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Kolakoski’s Pre-SoV Custom Corner

Good stuff.
Spinning Stun is an SA? Attack dice?
PC needs an adjacent clause or it allows to counter range.
That is going to be real strong in some matchups.
 

Well met!

Don’t know how to word it. Is it an attack if it doesn’t wound? PC is supposed to counter range. Mitigate by requiring a 20-sider roll? See edited post above.

 
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Ahh OK, it is Whirlwind Attack with a stun effect.
That is going to be hard to pull off with 0 Attack.

Ranged Counter to friendlies is going to be really strong in some builds and will encourage pod play.
 
The idea of a pacifist monk is interesting (I'd push for Ullar rather than Aquilla for it), but I see some problems with the current direction.

Removing Order Markers can be very unfun to fight against. If there isn't some way for the other army to counterplay against it (or if it isn't significantly limited such as with the Fyorlag Spiders' Entangling Web), it can just be downright frustrating to lose out on a ton of turns. Limiting it to a defensive response is a neat idea, but you run the risk of losing the rest of your turns if you whiff a single ranged attack.

Personally, I'd first suggest limiting it to melee attacks only. I admittedly haven't seen Daredevil, but it feels more thematic to me for him to only be able to neutralize figures within striking distance rather than through some sort of superhero-esque feats against distant attackers. Thematically, I also think that it should be limited to Unique Heroes, or else he could knock out one Knight of Weston and suddenly the entire army can't move as a result.

Here's some quick off-the-cuff brainstorms for more limited versions of the power, to give some ideas:
Instead of attacking with Sajan, you may roll the 20-sided dice. If you roll an X or higher, remove any number of unrevealed Order Markers from this Army Card. You may remove up to the same number of Order Markers from the Army Card of any adjacent Unique Hero.
After rolling defense dice against a normal attack from an adjacent Unique Hero, you may remove an unrevealed Order Marker from both this Army Card and the Card of the attacking figure.
After rolling defense dice against an adjacent Unique Hero, you may roll the 20-sided die. If you roll an X or higher, you may remove 1 Order Marker from the card of the attacking figure.

The first two share the requirement to remove Order Markers from Sajan's card to neutralize others. This stops him from potentially deleting an opponent's round after a lucky roll, but still lets him stall if you want to give up more than your X in a round. It still runs the risk of being unfun to play against, but there's more room for the opponent to avoid it with these kinds of limitations.

For the last idea, I'd suggest a high roll (15 or higher) because it's not limited and could prove to be very strong in clean-up. Notably, if Sajan is a monk, he's going to get synergies with Master Lao Xin, which gives him more freedom to move without losing out on too much offensive power while getting him into position.
 

Well met!

Altered name of founder of Aikido.

Ueshi
General: Ullar or Aquilla
Species: Human
Class: Monk
Personality: Disciplined
Life: 5
Move: 6
Attack: 0
Defense: 4

Spinning Stun
All enemy units adjacent to Ueshi are affected by Spinning Stun. Roll a 20-sided for each affected unit. On a roll of 11 or higher remove an OM from that unit’s card.

Pacifist’s Defense
When Ueshi or a Friendly unit adjacent to him is attacked and a Skull is rolled, roll a 20-sided die. On a roll of 11 or higher remove an OM from the attacker’s card.

Stealth Leap [25]

 
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Well met!

A more satisfying approach:

Ueshi
General: ???
Species: Human
Class: Warrior
Personality: Disciplined
Life: 5
Move: 5
Range: 3
Attack: 4
Defense: 4

Double Assault

Aikido
When Ueshi would inflict enough Wounds to destroy a figure, instead leave it with one Life and remove one unrevealed OM from its card.

Protective Counterstrike
When Ueshi or an adjacent Friendly figure rolls defense dice against a normal attack from an adjacent attacking figure, all excess Shields count as unblockable hits on the attacking figure. Aikido applies to Protective Counterstrike.

Points?

 
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;) Although we tend to say we've killed a figure when he's removed from the game, technically he's only been "defeated." Since the object of the game is to do this, I think applying the 'no kill' idea could be done differently.

