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Kolakoski’s Pre-SoV Custom Corner



Well met!


Made this for Dr,Goomonkey's contest, but too many Special Powers for it. Priced according to Bigga's suggestion. Not enough figure availability for SoV.


11mythicchimera.jpg



Tsumetai Kimera

NAME = TSUMETAI KIMERA

GENERAL = AQUILLA

SPECIES = KIMERA
UNIQUENESS = UNIQUE HERO
CLASS = MARAUDER
PERSONALITY = FEROCIOUS

SIZE/HEIGHT = LARGE 6

LIFE = 5

MOVE = 5
RANGE = 1
ATTACK = 5
DEFENSE = 4



POINTS = 110


BLIZZARD
When an opponent’s figure moves onto a space within 2 spaces of Tsumetai, it must end its movement there. Any figure standing on a space within 2 spaces of Tsumetai, including Tsumetai, receives an additional defense die when attacked by a non adjacent figure.



TSUMETAI SPECIAL ATTACK
Range 1, Attack 4
Roll the 20-sided die. On a roll of 16 or higher the defending figure may not roll defense dice against Tsumetai Special Attack.

FLYING
When counting spaces for Tsumetai's movement, ignore elevations.Tsumetai may fly over water without stopping, pass over figures without becoming engaged, and fly over obstacles such as ruins. If Tsumetai is engaged when it starts to fly, it will take any leaving engagement attacks.


Pathfinder Battles' new release Chimera is cool, but not wintry enough, yes?


chimera_pre.jpg







 
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Well met!

Playtest tomorrow.


Gravel Garden (1 DD + 1 FA + 1 FF + 1 TJ) - 26.3" x 28.0"


With expanded Start Zones


New units:



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LKImOwd.jpg


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KkHjWu1.jpg


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Team 1:

Player 1: Rania, KoW x 3, Sir Gilbert, Morgan's Riflemen

Player 2: Nieriel, Mohican River Tribe x 2, Venoc Warlord, Kaemon

Player 3: Tsumetai, Mogrimm, Axegrinders x 2, Moltenclaw


Team 2:

Player 1: Scourge, Gothlok, Tomb Skeleton Archers x 3, Racheim

Player 2: Sirenia, Othkurik, Kozuke Samurai, Tagawa Samurai Archers x 2

Player 3: Xoroku, Emperor Andask, Tomb Skeletons x 3, Ninjas of the Northern Wind


Note: The sculpt for Scourge has him looking emaciated. Meanwhile, that for Tsumetai is Wyvern-sized.


 

Well met!

Just chas and I met yesterday, as Sherman and Taeblewalker were at the last minute unable to attend. We played a number of enjoyable games, but were left with more questions than answers. I passed various versions of these cards by BiggaBullfrog a while back and, from his point of view, I've generally overpriced them.



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Tsumetai

This card was quite different then, though. Now, with a Triple Attack of 4, I'm thinking 140 might be a bit low. He was quite strong in our games.



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Sirenia

Sirenia did nothing of interest in both games with her, even as Sonic Sword 13 became Sonic Sword 11.




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Sirenia

The version Bigga saw, that he thought was close or a bit high costed is above.



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Nieriel

Bigga had Nieriel at 60-80 points. For this test, at the last minute, I changed Needle so that defense dice could not be rolled against Nieriel's normal attack if a wound was inflicted, Needle happened before movement, and Neiriel was given Disengage. The attack happening before movement was impossible to set up without too much risk. With Needle potentially eliminating defense dice (after movement) and Disengage, Nieriel was better in both her games.




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Rania

Rania is solid, at the most 110 according to Bigga. I sort of agree, comparing her to Morgoloth.



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Xorotu

Bigga has him at around 100 points, or lower. I gave him Disengage and had Distracting Spear happen before movement. Disengage wasn't used, but Distracting Spear worked fine. If Morgoloth is 140, Xorotu can't be too much cheaper, can he?



rr10.jpg



KkHjWu1.jpg

Scourge

Scourge came late to the party, and chas was convinced he was worth around 170+ points before he ever hit the table. He was interesting to play and defend against, and I'm thinking 140 is about right . . .



rr6.jpg


But what do I know? A few conclusions:

In this context, with lots of squad figures and some powerful Special Attackers in the armies, I'm inclined to think these customs are generally over costed. Maybe some hero-oriented games would make comparisons easier.

I've found some great sculpts and I've come up with some theoretically cool powers. The actual play of these sculpts/powers is not necessarily as cool as I'd hoped. Going forward:

Sirenia: She was not originally Utgar or Undead, nor did she have any of her current powers. I am comfortable with her as she is, except that Sonic Sword needs more work/testing, and she needs another power to make her more interesting and unique.

