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killercactus' maps-5/28/2010 - Over Drudge It (1x SotM)

killercactus

The Guy That Thinks Runa is Good (and has actually
I've got a few maps made nowadays, so I figured I'd start a map thread. Comments are always welcome.

5/28/2010
Over Drudge It:
Spoiler Alert!


5/22/2010

Riverbed Plateau:
Spoiler Alert!


4/28/2010

Eldwyn Forest:
Spoiler Alert!


4/27/2010

The Fire Swamp:
Spoiler Alert!


4/20/2010

Dune Buggy:
Spoiler Alert!


Decline of Sight:
Spoiler Alert!


3/28/2010

Oldin's Hall:
Spoiler Alert!

Elien's Magma Cave:
Spoiler Alert!


3/14/2010

Grognack's Wasteland
Spoiler Alert!


3/12/2010

Leakways and Creekways:
Spoiler Alert!


3/2/2010

Underground Oasis:
Spoiler Alert!


2/27/2010

Dark Corridors:
Spoiler Alert!


2/5/2010

Durgueth Swamps (SotM Edition):
Spoiler Alert!
 
Re: killercactus' maps

Leakways and Creekways looks like it would be a blast to play a Viper army on. Too bad I only have 1 BtfU. I bet I could build a mod of it with RotV x1+TJ x2= some extra water tiles, though...:ponder:


Edit: I threw it into VS using all grass tiles and putting bushes and trees in place of the rocks and it looks pretty good. I'm not sure what to do about the shadow tiles, though. :shrug:
 
Re: killercactus' maps

They look nice! In the future though, could you zoom in more though? I am having some trouble seeing the details of them map (it may just be my computer though)
 
Re: killercactus' maps

They look nice! In the future though, could you zoom in more though? I am having some trouble seeing the details of them map (it may just be my computer though)

Yeah - I've been playing heroscape for a long time, but I'm very new to VS. I'm just learning how to get some better pictures.

Underground Oasis has some much nicer images for it linked on it's download page. I'll try to get them up on the front page.

EDIT: Done
 
Re: killercactus' maps

Leakways and Creekways looks like it would be a blast to play a Viper army on. Too bad I only have 1 BtfU. I bet I could build a mod of it with RotV x1+TJ x2= some extra water tiles, though...:ponder:


Edit: I threw it into VS using all grass tiles and putting bushes and trees in place of the rocks and it looks pretty good. I'm not sure what to do about the shadow tiles, though. :shrug:

Swamp water?
 
Re: killercactus' maps

Leakways and creek ways look like neat adaptation. Like Killometer said it would be fun to play with slither, flying or watersuit armies.

I wonder though, how many neat trails you could create if instead of adding the 21 water from RotV you added the 34 swamp from a SotM? Sounds like something worth experimenting with.

Either way good spin on a classic creation.:)
 
Re: killercactus' maps

I really like The Dugerth swamp remix I never got why it was in RotV and not SotM.:confused:
 
Re: killercactus' maps

They look nice! In the future though, could you zoom in more though? I am having some trouble seeing the details of them map (it may just be my computer though)

Yeah - I've been playing heroscape for a long time, but I'm very new to VS. I'm just learning how to get some better pictures.

Underground Oasis has some much nicer images for it linked on it's download page. I'll try to get them up on the front page.

EDIT: Done

Awesome! The map is so cool up close!
 
Re: killercactus' maps

They look nice! In the future though, could you zoom in more though? I am having some trouble seeing the details of them map (it may just be my computer though)

Yeah - I've been playing heroscape for a long time, but I'm very new to VS. I'm just learning how to get some better pictures.

Underground Oasis has some much nicer images for it linked on it's download page. I'll try to get them up on the front page.

EDIT: Done

Awesome! The map is so cool up close!

I know! I can really tell you because I took the pictures! :mrgreen:
 
Re: killercactus' maps - update 3/14

Thanks, Sujoah!!!

Added Grognack's Wasteland today, which I hope to be the first of many Summoner Wars-inspired maps.
 
Re: killercactus' maps - update 3/14

I really like Gornak wasteland because of the LoS blockers, but I cant tell what the glpyh in the middle is.
 
Re: killercactus' maps

They look nice! In the future though, could you zoom in more though? I am having some trouble seeing the details of them map (it may just be my computer though)

Yeah - I've been playing heroscape for a long time, but I'm very new to VS. I'm just learning how to get some better pictures.

Underground Oasis has some much nicer images for it linked on it's download page. I'll try to get them up on the front page.

EDIT: Done

kc, one of the things that may help you get some better closeup shots is to remove the tabletop that the map rests upon when you render the 3D image. If you go into "configuration" (along the top as one of the drop down menu choices)and then to "preferences", you will see a box in the upper right hand corner that says "Show table top".

Unclick that and then render your 3D image. You'll end up with a lot closer map view and sometimes you can get a really nice angle of your map without having that tabletop in the way.

