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Invincible

Re: Invincible - Editing

Some edits:

DESPERATE ATTACK
After Invincible's attack action, if he has 4+ wounds or if an ally within 4 clear spaces has 2+ wounds, you may roll 2 damage dice against an adjacent figure.

BRUTAL INSPIRATION
If an enemy takes 1+ wounds from Invincible on your turn, allies within clear sight of Invincible have +1 Defense until the start of your next turn.

SUPERHUMAN ENDURANCE
When defending, add 1 block. At the start of each round, heal 1 wound.
 
Re: Invincible - Editing

Got it, moving to art.

Would love some Ottley art here if possible, but otherwise I'm cool with anything!
 
Re: Invincible - Waiting for art

Awaiting confirmation on art but Cards are up
 
Re: Invincible - Waiting for art

*Pretty* sure that's Ottley.

Looks great! Pre-yea for On Deck!
 
Re: Invincible - Vote On-Deck

I think this bad boy got all his votes, are we waiting for anything?
 
Re: Invincible - Vote On-Deck

LP knows he’s just been away from his computer.
 
C3G STANDARD PLAYTEST FEEDBACK FORM
NAME OF THE PLAYTEST UNIT: INVINCIBLE
VERSION TESTED
Spoiler Alert!


Team Test
Map: Conflict Chernobyl
Units: Invincible (360), Superman (JL) (460), Marvel Girl (180) (1000) vs Fantastic Four (1000)
Unit Summary: A big attack by Superman from height took out Mister Fantastic early and really hurt his team. Superman avoided Rubber Wrap early and rolled well on his rescues to keep Invincible around. Desperate Attack was great here but Thing had some big attacks and Human Torch was all over with Flame Ons and then a 2 wound Supernova on Marvel Girl to win it.
  • Damage Done (Normal Attack): Inflicted [2] wounds on [Thing [2]]
  • DESPERATE ATTACK: Rolled [5] damage dice for [5] wounds on [Mister Fantastic [2], Thing [3]]
  • BRUTAL INSPIRATION: Inspired allies for [3] turns
  • SUPERHUMAN ENDURANCE: Healed [1] wounds
Who won? List figures remaining in the winning army (include life remaining for heroes): Human Torch with 3 Life and Thing with 1 Life win.
___________________________________________________________​
Team Test
Map: Conflict Chernobyl
Units: Invincible (360), Superman (JL) (460), Marvel Girl (180) (1000) vs Superman (JL) (460), Batman (JL) (230), Wonder Woman (JL) (310) (1000)
Unit Summary: Desperate Attack was brutally useful against Superman here and enemy Superman’s allies didn’t do enough to earn their keep, whereas Mark’s allied Superman kept him alive. His dice were fairly hot and he dispatched Batman with ease in endgame.
  • Damage Done (Normal Attack): Inflicted [9] wounds on [Wonder Woman [5]. Batman [4], Superman [1]]
  • DESPERATE ATTACK: Rolled [12] damage dice for [5] wounds on [Superman [5]]
  • BRUTAL INSPIRATION: Inspired allies for [4] turns
  • SUPERHUMAN ENDURANCE: Healed [3] wounds
Who won? List figures remaining in the winning army (include life remaining for heroes): Invincible with 4 Life wins.
___________________________________________________________​
UNIT SUMMARY: He definitely feels stronger with this boost, but not unreasonably so for his cost. If we want to reflect the Omni nerf and Invincible boost at all, I think moving Mark up 10 points and Grant down 10 points would be fine. I don’t think either is unbalanced as-is.
 
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