• Welcome to the Heroscapers 2.0 site! We've still got some dust to clear and adjustments to make, including launching a new front page, but we hope you enjoy the improvements to the site. Please post your feedback and any issues you encounter in this thread.

Introducing AOTP To Your Game Group

I have fully incorporated AOTP into a Heroscape setting. First, I had to make some modifications to the rules for Planeswalkers.
Action 1: Draw a card (once per round)
Action 2: Summon up to two heros or squads in any combination, reveal order marker.
Action 3: Move and make a normal or special attack or cast a spell.

I did this so when playing against C3G with the optional spell cards it is more evenly balanced. Also, I allowed Planeswalkers to overcome a C3G figures Magical Defenses when making a normal, special, or spell attack but, Planeswalkers don't have the Magical Defense ability. You'll find this keeps the game balanced so you don't have Planeswalkers casting 3 spells before a C3G figure casts one. Try these house rules. They work great!
 
Back
Top