Rania: To make her worth her points Bigga-wise, and for uniqueness' sake, Soldier's Endurance could apply every turn (no X Marker needed). Elven Armor is strong, almost an auto-shield, and works fine, but I can't get over the idea that there is a perfect second (or third?) power for her that I haven't come up with - yet.

Xorotu: With Disengage and the changes to Distracting Spear, he's simply, sometimes brutally, effective.

Tsumetai: The way Blizzard actually plays, I'm inclined to jettison the movement power, and just have Tsumetai and units within 2 spaces of him add an auto-shield against ranged attacks. In any event, Bigga aside, I can't see him at only 100 or so, comparing to Racheim versus the Wyvern.

Scourge: The jury is so still out on this one. His sculpt is so much skinnier than I imagined. Trident Fire's Range of 3 makes it less useful than you might think. I'm still agonizing over what his second (or third?) power should be.

Nieriel: So many ideas went through her before this version. With the latest version of Needle,and Disengage, I could: (a) eliminate Frenzy and/or (b) make her a Rogue, and/or (c) raise her stats a bit, and/or (d) add

REVERSAL
If Nieriel is targeted for an attack or special power by an opponent’s figure, you may roll the 20-sided die. If you roll a 13 or higher, choose an opponent's small or medium figure adjacent to
Nieriel who is not the attacking figure. Switch Nieriel with the chosen figure. If you do, the attacking figure must attack the chosen figure, if possible, and cannot attack any other figure this turn. Figures moved by Reversal never take any leaving engagement attacks.

and/or (e) do any or all of the above with another available sculpt.


calligni-stalker_pre.jpg





All of these sculpts are available in quantities for SoV except Tsumetai. A bit of work/testing before any of them are presentable.


P.S.: Just bought this one, being surprised that he is available in quantity for possible SoV use.


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Cerberi2.jpg




I see this one as having Triple Attack, of course, a Shadow version of Blizzard, and some sort of dog-like protector or companion power.



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Tsumetai
 


Well met!


Reversal and Ruthless Reversal belonged to Rania and Sirenia, respectively. Although they are now reserved for other figures, another pair of powers have occurred to me for them.



rania.jpg

RANIA REYJYRE


For Rania, there seems no reason to make Soldier's Endurance X Marker dependent. Now we have:

A SOLDIER’S ENDURANCE
After moving and attacking with Rania, you move Rania up to 3 additional spaces and attack one additional time. Rania will take any leaving engagement attacks when moving with A Soldier’s Endurance.


ELVEN ARMOR
When rolling defense dice, if one shield is rolled, add an additional shield to whatever is rolled.

To the top of her card, from guess who, add

INSPIRATION
After moving and before attacking, Rania may use Inspiration. When using Inspiration, you must roll the die for all friendly figures within 3 clear sight spaces of Rania, one at a time. If you roll a 20, take an immediate turn with that figure. Inspiration does not affect Rania.



sirenia.jpg

SIRENIA

Sirenia is a (cleanly) seductive figure. She's good as is, except for two things. Firstly, Sonic Sword has to hurt more. I've modelled a version of it, from guess who, that might work.

SONIC SWORD
Range 1, Attack 4
Choose a figure to attack. You may also choose another figure adjacent to the targeted figure to be affected by Sonic Sword. Roll attack dice once for both figures. When Sirenia attacks with Sonic Sword, she may attack one additional time.

In addition, at the top of her card, let's add

EVIL INSPIRATION
After moving and before attacking, Sirenia may use Evil Inspiration. When using Evil Inspiration, you must roll the die for all figures within 3 clear sight spaces of Sirenia, one at a time. If you roll a 20, take an immediate turn with that figure. Evil Inspiration does not affect Sirenia.

Finally, for Nieriel:


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NIERIEL


General Ullar

Unique Hero
Species Elf
Class Rogue
Personality Tricky

Size Medium 4

Life 4
Move 6
Range 1
Attack 3
Defense 3

Points 90


NEEDLE
Range 4, Attack 2
Defending figures roll 1 less defense die for each skull rolled with Needle. After attacking with Needle, Nieriel may attack normally. If Nieriel inflicted a wound on an opponent's figure with Needle, that figure may not roll defense dice against Nieriel's normal attack this turn.


REVERSAL
If Nieriel is targeted for an attack or special power by an opponent’s figure, you may roll the 20-sided die. If you roll a 13 or higher, choose an opponent's small or medium figure adjacent to
Nieriel who is not the attacking figure. Switch Nieriel with the chosen figure. If you do, the attacking figure must attack the chosen figure, if possible, and cannot attack any other figure this turn. Figures moved by Reversal never take any leaving engagement attacks.

DISENGAGE
Nieriel is never attacked when leaving an engagement.

