johnny139
Never CoN a CoN man
So, I had a custom thread a long, LONG time ago - half a dozen years or so. But I figured since I'm getting in with Valhalla Customs, have a lot more playtesting and design experience, am buying miniatures, and all that... I thought I'd get my customs together and maybe, ideally, eventually aim for an SoV nomination! So let's see what I've got!
LATEST CUSTOMS
AGENT KAGAMI
#034/035/036 - Silver Sable from Heroclix: Mutant Mayhem
The oft-ignored genre of cyberpunk lends itself well to Heroscape's tradition of sci-fi spies and agents, so introducing Agent Kagami, inspired by the classic Ghost in the Shell series of films, comics, and more!
Her cloaking technology allows her to sneak past enemy lines easily, though her cover is blown if she's not careful; the goal is to get into position for her Surgical Strike and blow an important figure away in one hit. Once she's taken her shot, though, her suit will power down and leave her defenseless... so you'd better not miss!
The Silver Sable figure isn't perfect, but it's cheap and widely available and it fits the overall theme of a futuristic lady with a big, powerful gun. Keeping my eyes peeled for a good alternative, though...
AEGIS HERRED OFFICERS
#22 - Eagle Knight (Uncommon) and #23 - Eagle Knight Officer (Uncommon) from Pathfinder: Legends of Golarion
These figures were begging for the squad treatment, so drawing on Napoleonic history, the burgeoning flavor in steampunk Arctorus, and shows like Sym-Bionic Titan, the Aegis Herred Officers were born!
It should be pretty straightforward how they work - you set up some units, split up your Officers, and hold onto that Tactician boost for as long as possible. As long as you have men to protect them they should be mostly safe from range, and they have reasonable defense to help them out.
They might be a bit on the expensive side for what you're getting, but I think there's a lot of potential there for strong pods of units. I'm wary of playing with universal boosts like this, so hopefully there's nothing broken about them...
ALKEIDES
#118/119/120 - Hercules (Rare) from Heroclix: Infinity Challenge
Bio:
After seeing a few old-school Hercules flicks, I felt compelled to bring the old-school hero to Heroscape boards. Tanned, bearded, and muscular brawlers are a type of hero long forgotten!
Whirldwind Assault is pretty self-explanatory, but when combined with Grappling it lets Alk weave his way through squads and chain a TON of attacks in the right situation - it'll definitely encourage enemies to spread themselves out, though, but even then it can help him grab the high ground if necessary. It SHOULD work the way I want it to, but I'm not 100% on how the powers interact.
A Coward's Reward is there to keep baddies from fleeing his threat range and is a nice flavor touch. He bonds with the Dreadguls, which is a pretty fitting combination, I think, and shouldn't be a broken one. Price is definitely up for discussion.
UNHALLOWED TITAN
Firbolg Skeleton from Dungeon Crawler Fantasy Miniatures [Double-Spaced]
Same as the Mermaid, I made a point of getting my hands on this upcoming giant skeleton from DCM! Only in this case, rather than getting just one, I'm getting five... so naturally, I wanted a multiple-based system.
When thinking of powers for these guys, Cleave seemed like an obvious mechanical choice - it seemed to fit the sculpt and helps give squad control. But I wanted something that would encourage playing them in pairs - since I'll be getting them in two different colors, Kickstarter Green and Basic Red, it should be easy to track which Uncommon is which if you play them two at a time. This power PROBABLY encourages playing even more than that... but should work pretty well with a duo, I think.
Essentially, you can move them up together, and when they're in the fray, get two attacks per Order Marker - and potentially kill up to four squaddies with some luck. On top of that they've got some solid stats and help further expand my undead hordes!
KEEMA
Mermaid from Dungeon Crawler Fantasy Miniatures
This one uses a figure that's not even out yet, as should be self-evident!
Having put down my money for the DCM Kickstarter, I felt the need to get the ball rolling on some units that actually use them... they won't ship until November, which gives me more than enough time to get things straightened out.
The trouble with a mermaid is that they're by nature water-based - they need to be largely terrain based. But if Heroscape has shown us anything, it's that terrain-based units are HARD to manage... so I knew she'd need some way to bring the battle to her enemy. With her trident and arm raised, she seems to have some magic to her, so I can easily picture her as an aquamancer.
Call the Seas lets her spread some water tiles around, Water Tunnel lets her hop from space to space, and Aquatic (essentially a souped-up Amphibious off of the Sahuagin Raider) gives her a boost when she's camping in her puddles and some solid mobility on a more water-based map. She's terrain-dependent, but if the map's not in her favor? Well, she can make it in her favor.
