superfrog
This is merely a joke.
- Each player submits one army, with a maximum of 600 points and 24 figures. VC Allowed, no Marvel. This will be your army for the entire event. Army builder
- Before each game, there will be a dice-off, done by the tournament organizers. The dice-off winner will decide whether to place armies first or second. An army may occupy any number of spaces as long as it meets the figure limit.
Airborne Elite, Rechets of Bogdan, and Bound Heroes of the Acolytes of Vorganund count towards the figure limit.
If the placed figures in the army require more than 24 start zone spaces, place the minimum number of additional start zone tiles needed adjacent to the back of the start zone. All additional start zone tiles placed must be adjacent to standard start zone spaces, must be the same level as an adjacent standard start zone space (use grass or ice), and cannot be placed adjacent to a space that is not in the start zone. If there is a dispute in adding tiles, contact an organizer.
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Spoiler Alert!
Games are played using the online Heroscape interface. Check the spoiler for a how-to-play video.
Spoiler Alert!
[ame]https://www.youtube.com/watch?v=h5k_xpp6gfk[/ame]
Using an online voice chat utility, such as Discord or Google Hangouts, improves the playing experience considerably.
The event will consist of a predetermined bracket with two stages. First, there will be double-elimination bracket format, played until 4 undefeated players and 4 one-loss players remain. These 8 players will then be fed into a single-elimination bracket (with undefeated players matched up against one-loss players) to determine the champion.
Players will have one week to schedule and play their games from the day the matchup is posted. The event will last roughly six weeks.
Maps:
Spoiler Alert!
Wyrmwalk - Lodin, Dagmar, 2 treasures
Bad Moon Rising - Zawit, Ulaniva
Frostmire - Ulaniva, Wannok
Remains of Clionesia - Wannok, Dagmar
Canary - Yngvild, Holdir
Thermal Shock - Valda, Lorja Ivor
Fire Isles (OEAO) - Yngvild, Kelda
Murky Waters - Lorja Ivor, Lodin
Bad Moon Rising - Zawit, Ulaniva
Frostmire - Ulaniva, Wannok
Remains of Clionesia - Wannok, Dagmar
Canary - Yngvild, Holdir
Thermal Shock - Valda, Lorja Ivor
Fire Isles (OEAO) - Yngvild, Kelda
Murky Waters - Lorja Ivor, Lodin
TG Pool:
Spoiler Alert!
Heroic Rune (Attack +1)
Brooch of Shielding (Disengage)
Ring of Protection (+3 defense, temporary)
Belt of Giant Strength (+2 melee attack, temporary)
Amulet of Searing (Searing Intensity)
Trap: Roll one unblockable attack die against every figure standing on a glyph.
Brooch of Shielding (Disengage)
Ring of Protection (+3 defense, temporary)
Belt of Giant Strength (+2 melee attack, temporary)
Amulet of Searing (Searing Intensity)
Trap: Roll one unblockable attack die against every figure standing on a glyph.
Event Details and Rules:
Spoiler Alert!
Power glyphs will be placed, power side up, on maps before the game begins.
Dice-off Equalizer - A check before each game to see the dice off win % for the tournament for each player will be made. If a player has a lower Dice off win % than his opponent, he will automatically win the dice off. Should the win % be tied, a dice off will be performed.
Time Controls
Dice-off Equalizer - A check before each game to see the dice off win % for the tournament for each player will be made. If a player has a lower Dice off win % than his opponent, he will automatically win the dice off. Should the win % be tied, a dice off will be performed.
Time Controls
If, at the end of any turn, both of the following conditions are met:
Additionally, if one player has taken 40 minutes less game time than their opponent, the player who has taken less time than their opponent may note the current time gap in the chat window and warn their opponent that they are approaching the slow play forfeit. After that point, if the time gap between the two players increases by another 20 minutes beyond the noted gap, then the player who has taken less time than their opponent may claim a win on time, irrespective of the game situation.
The organizers reserve the right to nullify either of the time controls rules if we find that it is being abused or if we believe the time recorded on the app is incorrect.
Because of the time control rules, it is important to use the app's clocking features correctly.
