Well met!
I'm sure she would be fun to play as is, but I've decided that this custom's special power just doesn't fit with her sculpt or her role. So, here in the wee hours of the morning, I have come up with a couple of powers more consistent with her being a Captain.
Nikerym O'Hara
General: Vydar
Half-Elf, Unique Hero, Captain, Disciplined, Medium 5
Life 4, Move 5, Range 4, Attack 3, Defense 3
Combat Leader
If at least one Order Marker is on Nikerym O'Hara, you may add 3 to your initiative roll.
First Mate
At the beginning of the game, designate a Human, Elf or Half-Elf Unique Hero you control to be your First Mate. If Order Marker 1 is placed on Nikerym O'Hara, then before taking that turn with Nikerym O'Hara, you may take a turn with your First Mate.
Protect the Captain
When Nikerym O'Hara receives one or more wounds from an attacking figure, you may reveal the "X" Order Marker and place all those wounds on any figure you control adjacent to Nikerym O'Hara.
Points
120