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LeftOn4ya's Classic Customs (Jurassic World)

lefton4ya

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See also my Competitive Unit Alters which is like Competitive Unit Congress on crack!

So I decided to make some customs for filling in holes listed in the specific lists:I created all in Magic Set Editor and exported with High-Res MSE templates, but I might need to do some more photo editing of figure image and hit zone before they are ready for prime-time, and will do when I think these are "Done".

Here's what I have so far. They are playtested but not fully. Some of them also go together.

See HQ PNGs in my HS Classic Customs - Picasa Web Albums - David LeftOn
[ame="https://picasaweb.google.com/105695760137807030094/HSClassicCustoms?feat=directlink&noredirect=1"]302 Moved[/ame]

Jurassic World DINOSAURS!
Spoiler Alert!


Other Units
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Old cards based on heroscape figures:
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You can also check out my very outdated Comic Customs. And also check out my Competitive Unit Alters which is like Competitive Unit Congress on crack!
 
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Re: LeftOn4ya's Classic Customs to Fill in Holes

Nice stuff, I like the idea of using the normal figs as they are with different cards. It really opens up the possibilities without opening up the wallet. I'll let you know when I have a chance to try some of these.
 
Re: LeftOn4ya's Classic Customs to Fill in Holes

I find the Wood Elves very interesting. Get them on height, and you're talking 6 attacks of three per turn. They're very fragile against melee, but their Fey Step can get them away once, like you said. But put them on height with RotV Raelin, and their defense against range shoots up to 8. Throw in some rats as a screen, and these guys can really wreak havoc before they're destroyed. It definitely helps that they're unique though, so as soon as one goes down their effectiveness is weakened. Braxas could possibly take them out in one turn though, so they would have to be really careful around her. Also, like most ranged units, they would have a ton of trouble with the Phantom Knights. I'd love to be able to try these guys out, unfortunately I probably won't be able to play anymore Scape for a while :( If you get a chance to try them out though, I'd love to hear how they work out!

The rest look pretty good! I have one suggestion for Qilue Veladorn though. For Resurrect Undead, it might be better to make it instead of attacking, like with the Marro Warriors. Having the chance to resurrect, and attack (albeit a pretty weak attack) may be a bit much. Just something to consider. Overall, great job with all of these!
 
Re: LeftOn4ya's Classic Customs to Fill in Holes

Wood Elves: Nice unit, but why call them Elves is they are Eladrin and have Fey Step?

Vorgyrn: He might be a little undercosted, but I'd have to test him to see. I like the unit!

Roman Leget: His powers seem to be all over the place. He is serving to very different themes, IMO. Also, I think that you are giving to much of a Range boost by adding multiples of him to an Archer army. Perhaps a max of 1 or 2 would be nice. Same with Defense.

Quilue Valadorn: She seems to be a nicely done unit as well.
 
Re: LeftOn4ya's Classic Customs to Fill in Holes

Nice stuff, I like the idea of using the normal figs as they are with different cards. It really opens up the possibilities without opening up the wallet. I'll let you know when I have a chance to try some of these.
Thanks - I just wanted some use of the multiple heroes I have (Uses the 3 "R" of the 3 "R"s - reuse, reduce & recycle). Let me know if you playtest any of these. Painting them would help and especially modding Darrak's sword to a flag would be suggested.
I find the Wood Elves very interesting. ...I'd love to be able to try these guys out, unfortunately I probably won't be able to play anymore Scape for a while :( If you get a chance to try them out though, I'd love to hear how they work out!

