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How to Lead a C3G Design

IAmBatman

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How Lead a C3G Design

Gather points
All designs must either win the Public Design Nomination process, which requires you to be a C3G Ally to submit designs into, or have an Ally spend the points to start the thread. You can become an Ally and earn points by playtesting for the group. You can do that by signing up in the Public Playtesting Sign-Up thread. Playtesting can seem daunting at first, but it really is not that hard and we have a highly active group of members here and on the C3G Discord Server and we want to help you get involved. We're always happy to answer any questions on the process.

Brainstorm your design and get approval
So you want to get a design ready for the Public Design Nomination process or to spend points on in the future? You will want to workshop your design in the Public Design Workshop. We have several resources for getting your design started. First you should make yourself familiar with our previous designs which can be found in our Index of released Designs. All of these are just to help you get in the right area, we have plenty of experienced members who can help you tune your wording and make it more official if you just post your ideas in the Public Design Workshop.

Request to Lead a design
You've gathered your points and workshopped your design and think it is ready to go, now you need to submit a request to lead your design in the Ally and Fan Rewards thread. Here is a good example of such a request. At this point the Heroes will discuss and either approve or deny your request. Once approved, you can pay your 15 points and proceed to the next step. A few tips for getting approval: Make sure the character has official art (usually comic art). Make sure you have a figure ready to go before the design is started (which is typically a Heroclix figure). And make sure all of that information is included in your request to lead a design.

Start your thread
Once you have won the Public Design Nomination or gathered your 15 C3G points via playtesting and gotten C3G Hero approval, you can start your design thread in the C3G Public Design subforum using the template found here. Often, the second post is used by the Lead Designer to explain their design intent. Once you have the thread posted, post a link to the thread in the Welcome to C3G thread to let everyone know it exists!

Phases of the design:
  • Design Phase
    This is the first part of the design process where you will receive plenty of feedback. Your job as a the Lead Designer of the thread is to take all of this feedback and apply it or address it and put together an updated design. We highly recommend you avoid changing the design with every piece of feedback you receive as not all of it will be aligned. Listen to all the feedback and participate in the discussion and when you feel like it's ready, start taking all that feedback together to make any changed needed. Reading through a completed design thread is a great way to get a feel of the process. During this period the thread title should be "<unit name> - Design". After at least 48 hours have passed, if you feel like the design is ready to move to playtesting and the OP is updated, you can make a bolded post that says "I propose we move to initial Playtesting" and update the thread title to "<unit name> - VOTE for Initial Playtesting". Once you have 5 Yea votes from from Heroes or Legends, the proposal passes. You should make a bolded post saying "this passes" and update the thread title to "<unit name> - Initial Playtesting"

  • Initial Playtesting
    Any Hero, Legend or Sidekick can now run the initial playtest which may or may not lead to more adjustments being made to the design. The person who ran the initial playtest will suggest a cost for public playtesting. You can then make a proposal to move to public playtesting, update the thread title to "<unit name> - VOTE for Public Playtesting" and wait for 5 Yea votes again. When it passes, update the thread title to "<unit name> - Public Playtesting" and post that your design is available for testing into the Playtesting Sign-Up thread.

  • Public Playtesting
    The amount of playtests required to settle on a cost will vary from design to design (2 sets of public playtests are the typical minimum). As the Lead Designer you will automatically be signed up for the first playtesting slot so you can have a better understanding of what tweaks you could make to the design to balance it. Once you have received enough testing info, to settle on a cost you can propose we move to Final Editing at a certain cost. Simply make a bolded post that says "I propose we move to Final Editing at ### points" and change the thread title to "<unit name> - VOTE for Final Editing" You once again need 5 Yea votes from Heroes or Legends to pass the vote. When it passes, update the title to "<unit name> - Final Editing"

  • Final Editing
    Final editing is usually pretty easy these days as we keep the wording fairly tuned throughout the process but this is where we finalize the wording. Once you feel like the wording is good, you can update the title to "<unit name> - Ready for Art". Unlike the other steps, no vote is needed between Final Editing and Art.

  • Art
    Now the Art Dept. will make your card! Usually an Artist will sign up for the card and let you know when the card is posted.

  • Release
    Once you have the cards, all your playtests and other information is linked in the thread, you can propose that we release the design. This vote is a little different, so updating the title to "<unit name> - VOTE for Release" is important. Once you have 7 Yea votes, or if a week has passed and you have 5 or more Yea votes, you design passes and is released! Take a link and post it in the C3G2.0 Index of released Designs and C3G2.0 Promotions threads. Congratulations, you're now ready to start the process over again and lead another design! (C3G is not responsible for any addiction)
 
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Re: How Lead a C3G Design

Cool, glad that it reads well from someone with less experience, want this to make it easy for people.
 
Re: How Lead a C3G Design

This should be a first stop for new LDs taking their first steps on the path to greatness.
 
Re: How Lead a C3G Design

This should be a first stop for new LDs taking their first steps on the path to greatness.

:word: Tickle did such a great job with it that I made sure to link it in at least 100,000 places. :-D
 
Great post! I’m starting to work up points and the design process seemed a little daunting to me, but this cleared it up perfectly!
 
Made some updates with Bat's feedback. Definitely did not want to mention specific people in the OP for wording, want it to be timeless and not something I need to always update. I figure someone will be around to tag the appropriate people when we hit editing.
 
I see you mentioned changing the title so it reflects the phase for Breathing and Vote for Initial but not for Initial Testing, Vote for Public Testing, Public Testing, Vote for FE, Final Editing.
 
Update to the initial playtesting:
Once the vote for initial playtesting has passed, please post in the C3G Playtesting Signup thread so the design doesn't get over looked.
 
These are explicitly approved and disapproved properties in C3G. Things not on the list or characters from these IPs without comic book appearances, would need discussion and a request for approval before they could be designed.

Just a little update here for clarity from the Heroes on requesting designs for approved characters. Whenever we approve IPs we are approving characters that have appeared in comics from those IPs. Anything that needs custom comic art created for will require special approval. This is definitely a miscommunication on the Hero's side but we wanted to clarify it for everyone now. No one has done anything wrong.
 
Tweaks for the new process have been applied here. No more breathing period, but you have to wait at least 48 hours before proposing initial.
 
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