awesomeunleashed
Can not ignore himself because of typo - Online HS
I've noticed that other people who make maps for online play usually don't have trouble figuring out how to number their maps (though it is pretty time-consuming now matter how you do it)*, but often their map top-downs lack quality. Here's a guide to how I take mine (mine are most of the sweet shots that the newer maps for the tournaments have). Hopefully this will help everyone who has trouble taking a nice top-down.
*UPDATE: I use White Knight's awesome numbered tiles found here now, and once you've built up a nice supply of the tiles, they can really save you time on the numbering front. Anyway, on to the tutorial.
First, open up the map in VS. You screen probably looks something like this:
Any glyphs that don't absolutely have to be a particular glyph should be random glyphs, and you should remove anything representing a treasure glyph (since there are the removable ones for online play that you've probably seen if you've played in any of the recent tournaments)
Check your settings in the Tools>Options menu. I've circled my notable settings:
Note the "Quality" setting. This has a small effect on shot quality, but a huge effect on how long it takes to switch to high-quality view. I've got a Windows 7 with a pretty nice graphics engine, and with the quality set to maximum, it takes several seconds for VS to switch to high-quality view. If you have an older computer (like, XP or something), setting the graphics quality to maximum will probably either take forever or maybe even crash VS outright. If you don't know how long your computer takes to switch to high-quality view, set the slider to 25%ish now, and go back and change it later if it switches to high-quality really fast.
Now, go into the View menu, and close the Object and Info panes. Doing this lets you take a significantly larger screenshot, and therefore a better-quality one.
Now hit 3D View (three gold bars), and then Maximize on the 3D window:
Then, using the arrow keys/holding down the left mouse button, maneuver the view to above the map. Edit: Zooming straight into the center of the map from the original view with the up arrow key and then using the "Page Up" key to move straight up is the eaisest way to get directly above the center of the map. (Thanks DanielLoche!) Your view should look something like this:
Then, hit the high-quality (camera) button:
Then you're ready to take the screenshot (Print Screen key>Paste into new bitmap image on desktop). Crop the edges off, and you've got your top-down; I suggest saving it as a PNG.
I hope that helps. Feel free to post any questions or other things you do to make your top-down.
*UPDATE: I use White Knight's awesome numbered tiles found here now, and once you've built up a nice supply of the tiles, they can really save you time on the numbering front. Anyway, on to the tutorial.
First, open up the map in VS. You screen probably looks something like this:
Spoiler Alert!
Any glyphs that don't absolutely have to be a particular glyph should be random glyphs, and you should remove anything representing a treasure glyph (since there are the removable ones for online play that you've probably seen if you've played in any of the recent tournaments)
Check your settings in the Tools>Options menu. I've circled my notable settings:
Spoiler Alert!
Note the "Quality" setting. This has a small effect on shot quality, but a huge effect on how long it takes to switch to high-quality view. I've got a Windows 7 with a pretty nice graphics engine, and with the quality set to maximum, it takes several seconds for VS to switch to high-quality view. If you have an older computer (like, XP or something), setting the graphics quality to maximum will probably either take forever or maybe even crash VS outright. If you don't know how long your computer takes to switch to high-quality view, set the slider to 25%ish now, and go back and change it later if it switches to high-quality really fast.
Now, go into the View menu, and close the Object and Info panes. Doing this lets you take a significantly larger screenshot, and therefore a better-quality one.
Spoiler Alert!
Now hit 3D View (three gold bars), and then Maximize on the 3D window:
Spoiler Alert!
Then, using the arrow keys/holding down the left mouse button, maneuver the view to above the map. Edit: Zooming straight into the center of the map from the original view with the up arrow key and then using the "Page Up" key to move straight up is the eaisest way to get directly above the center of the map. (Thanks DanielLoche!) Your view should look something like this:
Spoiler Alert!
Then, hit the high-quality (camera) button:
Spoiler Alert!
Then you're ready to take the screenshot (Print Screen key>Paste into new bitmap image on desktop). Crop the edges off, and you've got your top-down; I suggest saving it as a PNG.
I hope that helps. Feel free to post any questions or other things you do to make your top-down.