Mercy
An enemy Hero figure can be defeated by inflicting one less wound on him than usual. When an enemy figure with only one Life is defeated by Ueshi, roll the twenty sided die. If 15 or higher is rolled, that figure becomes your to command! Treat these converted figures as having one extra Army Card in your Army for each figure with more than one Life, and/or one extra for all figures with one Life (identical to their original card).
 

Well met!

So, instead of death they become my slaves? Merciful and moral?

Even if it turns out that his rationale is pointless, the mechanics and gameplay of simulating inflicting wounds to the point of death and stunning unconscious at that point fascinates me.

 

Well met!

I think this works. Need a figure.

Ueshi
General: ???
Species: Human
Class: Warrior
Personality: Disciplined
Life: 5
Move: 5
Range: 3
Attack: 4
Defense: 4

Double Assault

Aikido
When Ueshi would inflict enough Wounds to destroy a figure, instead leave it with one Life and remove one unrevealed OM from its card.

Protective Counterstrike
When Ueshi or an adjacent Friendly figure rolls defense dice against a normal attack from an adjacent attacking figure, all excess Shields count as unblockable hits on the attacking figure. Aikido applies to Protective Counterstrike.

Points?

 
Cool, I have to imagine his points will be low as he can never destroy anything and is a sure loss if he is your last figure.
 
;) Not slaves, sensei; but students and allies. Technically they should be treated as followers of whatever Kyrie General Ueshi follows if converted!
 

Well met!

Ueshi is more likely to push people away than to garner disciples. Anyways the current mechanics are cool.

As to range, I’ve given it some thought, and Range 2 might be better.

As to points, although a loser as last figure, Ueshi would be devastating to squads and powerful in general early. I have no idea how to price him.

 

Well met!

Latest iteration keeps its Range at 3, defends only out to that Range (mitigating podding), and allows for unintended consequences (death).

Possible figures are Heroclix Hand Ninjas 8 & 9 (with nunchucks).

Ueshi
General: ???
Species: Human
Class: Warrior
Personality: Fearless
Life: 5
Move: 6
Range: 3
Attack: 4
Defense: 4

Double Assault

Aikido
When Ueshi would inflict enough Wounds to destroy a figure, instead leave it with one Life and roll a 20-sided die, on a roll of 1-18, remove one unrevealed Order Marker from its card; on a roll of 19-20 destroy the figure.

Protective Riposte
When Ueshi or an adjacent Friendly figure rolls defense dice against a normal attack from a figure within 3 spaces of Ueshi, all excess Shields count as unblockable hits on the attacking figure. Aikido applies to Protective Riposte .

Points?

 
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Re: Kolakoski’s Pre-SoV Custom Corner - Lawman


Well met!

The Combat Company’s Wild Bill figure is

MARSHALL J.T. “COLDCOCK” MCALL

Einar
Human
Lawman
Merciful

Medium 5

Life 5
Move 5
Range 6
Attack 3
Defense 3

Wait Then Fire

Coldcock Special Attack
Range 1, Attack 5
Target an opponent’s figure. If it is engaged to another Friendly figure, it subtracts 1 attack die.

Move Then Strike
If Coldcock rolls defense dice against a normal attack from an adjacent figure, roll a 20-sided die. On a roll of 13 or higher, Coldcock ignores all damage, and may move up to 3 spaces and attack with his normal or special attack. If Coldcock leaves engagement, he will take no leaving engagement attacks.

I have no figure for him nor point value.



 
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He seems pretty aggressive for Merciful. :)
I would skills the full attack on the last power and go with something like Evasive Strike from C3G Batman.
He looks really good. I could see his normal and special attack dropping a point if he comes in hot.
 
Re: Kolakoski’s Pre-SoV Custom Corner - Lawman


Well met!

I want him to retain the option of moving out of engagement. I originally had any unit within 6 spaces, but thought it might be too strong. Without the possibility of Coldcock, it could work.

Evade and Fire
If Coldcock is attacked by an opponent’s figure within 6 clear sight spaces and a skull Is rolled, roll a 20-sided die. On a roll of 15 or higher, Coldcock receives no damage and may move up to 3 spaces, and the attacking figure receives a wound. Coldcock will take no damage if leaving engagement during Evade and Fire.

As to his Personality, how about Tricky?


 
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