But who needs another Tricky Rogue, right? This figure is still available in quantity:


calligni-stalker_pre.jpg

NIERIEL


General Einar

Unique Hero
Species Human
Class Ninja
Personality Disciplined


Size Medium 5

Life 5
Move 6
Range 1
Attack 3
Defense 3

Points 100


NEEDLE
Range 4, Attack 2
Defending figures roll 1 less defense die for each skull rolled with Needle. After attacking with Needle, Nieriel may attack normally. If Nieriel inflicted a wound on an opponent's figure with Needle, that figure may not roll defense dice against Nieriel's normal attack this turn.


REVERSAL
If Nieriel is targeted for an attack or special power by an opponent’s figure, you may roll the 20-sided die. If you roll a 13 or higher, choose an opponent's small or medium figure adjacent to
Nieriel who is not the attacking figure. Switch Nieriel with the chosen figure. If you do, the attacking figure must attack the chosen figure, if possible, and cannot attack any other figure this turn. Figures moved by Reversal never take any leaving engagement attacks.

PHANTOM WALK
Nieriel can move through all figures and is never attacked when leaving an engagement.



 


Well met!

For various reasons, Inspiration and Evil Inspiration are now limited to Unique Heroes.


rania.jpg

RANIA REYJYRE,
SISTER OF LIGHT

General Ullar

Unique Hero
Species Elf
Class Soldier
Personality Valiant

Size Medium 5

Life 5
Move 5
Range 1
Attack 4
Defense 4


Points 130

INSPIRATION
After moving and before attacking, Rania may use Inspiration. When using Inspiration, you must roll the die for all friendly Unique Heroes within 3 clear sight spaces of Rania, one at a time. If you roll a 20, take an immediate turn with that Unique Hero. Inspiration does not affect Rania.

A SOLDIER’S ENDURANCE
After moving and attacking with Rania, you may move Rania up to 3 additional spaces and attack one additional time. Rania will take any leaving engagement attacks when moving with A Soldier’s Endurance.


ELVEN ARMOR
When rolling defense dice, if one shield is rolled, add an additional shield to whatever is rolled.






sirenia.jpg

SIRENIA, SISTER OF DARKNESS

General Utgar

Unique Hero
Species Undead
Class Warrior
Personality Terrifying


Medium 5

Life 5
Move 5
Range 1
Attack 4
Defense 4


Points 130

EVIL INSPIRATION
After moving and before attacking, Sirenia may use Evil Inspiration. When using Evil Inspiration, you must roll the die for all Unique Heroes within 3 clear sight spaces of Sirenia, one at a time. If you roll a 20, take an immediate turn with that
Unique Hero. Evil Inspiration does not affect Sirenia.

LIFE DRAIN
Each time Sirenia destroys a figure, you may remove a wound from this Army Card. Sirenia cannot Life Drain destructible objects.

SONIC SWORD
Range 1, Attack 4
Choose a figure to attack. You may also choose another figure adjacent to the targeted figure to be affected by Sonic Sword. Roll attack dice once for both figures. When Sirenia attacks with Sonic Sword, she may attack one additional time.

 


Well met!

After Workshop feedback, this is where we are:



rania.jpg

RANIA REYJYRE,
SISTER OF LIGHT

General Ullar

Unique Hero
Species Elf
Class Soldier
Personality Valiant

Size Medium 5

Life 5
Move 5
Range 1
Attack 4
Defense 4


Points ???

INSPIRATION
After taking a turn with Rania, she may use Inspiration. When using Inspiration, choose a friendly Unique Hero within 3 clear sight spaces of Rania, and roll the 20-sided die. If you roll a 20, take an immediate turn with that Unique Hero. Inspiration does not affect Rania.


A SOLDIER’S ENDURANCE
After moving and attacking with Rania, you may move Rania up to 3 additional spaces and attack one additional time. Rania will take any leaving engagement attacks when moving with A Soldier’s Endurance.








sirenia.jpg

SIRENIA, SISTER OF DARKNESS

General Utgar

Unique Hero
Species Undead
Class Warrior
Personality Terrifying


Medium 5

Life 5
Move 5
Range 1
Attack 4
Defense 4


Points ???

EVIL INSPIRATION
After taking a turn with Sirenia, she may use Evil Inspiration. When using Evil Inspiration, choose a Unique Hero within 3 clear sight spaces of Sirenia, and roll the 20-sided die. If you roll a 20, take temporary control of the chosen Hero and immediately take a turn with that Hero. At the end of that turn, control of the chosen Hero returns to its previous owner. All order markers that were on the figure's Army Card will stay on the Army Card. Evil Inspiration does not affect Sirenia.


LIFE DRAIN
Each time Sirenia destroys a figure, you may remove a wound from this Army Card. Sirenia cannot Life Drain destructible objects.

