There's a lot to like about Shaolin Monastery, but I have a few issues: the jungle bush probably shouldn't cover the glyphs, one start zone supports lateral movement while the other doesn't (which is minor but could be an issue in some instances), and the infamous "two hills" show up in the middle.
Each of the other maps could have gotten a vote, but the issues I mentioned before were just enough to turn me off.
I obviously have nothing to lose or gain by your vote so this is purely cartography talk:
I'll say again I appreciate the jungle bush feedback, and while the issue is not fixed in the actual submission (regardless of old vs. updated),
it is fixed now. Just as Leaf_It is working on his map, I've been working on mine, and so I'm sure many other cartographers across the contest are doing the same.
Not sure if you've seen the talk about using duplicate ruins over at WoS but I would recommend to anyone that worries about playing on an RotV map that has asymmetries caused by the ruins to just use two of the same ruin if they have them (if not, no worries, the asymmetries on most maps rarely cause enough issues to actually be an issue). Regardless of that though, I think how you present the issue of the ruin differences isn't the correct issue. Starting off I don't think it matters if I can climb across my SZ (I'll simply move forward and around the ruin - it's faster). The issue actually occurs late game with a final unit back up into that area; on one big ruin side the figure can only be attacked by one adjacent space while on the small ruin side the figure can be attacked by two adjacent spaces. Again, probably not the biggest of deals in 99% of games but if you're super worried about it and can use two of the same ruin, go for it. This map even probably cares less than others which ruin you duplicate.
Finally, and frankly, I think your idea of what the two-hills problem is is a bit whacky. It seems by your definition that almost every one of the WoS maps has a two hill problem. This is simply not the case. Fossil has a two-hill problem. Burial Marsh has a two-hill problem. A lot of older BoV maps have two-hill problems.
Let me be clear: This is not a map with a two-hill problem.
Heck, I’ll be honest, I think A Nightmare on Elm Street has more of a two-hill problem than this map will ever have. But as this contest shows, it is possible I know nothing. Take with you what resonates and leave what doesn't. Good day!