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Hulk (Bruce Banner) (Avengers)

Yodaking

C3G Landlord
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Hulk (Bruce Banner)

C3G2_Hulk-Avengers.png


Card PDF

NAME = HULK
IDENTITY = BRUCE BANNER

UNIQUENESS = UNIQUE HERO
SPECIES = MUTATE
CLASS = DESTROYER
PERSONALITY = ANGRY

SIZE/HEIGHT = LARGE 8

LIFE = 7

MOVE = 5
RANGE = 1
ATTACK = 7
DEFENSE = 8

POINTS = 450


HULK BEST THERE IS!
During setup, if Hulk has no allies in the Avengers faction, choose an allied Unique Hero as Hulk's Rival. After an ordered activation with Hulk’s Rival or an allied Avenger, if that figure inflicted any wounds on its activation and is in clear sight of Hulk, you must immediately reveal an Order Marker on this card, if possible, to activate Hulk. After this activation, your turn ends.

JUMP, THROW, SMASH!
Instead of Hulk’s move phase, you may choose Hulk or an adjacent figure. Place the chosen figure 3-8 spaces away from its initial space and, if the chosen figure is not Hulk, roll a damage die against it. You may then choose 1 figure or object adjacent to the chosen figure and roll a damage die against it. Hulk takes swipes when moved by this ability.

THUNDERCLAP SPECIAL ATTACK
Attack 4. Sonic.
Choose 2 spaces in a straight line from Hulk. All figures other than Hulk on or within 1 space of the line are affected.

FACTION = AVENGERS
PUBLISHER = MARVEL
KEYWORDS = Gamma
SYMBOLS = TOXIC RESISTANCE, SUPER STRENGTH
WORLDS COLLIDE: After gamma experimentation irradiated Bruce Banner's body and turned him into the monstrous Hulk, he fought both with and against the Avengers, determined to prove himself the strongest of them all!

Resources and Rulings
  • The suggested figure for this unit is a Heroclix figure: Avengers Infinity #G004 / Hulk
  • Base Clarification: Hulk is a single-spaced figure.
  • See this card's wiki page for synergies and strategies!.
Credits
  • Legacy design: Yodaking
  • Card art: Arkham
  • Comic creators: Stan Lee & Jack Kirby
Updates
  • N/A
 
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Just took what we agreed on in the other thread and pasted it here. Only thing I think I'd like to revisit is the use of Sonic at the start of the SA. Just think it would look better for a single keyword like that to be on the same line as the range & attack info, rather than part of the ability text.

THUNDERCLAP SPECIAL ATTACK
Range Special. Attack 4. SONIC.
Choose 2 spaces in a straight line from Hulk. All figures on the chosen spaces or within 1 space of the chosen spaces are affected, other than Hulk.

Not sure on if I like the all caps or not, but it would catch the eye better.

Only other thing I wanted to bring up while putting this together concerns the Synergies sections. What's the difference between the Synergies and Synergy Tags sections? So far for me the Avengers Faction keeps showing up in both and that's it. So why not just have it linked once and drop the first section?
 
Somic is just a struggle in general. Somic Weakness isn’t really a common enlugh thing that we want a symbol power for it, I’d think, but you also don’t want every Symbiote to have to call out Sonic attacks.

I guess one idea I’ll float is simplifying all the Sonic/Light/etc attacks into a single Sensory concept? So Daredevil, Venom, Hulk, and Dagger would all revolve around the same keyword. Upside is that it creates a far wider pool out of two weird slightly niche pools. Downside is that it seems like it could cause weird thematic issues where like…Daredevil is weak to light-based attacks.

Other than that, I think Sonic is probably better off as-is? The attack-typing thing seems to keep coming up, so maybe it’s just something we formally vote on after Christmas? Either to finally include it or to lay it to rest.
 
We'd talked before about whether we want to make Gamma a keyword and go with just Mutate for species. Probably a good time to resolve that.

Grumpy looks like a one-off for a personality, so worth discussing whether we want to keep it or cut it and go with a reuse.

For Best There Is, probably want to say "figure" instead of "unit." Both are valid, but I think we're mostly only going to use unit on cards to specify like a single iteration of a common card.

I'd definitely do just Synergies. No reason to have a separate section for tags, IMO.

Everything else looks good, other than resolving the Sonic bit, of course. I definitely think attack typing in general is something we need to figure out in a broader sense (Sonic, Light/Sensory, Fire, Ice, Toxic/Radioactive, etc.).
 
Yeah I’d rather find something other than grumpy. But other than that looks fine to me. No opinion on Sonic but generally leaning Nobody’s way.
 
Gruff is probably a good fit and has 7 other uses:

The Thing
Wolverine (Avengers)
The Thing (Fighter)
Hellboy (II)
Yondu (MCU)
Mutt
Guile
Brit
 
I could go for Gruff. That would be a sweet team if someone called out Gruff for synergy one day.
 