The rest look pretty good! I have one suggestion for Qilue Veladorn though. For Resurrect Undead, it might be better to make it instead of attacking, like with the Marro Warriors. Having the chance to resurrect, and attack (albeit a pretty weak attack) may be a bit much. Just something to consider. Overall, great job with all of these!
Thanks. I like the wood elves too as they would have to be played strategically to play them well. Hopefully I can get a game in this week with these. As for the Qilue Veladorn being able to attack and ressurect, it is different than the Marro Warriors because they are a squad so would have multiple attacks os 2 while she only has 1 - plus you have to plan an order marker on her and are not guaranteed to resurrect anyone so a consolation is at least one weak attack. Kurrok the Elementalist can resurrect and attack the same turn and he has 3 attack. But thanks for your input and I may have to raise her cost is she plays too well. Also, just realized I misspelled "resurrect" on her card so I need to change at least that.
Wood Elves: Nice unit, but why call them Elves is they are Eladrin and have Fey Step?
I guess I should rename Wood Elves to Wood Eladrin or make species elves, unless someone experienced with D&D can suggest a better name for a group of elves or eladrin?
Vorgyrn: He might be a little undercosted, but I'd have to test him to see. I like the unit!
I think common drow need enough help that I don't need to raise Vorgyn's cost too high, although maybe with playtesting it will be different.
Roman Leget: His powers seem to be all over the place. He is serving to very different themes, IMO. Also, I think that you are giving to much of a Range boost by adding multiples of him to an Archer army. Perhaps a max of 1 or 2 would be nice. Same with Defense.
Powers are not all over the place but synergistic possibilities are. Really helps archer squads but doesn't bond with them - can bond with Roman Legion or Sacred Band, so you really need one of the Einar melee squads and any archer squad to take full advantage. Berserker charge does not require Valguard but he helps. Basically I killed two birds with one stone trying to make both all archers and the greeks better.
I guess stacking range and defense might be too good but only in the start zone. If you had 3 squads of Grut/Aubrien/Roman Archers and 6+ Roman Legets, plus 2 Einar Soldier squads (445+ w/ Romans, 23 spaces), you could have 12 range in the start zone, but order management and map placement would make it hard to get more than two Legets adjacent to archers outside of start zone. Again playesting may prove otherwise. I did make them 30 for one unit and since archers and bonding squad would cost 40-70 per squad, cost would be an issue, but not as much as having enough spaces for them in a 24-zone limit would be more difficult. Only thing is maybe I will make it Archer Squads, otherwise Syvarris could be a beast with 15 range and 8 defense in the start zone!
Quilue Valadorn: She seems to be a nicely done unit as well.
thanks

The Deadliest Warrior said:
Nice card, but why are you just using the original cards and modifying them? :confused:
Quote from Gallery Image in comments. Not so much reusing cards as reusing figures.
 
Re: LeftOn4ya's Classic Customs to Fill in Holes

As for the Qilue Veladorn being able to attack and ressurect, it is different than the Marro Warriors because they are a squad so would have multiple attacks os 2 while she only has 1 - plus you have to plan an order marker on her and are not guaranteed to resurrect anyone so a consolation is at least one weak attack. Kurrok the Elementalist can resurrect and attack the same turn and he has 3 attack.

Yeah, I guess it's okay to have the attack in there. As stupid as I may sound for saying this, I didn't think of the fact that there's four marros and only one of her. :oops:

I think that it's tough to find a good point value for her because on maps with a lot of shadow, resurrecting could happen fairly often (30% chance of success, but without the shadow it's rare (10%). She might end up being one of those units that seems overpriced but if you're playing on the right map can really shine. But then again, she has the attack aura too, so even with resurrection being fairly rare, you're still getting something out of her.
 
Re: LeftOn4ya's Classic Customs to Fill in Holes

Updated with High-Res images (except Qilué Veladorn). I plan on playing this weekend.
 
Re: LeftOn4ya's Classic Customs to Fill in Holes

where did you get the aq and val cards?
Magic set editor with templates.
...
- Optional V2.3 High-Resolution Export Templates (Dungeons Style Only) - 5.72 MB - (zip)
--- Created by dok and Mooseman
--- Note: Do not attempt to design cards in this template. Design cards in the standard templates, than switch to this one for export (you may need to reload any images). To switch back to another style, use the arrow keys while in the Style tab if you cannot see the selection box.
...
 
Re: LeftOn4ya's Classic Customs to Fill in Holes

Kunoichi Assasin - Ninja General/Flagbearer from Shiori

I need to fix tomorrow - supposed to be 85 points, but even that might be to cheap. Brings Ninjas close to tourney level. Does not have bonding perse but you do not need to use an order marker on her if under attack.