TOMA MAAT
#005 - Boggard from Pathfinder Battles: Shattered Star (Common)
Toma Maat is one I'm not 100% set on... I love the figure, and like theme behind it. I picture him as being from Grut, and the outfit is sort of vaguely native South American in style. So giving him some weird cross-planet synergy with the Mohicans. I think he's a good alternative to Brave Arrow in that he'd provide ranged support. But he's weaker, doesn't provide any direct boosts... I think Swamp Camoflague (loosely lifted from the Glacier Camoflague) might make him too terrain-dependent, so I wouldn't mind swapping that.
I think Stealth Leap should provide ease of height, War Cry should net him quite a few activations... he might end up being a bit overpriced, but maybe I'm underestimating him and Swamp Camoflague.
Not as many seem to be out in the wild as I'd hoped... but they're on sale from Paizo's site, and he's common, and it's still in print. So he shouldn't be too hard to find.
LT. SCOTT WEAVER
Prowler from the AT-43 Cogs Prowler Unit Box
This one is more of a top-down theme unit. I saw the figure on sale on Miniature Market and was inspired... the Cogs seem to be still widely on sale, but I think they make for a great "construction" vibe to them. This one in particular was evocative of the classic powerlifter from Aliens. So, that's the theme here - it's a guy in power armor, slow but steady. His special attack is sort of a combination of the "Armor Piercing" mechanic from C3G and the Rapid Fire Special Attack. I think it combined the industrial feel with the heavy weapons look.
Pilot's Cockpit is the secondary, more thematic addition - the essential theme is, when he's hit, it's a 50/50 shot that you'll damage the guy or damage the armor. If you just hurt the armor, the suit'll malfunction, but he'll still survive. I think the mechanic would make for a good balance with his general slowness and short range, because he's gonna get POUNDED from afar.
I suspect this guy's availability is pretty low, but he seems pretty unpopular, so you'll probably find him.
LATEST CUSTOMS
AGENT KAGAMI
#034/035/036 - Silver Sable from Heroclix: Mutant Mayhem
The oft-ignored genre of cyberpunk lends itself well to Heroscape's tradition of sci-fi spies and agents, so introducing Agent Kagami, inspired by the classic Ghost in the Shell series of films, comics, and more!
Her cloaking technology allows her to sneak past enemy lines easily, though her cover is blown if she's not careful; the goal is to get into position for her Surgical Strike and blow an important figure away in one hit. Once she's taken her shot, though, her suit will power down and leave her defenseless... so you'd better not miss!
The Silver Sable figure isn't perfect, but it's cheap and widely available and it fits the overall theme of a futuristic lady with a big, powerful gun. Keeping my eyes peeled for a good alternative, though...
--------------------------------------------------
AEGIS HERRED OFFICERS
Spoiler Alert!
#22 - Eagle Knight (Uncommon) and #23 - Eagle Knight Officer (Uncommon) from Pathfinder: Legends of Golarion
These figures were begging for the squad treatment, so drawing on Napoleonic history, the burgeoning flavor in steampunk Arctorus, and shows like Sym-Bionic Titan, the Aegis Herred Officers were born!
It should be pretty straightforward how they work - you set up some units, split up your Officers, and hold onto that Tactician boost for as long as possible. As long as you have men to protect them they should be mostly safe from range, and they have reasonable defense to help them out.
They might be a bit on the expensive side for what you're getting, but I think there's a lot of potential there for strong pods of units. I'm wary of playing with universal boosts like this, so hopefully there's nothing broken about them...
ALKEIDES
Spoiler Alert!
#118/119/120 - Hercules (Rare) from Heroclix: Infinity Challenge
Bio:
Spoiler Alert!
In ancient Greece, men became heroes and heroes became myth, and in his day none were more mythic than Alkeides. While brutish, dull, and more than slightly arrogant, he nonetheless could turn a sea of men into a sea of bodies. He claimed to be of divine birth, armed with the strength of the gods, and ultimately immortal - and, when he was torn from history to the battlefields of Valhalla, only the myths remained.
When he arrived, Einar put the would-be demigod to good use. Forsaking any enchanted gifts of weapon or armor, finally Alkeides accepted the Crest of Atli, giving him the godlike strength he'd always claimed. With it, he may well tear Valhalla asunder - so long as he remembers that even "gods" are mortal.
When he arrived, Einar put the would-be demigod to good use. Forsaking any enchanted gifts of weapon or armor, finally Alkeides accepted the Crest of Atli, giving him the godlike strength he'd always claimed. With it, he may well tear Valhalla asunder - so long as he remembers that even "gods" are mortal.