Updated personality, changed unit to figure in first power, changed species to Mutate, and then gave him the keyword Gamma. I'll give more people a chance to weigh in on how to deal with Sonic before making any changes there. Also deleted that first synergies section and I'm just going with one section where all the known synergy tag links can be listed. Will do that same for Cap & Falcon.

*edit* I figured out that the first section is outgoing synergy and the second is incoming synergy.
 
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I reviewed the previous threads discussion a bit and saw that there was some talk about just having Hulk hand out a single marker instead of choosing a rival. I wanted to see what that would look like. Also, either way I was thinking that power should start out saying, "During Set Up..."

HULK BEST THERE IS!
During Set Up, choose an allied Unique Hero as Hulk's Rival. After an ordered activation with Hulk’s Rival or an allied Avenger, if that figure inflicted any wounds on its activation and is in clear sight of Hulk, you must immediately reveal an Order Marker on this card, if possible, to activate Hulk. After this activation, your turn ends.

or....

HULK BEST THERE IS!
During Set Up, choose an allied Unique Hero and place a white Avenger Marker on their card to add them to the Avenger faction. After an ordered activation with an allied Avenger, if that figure inflicted any wounds on its activation and is in clear sight of Hulk, you must immediately reveal an Order Marker on this card, if possible, to activate Hulk. After this activation, your turn ends.

After looking at it, I think I prefer the Rival direction. It's shorter, doesn't require a marker, and the theme comes across better. Having to chose a figure to give a marker when everyone on your team is already in the Avengers seems weird, while having it a 'may' power when not running with other Avengers also seems weird.

Updating the FP with the 'During Set Up' language. Also just wanted to say I like the "your turn ends" direction for shutting down chain bonding in 2.0. I think I glossed over this change before, but I saw Bats was asking about it in the other thread.
 
I like the second one. May be a slight upgrade with a free addition to the Avengers Faction but I don't think it's breaking anything and it's more sensical than just remembering who the "rival" is.
 
I also like converting the Rival mechanic into an Avenger marker. It’s always felt off to me that the Avenger designs all recruit other Avengers with markers… except for Hulk who places a completely different marker.
 
I still struggling to see how Hulk is recruiting people to join the Avengers. That doesn't seem like him at all. What if we only gave him a rival when no Avengers are in play? Then it's not mixing two different things (a rival & Avenger markers).


HULK BEST THERE IS!
During Setup, if Hulk has no Avenger Allies, choose an allied Unique Hero as Hulk's Rival. After an ordered activation with Hulk’s Rival, or an allied Avenger, if that figure inflicted any wounds on its activation and is in clear sight of Hulk, you must immediately reveal an Order Marker on this card, if possible, to activate Hulk. After this activation, your turn ends.
 
I also like converting the Rival mechanic into an Avenger marker. It’s always felt off to me that the Avenger designs all recruit other Avengers with markers… except for Hulk who places a completely different marker.

Hulk doesn't place a marker for his rival, you just remember it.

Fwiw, I like the non-recruitment just has a rival version on the previous page.
 
Any other thoughts here on the use/plan for Sonic damage in 2.0 and/or the Rival vs. Avenger's Marker discussion?
 
I’m personally against attack typing, but I think we should just vote it out in the deciding thread. I tried typing something up myself, but I felt like I wasn’t fully able to articulate the concept in a way that felt fair, since I don’t support it.
 
I'm against the attack typing idea as well, but not like massively against it if others are loving the idea.

Your latest version of the Rival mechanic looks great to me.
 
I'm open to attack typing, but haven't seen it presented in a way that fully sold me yet and I don't get a sense that the group in general is on board.
 
I dig the attack type idea. I think either we do that or we remove all references, so no more symbiotes being weak against sonic, no fire damage immunities for Lava resistant etc. All in or nothing.
 
I will say, if we do attack typing, I don’t think normal attacks should be typed. Certain characters being immune to Human Torch’s normal attack is probably a really bad/frustrating change for gameplay balance.
 
I'd probably also lean more into resistances instead of immunities. Something like the supernova should have a lot of concussive force behind it and hit you pretty hard even if you're immune to fire, for instance, so I'd rather see a "take less damage" approach than a "take no damage" approach for most things.
 
Agreed on the less damage vs. no damage approach for most things. As it related to this thread, Sonic damage would just work the same way as it currently does in 1.0 with a different way of referencing it. Someone like a Symbiot that is more sensitive to sound would mention it on their card and roll fewer defense dice vs. a Sonic attack or something. Not sure how you all want to handle it on those cards though. We could work it into one of the powers, or make it some kind of keyword/symbol deal that just shows up in every Symbiot's reference bar. Maybe just the word Sonic with a line through it would work.
 
Might be a stretch but making the Hearing Footsteps ability into a symbol for super hearing/sonic sensitivity could be interesting.
 
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