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Master of the Hunt Pre-Release Discussion Thread

Majora's Incarnation

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Mortal Strike: After attacking an opponent's Unique Hero with this Master of the Hunt's normal attack, roll 1 attack die for each wound inflicted in that attack. For each additional skull rolled, place 1 additional wound marker on the defending figure's Army Card.

Javelin: After moving and before attacking with this Master of the Hunt, you may roll the 20-sided die. If you roll a 16 or higher, add 3 to this Master of the Hunt's Range value for the duration of its turn.
 
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Could be a good Q9 cracker, because he just has to get one solid hit in to do some more damage. Also is really good against low-defense, high-life figures. Sorry elves.

-MarroCloner 164
 
He's interesting but Kaemon seems superior. Kaemon does have lower Life but also has superior guaranteed range, counterstrike, lower cost, and double attack without having to inflict wounds to add damage.

He can though join WSG as a Counterdraft against the popular Elf Wizard armies.
 
He's interesting but Kaemon seems superior. Kaemon does have lower Life but also has superior guaranteed range, counterstrike, lower cost, and double attack without having to inflict wounds to add damage.

He can though join WSG as a Counterdraft against the popular Elf Wizard armies.

Does every single hero have to be compared to Kaemon Awa?

The Master of the Hunt couldn't have less in common with the counterstriking archer hero. Who, incidentally, is an A level figure, and if everything coming out was that good then we would definitely be seeing power creep.

...

I really like the Mortal Strike mechanic. I think he'll be able to do a *lot* of damage with it, and he looks pretty durable with his 6 life and 4 defense. The javelin is bonus, when it works. I see him as a much improved (and more expensive) Valguard.

Plus he's a lefty. :)
 
With a range of 4 (75% of the time) MotH Man looks like he'll have to be played with a slow-rolling melee screen to be effective. I'd like to try him in an all-disciplined Einar build:
AE 110
Parmenio 90
MotH 140
SB x3 150
Isamu 10
500

Another part of me wonders how well he'd work with the Mezzodemons behind the front line with the Mezzodemons targeting commons at a range of 4 while MotH Man goes after heroes.
 
Does every single hero have to be compared to Kaemon Awa?

The Master of the Hunt couldn't have less in common with the counterstriking archer hero. Who, incidentally, is an A level figure, and if everything coming out was that good then we would definitely be seeing power creep.

Most Heroes are not compared to Kaemon. For example, this Wave I have not seen Moltenclaw, Ogre Pulverizer, Siege, etc compared to him.

In this case it makes sense though. Their costs are semi close, are the same size, have 4/4 attack/defense, and can both attack at 7 range. Even their themes are sort of similar and they belong to the same general.
 
Does every single hero have to be compared to Kaemon Awa?

The Master of the Hunt couldn't have less in common with the counterstriking archer hero. Who, incidentally, is an A level figure, and if everything coming out was that good then we would definitely be seeing power creep.

Most Heroes are not compared to Kaemon. For example, this Wave I have not seen Moltenclaw, Ogre Pulverizer, Siege, etc compared to him.

In this case it makes sense though. Their costs are semi close, are the same size, have 4/4 attack/defense, and can both attack at 7 range. Even their themes are sort of similar and they belong to the same general.



Not to mention, they both have awesomesauce helmets:p.
 
I'm not really sure I understand Mortal Strike. Is it like the protectors? It seems like the way it's worded that you'd have to have a second attack for this to work. Sorry but i just don't get it..........
 
I'm not really sure I understand Mortal Strike. Is it like the protectors? It seems like the way it's worded that you'd have to have a second attack for this to work. Sorry but i just don't get it..........

So you attack Q9 with MotH, got that.;) If you inflict one wound, roll 1 die. It it is a skull, add another wound. It would inflict 2 wounds, roll 2 die, how ever many skulls you roll are extra wounds....etc. Get it?
 
Roll an attack. Do 3 wounds. For each of those wounds, you roll dice. In this case, it would be 3. For each skull you roll, it is an unblockable hit on the opponents figure.
 
Get 2 wounds on Q9 and roll 2 skulls, he's finished! I love the attack mechanic.