Hope that helps. ;)
 
Re: killercactus' maps - update 3/14

I really like Gornak wasteland because of the LoS blockers, but I cant tell what the glpyh in the middle is.

It's Wannok. I almost made it something really strong like Jalgard, but I just don't like using that glyph, even if it's really tough to get to.

Wannok is strong enough that it should bring some players there.
 
Re: killercactus' maps

I really like The Dugerth swamp remix I never got why it was in RotV and not SotM.:confused:

Probably just because SotM didn't exist when it was first made. I like it a lot better with the swamp and jungle terrain. I made that one especially for my Betrayals of Utgar campaign (which I've been really slacking on - darn tax season).

Also, thanks for the VS tip, rym - I'll be trying that!
 
Re: killercactus' maps - update 3/28/10!

I added 2 maps to the front page today - Elien's Magma Cave and Oldin's Hall. I just need to make a map for Sneeks' Hideout, and I'll have one for each SW faction. I'm thinking SotM + BtfU + TJ for Sneeks' place.
 
Re: killercactus' maps - update 3/28/10!

Nice Summoner War maps for the Summoners. :)

I also noticed you took out the tabletop in the display for Oldin's Hall and Elien's Magma Cave. ;)
 
Re: killercactus' maps - update 3/28/10!

I also noticed you took out the tabletop in the display for Oldin's Hall and Elien's Magma Cave. ;)

Yes - good call. That did make it easier to get some better pics. Thanks!
 
Re: killercactus' maps - update 3/28/10!

killercactus said:
3/28/2010
Elien's Magma Cave (1x BtfU, 2x VW)

elien_s_magma_cave.jpg


I'm excited about trying this map out. The glyph of Brandar is a special glyph, the glyph of Lava Resistance, which reads:

Lava Resistance
When you control the glyph, all figures you control not standing on a glyph never roll for Lava Field or Molten Lava damage.

This map is beyond awesome! It forces you to fight for height on the lava, and to go to the glyph to gain Lava Resistence!

MegaSilver
 
Re: killercactus' maps - update 3/28/10!

I just realized that I could actually use 6 more shadow hexes on Elien's Magma Cave. The left side (to the player) is pretty much devoid of any safe shadow spaces - I might add a couple more in there.

EDIT - done. Added 3 more Shadow tiles spaced out on the left side of the map leading to the center, so now there are a couple of safe spaces no matter which road you take. I think I'm more excited about this map than any I've made so far, and I can't even build it (only own VW x1).
 
Re: killercactus' maps-4/20/2010: Dune Buggy & Decline of Si

Update with 2 new maps - Dune Buggy and Decline of Sight!
 
Re: killercactus' maps-4/20/2010: Dune Buggy & Decline of Si

Update with 2 new maps - Dune Buggy and Decline of Sight!

Dune Buggy's link doesn't work. It looks cool as it is but I want a closer look. ;)

MegaSilver
 
Re: killercactus' maps-4/20/2010: Dune Buggy & Decline of Si

We got to play your Underground Oasis today, and I wanted to let you know how it went. For starters, the map looks great and I like the name. I can’t believe you got all that out of BftU x2. It was a fun map to play, with some cool features. I like the two “zones” to fight in. Either go to oasis to get glyphs, or go straight for the enemy through the cave area.

The armies we played: Taelord, x3 Omni Snipers, and Water Element vs. Charos, Fen Hydra, x3 Greenscales. Both armies = 510.

First game, snipers and Taelord moved together toward enemy’s start zone (ignoring glyphs). My friend didn’t realize how important Thorian glyph was against the snipers, so he flew Charos into snipers for some kills (bonding with Charos is sweet). He left Charos exposed though, and lost initiative. Charos got blasted by all the snipers with Taelord’s +1 (kept them all close). After Charos was gone, Greenscales were pretty much worthless. Hydra put up a fight, but too little, too late. Snipers win. The top part of the map was hardly used, but I think it was because we both wanted early action.

Like I said, the oasis part of the map was barely touched, but my friend learned from the mistake though. Next game, he sent Charos to sit on Thorian glyph. Completely shutting down Snipers, I sent everything up toward Oasis part. He had some Greenscales in good position by Charos by time I could hurt him. Charos took down Taelord, and some omnis, before taking a fatal blow from Water Elemental! Hydra cleaned up what was left of the snipers. Greenscales win.

We had some cool line of site in the cave part of the map. Pretty cool setup. One funny thing, the Water Element was a throw in to get the army to 510. I was starting on left side of map with the single water spot 4 spaces from start zone. Water Element sat there awhile, but when he moved he went to that single water tile, then 4 spaces up to water. Then he picked up glyph (poison), went to water, and got next to Charos on Thorian glyph. He ended up delivering final blow to Charos.

One suggestion, why not put two more water tiles at the top of oasis to even it out? Or is there a reason those spaces are empty around island?

Disclaimer: We are not tournament players, don’t know if those are tournament quality armies, and are not even sure if we play the game right, but we had a blast with Underground Oasis. Thanks!
 
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