Plus I updates some stuff - changed elves to eladrin and reduced range as 5 move 7 range was a bit to much. However they are a great addition to any army and I would give A- and are definitely a fun army. If you can keep them out of range and alive they are rely deadly, but once 1 is killed they go down in value quickly. However even with 1 still alive you can get 2 attacks and I had a game where 1 came back to do cleanup at the end.

I think the roman leget is really hard to use as you need 3+ squads of greeks/romans and 2+ squads of archers and 3+ legets to get full use (which not only costs a lot of points but eats up 21+ spaces) and then order management is tough. They did not do so well to help archers but at least they are a cheap bonding option for greeks/romans. I need to find a different way to help roman archers then.

Gimli is fun but not overpowered even with squads as the other dwarf heroes are so great that even this flagbearer is not as good as them. I need more playtesting with Qilué Veladorn and Vorgyn - I don't like being evil so I need to get a friend to playtest against me.
 
Re: LeftOn4ya's Classic Customs to Fill in Holes

Cool cards! A couple of things I noticed...

Gimli affects all friendly Aquilla figures. If you want the power to only affect heroes, you can quickly change the text from "figures" to "heroes". As is, he is very dangerous with those Axegrinders & Mohicans(who get a huge boost to their natural skill). Also, you can remove "all friendly figures you control" and simply put "all figures you control". This is because if you control it, it is already friendly(thus making it redundant).

The pronoun for Kunoichi Assassin(which is misspelled;)) is "he". Oddly, the sculpt is of the bosom bearing sort. That can be quickly changed by going into the "Style" option of MSE, hitting the "options specific to this card" button and changing the general pronoun. You'll have to edit Vanishing Cover for yourself however...

For Qilue Veladorn, you misspelled medium in Evil Attack Aura. Ressurect Undead is also very unclear. I will assume that when you refer to a figure on a Shadow Space, you mean the "living" undead figure. I would still suggest being a little more clear in that however.

I had practice with this sort of stuff in CHCG24, so... ok I'm done now:passout:
 
Re: LeftOn4ya's Classic Customs to Fill in Holes

Cool cards! A couple of things I noticed...
First Off - thanks for the constructive criticism - it helps make them better!
Gimli affects all friendly Aquilla figures. If you want the power to only affect heroes, you can quickly change the text from "figures" to "heroes". As is, he is very dangerous with those Axegrinders & Mohicans(who get a huge boost to their natural skill). Also, you can remove "all friendly figures you control" and simply put "all figures you control". This is because if you control it, it is already friendly(thus making it redundant).
I changed the card to be squads but forgot to change the description in this thread to match. I did however remove redundant wording. In initial playtests he does not boost squads that much especially against ranged armies or bonded squads.
The pronoun for Kunoichi Assassin(which is misspelled;)) is "he". Oddly, the sculpt is of the bosom bearing sort. That can be quickly changed by going into the "Style" option of MSE, hitting the "options specific to this card" button and changing the general pronoun. You'll have to edit Vanishing Cover for yourself however...
Thanks for spelling note!
For Qilue Veladorn, you misspelled medium in Evil Attack Aura. Ressurect Undead is also very unclear. I will assume that when you refer to a figure on a Shadow Space, you mean the "living" undead figure. I would still suggest being a little more clear in that however.
Again, thanks for spelling. It is funny in that I copied the language of the Marro Warriors' Water Clone as best I could, but I guess neither are that clear. If anyone has a clearer way, I will change, otherwise I will stick to constancy.
I had practice with this sort of stuff in CHCG24, so... ok I'm done now:passout:
Any bit helps. I have played each of these a couple times in home games (some only in solo play) but I'm just trying to fill in holes as listed at the top.

Updated above. Also made Roman Leget have an aura of 3 instead of adjacent, as he needed help to help others and thsi way a group of archers can all be helped. Now there is a reason to play roman soldiers and archers together or to play greeks instead of roman soldiers.
 
Re: LeftOn4ya's Classic Customs - New Units 10/22

Remade some of my customs from Customs using Master Set Figures (RotV, SotM, BftU) to Auggie's Games D&D Miniatures - under $2 that he has more than 50 of.

