Re: It's Live
Rounds 1 and 2 I went full Eltahale. I killed a rat with a 3/4 Thunder Ram in round 1, then round 2 she managed to put a wound on Raelin via a 1/4 Thunder Ram. Unfortunately viideo had surrounded Raelin with rats so that Eltahale could not Thunder Step to her, so I had her Thunder Step to Q10 instead, planning to disengage and Thunder Ram her way to Raelin after that. Eltahale went 2/6 against Q10 (blocked) and then Q10 managed to get her down to 1 life in a single OM. With 2 OMs left on her she stayed put and went 3/5 (blocked), then survived and Thunder Stepped to end the round and went 2/6 again; Q10 killed her with OM3.
The next round I made the dubious decision of going with Josie, who ultimately did nothing and was killed before the round ended.
Over the course of the next several rounds I gradually moved J15 towards Zawit while my ants begin to mass on my side of the board (viideo declined to leave his screen while I slow-rolled). I made a critical mistake, miscalculating J15's ability to get to Zawit (I forgot that he would have to stop his movement as soon as the lead foot hit the glyph, and so he didn't have enough move to get onto it). I had to delay J15 Zawitting by another round, which was critical because I got the initiative switch following the mistake round, which left J15 sitting on Zawit during viideo's OM3 with Q10, where he put a wound on J15. I kept initiative the next round and managed to put some more wounds on Raelin, but an 0/5 defense roll on J15 stole my OM3.
This was a great matchup for viideo, and he played it well. I really needed the dice to swing my way at a few key times in order to pull this match out, and they mostly did the opposite. My dice were quite bad, and badly distributed to boot.
viideosayg played a pretty flawless game. He set up his rats where Raelin could cover them from the start zone, then camped Q10 behind them and picked off my ants as they came along. That was the story of most of the rounds of the game; I'll describe the exceptions below.Round 2 is on Twisted Cistern.
The caps (1-0) v. viideosayg (1-0) armies are:THEM!caps chooses who places first.
* Eltahale, Josie Whistlestop, Major J15, Red Ants of Aunstromx5
* Eldgrim the Viking Champion, Major Q10, Raelin the Kyrie Warrior [RotV], Deathreaversx3
Rounds 1 and 2 I went full Eltahale. I killed a rat with a 3/4 Thunder Ram in round 1, then round 2 she managed to put a wound on Raelin via a 1/4 Thunder Ram. Unfortunately viideo had surrounded Raelin with rats so that Eltahale could not Thunder Step to her, so I had her Thunder Step to Q10 instead, planning to disengage and Thunder Ram her way to Raelin after that. Eltahale went 2/6 against Q10 (blocked) and then Q10 managed to get her down to 1 life in a single OM. With 2 OMs left on her she stayed put and went 3/5 (blocked), then survived and Thunder Stepped to end the round and went 2/6 again; Q10 killed her with OM3.
The next round I made the dubious decision of going with Josie, who ultimately did nothing and was killed before the round ended.
Over the course of the next several rounds I gradually moved J15 towards Zawit while my ants begin to mass on my side of the board (viideo declined to leave his screen while I slow-rolled). I made a critical mistake, miscalculating J15's ability to get to Zawit (I forgot that he would have to stop his movement as soon as the lead foot hit the glyph, and so he didn't have enough move to get onto it). I had to delay J15 Zawitting by another round, which was critical because I got the initiative switch following the mistake round, which left J15 sitting on Zawit during viideo's OM3 with Q10, where he put a wound on J15. I kept initiative the next round and managed to put some more wounds on Raelin, but an 0/5 defense roll on J15 stole my OM3.
This was a great matchup for viideo, and he played it well. I really needed the dice to swing my way at a few key times in order to pull this match out, and they mostly did the opposite. My dice were quite bad, and badly distributed to boot.
Code:
ViideoSayg
Attack rolls: 86 out of 163 (52.76%)
Defense rolls: 85 out of 259 (32.82%)
Total dice rolled: 422
Time used: 0h, 35m, 49s
caps
Attack rolls: 60 out of 138 (43.48%)
Defense rolls: 50 out of 161 (31.06%)
Total dice rolled: 299
Time used: 0h, 45m, 11s