Stalemate Rule- One player has taken 20 minutes less game time than their opponent according to the app AND
- At least 60 minutes of gameplay time has passed since the timestamp of the first set OMs,
Additionally, if one player has taken 40 minutes less game time than their opponent, the player who has taken less time than their opponent may note the current time gap in the chat window and warn their opponent that they are approaching the slow play forfeit. After that point, if the time gap between the two players increases by another 20 minutes beyond the noted gap, then the player who has taken less time than their opponent may claim a win on time, irrespective of the game situation.
The organizers reserve the right to nullify either of the time controls rules if we find that it is being abused or if we believe the time recorded on the app is incorrect.
Because of the time control rules, it is important to use the app's clocking features correctly.
- Always press the "done" button when your turn is complete.
- If you decide to move to a position where your opponent has the option of a leaving engagement attack or engagement strike, use the appropriate quick message button to tell them to make that roll.
- If you have any out-of-turn movement (scatter, scurry, etc), press "done" when you are done with that movement.
- If you decline an out-of-turn action (e.g. you don't want to attempt a leaving engagement attack on Krug, or you don't want to scatter), press "done" to decline the action.
At the end of any round after the fourth round of the game, a player may activate the stalemate countdown by informing their opponent in the chat window. After that call, if three or more consecutive rounds pass where:
Note: If a wound is healed (and/or a destroyed figure is returned to the battlefield) then the attack or power that inflicted the wound (and/or destroyed the figure) does not count for the purposes of avoiding a stalemate.
* "attacking powers" are defined as any special power on an army card or glyph that inflicts wounds, destroys figures, or takes permanent control of figures.
Scheduling- There is no attack or attacking power* used against an opponent, and
- Each player wins initiative at least once,
Note: If a wound is healed (and/or a destroyed figure is returned to the battlefield) then the attack or power that inflicted the wound (and/or destroyed the figure) does not count for the purposes of avoiding a stalemate.
* "attacking powers" are defined as any special power on an army card or glyph that inflicts wounds, destroys figures, or takes permanent control of figures.
Once a round is announced, you will have one week to complete your game. Please attempt to schedule a time to play your game with your opponent.
If after 72 hours (3 days) you have not been able to reach your opponent via PM, please fill out the missing opponent report to notify the organizers of the situation.
If you cannot come to an agreement with your opponent on a time to schedule the game during that week, then please fill out the scheduling conflict report.
If a game is not completed on time and the tournament organizers are not notified of an issue, both players will be given a loss.
The tournament organizers reserve the right to manually set the pairings involving players with a history of either failing to schedule their games, or not showing up for scheduled game times. Such players will also not be given the benefit of the doubt should scheduling conflicts arise.
Reporting Game Results (and dropping out)If after 72 hours (3 days) you have not been able to reach your opponent via PM, please fill out the missing opponent report to notify the organizers of the situation.
If you cannot come to an agreement with your opponent on a time to schedule the game during that week, then please fill out the scheduling conflict report.
If a game is not completed on time and the tournament organizers are not notified of an issue, both players will be given a loss.
The tournament organizers reserve the right to manually set the pairings involving players with a history of either failing to schedule their games, or not showing up for scheduled game times. Such players will also not be given the benefit of the doubt should scheduling conflicts arise.
The winner of the game must use the game result form to report results. (This will be linked once the tournament begins.)
If you do not want to continue in the tournament into the next round, please PM an organizer to let them know.
Etiquette for watching gamesIf you do not want to continue in the tournament into the next round, please PM an organizer to let them know.
- Only the tournament referees (Dysole, kevindola, dok, Kinseth, vegietarian18, and superfrog) are authorized to make binding rulings. If no referee is present in a game, ask before offering your opinion.
- Refer to this thread for the etiquette rules of the Online Heroscape tournaments.
The tournament referees are Dysole, kevindola, dok, vegietarian18, and superfrog. These players may make rulings on in-game disputes (line of sight, figures fitting on a space, dice rolled too soon/too late, etc) in games where they are not playing. If there is a dispute and one of these players is online, they may issue an on-the-spot ruling. If you have a dispute you cannot resolve, and none of the referees are present, you may stop the game and PM the tournament referees for a ruling.
NOTE: if a ruling is made late in the week and there is not enough time to schedule completion of the game, the tournament referees may issue a forfeit loss to the player who was ruled against.
NOTE: if a ruling is made late in the week and there is not enough time to schedule completion of the game, the tournament referees may issue a forfeit loss to the player who was ruled against.
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