Also added Troglodytes! Only playtested once, but seems OK upon first trial.
Troglodyte Brutes - Custom Lizarfolk Squad from D&D Underdark 40 Troglodyte Captain, Underdark 59 Troglodyte Barbarian, War Drums 59 Troglodyte Thug

Kinda like 3-man version of Knights or Roman Soldiers except increased attack in groups, but they bond with a lot worse figures thank knights or soldiers. I noticed a lot of crappy units were Ferocious, especially uncommon heroes, so I tried to make a squad that is good by itself but bonds with some of the crappiest figures to try to help them. Common/Uncommon units they bond with now don't have to think about order management. I will have to play with costing as I think 55 might be more realistic.
Ferocious heroes (non-huge): Feral Troll, Ice Troll Berserker, Rhogar Dragonspine, Sahuagin Raider, White Wyrmling, Wyvern, (If mixed-marvel, also Abomination & Venom).

Troglodyte Bonecrusher - Custom Lizardfolk Hero from D&D Dungeons of Dread 27 Troglodyte Bonecrusher

Bonds with both Troglodyte Brutes above and Greescale Warriors. I like that his Engagement Strike also affects yourself so you have to use bonding strategically. Really hard to kill, but doesn't do that much damage.
 
Re: LeftOn4ya's Classic Customs - New Units 10/22

Some comments on your Troglodytes.

Troglodyte Brutes

I like Ferocious Bonding. It brings into play a bunch of weaker units. Rhogar is a badass, but his healing ability is wasted on squad figures. It's going to make these guys tough to playtest, though, as such a variety of bonding options makes for a lot of combinations to try.

Ferocious Attack is a fine power that essentially gives all bonding options the adjacent +1 attack boost that bonding heroes like Marcus and Sir Gilbert have. However, I'm not sure I like it that you get the bonus from all figures, not just friendlies. Did you mean for them to get the bonus from a Ferocious figure that you are attacking? They would be an adjacent figure.

Onslaught Special Attack is extraneous, imo. With Ferocious Attack you can likely get more total dice to attack with anyway if you are surrounding a figure. Yes, it's always nice to have a special attack available, but these guys don't need that extra boost. 3 defense on a 3-figure squad is kinda tough, but the combination of bonding and Ferocious Attack makes these guys solid enough. Besides, they can fill in the needed special attack with bonding options. I recommend dropping the power and sticking with just the two powers. Simplicity is best.

It's hard to get a feel for exactly where to price these guys, since, like I mentioned, they have quite a variety of bonding options, but 60pts is in the right range. At most +/-10pts. Playtesting is required.

It's worth noting which other customs at Auggie's bond with this group. I haven't looked through them all myself, but I have a few customs on sale there that would probably work well with the Trogs:

Gnoll Brute
valkrill_smilie.gif
uncommon gnoll hero
Evistro
valkrill_smilie.gif
common lesser demon
Black Bear :einar: common beast hero


Troglodyte Bonecrusher

Not sure how I feel about this guy. I don't like that he's a Lizardfolk, as I am a stickler for canon (in this case D&D canon, which was directly used by Heroscape). Though I understand the desire to give him another bonding option. I would argue that he makes a poor Lizard King, though, due to him being stingy with the Loyalty to the Lizard King bonus (since his Engagement Strike affects friendlies). I don't see him being picked as a King over the powerful dragon options or the new C3V option.

I have the same problem with him as an option for the Troglodyte Brutes. While I appreciate the creativity, his Ferocious Engagment Strike is directly counter to the Brutes' Ferocious Attack. Again, this makes him much less attractive as a bonding option. He's a tough guy, but the penalty for using him is pretty serious. I think I would choose any other bonding option over him.

Ferocious Engagement Strike also is worded differently than Engagement Strike, which I find more confusing. The last sentence of Engagement Strike clarifies that it only occurs the first time a unit comes into engagement with the figure. The last sentence of the Ferocious version does not have this clarification, and in fact the last sentence does not add anything to it. Is that a typo?

Life/Defense/Tough/Special Attack, it all seems ok for the point value. I just don't seem him being used much, as he is almost detrimental as a bonding option, and is too slow to be used effectively as a solo hero.
 
Re: LeftOn4ya's Classic Customs - New Units 10/22

First off, thanks for your comments - always appreciated.
Some comments on your Troglodytes.

