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Invincible

Lord Pyre

...has moist legs
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Invincible

C3G2_Invincible.png


Card PDF

NAME = INVINCIBLE
IDENTITY = MARK GRAYSON

UNIQUENESS = UNIQUE HERO
SPECIES = VILTRUMITE
CLASS = CHAMPION
PERSONALITY = DETERMINED

SIZE/HEIGHT = MEDIUM 5

LIFE = 6

MOVE = 7
RANGE = 1
ATTACK = 6
DEFENSE = 4

POINTS = 360

DESPERATE ATTACK

After Invincible's attack action, if he or an ally within 4 clear spaces has 2+ wounds, you may roll 2 damage dice against an adjacent figure.

BRUTAL INSPIRATION
If an enemy takes 1+ wounds from Invincible on your turn, allies within clear sight of Invincible have +1 Defense until the start of your next turn.

SUPERHUMAN ENDURANCE
When defending, add 1 block. At the start of each round, heal 1 wound.

FACTION = GUARDIANS OF THE GLOBE
PUBLISHER = IMAGE
KEYWORDS = N/A
SYMBOLS = FLYING, SUPER STRENGTH
WORLDS COLLIDE: Invincible is the teenaged son of Omni-Man, an extraterrestrial superhero of the Viltrumite race. Invincible inherited his father's race of superhuman strength, ability to fly, and healing attributes. He has sworn to use these powers to protect the Earth.

Resources and Rulings
  • The suggested figure for this unit is a Heroclix figure: Invincible Collector's Set #001 / Invincible
  • See this card's wiki page for synergies and strategies!
Credits
Updates
  • N/A
 
Last edited by a moderator:
Re: Invincible - Design

Totally reworked design to give him a bit more personality rather than just "punch." A little bit of a generalist leader-y thing. He'll bond with Atom Eve (Who's possible rework is here)

I think the soft synergy on the 3 would be decent. You focus on Mark first, and Even and Omni-Man will mess you up. You focus on Not-Mark first and Mark will mess you up while he boosts his friends' defense.
 
Re: Invincible - Design

Should just be "damage dice" in the first ability. Wording looks good otherwise. :up:

Dig the direction in general. Does 6 Attack feel a tad light for him thematically?
 
Re: Invincible - Design

Thanks, fixed the typo.

I just carried over his attack from the first design. I don't mind going up to 7 I just want him slightly under Omni-Man. His life and attack being one less works for me.
 
Re: Invincible - Design

Yeah, one under Omni for Life and Attack feels spot on for me as well. :up:
 
Re: Invincible - Design

I'll go with that for now.

And the 360 here doesn't have to stick. Just trying to make him, Eve, and Omni-Man all be 1000. So we can adjust here and adjust Eve. Though I do like both Mark and Nolan being 800 together, even if they have no direct synergy.
 
Re: Invincible - Design

For sure. :up: I'm all for tweaking all three of them until we hit a point where the three together feel good at 1000.
 
Re: Invincible - Design

I think I'd restructure the first power and eliminate a comma.
DESPERATE ATTACK
After Invincible's attack action, if he has 4+ wounds or if an ally within 4 clear spaces has 2+ wounds, you may roll 2 damage dice against an adjacent figure.
 
Re: Invincible - Design

I think I'd restructure the first power and eliminate a comma.
DESPERATE ATTACK
After Invincible's attack action, if he has 4+ wounds or if an ally within 4 clear spaces has 2+ wounds, you may roll 2 damage dice against an adjacent figure.

Got it :up:
 
Re: Invincible - Design

I have never played the original but this looks fun. a 800 point build with Omni Man sounds like a blast...for at least one player :D
 
Re: Invincible - Design

Small edits. Missed a one -> 1 in Superhuman Endurance.

BRUTAL INSPIRATION
If Invincible inflicts 1+ wounds on an enemy on your turn, allies within clear sight of Invincible receive +1 Defense until the start of your next turn.

SUPERHUMAN ENDURANCE
When defending against a normal attack, add 1 block. At the start of each round, heal 1 wound.

I like the changes. Wouldn't be surprised to see him creep up a little in cost.
 
Re: Invincible - Design

Ah, actually didn't use the updated version at all from Omni-Man, whoops. Got it now.
 
Re: Invincible - vote for initial

C3G STANDARD PLAYTEST FEEDBACK FORM

NAME OF THE PLAYTEST UNIT: Invincible



Army Test
Map: Custom
Units: Invincible (360), Nebula (600)
Vs.
Spider-Verse: Anya, Spider-Man, Assassin Spidey (600)




Spoiler Alert!

___________________________________________________________​

Army Test
Map: Custom
Units: Invincible, Ms Marvel, GL Guy Gardner (JL) (1000)
Vs.
JL Trinity (1000)


Spoiler Alert!

___________________________________________________________​


Army Test
Map: Custom
Units: Invincible, Avengers Iron Man, Falcon, Weather Wizard (1000)
Vs.
Fan Four (1000)



Spoiler Alert!

___________________________________________________________​







THOUGHTS ON THE TESTED UNIT'S COST, BALANCE, & DRAFTABILITY: I really like him. His abilities give your opponent a bit of a losing puzzle, attack him and power him up, or attack his defense boosted allies (Who are probably offering synergy), and also power up Mark. He’s definitely tough, but not infallible. Happy with this design for sure.

 
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