killercactus
The Guy That Thinks Runa is Good (and has actually
Re: killercactus' maps-4/20/2010: Dune Buggy & Decline of Si
I'm glad you enjoyed Underground Oasis, pauldragon! Nice to see one of my maps get some usage!
You probably have a rematch clause though, since the glyphs of Thorian are actually meant to be Treasure Glyphs (my VS doesn't have the treasure glyph icon yet - I need to upgrade), but I'm glad they brought you over to that side of the map. I was afraid that wouldn't see as much play without a stronger glyph, and I've been considering changing the random glyph in the middle of the oasis to something static and powerful, like Astrid, Gerda or maybe Wannok. Any suggestions?
I see what you mean about those 2 empty spaces on top of the oasis. The reason they're empty is simply because I ran out of water tiles in my 2x BtfU, and wanted to keep it to just those 2 sets. Do you think it affects the gameplay at all?
@MegaSilver - I'm going to try to get some better images up for Dune Buggy and Decline of Sight this weekend. I finished those 2 maps at midnight Monday night, and just wanted to get them on the boards so players in my tourney next month (which was the reason I built them) can get a look and download them if they want to.
EDIT: I just remembered that using the IMG tag makes the images bigger than just copying / pasting the thumbnail. That produced some much nicer images of these 2 maps. I also added a bit of description and my thought process for each.
Dune Buggy has a TON of sand. I never realized just how many 2-hex sand tiles I owned until I built 7 BoV-type maps and still had 50 left over - enough to build Dune Buggy.
I'm glad you enjoyed Underground Oasis, pauldragon! Nice to see one of my maps get some usage!
You probably have a rematch clause though, since the glyphs of Thorian are actually meant to be Treasure Glyphs (my VS doesn't have the treasure glyph icon yet - I need to upgrade), but I'm glad they brought you over to that side of the map. I was afraid that wouldn't see as much play without a stronger glyph, and I've been considering changing the random glyph in the middle of the oasis to something static and powerful, like Astrid, Gerda or maybe Wannok. Any suggestions?
I see what you mean about those 2 empty spaces on top of the oasis. The reason they're empty is simply because I ran out of water tiles in my 2x BtfU, and wanted to keep it to just those 2 sets. Do you think it affects the gameplay at all?
@MegaSilver - I'm going to try to get some better images up for Dune Buggy and Decline of Sight this weekend. I finished those 2 maps at midnight Monday night, and just wanted to get them on the boards so players in my tourney next month (which was the reason I built them) can get a look and download them if they want to.
EDIT: I just remembered that using the IMG tag makes the images bigger than just copying / pasting the thumbnail. That produced some much nicer images of these 2 maps. I also added a bit of description and my thought process for each.
Dune Buggy has a TON of sand. I never realized just how many 2-hex sand tiles I owned until I built 7 BoV-type maps and still had 50 left over - enough to build Dune Buggy.