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Monday Night GoogleScape League

I don't take credit for 5-card, that goes to Legoboy.
There's also worst army, which is pretty fun. (Make 500 points of the worst army you can think of, give it to your opponent, try to win with what he gave you)
 
Monday Night GoogleScape League
Players
1. Bengi
2. Megapower999
3. Sixthflagbearer (maybe?)
4. Kinseth
5. Vegaslen
6. Filthy the Clown
7. Dok
8.

Still one spot left, and I'm not sure that Sixthflagbearer is a definite.
 
Sounds like we're on the same page on most of this stuff.

2) We can do some marvel mixing. It will matter a ton in a couple of the formats below... not so much in some others.
No Marvel unless stated in the format. If you guys want the 800 point week to have Marvel, that is fine by me.
That would be my vote. I also wouldn't mind Marvel in some of the plain kill-em-all formats, or in the draft formats.

Other classic formats worth considering:
Capture the Flag
Treasure Quest
Heat of Battle

General Wars
I'm leaning towards HoB for week 5. Would people prefer Treasure Quest to Above Cursed Lands for week 6? Megapower's 5 Card Stud format seems pretty cool too. How about HoB for week 5 and we vote on Treasure Quest or 5 Card stud for week 6?
My vote is TQ; I'm not a big fan of five card stud. If we want something related to the generals, let's do general wars.

Finally, here's one more idea:
Week 4 (or whatever, but preferably somewhere in the middle of the schedule): Kill 'em all.
Semifinals: Kill 'em all, same army as week 4.
Finals: Reverse the whip; you play the other guy's army from the semifinals.
I've never done reverse the whip so it's not something that crossed my mind. I really like the concept. I'm thinking that the Semis can be reverse the whip from the week 7 kill 'em all. It gives a nice advantage to someone who has done well all season. They can take a bigger risk in week 7 than someone who really needs the win to qualify.
That's exactly why I was suggesting putting it in week 4, actually. The whole point of reverse the whip is that you make someone prove they can play with the army before they play against it. If you allow some players to sort of throw away the initial game, it destroys the integrity of the RTW format.

Actually, this is why I suggested making you play the initial army TWICE before going to RTW - that pretty much assures that nobody is going to put together an army that's terrible by design, because nobody is going to want to set themselves up for two losses. If I was 3-0 going into week 4, I could see myself putting together a incredibly bad army for that game, if I knew I was only going to have to take one loss with it.
 
Dok, how do you feel about reverse the whip for the semis/finals? Can't sandbag the semis and expect to win.

We still need 1 more person. Obviously we can't start this week, but I really would like to start next week. Any takers?

I made a map for the first week of the Uncommon battle. There are 6 treasure glyphs, but I'm thinking of maybe dropping it to four. If you don't want to play a new map, that's fine too, we can pick something else. It needs the coordinate system added.

Hot Treasure

hot_treasure_o7Y.jpg
 
How many points for Heat of the battle, and what are the specific Rules for the uncommon battle?
(Testing armies as we speak)
 
For Uncommon, the only rule is that you can't have any common figures in your army. Uncommon and Unique only.
 
I don't have any say here, obviously. But...

Isn't this the perfect test bed for maps not in the BoV? Mapmakers would have actual data they could use to evaluate how various maps and features perform against a variety of armies with high level players?

I mean, I realize that's not who this League is operated for, and so on. But consider the community service!
 
I don't have any say here, obviously. But...

Isn't this the perfect test bed for maps not in the BoV? Mapmakers would have actual data they could use to evaluate how various maps and features perform against a variety of armies with high level players?

I mean, I realize that's not who this League is operated for, and so on. But consider the community service!

True, but my concern is being on the tail end of a map that is suddenly deemed unintentionally biased to the opposing side's army, through no fault of the army builders.
 