SONIC SWORD
Range 1, Attack 4
Choose a figure to attack. You may also choose another figure adjacent to the targeted figure to be affected by Sonic Sword. Roll attack dice once for both figures.

Also, Cerberi #20 Deadly Foes Pathfinder Battles, in quantity, is the figure below.


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SERUBERI


General Valkrill

Unique Hero
Species Demon
Class Hunter
Personality Relentless

Size Small 3

Life 3
Move 5
Range 1
Attack 2
Defense 2


Points ???


TRIPLE ATTACK
When Seruberi attacks, it may attack 2 additional times.


DWELLS IN DARKNESS
Any figure within 2 spaces of Seruberi, including Seruberi, receives an additional defense die. Figures being attacked by Seruberi receive no defensive bonus from being within 2 spaces of Seruberi.

CLIMB X2
When moving up or down levels of terrain, Seruberi may double its Height.


 
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Well met!

After further feedback and consideration:



rania.jpg

RANIA REYJYRE

General Ullar

Unique Hero
Species Elf
Class Warlord
Personality Relentless

Size Medium 5

Life 5
Move 5
Range 1
Attack 4
Defense 4


Points ???


A SOLDIER’S ENDURANCE
After moving and attacking with Rania, you may reveal the X Marker and move Rania up to 3 additional spaces and attack one additional time. Rania will take any leaving engagement attacks when moving with A Soldier’s Endurance.


BATTLE CRY
After Rania destroys an opponent's figure with a normal attack, you may move 3 squad figures you control up to 3 spaces.






sirenia.jpg


DEMETRIA REYJYRE

General Utgar

Unique Hero
Species Succubus
Class Warrior
Personality Terrifying


Medium 5

Life 5
Move 5
Range 1
Attack 4
Defense 4


Points ???

LIFE DRAIN
Each time Demetria destroys a figure, you may remove a wound from this Army Card. Demetria cannot Life Drain destructible objects.

SONIC SWORD
Range 1, Attack 4
Choose a figure to attack. You may also choose another figure adjacent to the targeted figure to be affected by Sonic Sword. Roll attack dice once for both figures.

ENSLAVE 17
When revealing an order marker on Demetria, after taking Demetria's turn, you may choose any Unique Hero figure within 4 spaces of Demetria. Roll the 20-sided die. If you roll a 17 or higher, take temporary control of the chosen Hero and innediately take a turn with that Hero. At the end of that turn, control of the chosen Hero returns to its previous owner. All order markers that were on the figure's Army Card will stay on the Army Card.



 


Well met!

A few further changes:


rania.jpg

RANIA REYJYRE

General Ullar

Unique Hero
Species Elf
Class Warlord
Personality Valiant

Size Medium 5

Life 5
Move 5
Range 1
Attack 4
Defense 4


Points ???


A SOLDIER’S ENDURANCE
After moving and attacking with Rania, you may reveal the X Marker and move Rania up to 3 additional spaces and attack one additional time. Rania will take any leaving engagement attacks when moving with A Soldier’s Endurance.


BATTLE CRY
After Rania destroys an opponent's figure with a normal attack, you may move 3 figures you control up to 3 spaces.



sirenia.jpg


DEMETRIA REYJYRE

General Utgar

Unique Hero
Species Succubus
Class Warrior
Personality Terrifying


Medium 5

Life 5
Move 5
Range 1
Attack 4
Defense 4


Points ???

LIFE DRAIN
Each time Demetria destroys a figure, you may remove a wound from this Army Card. Demetria cannot Life Drain destructible objects.

SONIC SWORD
Range 1, Attack 4
Choose a figure to attack. You may also choose another figure adjacent to the targeted figure to be affected by Sonic Sword. Roll attack dice once for both figures.

ENSLAVE 17
When revealing an order marker on Demetria, after taking Demetria's turn, you may choose any Unique Hero figure within 4 spaces of Demetria. Roll the 20-sided die. If you roll a 17 or higher, take temporary control of the chosen Hero and innediately take a turn with that Hero. At the end of that turn, control of the chosen Hero returns to its previous owner. All order markers that were on the figure's Army Card will stay on the Army Card.


 


Well met!


Testing these as they are. Conversation concerning them will be confined to this thread and PMs until further notice.




rania.jpg

RANIA REYJYRE

General Ullar

Unique Hero
Species Elf
Class Warlord
Personality Valiant

Size Medium 5

Life 5
Move 5
Range 1
Attack 4
Defense 4

Points 130

ULLAR BATTLE CRY
After Rania destroys an opponent's figure with a normal attack, you may move 3 squad figures you control who follow Ullar up to 3 spaces each.

