Well, if this isn’t a great chance to pay it forward, I don’t know what is. Im in your same position and received the below advise from
@Chris Perkins just a few days ago. Regarding this, I found
@OEAO podcast(s) really good, Delta points are important if playing at home, and the army builder (among other things) are great on .org. I’ve been really impressed with this community and think you will be too. Have fun!
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For starters, here's a good thread on the subject that OEAO put together a few years back:
IMPORTANT: I recorded an episode talking through this. You can listen to it HERE. In it, I explain my reasoning more thoroughly. HeroScape doesn't have to be an expensive game, if you know where to start. This guide will aid the new player in choosing which units to buy first. It isn't quite...
www.heroscapers.com
He also did a CoV podcast on it that's linked in the OP of that thread.
That's a pretty good overview / guide from a standard-points tournament standpoint.
Specific goals are gonna depend on whether you're mostly looking to play at home or at local events.
If you're mostly looking to play at home, I'd probably recommend using Delta Points and buying whatever stuff looks cool / fun to play with, and Delta will get it reasonably balanced for you. You can read more about Delta Points here if you're interested:
DELTA ARMY BUILDER Delta is an alternative cost system for Heroscape. It reprices most Heroscape cards, with the goal of putting them on roughly equal competitive footing with each other in 400-600 point games on standard tournament maps. Below are the latest Delta prices. Remember, "Delta VC"...
www.heroscapers.com
In terms of tournaments / the more competitive units at Standard Pricing, looking at the units through a power rankings viewpoint is helpful to narrow down your initial focus to a smaller group of units than everything. That's just ranking units by how strong they are with standard points. You can see a full power rankings list here:
Autoload Builder
Going through that in sections (A+, then A, then A-, etc.) can give you a more digestible chunk of units to read about at a time instead of having to tackle 200+ together.
In terms of broad goals, I'd recommend getting reasonably complete armies (i.e. ~ 3 of a common + a hero or 2 that goes well with them) over a little bit of everything as your starting point because it'll lead to games closer to being what it was intended (it's quite hard to play most commons effectively at just 1x of them, since they're priced assuming you're running a bunch of them together).
Hope that's a helpful starting point.
- Chris