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This thread is dedicated to helping people play Heroscape online. Yes, Online.
Online Combat Dice Rolling Tool and Online Red/Blue Dice Rolling Tool (C3G only uses "combat dice", where Classic Heroscape uses both "combat dice" and "Red/Blue dice" ~ Thanks, A3n, for your help.
What you need to play:
This thread is dedicated to helping people play Heroscape online. Yes, Online.
Online Combat Dice Rolling Tool and Online Red/Blue Dice Rolling Tool (C3G only uses "combat dice", where Classic Heroscape uses both "combat dice" and "Red/Blue dice" ~ Thanks, A3n, for your help.
What you need to play:
- An Opponent(s)
- A Chat/Talk service like Skype, AIM, Yahoo IM, Facebook Chat, AliasQ's Chat, or even your Cell Phone if you prefer.
- Enough terrain to build a HeroSkype Map (I will explain what a HeroSkype Map is below).
- Enough figures for your army and your opponent's (proxies should be OK, as long as your opponent's know before hand, and you should agree that any "line of sight" disputes will go in favor of the player that has the actual figure, otherwise, you will roll a 20-sided die to determine who wins the dispute).
- Enough dice, Wound Markers, Order Markers, and any other markers for your army and your opponent's army.
- Integrity. You need to be honest with your line of sight checks and your dice rolling. If you feel inclined to cheat, remember that
- Ask someone in this thread or in PM if they want to play you. You can then discuss details in a PM on what time you have available to play.
- Decide on a Chat/Talk service.
- Decide together on a HeroSkype map to use, both parties will need to be able to build the map EXACTLY according to the specifications of the build instructions. HeroSkype maps are currently just two BoV maps that do not have overhangs, and have also had a birds eye view grid created for them (see below).
- Decide together on what armies you will each play with, and if proxies are OK. All players will need to be able to field their own army and all other players on their own map.
- Have all the dice and markers out that you will need for all armies.
- Be honest.
- You and your opponent(s) will separately set up your OWN army in your designated and agreed upon startzones. Once all armies are in the start zones, each player will then Chat/Talk where his figures are located using the Alpha/Numeric system. EXAMPLE: My Taelord is on A1, Raelin is on A2, and Migol is on A3.
- You and your opponent(s) will separately set up your OWN Order Markers. Once Order Markers are set, each player will then Chat/Talk how many Order Markers are on each card (remembering that Order Markers are secret, and you don't want to give away which orders are which). EXAMPLE: I have 3 Order Markers on Taelord, and 1 Order Marker on Raelin.
- Roll for initiative, and post results.
- Each time you reveal an Order Marker Chat/Talk. EXAMPLE: I reveal Order Marker 1 on Taelord's Card.
- When you attempt to move any figure or any thing on the Battlefield, Chat/Talk using the alpha/numeric system. EXAMPLE: Moving Taelord from A1 - I4.
- When you attempt to attack with any figure, Chat/Talk. EXAMPLE: Taelord I4 is attacking Stinger J5. 2 Skulls.
- When you attempt to defend with any figure, Chat/Talk. EXAMPLE: Stinger J5 defends against Taelord I4. 1 Shield. Stinger J5 is destroyed.