DIVINE MISSION
When revealing an order marker on Rania's card, after taking Rania's turn, you may reveal the "X" order marker that is on Rania's card and take another turn with Rania. During this additional turn, Rania adds 2 to her normal attack against Undead figures.



sirenia.jpg


DEMETRIA REYJYRE


General Utgar

Unique Hero
Species Undead
Class Warrior
Personality Terrifying


Medium 5

Life 5
Move 5
Range 1
Attack 5
Defense 3


Points 130

LIFE DRAIN
Each time Demetria destroys a figure, you may remove a wound from this Army Card. Demetria cannot Life Drain destructible objects.

SONIC SWORD
Range 1, Attack 3
Choose a figure to attack. You may also choose another figure adjacent to the targeted figure to be affected by Sonic Sword. Roll attack dice once for both figures.

ENSLAVE 17
When revealing an order marker on Demetria, after taking Demetria's turn, you may choose any Unique Hero figure within 4 spaces of Demetria. Roll the 20-sided die. If you roll a 17 or higher, take temporary control of the chosen Hero and innediately take a turn with that Hero. At the end of that turn, control of the chosen Hero returns to its previous owner. All order markers that were on the figure's Army Card will stay on the Army Card.



 

Well met!

Dr.Goomonkey sent me the card for the figure I entered in his latest contest:




xek7nA7.jpg




Thanks, Dr,Goomonkey!


 
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Re: Kolakoski’s Pre-SoV Custom Corner - Rania/Demetria Bios


Well met!

With Cards and Bios:




SISTER OF LIGHT


UU8YhoU.jpg


Bio: When members of their brother's family are killed or abducted by an Undead horde, Rania Reyjyre and her sister, Demetria, vowed to track down their surviving relatives and bring them home. Although unsuccessful in their rescue mission, Rania destroyed so many Undead in the process that she was awarded the Divine Purpose, her special weapon. Ironically, Demetria was subsequently captured, and herself became an Undead creature, eventually joining Utgar.





SISTER OF DARKNESS


FvOsNF0.jpg


Bio: When members of their brother's family are killed or abducted by an Undead horde, Demetria Reyjyre and her sister, Rania, vowed to track down their surviving relatives and bring them home. Although unsuccessful in their rescue mission, Demetria destroyed so many Undead in the process that she was awarded the Sonic Sword, her special weapon. Ironically, Demetria was subsequently captured, and herself became an Undead creature, eventually joining Utgar.


 
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Well met!



kha.jpg



Thanks everyone! Such a beautiful card! Super kudos to the artist!


 
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Well met!


I've always felt that Sonic Sword should be a 20-sided die power. An earlier version had too much range. This version uses Reach language. Assuming this version of Sonic Sword is acceptable, is 5/3 Attack/Defense still preferable to 4/4?



sirenia.jpg


DEMETRIA REYJYRE

General Utgar

Unique Hero
Species Undead
Class Warrior
Personality Terrifying


Medium 5

Life 5
Move 5
Range 1
Attack 5
Defense 3


Points 130

LIFE DRAIN
Each time Demetria destroys a figure, you may remove a wound from this Army Card. Demetria cannot Life Drain destructible objects.

SONIC SWORD
Choose an opponent's figure that is within 2 spaces of Demetria, with its base no more than 3 levels above Demetria's height or 3 levels below Demetria's base. Roll the 20-sided die. On a roll of 13 or higher, that figure and each figure adjacent to that figure receives a wound.

ENSLAVE 17
When revealing an order marker on Demetria, after taking Demetria's turn, you may choose any Unique Hero figure within 4 spaces of Demetria. Roll the 20-sided die. If you roll a 17 or higher, take temporary control of the chosen Hero and innediately take a turn with that Hero. At the end of that turn, control of the chosen Hero returns to its previous owner. All order markers that were on the figure's Army Card will stay on the Army Card.




 


Well met!


Changes to Sonic Sword suggested by Tornado, except rolling separately for each figure - the more standard format. He also suggested that she should cost more.




sirenia.jpg


DEMETRIA REYJYRE

General Utgar

Unique Hero
Species Undead
Class Warrior
Personality Terrifying


Medium 5

Life 5
Move 5
Range 1
Attack 5
Defense 3


Points 130

LIFE DRAIN
Each time Demetria destroys a figure, you may remove a wound from this Army Card. Demetria cannot Life Drain destructible objects.

SONIC SWORD
Choose an opponent's figure that is within 2 spaces of Demetria, with its base no more than 3 levels above Demetria's height or 3 levels below Demetria's base. That figure and each figure adjacent to that figure are affected by Sonic Sword. Roll a 20-sided die for each affected figure. On a roll of 13 or higher that figure receives a wound. Life Drain does not apply to figures destroyed by Sonic Sword.

ENSLAVE 17
When revealing an order marker on Demetria, after taking Demetria's turn, you may choose any Unique Hero figure within 4 spaces of Demetria. Roll the 20-sided die. If you roll a 17 or higher, take temporary control of the chosen Hero and innediately take a turn with that Hero. At the end of that turn, control of the chosen Hero returns to its previous owner. All order markers that were on the figure's Army Card will stay on the Army Card.

