WORLDS COLLIDE: After gamma experimentation irradiated Bruce Banner's body and turned him into the monstrous Hulk, he fought both with and against the Avengers, determined to prove himself the strongest of them all!NAME = HULK
IDENTITY = BRUCE BANNER
UNIQUENESS = UNIQUE HERO
SPECIES = MUTATE
CLASS = DESTROYER
PERSONALITY = ANGRY
SIZE/HEIGHT = LARGE 8
LIFE = 7
MOVE = 5
RANGE = 1
ATTACK = 7
DEFENSE = 8
POINTS = 450
HULK BEST THERE IS!
During setup, if Hulk has no allies in the Avengers faction, choose an allied Unique Hero as Hulk's Rival. After an ordered activation with Hulk’s Rival or an allied Avenger, if that figure inflicted any wounds on its activation and is in clear sight of Hulk, you must immediately reveal an Order Marker on this card, if possible, to activate Hulk. After this activation, your turn ends.
JUMP, THROW, SMASH!
Instead of Hulk’s move phase, you may choose Hulk or an adjacent figure. Place the chosen figure 3-8 spaces away from its initial space and, if the chosen figure is not Hulk, roll a damage die against it. You may then choose 1 figure or object adjacent to the chosen figure and roll a damage die against it. Hulk takes swipes when moved by this ability.
THUNDERCLAP SPECIAL ATTACK
Attack 4. Sonic.
Choose 2 spaces in a straight line from Hulk. All figures other than Hulk on or within 1 space of the line are affected.
FACTION = AVENGERS
PUBLISHER = MARVEL
KEYWORDS = Gamma
SYMBOLS = TOXIC RESISTANCE, SUPER STRENGTH
Resources and Rulings
- The suggested figure for this unit is a Heroclix figure: Avengers Infinity #G004 / Hulk
- Base Clarification: Hulk is a single-spaced figure.
- See this card's wiki page for synergies and strategies!.
- Legacy design: Yodaking
- Card art: Arkham
- Comic creators: Stan Lee & Jack Kirby
- N/A
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