Troglodyte Brutes
I like Ferocious Bonding. It brings into play a bunch of weaker units. Rhogar is a badass, but his healing ability is wasted on squad figures. It's going to make these guys tough to playtest, though, as such a variety of bonding options makes for a lot of combinations to try.
Rhogar is best with self-healing figs such as Feral troll and Ice Troll Berserker. Yes bonding will be tricky with this, but a hell of a lot better than individual order marker management. Plus, I could totally see a Fen Hydra or two in a Troglodyte army as, although they don't bond, they give the butes a bonus and Rhogar can be better manged to keep close to the Hydra. A few Sahuagin Raiders or White Wyrmlings make them effectively a four-man squad.

Ferocious Attack is a fine power that essentially gives all bonding options the adjacent +1 attack boost that bonding heroes like Marcus and Sir Gilbert have. However, I'm not sure I like it that you get the bonus from all figures, not just friendlies. Did you mean for them to get the bonus from a Ferocious figure that you are attacking? They would be an adjacent figure.
I intentionally left the bonus for ALL adjacent figures. Thematically, when ferocious people get in groups whether friend or foe, they get more aggressive, so this includes attacking ferocious enemies. Just a small bonus that also helps when you or an opponent has huge ferocious heroes and other ferocious squads: Brunak, Fen Hydra, Grimnak, Mimring, Nilfheim, Mezzodemon Warmongers, Obsidian Guards, Quasatch Hunters.

Onslaught Special Attack is extraneous, imo. With Ferocious Attack you can likely get more total dice to attack with anyway if you are surrounding a figure. Yes, it's always nice to have a special attack available, but these guys don't need that extra boost. 3 defense on a 3-figure squad is kinda tough, but the combination of bonding and Ferocious Attack makes these guys solid enough. Besides, they can fill in the needed special attack with bonding options. I recommend dropping the power and sticking with just the two powers. Simplicity is best.
Yeah, maybe it is unnecessary as most times it is better to have multiple attacks, but the times when facing Rats, Q9, Mezzodeoms, 10th, etc. it is helpful. Not a critical power, but counters some of the units that give them trouble.

It's hard to get a feel for exactly where to price these guys, since, like I mentioned, they have quite a variety of bonding options, but 60pts is in the right range. At most +/-10pts. Playtesting is required.
Yeah, only played once, so more playtesting is needed. Initial thoughts are either 55 or 60 points, because any more and the 4-person bonding squads are a better pick, and 50 is most likely too cheap, but the bonding options are horrible so maybe cheaper is better.

It's worth noting which other customs at Auggie's bond with this group. I haven't looked through them all myself, but I have a few customs on sale there that would probably work well with the Trogs:

Gnoll Brute
valkrill_smilie.gif
uncommon gnoll hero
Evistro
valkrill_smilie.gif
common lesser demon
Black Bear :einar: common beast hero
Thanks for the links! Black Bear and Evistro would work great with them.

Troglodyte Bonecrusher

Not sure how I feel about this guy. I don't like that he's a Lizardfolk, as I am a stickler for canon (in this case D&D canon, which was directly used by Heroscape). Though I understand the desire to give him another bonding option. I would argue that he makes a poor Lizard King, though, due to him being stingy with the Loyalty to the Lizard King bonus (since his Engagement Strike affects friendlies). I don't see him being picked as a King over the powerful dragon options or the new C3V option.
Thanks for you comment, as I was not sure about D&D continuity if Lizardfolk or just Troglodyte should be their species. The only reason I kept it Lizardfolk was to go with Greenscales, and I know he is not great with the Greenscales, but I figured, why not? I will change to keep more in line with D&D continuity.

I have the same problem with him as an option for the Troglodyte Brutes. While I appreciate the creativity, his Ferocious Engagment Strike is directly counter to the Brutes' Ferocious Attack. Again, this makes him much less attractive as a bonding option. He's a tough guy, but the penalty for using him is pretty serious. I think I would choose any other bonding option over him.
The whole idea of the engagement strike working on friendly figs too is an extension of the Ferocious theme - kinda like Ogre Warhulk (who bonds) having to possibly hurt you too. It is the price you pay to an otherwise great power that makes melee opponents have a really hard time killing him.

