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Human Torch (Johnny Storm)

japes

A Man of Taste
Site Supporter
Human Torch (Johnny Storm)

C3G2_HumanTorch.png


Card PDF

C3G2_HumanTorch-B.png


Card PDF

SIDE A:
NAME = HUMAN TORCH
IDENTITY = JOHNNY STORM

UNIQUENESS = UNIQUE HERO
SPECIES = MUTATE

CLASS = ADVENTURER
PERSONALITY = BRASH

SIZE/HEIGHT = MEDIUM 5

LIFE = 5

MOVE = 6
RANGE = 6
ATTACK = 4
DEFENSE = 4

POINTS = 225


FLAME ON 4
The first time Human Torch begins to fly each turn, after any swipes, roll a d20 against each adjacent figure. On a 4+, that figure receives 2 Heat wounds.

SUPERNOVA SPECIAL ATTACK
Attack 7. Heat.
All figures within 2 spaces of Human Torch are affected. After using this special attack, flip this card.

FACTION = FANTASTIC FOUR
PUBLISHER = MARVEL
KEYWORDS =
SYMBOLS = HEAT RESISTANCE, FLYING


SIDE B:
NAME = HUMAN TORCH
SECRET IDENTITY = JOHNNY STORM

SPECIES = MUTATE
UNIQUENESS = UNIQUE HERO
CLASS = ADVENTURER
PERSONALITY = BRASH

SIZE/HEIGHT = MEDIUM 5

LIFE = 5

MOVE = 5
RANGE = 1
ATTACK = 4
DEFENSE = 4

POINTS = ---


FACTION = FANTASTIC FOUR
PUBLISHER = MARVEL
KEYWORDS =
SYMBOLS = HEAT RESISTANCE
WORLDS COLLIDE: Fiery and hotheaded, the Human Torch burns up the sky with an unquenchable love of adventure and always has the backs of his family, the Fantastic Four.

Resources and Rulings
  • The suggested figure for this unit is a Heroclix figure: Fantastic Forces set #070-072 / Human Torch
  • See this card's wiki page for synergies and strategies!
Credits
  • Legacy design: Griffin
  • Card art: Arkham
  • Comic creators: Jack Kirby and Stan Lee
Updates
  • N/A
 
Last edited by a moderator:
Re: Human Torch (Johnny Storm) IN DESIGN

Do we want to keep the “start the game with the card flipped to this side” wording from 1.0? Also wondering if it’s worth making a Celebrity keyword.
 
Re: Human Torch (Johnny Storm) IN DESIGN

There was some talk about making it such that he could only use the Flame On power at the start of the move action, rather than walking up to someone and then flying away mid-move action. I've always played it that he had to start engaged to use the power, but it's been pointed out you could loop hole that.
 
Re: Human Torch (Johnny Storm) IN DESIGN

Do we want to keep the “start the game with the card flipped to this side” wording from 1.0? Also wondering if it’s worth making a Celebrity keyword.

I'd be okay with Celebrity being a keyword instead of a class. Then more people could have that tag for a fun call out without being kept out of more significant class synergy webs.

As for the wording question, I think that is something we could slip into the rule book. Flip cards never start on the side without a point cost showing. Then if you wanted it to be optional which side to start the game on, have the points listed on both sides.
 
Re: Human Torch (Johnny Storm) IN DESIGN

Taking a stab at the wording.

FLAME ON 4
At the start of a Move Action, if Human Torch chooses to fly, immediately after any Swipes, you may roll the d20 against each figure engaged with Human Torch without Heat Resistance. If you roll 4+, that figure receives 2 wounds.

Added in the 'may' clause, as I don't think it was ever intended to be something that was hitting Sue/Reed/Ben while in the SZ. I know you could walk one space away from then and then fly, but just in case you need to fly the full move action for some reason while next to your allies and no foes.
 
Re: Human Torch (Johnny Storm) IN DESIGN

Does this card really need to be a flip card? Seems unnecessary to me as its never been an issue in 1.0. If we really wanted it to be a flip card and be thematic, on side B his move should be 5, Attack and Defense should be 3.
 
Re: Human Torch (Johnny Storm) IN DESIGN

I was also thinking he could have more changes after the flip now that we are not limited by text space.
 
Re: Human Torch (Johnny Storm) IN DESIGN

Do we want to keep the “start the game with the card flipped to this side” wording from 1.0? Also wondering if it’s worth making a Celebrity keyword.

Just had a thought, would it make more sense to just have it noted in the rulebook that the side with the cost is the side that starts? Then we can cut that part.


Does this card really need to be a flip card? Seems unnecessary to me as its never been an issue in 1.0. If we really wanted it to be a flip card and be thematic, on side B his move should be 5, Attack and Defense should be 3.

it was being talked about and discussed for quite awhile with no one being against it and everyone that voted said YEA.

it can be argued that 2.0 itself isn't necessary but it does make things clear. I had created flip card for a few of these "negate or change X after Y" cards and they are so much clearer.

