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Kolakoski’s Pre-SoV Custom Corner


Well met!

Frenzy! Perfect! Why didn’t I think of that?

NIERIEL

General Ullar

Unique Hero
Species Elf
Class Ranger
Personality Relentless

Size Medium 4

Life 4
Move 6
Range 1
Attack 3
Defense 3

Points 110

NEEDLE
Range 1, Attack 2
After attacking normally, Nieriel may attack with Needle. Defending figures roll 1 less defense die for each skull rolled with Needle.

FRENZY
After taking a turn with Nieriel, roll the 20-sided die. On a roll of 16 or higher you may take another turn with Nieriel.

 
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Well met!

Heartseeker is the name of her sword.

For Pathfinder Battles’ Armored Elf Soldier:

RANIA REYJYRE

General Ullar

Unique Hero
Species Elf
Class Warrior
Personality Precise

Size Medium 5

Life 4
Move 6
Range 1
Attack 4
Defense 4

Points 110

HEARTSEEKER
When Dania attacks, before defense dice are rolled, you may re-roll any 2 defense dice that did not show skulls.

REVERSAL
If Rania is targeted for a normal attack from an opponent’s figure, you may roll the 20-sided die. If you roll a 13 or higher, choose an opponent's small or medium figure adjacent to Rania who is not the attacking figure. Switch Rania with the chosen figure. If you do, the attacking figure must attack the chosen figure, if possible, and cannot attack any other figure this turn. Figures moved by Reversal never take any leaving engagement attacks.

 

Well met!

Coming back to NYC on Tuesday. I believe we’re ready for October’s test. Leaning towards Relic for the Map.

The units to be tested:

For Pathfinder Battles’ Whispering Way Cultist:

SIRENIA

General Valkrill

Unique Hero
Species Undead
Class Warrior
Personality Terrifying

Medium 5

Life 5
Move 5
Range 1
Attack 4
Defense 4

Points 130

SUCCUBUS
When a figure adjacent to Sirenia is destroyed, remove one wound marker from Sirenia’s card.

RUTHLESS REVERSAL
If Rania is targeted for a normal attack from an opponent’s figure, you may roll the 20-sided die. If you roll a 13 or higher, choose a small or medium figure adjacent to Rania who is not the attacking figure. Switch Rania with the chosen figure. If you do, the attacking figure must attack the chosen figure, if possible, and cannot attack any other figure this turn. Figures moved by Ruthless Reversal never take any leaving engagement attacks.

For Pathfinder Battles’ Elf Ranger (Sword Version):

NIERIEL

General Ullar

Unique Hero
Species Elf
Class Ranger
Personality Relentless

Size Medium 4

Life 4
Move 6
Range 1
Attack 3
Defense 3

Points 110

NEEDLE
Range 1, Attack 2
After attacking normally, Nieriel may attack with Needle. Defending figures roll 1 less defense die for each skull rolled with Needle.

FRENZY
After taking a turn with Nieriel, roll the 20-sided die. On a roll of 16 or higher you may take another turn with Nieriel.

For Pathfinder Battles’ Armored Elf Soldier:

RANIA REYJYRE

General Ullar

Unique Hero
Species Elf
Class Soldier
Personality Valiant

Size Medium 5

Life 5
Move 5
Range 1
Attack 4
Defense 4

Points 130

A SOLDIER’S ENDURANCE
After taking a turn with Rania, you may reveal the X Order Marker and move Rania up to 3 spaces and attack one additional time. Rania will take any leaving engagement attacks when moving with A Soldier’s Endurance.

REVERSAL
If Rania is targeted for a normal attack from an opponent’s figure, you may roll the 20-sided die. If you roll a 13 or higher, choose an opponent's small or medium figure adjacent to Rania who is not the attacking figure. Switch Rania with the chosen figure. If you do, the attacking figure must attack the chosen figure, if possible, and cannot attack any other figure this turn. Figures moved by Reversal never take any leaving engagement attacks.

Team 1:

Player 1: Rania, Knights of Weston x 3, Sir Gilbert, Morgan’s Riflemen

Player 2: Nieriel, Mohican River Tribe x 3, Venoc Warlord, Brave Arrow

Team 2:

Player 1: Xorakk, Hydra, 10th x 2

Player 2: Sirenia, Racheim, Brutes x 3

 
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Well met!