After seeing a few old-school Hercules flicks, I felt compelled to bring the old-school hero to Heroscape boards. Tanned, bearded, and muscular brawlers are a type of hero long forgotten!
Whirldwind Assault is pretty self-explanatory, but when combined with Grappling it lets Alk weave his way through squads and chain a TON of attacks in the right situation - it'll definitely encourage enemies to spread themselves out, though, but even then it can help him grab the high ground if necessary. It SHOULD work the way I want it to, but I'm not 100% on how the powers interact.
A Coward's Reward is there to keep baddies from fleeing his threat range and is a nice flavor touch. He bonds with the Dreadguls, which is a pretty fitting combination, I think, and shouldn't be a broken one. Price is definitely up for discussion.
UNHALLOWED TITAN
Spoiler Alert!
Firbolg Skeleton from Dungeon Crawler Fantasy Miniatures [Double-Spaced]
Same as the Mermaid, I made a point of getting my hands on this upcoming giant skeleton from DCM! Only in this case, rather than getting just one, I'm getting five... so naturally, I wanted a multiple-based system.
When thinking of powers for these guys, Cleave seemed like an obvious mechanical choice - it seemed to fit the sculpt and helps give squad control. But I wanted something that would encourage playing them in pairs - since I'll be getting them in two different colors, Kickstarter Green and Basic Red, it should be easy to track which Uncommon is which if you play them two at a time. This power PROBABLY encourages playing even more than that... but should work pretty well with a duo, I think.
Essentially, you can move them up together, and when they're in the fray, get two attacks per Order Marker - and potentially kill up to four squaddies with some luck. On top of that they've got some solid stats and help further expand my undead hordes!
KEEMA
Spoiler Alert!
Mermaid from Dungeon Crawler Fantasy Miniatures
This one uses a figure that's not even out yet, as should be self-evident!
Having put down my money for the DCM Kickstarter, I felt the need to get the ball rolling on some units that actually use them... they won't ship until November, which gives me more than enough time to get things straightened out.
The trouble with a mermaid is that they're by nature water-based - they need to be largely terrain based. But if Heroscape has shown us anything, it's that terrain-based units are HARD to manage... so I knew she'd need some way to bring the battle to her enemy. With her trident and arm raised, she seems to have some magic to her, so I can easily picture her as an aquamancer.
Call the Seas lets her spread some water tiles around, Water Tunnel lets her hop from space to space, and Aquatic (essentially a souped-up Amphibious off of the Sahuagin Raider) gives her a boost when she's camping in her puddles and some solid mobility on a more water-based map. She's terrain-dependent, but if the map's not in her favor? Well, she can make it in her favor.
TOMA MAAT
Spoiler Alert!
#005 - Boggard from Pathfinder Battles: Shattered Star (Common)
Toma Maat is one I'm not 100% set on... I love the figure, and like theme behind it. I picture him as being from Grut, and the outfit is sort of vaguely native South American in style. So giving him some weird cross-planet synergy with the Mohicans. I think he's a good alternative to Brave Arrow in that he'd provide ranged support. But he's weaker, doesn't provide any direct boosts... I think Swamp Camoflague (loosely lifted from the Glacier Camoflague) might make him too terrain-dependent, so I wouldn't mind swapping that.
I think Stealth Leap should provide ease of height, War Cry should net him quite a few activations... he might end up being a bit overpriced, but maybe I'm underestimating him and Swamp Camoflague.
Not as many seem to be out in the wild as I'd hoped... but they're on sale from Paizo's site, and he's common, and it's still in print. So he shouldn't be too hard to find.
LT. SCOTT WEAVER
Spoiler Alert!
Prowler from the AT-43 Cogs Prowler Unit Box
This one is more of a top-down theme unit. I saw the figure on sale on Miniature Market and was inspired... the Cogs seem to be still widely on sale, but I think they make for a great "construction" vibe to them. This one in particular was evocative of the classic powerlifter from Aliens. So, that's the theme here - it's a guy in power armor, slow but steady. His special attack is sort of a combination of the "Armor Piercing" mechanic from C3G and the Rapid Fire Special Attack. I think it combined the industrial feel with the heavy weapons look.
Pilot's Cockpit is the secondary, more thematic addition - the essential theme is, when he's hit, it's a 50/50 shot that you'll damage the guy or damage the armor. If you just hurt the armor, the suit'll malfunction, but he'll still survive. I think the mechanic would make for a good balance with his general slowness and short range, because he's gonna get POUNDED from afar.
I suspect this guy's availability is pretty low, but he seems pretty unpopular, so you'll probably find him.
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