Invisible woman is still a 4 when negated so 4 doesn't seem too bad but dropping his A/D is worth discussing for sure.
 
Re: Human Torch (Johnny Storm) IN DESIGN

There was some talk about making it such that he could only use the Flame On power at the start of the move action, rather than walking up to someone and then flying away mid-move action. I've always played it that he had to start engaged to use the power, but it's been pointed out you could loop hole that.

YES I am on board for that as it was the intent.
 
Re: Human Torch (Johnny Storm) IN DESIGN

Yeah, I could see making his stats 5/5/1/3/3 or someting like that on the B Side. He’s mostly around as a Thing wound battery at that point anyways.

I think the idea is that we’re more moving towards flip cards just being a common way to represent a card that has 2 distinct “states.” Like I’d be super into porting Solid Snake over to a flip card as well.
 
Re: Human Torch (Johnny Storm) IN DESIGN

Do we want to keep the “start the game with the card flipped to this side” wording from 1.0? Also wondering if it’s worth making a Celebrity keyword.

I'd be okay with Celebrity being a keyword instead of a class. Then more people could have that tag for a fun call out without being kept out of more significant class synergy webs.

As for the wording question, I think that is something we could slip into the rule book. Flip cards never start on the side without a point cost showing. Then if you wanted it to be optional which side to start the game on, have the points listed on both sides.

I guess I should have read fully before I commented on Nobody's comment. :D
 
Re: Human Torch (Johnny Storm) IN DESIGN

There was some talk about making it such that he could only use the Flame On power at the start of the move action, rather than walking up to someone and then flying away mid-move action. I've always played it that he had to start engaged to use the power, but it's been pointed out you could loop hole that.

Totally on board with this. That's how I've always played Johnny too.

As for the wording question, I think that is something we could slip into the rule book. Flip cards never start on the side without a point cost showing. Then if you wanted it to be optional which side to start the game on, have the points listed on both sides.

Sounds like a good way to do it. :up:
 
Re: Human Torch (Johnny Storm) IN DESIGN

Does this card really need to be a flip card? Seems unnecessary to me as its never been an issue in 1.0. If we really wanted it to be a flip card and be thematic, on side B his move should be 5, Attack and Defense should be 3.

it was being talked about and discussed for quite awhile with no one being against it and everyone that voted said YEA.

Yeah that's on me. I've been trying to jump in and get excited about and involved with 2.0, but it just hasn't happened yet.
 
Re: Human Torch (Johnny Storm) IN DESIGN

Fwiw one thing I’d like to see on Side B that helps justify the flip IMO is that he should still have Heat Resistance, I believe. He burns his own flames out with the supernova but I don’t believe that makes him vulnerable to heat, thematically.
 
Re: Human Torch (Johnny Storm) IN DESIGN

Fwiw one thing I’d like to see on Side B that helps justify the flip IMO is that he should still have Heat Resistance, I believe. He burns his own flames out with the supernova but I don’t believe that makes him vulnerable to heat, thematically.

That is one where I was unsure about. I had it on, took it off, had it on but struck it out in the other thread and then didn't transport it here in the boot up of the thread.

So if anyone else has a comment about that please speak up.
 
Re: Human Torch (Johnny Storm) IN DESIGN

Any thoughts on giving a keyword to fire types?
Probably just Fire:
Then you could make fire weakness key off that and have a way to boost fire figures without having to reference Fire Resistant which may expand a bit to more non fire types.
 
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Re: Human Torch (Johnny Storm) IN DESIGN

Like an old-school keyword as part of the ability title like how we did with Spiderverse? We could do that for things like Fire and Toxic damage that we want other specific abilities to key off.
 
Re: Human Torch (Johnny Storm) IN DESIGN

Yes. Grishnakh had something like that. I always thought it was cool.
 
Re: Human Torch (Johnny Storm) IN DESIGN

Probably one for discussion again in the keyword task force area. Not sure the concept really caught on last time it was bridged. One big question would be how far to go with it and what damage types to include.
 
Re: Human Torch (Johnny Storm) IN DESIGN

The issue is that only his Supernova would be fire "type," while his normal attack which is thematically fireballs, wouldn't be. Without of course, making another power that gives all his attacks the fire type. And also then we're talking about adding elemental types to every attack. I personally think the resistances are enough. I think 2.0 shouldn't be adding every possible mechanic, as the game could get muddy real quick.
 
Re: Human Torch (Johnny Storm) IN DESIGN

The issue is that only his Supernova would be fire "type," while his normal attack which is thematically fireballs, wouldn't be. Without of course, making another power that gives all his attacks the fire type. And also then we're talking about adding elemental types to every attack. I personally think the resistances are enough. I think 2.0 shouldn't be adding every possible mechanic, as the game could get muddy real quick.

:word:
 
Re: Human Torch (Johnny Storm) IN DESIGN

That’s a fair point. Damage types is a tough concept to just dip our toes into.
 
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