Although initially for Nieriel and Needle, this test is really about Reversal, and the nasty version of it, Ruthless Reversal. Rania was created for the former. She only became Valiant when I was building an army to include Morgan’s Riflemen. Sirenia was created to test Ruthless Reversal. I’m testing both Rania and Sirenia with 4 Attack, 4 Defense, 130 points, but would not be surprised if they are too strong at that price, and come in at 140-170, or end up at 3 Attack, 3-4 Defense, 110-130 points. This is especially true for Sirenia, as Ruthless Reversal/Succubus looks very strong. Opponents of Rania and Sirenia should be thankful that there likely isn’t room on their cards for Disengage or Phantom Walk.

P.S.: Relic (by Dignan) is likely the map for this test.

 
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Well met!

Re-implementing Needle for another Pathfinder figure.

For Pathfinder Battles’ Orc Rampager:

XORAKK

General Utgar

Unique Hero
Species Orc
Class Warrior
Personality Ferocious

Medium 6

Life 5
Move 5
Range 4
Attack 4
Defense 4

Points 130

PUNCH KNIFE
Range 1, Attack 3
Defending figures roll one less defense die for each skull rolled with Punch Knife Special Attack.

BATTLE FRENZY
After attacking with Xorakk, roll the 20-sided die. On a roll of 16 or higher you may attack again with Xorakk.

 
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Well met!



Re-implementing Needle for another Pathfinder figure.

For Pathfinder Battles’ Orc Rampager:

XORAKK

General Utgar

Unique Hero
Species Orc
Class Warrior
Personality Ferocious

Medium 6

Life 5
Move 5
Range 4
Attack 4
Defense 4

Points 130

PUNCH KNIFE
Range 1, Attack 3
Defending figures roll one less defense die for each skull rolled with Punch Knife Special Attack.

BATTLE FRENZY
After attacking with Xorakk, roll the 20-sided die. On a roll of 16 or higher you may attack again with Xorakk.


I like that.
Range 4? What kind of weapon is he carrying?

Short throwing spears (3 in a quiver on his back).

Seems like he should be an Orc Champion, but he’s already 130 points[?] I’m guessing. What would making him a Champion cost?

 
My theoryscape is not anywhere near good enough to answer that question. :)
I thought 140 felt a bit high at first glance but again not great at estimating value.
 

Well met!

I didn’t intend to create more than one custom to test, but Pathfinder Battles has so many cool minis . . .

 

Well met!

Modified:

XOROKU

General Utgar

Unique Hero
Species Orc
Class Warrior
Personality Ferocious

Medium 5

Life 5
Move 5
Range 4
Attack 4
Defense 4

Points 130

PUNCH KNIFE
Range 1, Attack 3
Defending figures roll one less defense die for each skull rolled with Punch Knife Special Attack. After attacking with Punch Knife Special Attack, Xoroku may attack one additional time with Punch Knife Special Attack.

 

Well met!

Back on my home computer! Images and final version of test:



Map: Jungle Rot

junglerot_I57.jpg






The units to be tested:



For Pathfinder Battles’ Whispering Way Cultist:


sirenia.jpg

SIRENIA

General Valkrill

Unique Hero
Species Undead
Class Warrior
Personality Terrifying

Medium 5

Life 5
Move 5
Range 1
Attack 4
Defense 4

Points 130

SUCCUBUS
When a figure adjacent to Sirenia is destroyed, remove one wound marker from Sirenia’s card.

RUTHLESS REVERSAL
If
Sirenia is targeted for a normal attack from an opponent’s figure, you may roll the 20-sided die. If you roll a 13 or higher, choose a small or medium figure adjacent to Sirenia who is not the attacking figure. Switch Sirenia with the chosen figure. If you do, the attacking figure must attack the chosen figure, if possible, and cannot attack any other figure this turn. Figures moved by Ruthless Reversal never take any leaving engagement attacks.



For Pathfinder Battles’ Elf Ranger (Sword Version):


d725363c_b051_40c8_abac_7eb93b0c244e.jpeg

NIERIEL

General Ullar

Unique Hero
Species Elf
Class Ranger
Personality Relentless

Size Medium 4

Life 4
Move 6
Range 1
Attack 3
Defense 3

Points 110

NEEDLE
Range 1, Attack 2
After attacking normally, Nieriel may attack with Needle. Defending figures roll 1 less defense die for each skull rolled with Needle.