I really wish people would quit comparing new figures to old. Think outside the box and see them as individual figures for once.
 
Get 2 wounds on Q9 and roll 2 skulls, he's finished! I love the attack mechanic.

I really wish people would quit comparing new figures to old. Think outside the box and see them as individual figures for once.

Yup. Kaemon Awa's attack mechanic makes him completely different from Master of the Hunt. You would not use them for the same purpose. They don't cost the same. Master of the Hunt is *clearly* more effective against heroes. People keep mentioning Q9, and that's all well and good, but he's only Exhibit A. :shrug:
 
Get 2 wounds on Q9 and roll 2 skulls, he's finished! I love the attack mechanic.

I really wish people would quit comparing new figures to old. Think outside the box and see them as individual figures for once.

Yup. Kaemon Awa's attack mechanic makes him completely different from Master of the Hunt. You would not use them for the same purpose. They don't cost the same. Master of the Hunt is *clearly* more effective against heroes. People keep mentioning Q9, and that's all well and good, but he's only Exhibit A. :shrug:
Sorry, I brought up Q9, just because he is one of the hardest figures to bring down. Unless of course I am playing him. The dice hate me.:(
 
He'll be helpful in taking out those pesky cheerleaders. While it wouldn't be practical to spend 140 points to take out either versions of Raelin, it would be helpful in the long run if they're taken out early. Same with heavy hitters. You could put four wounds on Krug, then finish him before he does any damage! MotH is quite versatile, unless he's facing squadies. He could survive several leaving engagement attacks, or he could take out any of the squadies he's engaged with. 4 attack dice can take out a variety of different squad members.
 
People are sort of overating his ability to counter Heroes like Q9. 1 attack of 4 is not exactly a definite to inflict a wound against high defense and even then you need to roll another skull. Granted his is an attack that can be boosted but that is not a guarantee.

Sujoah has a similar yet different mechanic and sujoah is not exactly a great High Defense Hero Killer.
 
I like this guy. If you must compare him to Awasome, then note this guy is LARGE and UNCOMMON, so if he falls, there just might be another one to fill his place. He has a solid attack and moves 1 space farther per turn. He ALWAYS gets height advantage, unlike KA who only gets it when attacking normally. MotH gets 4-7 range and 4-5 attack about the same, but in the long run, this guy has entirely different uses.

Unlike KA he can't hold out as a tank (no CS), but pit him against Braxas... No acid, no worry. Wound her once and there's a 50/50 chance you do another. 5 attack vs. 3 defense, odds say you'll get 1-2 wounds.
Wound Braxas, or in the same sense any high-life low defense figure (Krug, though he's dangerous) and for every 2 wounds, on average, you'll add 1 more. So on average, this guy can probably kill the troll or dragon in about 2-3 turns.

By the way, his cape isn't a target... uh oh...
 
This guy is amazing! He will shred through heroes and hero-centered armies! One of these guys is tough enough but just imagine 2 or 3! Favorite fig by far.

Also, you can't really compare this guy to Kaemon, the two are just different, its like apples to oranges.
 
Now this guy is cool. He seems to ge great against units like Charos, and especially Braxas. If he breaks through, he does some serious damage.
 
Not overrating anything. I have seen Q9 fall to 1 attack of 4. MotH is going to be another fun figure to play. People need to take their head out of their competitive arse and play some dungeon crawls, scenarios and random drafts. Then you can see the value of all figures released to date and future releases.
 
By the way, his cape isn't a target... uh oh...

He doesn't have a cape. That's his flowing pants of awesomeness, and they've already been errataed as hit zones in the latest FAQ.

Also, it seems to me that we're finally getting a decent array of short-range units, which I think is a pretty big vacancy in the game.
 
Not overrating anything. I have seen Q9 fall to 1 attack of 4. MotH is going to be another fun figure to play. People need to take their head out of their competitive arse and play some dungeon crawls, scenarios and random drafts. Then you can see the value of all figures released to date and future releases.

Even in a dungeon crawl and most scenarios I think I will generally be preferring Kaemon. The goal is to maximize the value of your points when you draft, not to handicap yourself so your opponent has a better chance of beating you.
 
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