NAME = MER-MAN
IDENTITY = SQUIDISH REX
UNIQUENESS = UNIQUE HERO
SPECIES = AQUATICAN
CLASS = MINION
PERSONALITY = DUPLICITOUS
SIZE/HEIGHT = MEDIUM 5
LIFE = 5
MOVE = 5
RANGE = 1
ATTACK = 4
DEFENSE = 4
POINTS = 130
MASTER OF THE DEEP
During setup, choose 3 empty spaces on the battlefield. Place a single-space water tile on each of the chosen spaces as long as it fits normally. Mer-Man has +2 Attack and Defense on water. During cleanup, if Mer-Man is not engaged, you may place him on a water space within 8 spaces.
DRAGGED UNDER 13
After Mer-Man’s move phase, you may choose an adjacent enemy. If you do, roll a d20, adding 4 to the roll if the chosen enemy does not have Super Strength. On a 13+, you may maneuver Mer-Man up to 4 spaces with Stealth. If he ends this movement on water, you may then place the chosen enemy adjacent to him.
CUT BAIT
If Mer-Man is the only active figure on your team when he occupies water, remove him from the game.
PUBLISHER: MATTEL
FACTION: SNAKE MOUNTAIN
KEYWORDS:
SYMBOLS: SUPER STRENGTH, WATER AFFINITY
THE MULTIVERSE IS FULL OF DARK THINGS: The ruler of Eternia's seas, he punishes those who dare set foot in the water!
Resources and Rulings
• The suggested figure for this unit is a Masters of the Universe: The Board Game - Clash For Eternia figure
• See this card's wiki page for synergies and strategies!
Credits
• Playtesters:
• Card art: ...
• Comic creators: Michael Halperin
Updates
• N/A
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