 
Well met!


Hybrid Sonic Sword fits thematically, yet nerfed enough:




sirenia.jpg


DEMETRIA REYJYRE

General Utgar

Unique Hero
Species Undead
Class Warrior
Personality Terrifying


Medium 5

Life 5
Move 5
Range 1
Attack 5
Defense 3


Points 130

LIFE DRAIN
Each time Demetria destroys a figure, you may remove a wound from this Army Card. Demetria cannot Life Drain destructible objects.

SONIC SWORD
Range Special, Attack 3
Choose an opponent's figure to attack within 2 clear sight spaces of Demetria and whose base is not higher or lower than 3 levels from Demetria's base. You may also choose another figure adjacent to the targeted figure to be affected by Sonic Sword. Roll attack dice once for both figures.

ENSLAVE 17
When revealing an order marker on Demetria, after taking Demetria's turn, you may choose any Unique Hero figure within 4 spaces of Demetria. Roll the 20-sided die. If you roll a 17 or higher, take temporary control of the chosen Hero and innediately take a turn with that Hero. At the end of that turn, control of the chosen Hero returns to its previous owner. All order markers that were on the figure's Army Card will stay on the Army Card.

 
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Well met!

For Veterans Day:




SISTER OF DARKNESS


qHohVEd.jpg





SISTER OF LIGHT


UU8YhoU.jpg



We'll be playing on Highways & Dieways, Angkor Ed., as usual, we'll replace the Power Glyphs with Treasure Glyphs from a small pool.


highways_and_dieways_angkor_pic_original.jpg


chas will field some version of his 11/2 game day army for at least one game. Theoretically, armies will be 600 points.

As Rania is an Ullar Warlord, several Armoc armies for her:

195 Armocs x 3
130 Rania
130 Locksley
75 Kha
70 Nottingham Brigand x 2
600, 14 spaces

195 Armocs x 3
150 Q10
130 Rania

120 Venoc Warlord
595, 13 spaces

195 Armocs x 3
145 Azurite Warlord
130 Rania
130 Deathcommander Mark III
600, 12 spaces

195 Armocs x 3
140 Aubrien Archers x 2
130 Rania
120 Venoc Warlord
10 Isamu
595, 18 spaces

As Demetria has Enslave, several hero-heavy armies for her:

130 Deathcommander Mark III
130 Demetria
120 Grimnak
120 Blade Gruts x 3
100 Ornak
600, 17 spaces

130 Kozil
130 Demetria

120 Spiders x 3
120 Kaemon
100 Wyvern
600, 14 spaces

130 Demetria
130 Deathcommander Mark III
120 Deathreavers x 3
115 Executioner 616
90 Warden 816
10 Isamu
595, 17 spaces

190 Quahon
140 Racheim
140 Morgoloth
130 Demetria
600, 6 spaces

 
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Well met!

For this test, we'll start by playing the Rania armies against the Demetria armies. Any other suggestions for armies to include in this test?

 


Well met!

chas and I played 4 games on Veterans Day, testing the latest versions of Demetria and Rania.


r_s3.jpg



My impressions:

Demetria was mostly played by chas, who considered her to be quite strong. He used her to ambush and kill Rania in one game before Rania could use the Glyph of Pelor (+2 against Undead) and Divine Mission even once. However, Demetria managed Enslave 17 only once all day, and rarely found her Sonic Sword more useful than her normal attack. For the time being, we'll continue to test her as she is.


r_s4.jpg



Rania did not play as hoped. Rania used Divine Mission to go after Treasure Glyphs - and mostly died. She was out front against mostly heroes, and Ullar's Battle Cry was rarely triggered. For the next round of tests, I'm thinking Rania will remain the same, except that her powers will be as follows.

DOUBLE ATTACK
When Rania attacks with her normal attack, she may attack one additional time.

ULLAR'S LIGHT
After moving and attacking with Rania, you may reveal the X Marker and move 3 squad figures you control who follow Ullar up to 3 spaces each. Figures moved by Ullar's Light will take any leaving engagement attacks.

INSPIRE 17
When revealing an order marker on Rania, after taking Rania's turn, you may choose any friendly Unique Hero figure within 4 spaces of
Rania. Roll the 20-sided die. If you roll a 17 or higher, take temporary control of the chosen Hero and immediately take a turn with that Hero. At the end of that turn, control of the chosen Hero returns to its previous owner. All order markers that were on the figure's Army Card will stay on the Army Card.


r_s2.jpg


I'll be taking a small map and some figures to Jamaica this year, my wife indicating a renewed willingness to learn how to play. Let's see . . .