FRENZY

After taking a turn with Nieriel, roll the 20-sided die. On a roll of 16 or higher you may take another turn with Nieriel.



For Pathfinder Battles’ Armored Elf Soldier:


rania.jpg

RANIA REYJYRE

General Ullar

Unique Hero
Species Elf
Class Soldier
Personality Valiant

Size Medium 5

Life 5
Move 5
Range 1
Attack 4
Defense 4

Points 130

A SOLDIER’S ENDURANCE
After taking a turn with Rania, you may reveal the X Order Marker and move Rania up to 3 spaces and attack one additional time. Rania will take any leaving engagement attacks when moving with A Soldier’s Endurance.

REVERSAL
If Rania is targeted for a normal attack from an opponent’s figure, you may roll the 20-sided die. If you roll a 13 or higher, choose an opponent's small or medium figure adjacent to Rania who is not the attacking figure. Switch Rania with the chosen figure. If you do, the attacking figure must attack the chosen figure, if possible, and cannot attack any other figure this turn. Figures moved by Reversal never take any leaving engagement attacks.



For Pathfinder Battles’ Orc Rampager:


xoroku.jpg

XOROKU

General Utgar

Unique Hero
Species Orc
Class Warrior
Personality Ferocious

Medium 5

Life 5
Move 5
Range 4
Attack 4
Defense 4

Points 130

PUNCH KNIFE
Range 1, Attack 3
Defending figures roll one less defense die for each skull rolled with Punch Knife Special Attack. After attacking with Punch Knife Special Attack, Xoroku may attack one additional time with Punch Knife Special Attack.

Team 1:

Player 1: Rania, Knights of Weston x 3, Sir Gilbert, Morgan’s Riflemen

Player 2: Nieriel, Mohican River Tribe x 3, Venoc Warlord, Brave Arrow

Team 2:

Player 1: 10th Reg. x 3, Xoroku, Othkurik

Player 2: Sirenia, Racheim, Brutes x 3


 
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Well met!

Sirenia figure arrived today!



sirenia_figure_b.jpg

Sirenia

I think I'm in love . . .



P.S.: Pathfinder Battles are a great line of minis. My newly inducted figure, Kha, was a Pathfinder Battles release. Their figures are so evocative . . .


 

Well met!

There has been some discussion concerning army composition for play-testing elsewhere. Here, I am attempting to test each new Custom within a possible competitive army against other similarly competitive armies. Although Sirenia's and Rania's Powers are optimized against Normal Attacks, I included some Special Attackers for verisimilitude. Thoughts?



Map: Jungle Rot

junglerot_I57.jpg

Start Zones will be expanded . . .

Team 1:


K3FyJ2R.jpg

Player 1: Rania, Knights of Weston x 3, Sir Gilbert, Morgan’s Riflemen


FkF8Rq5.jpg

Player 2: Nieriel, Mohican River Tribe x 3, Venoc Warlord, Brave Arrow

Team 2:


X69Gzxn.jpg

Player 1: 10th Reg. x 3, Xoroku, Othkurik


1c0ehk0.jpg

Player 2: Sirenia, Racheim, Brutes x 3


In case we have 5-6 players, 2 more armies:


azurite_warlord___master_original.jpg


Team 2, Player 3: Romans x 3, Marcus, Azurite Warlord, Van Nessing


viceron_the_blood_knight_original.jpg

Team 1, Player 3: Phantom Knights x 3, Sir Dupuis, Viceron the Blood Knight


 
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Well met!


Rania and Xorotu figures just became available - should have them by gameday!



 

Well met!

Realigned armies to place one Special Attacker on each Team:

Team 1:

Player 1: Rania, Knights of Weston x 3, Sir Gilbert, Morgan’s Riflemen

Player 2: 10th Reg. x 3, Xoroku, Othkurik

[Player 3: Phantom Knights x 3, Sir Dupuis, Viceron the Blood Knight]

Team 2:

Player 1:
Sirenia, Racheim, Brutes x 3

Player 2: Nieriel, Mohican River Tribe x 3, Venoc Warlord, Brave Arrow

[Player 3: Romans x 3, Marcus, Azurite Warlord, Van Nessing]

 
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Well met!