Ferocious Engagement Strike also is worded differently than Engagement Strike, which I find more confusing. The last sentence of Engagement Strike clarifies that it only occurs the first time a unit comes into engagement with the figure. The last sentence of the Ferocious version does not have this clarification, and in fact the last sentence does not add anything to it. Is that a typo?
What I was trying to convey is that the strike is not optional but still only
applies when an opponent move makes them engaged. The last line could not be exactly the same as Nakita Agents, but I was having trouble wording it succinctly. Any better wording suggestions?

Life/Defense/Tough/Special Attack, it all seems ok for the point value. I just don't seem him being used much, as he is almost detrimental as a bonding option, and is too slow to be used effectively as a solo hero.
He is insanely hard to kill. 4 defense + 1 automatic is like 6.5 defense with engagement strike makes him hard to even wound, and you have to do it 5 times. He bonds with the brutes (I might change his species so he can't be a Lizard King) and even though he won't be helping the brutes with their bonus, he still does not need an order marker so is not too slow. Maybe I can reduce his price, but I think a bigger issue I just thought of is he is too good against melee and not good enough against range, so maybe I will lower his defense by 1 and cut him down to 115 or something.

Also, I think I will make them both Utgar as it fits the theme more. Hopefully I will playtest them again this weekend (using greenscales as proxies). Look for updated cards soon.
 
Re: LeftOn4ya's Classic Customs - New Units 10/22

Ferocious Engagement Strike also is worded differently than Engagement Strike, which I find more confusing. The last sentence of Engagement Strike clarifies that it only occurs the first time a unit comes into engagement with the figure. The last sentence of the Ferocious version does not have this clarification, and in fact the last sentence does not add anything to it. Is that a typo?
What I was trying to convey is that the strike is not optional but still only applies when an opponent move makes them engaged. The last line could not be exactly the same as Nakita Agents, but I was having trouble wording it succinctly. Any better wording suggestions?

Ah, I see what you were going for. Change "Figures are automatically targetted" to "Figures are only targeted". I suggest also changing "roll the 20-sided die" to "you must roll the 20-sided die".
 
Re: LeftOn4ya's Customs - Pre-Auggies Units 10/22

I played my Troglodyte Brutes a few times, and they just don't cut it. I was thinking of lowering their cost to 50 points, but I think they really need to be a squad of 4. It would be a lot easier to get the bonus, plus they die relatively easily so you need reinforcements. Not to mention the ferocious heroes are pretty bad, although the Trolls do surprisingly well, as you can use the Troglodytes as a screen while you run away and regenerate life with the trolls. White Wyrmling also does fairly well with this, as he provides a ranged special attack to go with the melee squad. I haven't tried the Wyvern with them yet, so I will have to.
 
Re: LeftOn4ya's Customs - Pre-Auggies Units 10/22

Vorgyn - Drow General from D&D Desert of Desolation 46 Drow Blademaster

Makes the all Drow easier on order management and makes the common drow awesome. Also, has a decent attack modeled after Chardris.

Just a thought on Lolth's Orders...This does make OM management easy because they all go on him, there is no need to place your OMs anywhere else. So, I think it simplifies the army to much IMO. And I would almost only use him, Deepwyrm, and Chain Fighters in my army. Placing all the OMs on him and taking a turn with Deepwyrm and a Chain most of the time.

Also, the wording in Vemon Strike needs a little work. I don't know if it is Drow around him or the target.
 
Re: LeftOn4ya's Customs - Pre-Auggies Units 10/22

Vorgyn - Drow General from D&D Desert of Desolation 46 Drow Blademaster

Makes the all Drow easier on order management and makes the common drow awesome. Also, has a decent attack modeled after Chardris.

Just a thought on Lolth's Orders...This does make OM management easy because they all go on him, there is no need to place your OMs anywhere else. So, I think it simplifies the army to much IMO. And I would almost only use him, Deepwyrm, and Chain Fighters in my army. Placing all the OMs on him and taking a turn with Deepwyrm and a Chain most of the time.

Just like Kato Katsuro.