You can't find a much smaller map than


Quicksilver Fane
quetzlcoatl_5O9.jpg



Armies:

195 Armocs x 3
145 Azurite Warlord
130 Rania
130 Locksley
600, 12 spaces

210 Heavy Gruts x 3
140 Racheim
130 Demetria
120 Grimnak

600, 17 spaces

 


Well met!

Solo or with newbie wife testing in Jamaica:



Quicksilver Fane
quetzlcoatl_5O9.jpg



The Cards (newly revised) for testing:


HQ3VWFV.jpg




FIzKvxH.jpg





Armies:

195 Armocs x 3
145 Azurite Warlord [Kha/2Brigands]
130 Rania
130 Locksley
600, 12 spaces

210 Heavy Gruts x 3
140 Racheim [DW9000]
130 Demetria
120 Grimnak

600, 17 spaces


 
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Well met!

Going to Jamaica on 12/1. Will be testing the following:



HQ3VWFV.jpg




FIzKvxH.jpg






Also going to test a version of Rania with 3/3 Attack/Defense and limiting Inspire 17 to followers of Ullar. What do you think of these, and at how many points would you cost them?

Tentative units for test armies:

Armocs x 3
Azurite Warlord
Venoc Warlord
Kha
Elaria
Cormin
4 Brigands
Rania
Locksley
Heavy Gruts x 3
Racheim
DW9000
Moriko
Viceron
Nerak
Demetria
Grimnak
Ornak
Tornak
Isamu


P.S.: Taking the map below.


 
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Re: Kolakoski’s Pre-SoV Kustom Korner - Rania Reyjyre

Well met!

This is the version that I believe we'll end up with after testing (although the 4/4 Attack/Defense version may be tested as well if there's time).


rania.jpg

RANIA REYJYRE

General Ullar

Unique Hero
Species Elf
Class Warlord
Personality Valiant

Size Medium 5

Life 5
Move 5
Range 1
Attack 3
Defense 3

Points ???

DOUBLE ATTACK
When Rania attacks with her normal attack, she may attack one additional time.

ULLAR'S LIGHT
After moving and attacking with Rania, you may reveal the X Marker and move 3 squad figures you control who follow Ullar up to 3 spaces each. Figures moved by Ullar's Light will take any leaving engagement attacks.

INSPIRE 17
After taking Rania's turn, you may choose any friendly Unique Hero figure that follows Ullar within 4 spaces of
Rania. Roll the 20-sided die. If you roll a 17 or higher, take temporary control of the chosen Hero and immediately take a turn with that Hero. At the end of that turn, control of the chosen Hero returns to its previous owner. All order markers that were on the figure's Army Card will stay on the Army Card.

This version of Rania is an Ullar-specific leader. My only concern is with Ullar's Light on the first OM. Only Deathchasers can move faster than Armocs to grab Glyphs. Over powered or under priced? Otherwise, I think we're pretty close to a viable unit.

Any thoughts as to points in general?


 
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Well met!

Latest:





rania.jpg

RANIA REYJYRE

General Ullar

Unique Hero
Species Elf
Class Soldier
Personality Valiant

Size Medium 5

Life 5
Move 5
Range 1
Attack 4
Defense 4

Points ???

WARLORD AFFINITY
Before moving and attacking with Rania, roll the 20-sided die. If you roll a 15 or higher, you may take a turn with any friendly Warlord within 8 clear sight spaces of Rania.

DOUBLE ATTACK
When Rania attacks with her normal attack, she may attack one additional time.

ULLAR'S LIGHT
After moving and attacking with Rania, you may move 3 squad figures you control who follow Ullar up to their full movement allowance.. Figures moved by Ullar's Light will take any leaving engagement attacks.




 
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Well met!

Latest:


sirenia.jpg


DEMETRIA REYJYRE


General Utgar

Unique Hero
Species Undead
Class Warrior
Personality Terrifying


Medium 5

Life 5
Move 5
Range 1
Attack 5
Defense 3


Points ???

LIFE DRAIN
Each time Demetria destroys a figure, you may remove a wound from this Army Card. Demetria cannot Life Drain destructible objects.

SONIC SWORD SPECIAL ATTACK
Range 4, Attack 4
Choose an opponent's figure to attack within 4 clear sight spaces of Demetria. That figure and all figures adjacent to it are affected by Sonic Sword Special Attack. Roll attack dice once for all affected figures. Life Drain is not triggered by units destroyed with Sonic Sword Special Attack.


ENSLAVE 17
When revealing an order marker on Demetria, after taking Demetria's turn, you may choose any Unique Hero figure within 4 spaces of Demetria. Roll the 20-sided die. If you roll a 17 or higher, take temporary control of the chosen Hero and innediately take a turn with that Hero. At the end of that turn, control of the chosen Hero returns to its previous owner. All order markers that were on the figure's Army Card will stay on the Army Card.


rania.jpg

RANIA REYJYRE

General Ullar

Unique Hero
Species Elf
Class Warlord
Personality Valiant

Size Medium 5

Life 5
Move 5
Range 1
Attack 4
Defense 4

Points ???

