Re: nyys map thread *Divided* 12/17/09 *Index Page 1*
1/7/10 Divided updated by Divided V2
-made more glyph friendly (equidistant from SZs)
-all figures can use steps to gain top of walls
Divided V2 Download
Requires 1 RotV, 1 FotA, 2 RttFF
Glyphs: Attack +1, Defense +1, Move +2
This map was inspired by
KCU Master 2007's
Inner Courtyard which was recently up for BoV review. The use of the trees/walls to cover the glyphs I thought was a great idea in order to force the choice of the wall or the glyphs for the ranged units that want to go for height. Do you take the wall allowing your opponent to have the glyphs and nullify your height advantage to an extent, or go for the glyphs but leave yourself open to easy attack?
I found in my games (on Inner Courtyard) that the ranged armies were not quite stretched far enough apart to cover each part of the map. This is what spurred the idea that became
Divided. Using the trees to cover glyphs on both sides of the map, and another under the walls makes for a lot of areas that need to be paid attention too.
In the games I played on
Divided (about a dozen) it wasn't very cut and dry for the ranged units to just take the wall. First it takes a little while to get up there, and some units are forced to use the ladder as opposed to using the road bonus (since updated 1/7/10). WTF Units are going to find they will not be getting that extra attack right away.
Placement of the roads tiles also allowed for melee armies to quickly move across the board and in some cases clash in the opposite start zone before too many could take the wall. There are also many ways to get up on the wall, so if melee is forced to climb, there are several places that need to be covered.
Rats... they are good on every map, but with all the choices on this one, they couldn't be everywhere at once, giving the opposition plenty of opportunity to take a glyph or two.
I tried many other 'A' units and found (in limited play with each) that there was no clear winner here, everyone always seemed to have a chance, which I think is am indicator of a pretty good map.
Occasionally we all build a map of which we are particularly fond. That's what has happened here for me with Divided. In the games I played on it no clear advantage took shape for any type of army. Granted, only a dozen plays leaves out plenty of army combinations so there could be one out there that will dominate, but in my experience I think you will enjoy this map.
OK, all that said, someone go ahead and rip my guts out by finding something obviously wrong.