Online Heroscape Season 41
WINNERS REPORT GAMES HERE:
Spoiler Alert!
DELTA ARMY BUILDER SPREADSHEET (make a copy for your own use)
Games are played using the online Heroscape interface. Check the spoiler for a how-to-play video.
Spoiler Alert!
[ame="https://www.youtube.com/watch?v=h5k_xpp6gfk"]here[/ame]
Using an online voice chat utility, such as Discord or Google Hangouts, improves the playing experience considerably.
DELTA DUELS
- Each player submits one army of up to 535 points. VC Allowed, no Marvel. Standard 24-hex startzone restrictions apply when placing your army. Airborne Elite, Rechets of Bogdan, and Bound Heroes count towards this limit.
- Instead of the normal prices for cards, use the prices from this updated Delta price spreadsheet:
PDFS of Prices
COMMONS/UNCOMMONS
UNIQUES
You can copy the ARMY BUILDER SPREADSHEET to construct your own armies.
Maps:
Bassault - Treasure x2
Battlefield 23 - Yngvild & Holdir + Treasure x2
By Babylon's Rivers - Kelda & Dagmar
If You Can't Take the Heat - Valda & Lodin
Parallel- Zawit & Wannok
Royal Gardens - Ulaniva & Lodin
The Borogoves - Valda & Lorja Ivor
Zephyr - Wannok
TG Pool:
Spoiler Alert!
Pool:
Heroic Rune (Attack +1)
Brooch of Shielding (Disengage)
Ring of Protection (+3 defense, temporary)
Belt of Giant Strength (+2 melee attack, temporary)
Amulet of Searing (Searing Intensity)
Trap: Roll one unblockable attack die against every figure standing on or carrying a glyph.
Heroic Rune (Attack +1)
Brooch of Shielding (Disengage)
Ring of Protection (+3 defense, temporary)
Belt of Giant Strength (+2 melee attack, temporary)
Amulet of Searing (Searing Intensity)
Trap: Roll one unblockable attack die against every figure standing on or carrying a glyph.
Event Details and Rules:
Spoiler Alert!
Dice-off Equalizer - A check before each game to see the dice off win % for the tournament for each player will be made. If a player has a lower Dice off win % than his opponent, he will automatically win the dice off. Should the win % be tied, a dice off will be performed.
Time Controls
If, at the end of any turn, both of the following conditions are met:
Additionally, if one player has taken 40 minutes less game time than their opponent, the player who has taken less time than their opponent may note the current time gap in the chat window and warn their opponent that they are approaching the slow play forfeit. After that point, if the time gap between the two players increases by another 20 minutes beyond the noted gap, then the player who has taken less time than their opponent may claim a win on time, irrespective of the game situation.
The organizers reserve the right to nullify either of the time controls rules if we find that it is being abused or if we believe the time recorded on the app is incorrect.
Because of the time control rules, it is important to use the app's clocking features correctly.
Stalemate Rule- One player has taken 20 minutes less game time than their opponent according to the app AND
- At least 60 minutes of gameplay time has passed since the timestamp of the first set OMs,
Additionally, if one player has taken 40 minutes less game time than their opponent, the player who has taken less time than their opponent may note the current time gap in the chat window and warn their opponent that they are approaching the slow play forfeit. After that point, if the time gap between the two players increases by another 20 minutes beyond the noted gap, then the player who has taken less time than their opponent may claim a win on time, irrespective of the game situation.
The organizers reserve the right to nullify either of the time controls rules if we find that it is being abused or if we believe the time recorded on the app is incorrect.
Because of the time control rules, it is important to use the app's clocking features correctly.
- Always press the "done" button when your turn is complete.
- If you decide to move to a position where your opponent has the option of a leaving engagement attack or engagement strike, use the appropriate quick message button to tell them to make that roll.
- If you have any out-of-turn movement (scatter, scurry, etc), press "done" when you are done with that movement.
- If you decline an out-of-turn action (e.g. you don't want to attempt a leaving engagement attack on Krug, or you don't want to scatter), press "done" to decline the action.
At the end of any round after the fourth round of the game, a player may activate the stalemate countdown by informing their opponent in the chat window. After that call, if three or more consecutive rounds pass where:
Note: If a wound is healed (and/or a destroyed figure is returned to the battlefield) then the attack or power that inflicted the wound (and/or destroyed the figure) does not count for the purposes of avoiding a stalemate.
* "attacking powers" are defined as any special power on an army card or glyph that inflicts wounds, destroys figures, or takes permanent control of figures.
Scheduling- There is no attack or attacking power* used against an opponent, and
- Each player wins initiative at least once,
Note: If a wound is healed (and/or a destroyed figure is returned to the battlefield) then the attack or power that inflicted the wound (and/or destroyed the figure) does not count for the purposes of avoiding a stalemate.
* "attacking powers" are defined as any special power on an army card or glyph that inflicts wounds, destroys figures, or takes permanent control of figures.
Once a round is announced, you will have one week to complete your game. Please attempt to schedule a time to play your game with your opponent.
If after 72 hours (3 days) you have not been able to reach your opponent via PM, please fill out the missing opponent report to notify the organizers of the situation.
If you cannot come to an agreement with your opponent on a time to schedule the game during that week, then please fill out the scheduling conflict report.
If a game is not completed on time and the tournament organizers are not notified of an issue, both players will be given a loss.
The tournament organizers reserve the right to manually set the pairings involving players with a history of either failing to schedule their games, or not showing up for scheduled game times. Such players will also not be given the benefit of the doubt should scheduling conflicts arise.
Reporting Game Results (and dropping out)If after 72 hours (3 days) you have not been able to reach your opponent via PM, please fill out the missing opponent report to notify the organizers of the situation.
If you cannot come to an agreement with your opponent on a time to schedule the game during that week, then please fill out the scheduling conflict report.
If a game is not completed on time and the tournament organizers are not notified of an issue, both players will be given a loss.
The tournament organizers reserve the right to manually set the pairings involving players with a history of either failing to schedule their games, or not showing up for scheduled game times. Such players will also not be given the benefit of the doubt should scheduling conflicts arise.
The winner of the game must use the game result form to report results. (This will be linked once the tournament begins.)
If you do not want to continue in the tournament into the next round, please PM an organizer to let them know.
Etiquette for watching gamesIf you do not want to continue in the tournament into the next round, please PM an organizer to let them know.
- Only the tournament referees (Dysole, kevindola, dok, Kinseth, vegietarian18, and superfrog) are authorized to make binding rulings. If no referee is present in a game, ask before offering your opinion.
- Refer to this thread for the etiquette rules of the Online Heroscape tournaments.
The tournament referees are Dysole, kevindola, dok, Kinseth, vegietarian18, and superfrog. These players may make rulings on in-game disputes (line of sight, figures fitting on a space, dice rolled too soon/too late, etc) in games where they are not playing. If there is a dispute and one of these players is online, they may issue an on-the-spot ruling. If you have a dispute you cannot resolve, and none of the referees are present, you may stop the game and PM the tournament referees for a ruling.
NOTE: if a ruling is made late in the week and there is not enough time to schedule completion of the game, the tournament referees may issue a forfeit loss to the player who was ruled against.
NOTE: if a ruling is made late in the week and there is not enough time to schedule completion of the game, the tournament referees may issue a forfeit loss to the player who was ruled against.
~Dysole, kicking off another season
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