chas and I played a number of games yesterday (and into this morning) pre-testing four customs in anticipation of a more formal test to be done with the Gang on October 12. Before that test, I have some comments and invite feedback.


rania.jpg



K3FyJ2R.jpg


Rania was the most successful in terms of usefulness and fun. A Soldier's Endurance enabled her to engage quickly and do damage. Reversal encouraged an aggressive play style, but was not at all overpowered. 130 points is still a guess, but I think it's close to submission.



sirenia.jpg
1c0ehk0.jpg



I had high hopes for Sirenia, but found myself ignoring her for OM placement. She lived and died with Ruthless Reversal and was otherwise no fun. She needs an offensive power to replace Succubus, so she can play more like Rania or, perhaps better, a different sculpt denoting a sorceress, with weaker general stats, although podding up might then be a problem. Ruthless Reversal is a great power, but a proper context has yet to be found.


d725363c_b051_40c8_abac_7eb93b0c244e.jpeg

FkF8Rq5.jpg



Nieriel was underwhelming compared to the other customs or to other Relentless heroes Bonding with Death Knights. (Bonding's a no-no anyways?). Kon-Tar-Na, in particular, was ridiculously strong with them. Perhaps it was context again, but she did not excite.


orc-charger_pre.jpg



X69Gzxn.jpg


Punch Knife was useful in getting around Rania's Reversal, but otherwise seemed weak in this context. Perhaps Double Assault (at 4 Attack and Range) would work, or Double Attack with the ranged attack being some kind of Special? I suspect making Xoroku a Champion would be a no-no, but what Orc hero isn't? Xorokus range/melee combo should work . . . somehow.

Now that we have a little experience with them, Rania is almost perfect, except for the question of price, while the others need to be reworked. Suggestions would be appreciated.

Thanks!

 


Well met!


Newly revised for October 12 Playtest:


sirenia.jpg

SIRENIA

General Utgar

Unique Hero
Species Human
Class Warwitch
Personality Psychic

Medium 5

Life 5
Move 5
Range 1
Attack 4
Defense 4

Points 130

SONIC SWORD
Choose 3 spaces in a straight line from Sirenia. All figures on those spaces and on all spaces adjacent to those 3 spaces are affected by Sonic Sword. Roll a 20-sided die for each affected figure. On a roll of 13 or higher, that figure receives a wound. Sirenia is not affected by her own Sonic Sword.

SIREN SONG
When an opponent's figure within 4 spaces of Sirenia attacks her with a normal or special attack, before attack dice are rolled, roll a 20-sided die. On a roll of 13 or higher, the attack is cancelled and Sirenia's attacker cannot attack again this turn.


d725363c_b051_40c8_abac_7eb93b0c244e.jpeg

NIERIEL

General Ullar

Unique Hero
Species Elf
Class Ranger
Personality Wild

Size Medium 4

Life 4
Move 6
Range 1
Attack 3
Defense 3

Points 110

NEEDLE
Range 4, Attack 2
Defending figures roll 1 less defense die for each skull rolled with Needle. After attacking with Needle, Nieriel may attack normally.

FRENZY

After taking a turn with Nieriel, roll the 20-sided die. On a roll of 16 or higher you may take another turn with Nieriel.


rania.jpg

RANIA REYJYRE

General Ullar

Unique Hero
Species Elf
Class Soldier
Personality Valiant

Size Medium 5

Life 5
Move 5
Range 1
Attack 4
Defense 4

Points 130

A SOLDIER’S ENDURANCE
After attacking with Rania, you may reveal the X Order Marker and move Rania up to 3 spaces and attack one additional time. Rania will take any leaving engagement attacks when moving with A Soldier’s Endurance.

TOUGH
When rolling defense dice against a normal attack, Rania always adds one automatic shield to whatever is rolled.




orc-charger_pre.jpg

XOROKU

General Valkrill

Unique Hero
Species Orc
Class Warrior
Personality Ferocious

Medium 5

Life 5
Move 5
Range 1
Attack 4
Defense 4

Points 130


DISTRACTING SPEAR 16
After moving and before attacking, choose any figure adjacent to Xoroku. Roll the 20-sided die. If you roll a 16 or higher, the chosen figure cannot roll defense dice if attacked by Xoroku this turn.

DOUBLE ATTACK
When Xoroku attacks he may attack one additional time.



 
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