No marvel this round. If you want a BoV map, find one with some good spots for treasure glyphs. I designed this map specifically with the uncommon format in mind
 
I have set up a league site with LeagueLineup for us to use. Not much there yet, but I did randomize the first weeks schedule

Monday Night Heroscape League Website

We still only have 7 people. If we don't find an 8th, we may have to do some kind of 'bye system, as I'd like to start this week.
 
Anyone mention this league to guys like

Lefton4ya, Bamoguy, Ollie?
 
also try Sureno214 he was trying to get in the tournament

I played himm online and he seemed to be up for more
 
I don't think this is the environment to test maps.

True, but my concern is being on the tail end of a map that is suddenly deemed unintentionally biased to the opposing side's army, through no fault of the army builders.
This happens on every map, including BoV.
Sure, that's true. Honestly, if the maps are fair to both startzones (either by symmetry or other balancing), and we get to name a new army for every contest, then there isn't anything terribly wrong with using any map for this event. That said, some maps will push me towards certain army choices, which can be annoying. Also, some maps can be balanced, but at the same time be boring (e.g. a pure king-of-the-hill map).

I don't think we have to stick to only BoV maps by any stretch - some of my favorite maps aren't in the BoV, after all. But I'd like to see us using maps that everyone feels pretty solid about. Usually that will mean a map that's seen some testing or tournament play.

As far as Hot Treasure goes, my only real concern at first glance is that there's very little going on in the center of the map. It's pretty wide-open, too, but with lava and jungle that isn't necessarily such a bad thing.

Dok, how do you feel about reverse the whip for the semis/finals? Can't sandbag the semis and expect to win.
Eeeeh... I'd really like to see at least two games with the army before the reverse, if we use RTW.

I agree that you can't sandbag the semifinals, obviously. But if it's just that one game with the army before the finals, then it becomes almost a bluffing game. It's all about guessing what the other person is bringing, and then bringing the weakest thing you can think of that could beat that. With two games before the reverse, you can't really think about one matchup anymore. It's more of "what's the worst army I can play that I still think I can beat a lot of stuff with"? And that's where RTW gets cool.

So, I'd like to see one kill-em-all round in week 3 or 4 or 5, then a repeat of that army in the semifinals, then RTW with that army in the finals. That's still just two games with the same army - I think your attention span can handle that. ;)

We still need 1 more person. Obviously we can't start this week, but I really would like to start next week. Any takers?
I'd really like to go up to 8 people before we start. I'm pretty sure we can find one last recruit. I still have one game left in the tournament, so I'm in no rush. ;)
 
I don't have a lot of experience with RTW, so I will defer to you on this one. We will go with a midseason game and Semis game with the same army, followed by RTW for the Final.
 
I am still picking an elective, so no sure of my schedule. I *may* be able to do this, but I will be busy.

Question/suggestion: This being a weekly game on the same day, I assume various people will have to drop out each week. I suggest that instead of having matchups pre-set and therefore people win by forfeit without getting to play, I would rather re-do macthups so the most people can play each week. The only thing is how to tabulate rankings when people have played a different number of games. Something similar to rolling rumble style rankings might be better, where your win-loss ratio or something similar is factored in.

Just an idea, but I think more people would join if they knew they didn't have to 100% commit to play each week.
 
Question/suggestion: This being a weekly game on the same day, I assume various people will have to drop out each week.
My guess is that we will have lots of "XXX and I decided to play our game on Tuesday" and "we didn't get the whole game in; we're finishing up Wednesday" and the like. And that's fine. My read of this is that the point of calling it "Monday Night" is to:
  • Create a clear, up-front expectation that people get one game played per week, and that if you can't, you're going to be forfeiting and probably shouldn't play, and
  • Establish a baseline day to play, so that people can reschedule from there, as needed.
I suggest that instead of having matchups pre-set and therefore people win by forfeit without getting to play, I would rather re-do macthups so the most people can play each week.
I prefer getting the matchups posted in advance, so we have the maximum flexibility in scheduling. Heck, if I were going to be out of town for two weeks, I might try to get those games in early.

Bengi, please correct me if my assumptions about the league are wrong.
 
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