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Index of C3G Maps & Scenarios

No problem! So glad others are still finding it useful after all this time. I kind of put it together just for myself to use if nothing else way back when.
 
So I know it's been discussed but who is the governing body here on deciding Casual vs Competitive maps. Seems like some can be reclassified here
 
It's currently the Map Dept. members but I suggest we vote in a group that has the most experience playing competitive games to do that.

Nominations?
 
It's currently the Map Dept. members but I suggest we vote in a group that has the most experience playing competitive games to do that.

Nominations?

We could look at Japes rankings and see who has the most games played and see who is interested? Maybe a committee of 5? Or 2 from the map team and 3 from outside?
 
I would be interested. And I think Arkham would be a great candidate if he's willing. quozl as well, given his high ranking competitively.
 
Yeah I don't think this has to be some super official thing. No need to create some new group. Just a general consensus on which tab we put these maps...because that's all I care about. :)
 
I haven't played on every map here, but these are the ones I'd at least look at switching to Casual or another category. I think if any of these were in a competitive map pool, I'd have to draft a bit differently as some armies would not be as effective as others. Looking back through the online tournaments, I believe none of these were used except for Grundy's Grave.

Grundy's Grave - Height right next to the start zone makes camping an easy and good strategy. Not sure if that's enough to disqualify it, but I just don't like this map. :lol:

Ravaged Road - Height is completely inaccessible to double-spaced figures.

HYDRA Base Gehenna, Moon Base Alpha, Platforms 5 and 6, Sauron's Eyrie - All are pretty punishing towards melee non-fliers and very rewarding for ranged fliers. Some are worse than others - but any of the ones with 2 tiers of castles I can't imagine are balanced against non-fliers.

Rocket Launching Platform, Tri-ways War Zone - Both designed for 3 players. Probably just need a separate category? Shouldn't have these in the same pool as 2-player competitive maps. I dig that these exist and would love to see more.

Muspelheim Melee - Designed for 4 players, but it says it works fine as a 2-player map. I don't think I've played this one (it looks fine), but my suggestion would be clarifying which start zones are used for 2 players if this is an acceptable map for 2 players.

I would also suggest including Wargrounds of Scape in the OP as acceptable testing maps, as that group is basically the new BoV.
 
I think Grundy's is salvageable if played with an actual glyph that has the power to draw people out. Just not 100% sure what glyph that is and doing a random one seems like a bad idea for that.

Agreed on the others.

Alkali Lake is another that really favors ranged fliers. As do Crash Landing, Swamp Lab, and X Marks the Spot. Mountain Spring does to a lesser extent.
 
We have a menu section for WoS maps already and I have built and added Highways and Dieways to TTS so I agree on the Wos inclusion.

Swamp Lab without Glyphs I agree with you Bats. It really needs the Glyph to keep things from must just becoming a snipers nest.

Good stuff guys keep it coming
 
That may be the case for a few of them, that they just need the right officially designated glyph to make them balanced.
 
I do want an ERB for the map dept. It would help laying down the guidelines for existing maps and for new ones.
 
Lazarus Pit might make some sense for Grundy's, are there any thematic things from any Slaughter Swamp stories? Maybe a shovel idk. I like that map so I'd consider LDing a glyph for it, if I could come up with a fun design.

Also would the floated idea of "1 space of movement lets you move up 2 ladder rungs" rule, fix any of these maps against fliers?
 
Possibly? They'd certainly help ground pounders somewhat. We'd need to test it to know for sure.

Whatever glyph was on Grundy's would have to be worth leaving cover to go after.
 
Glyph of Team Up, Glyph of Super Speed, and Glyph of Gift of Atlantis are the three DC glyphs that seem like they might be able to do something on Grundy's.

I wonder if we need to bite the bullet and do like +attack/defense style glyphs at some point to help some of these maps.
 
It does fit the World's Finest theme well and would certainly be a draw due to the extra turn efficiency.
 
While some re-classification (and/or updates) is a good idea here, I would not agree with the idea we need a massive overhaul. Some maps do indeed present more challenges than others, that is what makes them fun and interesting. It doesn't make them noncompetitive, it actually forces players to be more competitive in order to still find ways to come out on top.

The reality here for us is that we've always had a very different meta game than classic Heroscape and our competitive maps reflect that reality. The other hard truth is that not every army is competitive, some are just good for casual fun games. Don't show up to a gun fight with a knife and complain about being at a disadvantaged. Hide, ambush, blitz, distract, sacrifice your queen, and find a way to win anyways. That is what makes a champion.
 
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