The drow do need something like him, I have similar ideas for a Drow General with a Command ability for the Drow. The only thing else that would work for them would be a common ranged squad that can move them (like Blasts/Glads) or a hero that has an aura that makes spaces count as shadow spaces.
 
Re: LeftOn4ya's Customs - Pre-Auggies Units 10/22

Vorgyn - Drow General from D&D Desert of Desolation 46 Drow Blademaster

Makes the all Drow easier on order management and makes the common drow awesome. Also, has a decent attack modeled after Chardris.
Just a thought on Lolth's Orders...This does make OM management easy because they all go on him, there is no need to place your OMs anywhere else. So, I think it simplifies the army to much IMO. And I would almost only use him, Deepwyrm, and Chain Fighters in my army. Placing all the OMs on him and taking a turn with Deepwyrm and a Chain most of the time.

Just like Kato Katsuro.

The drow do need something like him, I have similar ideas for a Drow General with a Command ability for the Drow. The only thing else that would work for them would be a common ranged squad that can move them (like Blasts/Glads) or a hero that has an aura that makes spaces count as shadow spaces.

Here is my answer to the Shadow spaces:

Spoiler Alert!


Sorry, High jacking your thread.
 
Re: LeftOn4ya's Customs - Pre-Auggies Units 10/22

I was looking over your trogolodyte customs and overall I like them. :thumbsup: However I also agree with Scytale about D&D cannon, having played for almost 30 years. They should not be lizardfolk. Also trogs are inherently evil, I can't really see them being summoned by Ullar. Just my 2 cents.
 
Re: LeftOn4ya's Customs - Pre-Auggies Units 10/22

Updated Troglodyte Brutes & Bonecrusher! Thematic changes were I made Utgar and changed species to Troglodyte.

For Brutes, I made a four-man squad. Played as four man squad tonight and they are much better. I think either 60 or 65 is a good price as over half the time they were getting at least 3 attack dice, usually 4. For special attack, I made that you can combine 3 figures but still do normal attack with the 4th.

For Bonecrusher, I removed engagement strike but made special attack be like Gror's Hammer Quake so it can be deadly against an opponent or yourself.

Vorgyn - Drow General from D&D Desert of Desolation 46 Drow Blademaster

Makes the all Drow easier on order management and makes the common drow awesome. Also, has a decent attack modeled after Chardris.
Just a thought on Lolth's Orders...This does make OM management easy because they all go on him, there is no need to place your OMs anywhere else. So, I think it simplifies the army to much IMO. And I would almost only use him, Deepwyrm, and Chain Fighters in my army. Placing all the OMs on him and taking a turn with Deepwyrm and a Chain most of the time.

Also, the wording in Vemon Strike needs a little work. I don't know if it is Drow around him or the target.
He is like Kato for the Samurai - yes almost all if not all your cards would be drow and all your markers will be on "The General".

The Special Attack wording is ripped from Chardris, just replacing "Elf Wizards" with "Drow" so if yo have an issue with the wording, complain to the designers ;)
Just like Kato Katsuro.

The drow do need something like him, I have similar ideas for a Drow General with a Command ability for the Drow. The only thing else that would work for them would be a common ranged squad that can move them (like Blasts/Glads) or a hero that has an aura that makes spaces count as shadow spaces.

Here is my answer to the Shadow spaces:

Spoiler Alert!


Sorry, High jacking your thread.
I like your your customs having shadow, as that would also help the Drow out. Don't mind you hijacking at all.
 
Re: LeftOn4ya's Customs - Pre-Auggies Units 10/22

I found the problem with the wording after looking at the official card reference and made a few changes which are in bold:

"Range 6. Attack 2+ Special.
When Vorgyrn attacks with Venom Strike Special Attack, add 1 to Vorgyrn's attack dice for every additional Drow you control within 3 clear sight spaces of Vorgyrn, up to a maximum of +3 dice."

Also, I never noticed this before but my Chardis card says " ...up to a minimum of +3 dice." And I have always played it as maximum.
 
Re: LeftOn4ya's Customs - Pre-Auggies Units 10/22

Also, I never noticed this before but my Chardis card says " ...up to a minimum of +3 dice." And I have always played it as maximum.

That's a typo and is in the Errata. It's supposed to be maximum.
 
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