ULLAR'S LIGHT SPECIAL ATTACK
Range 1, Attack 4
When Rania attacks with Ullar's Light, all Ullar symbols (blanks) count as Skulls.


ULLAR BATTLE CRY
After Rania destroys an opponent's Common figure or wounds an opponent's Uncommon or Unique Hero, you may move 3 squad figures you control who follow Ullar up to 3 spaces each.

REVERSAL
If Rania is targeted for a normal attack from an opponent’s figure, you may roll the 20-sided die. If you roll a 13 or higher, choose an opponent's small or medium figure adjacent to Rania who is not the attacking figure. Switch Rania with the chosen figure. If you do, the attacking figure must attack the chosen figure, if possible, and cannot attack any other figure this turn. Figures moved by Reversal never take any leaving engagement attacks.





 
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Well met!


After a little back and forth with Bigga and Dad, I'm tentatively presenting (still in flux and wurdz to be fixed) the latest drafts of Demetria and Rania. They are significantly better than as first conceived.





sirenia.jpg


DEMETRIA REYJYRE


General Utgar

Unique Hero
Species Undead
Class Warrior
Personality Terrifying


Medium 5

Life 5
Move 5
Range 1
Attack 5
Defense 3


Points ???

LIFE DRAIN
Each time Demetria destroys a figure with her normal attack, you may remove a wound from this Army Card. Demetria cannot Life Drain destructible objects.

SONIC SWORD SPECIAL ATTACK
Range 4, Attack 3
Choose a space within 4 clear sight spaces of Demetria, and 2 spaces adjacent to the chosen space. All figures on those spaces are affected by Sonic Sword Special Attack. Roll attack dice once for all affected figures.


ENSLAVE 17
When revealing an order marker on Demetria, after taking Demetria's turn, you may choose any Unique Hero figure within 4 spaces of Demetria. Roll the 20-sided die. If you roll a 17 or higher, take temporary control of the chosen Hero and immediately take a turn with that Hero. At the end of that turn, control of the chosen Hero returns to its previous owner. All order markers that were on the figure's Army Card will stay on the Army Card.


rania.jpg

RANIA REYJYRE

General Ullar

Unique Hero
Species Elf
Class Warlord
Personality Valiant

Size Medium 5

Life 5
Move 5
Range 1
Attack 4
Defense 4

Points ???

ULLAR'S LIGHT SPECIAL ATTACK
Range 1, Attack 3
When Rania attacks with Ullar's Light, add an additional Attack die for each friendly figure within 2 spaces of her, to a maximum of +3 Attack dice.


ULLAR BATTLE CRY
After Rania wounds an opponent's figure, you may move 3 squad figures you control who follow Ullar up to 3 spaces each.






 
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Well met!

More changes after PM from Bigga:



sirenia.jpg


DEMETRIA REYJYRE


General Utgar

Unique Hero
Species Undead
Class Warrior
Personality Terrifying


Medium 5

Life 5
Move 5
Range 1
Attack 5
Defense 3


Points ???

LIFE DRAIN
Each time Demetria destroys a figure, you may remove a wound from this Army Card. Demetria cannot Life Drain destructible objects.

SONIC SWORD SPECIAL ATTACK
Range 3, Attack 3
Choose an opponent's figure to attack within 3 clear sight spaces of Demetria. That figure and 1 figure adjacent to it are affected by Sonic Sword Special Attack. Roll attack dice once for all affected figures.

ENSLAVE 17
When revealing an order marker on Demetria, after taking Demetria's turn, you may choose any Unique Hero figure within 4 spaces of Demetria. Roll the 20-sided die. If you roll a 17 or higher, take temporary control of the chosen Hero and immediately take a turn with that Hero. At the end of that turn, control of the chosen Hero returns to its previous owner. All order markers that were on the figure's Army Card will stay on the Army Card.


rania.jpg

RANIA REYJYRE

General Ullar

Unique Hero
Species Elf
Class Warlord
Personality Valiant

Size Medium 5

Life 5
Move 5
Range 1
Attack 4
Defense 4

Points ???

ULLAR'S LIGHT SPECIAL ATTACK
Range 1, Attack 3
When Rania attacks with Ullar's Light, add an additional Attack die for each friendly figure within 2 clear sight spaces of her, to a maximum of +3 Attack dice.


ULLAR BATTLE CRY
After Rania wounds an opponent's figure with a normal or special attack, you may move 3 squad figures you control who follow Ullar up to 3 spaces each.




 
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