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How to Host Your First Heroscape Tournament

Dad_Scaper

Enjoy the Sausage
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So You Want to Run a Tournament

This thread is a primer for all of you who are thinking about running a tournament but don’t know where to start. I’m trying to walk a fine line between giving you enough information on the one hand, and giving you too much so you’re intimidated or too bored to read it all on the other hand. Try to bear with me.

Here it is in a few easy steps. Remember, as you’re reading, the number one overriding goal is to have people attend. That is more important than *anything* else.

1. Identify your location: Normally it will be a FLGS (friendly local game store). Many of these have a few tables available for Magic (or whatever) tournaments or some other type of gaming space. If your favorite FLGS does not have much space, or is not conveniently located for other attendees, look around on the internet and see if you can find a different shop. I know the first shop I identified as a good site for tournaments was, without me ever running an event there, soon replaced with a *much* better one, at a great location and with a much better atmosphere. Some shops want you to pay for the use of their space; this is the kind of thing you'll have to weigh into the calculations later. You shouldn't have to lose money to run a 'Scape tournament.

So look around, find a good shop.

If you really and truly have no available FLGS, you may also find space at a public library. I’ve attended one of those, it works. They often have some space. You might have to pay some small amount of money for it; if so, pay for it out of tournament fees.

Get a rough idea of when the shop might be available for your tournament.

2. Put up a thread here in the ‘Scapers Events subforum announcing you intend to have a tournament, and roughly when you intend to have it.

A few words about announcing your event:

2.a. Remember you are reaching out to people beyond those who you already know. I still, after several years of running tournaments near Annapolis, Maryland, have people posting in my event threads that they will come and this will be their first tournament ever.

In order to attract those people, take care to *sell* your event in your thread. Make it sound like it will be fun because it *will* be fun. Make it sound like there will be a good group of people because, if your group is like my group, there *will* be a good group of people there. Remember you are not just writing for your buddies and the guys you’ve already met, but you’re writing for the lurkers who are thinking about it.

The following are things you can pick without consulting with your attendees in the Heroscapers thread, or you can seek their input. Pick some things yourself; seek input on others:

2.b. Now is the time to pick a date. You may wish to consult with your fellow attendees, or if your schedule or the shop’s schedule are rigid you may prefer to have the date already selected. I think Saturday afternoons tend to get more people than Sunday afternoons. Make sure you know what time the shop can let you start and what time the shop needs you to finish.

2.c. Now is also the time to pick a format. Again, you may wish to consult with your fellow attendees, but you also may choose just to pick one. There are roughly 1,000,000 formats. I discourage a novice TD from doing anything too far out of the ordinary.

Most tournaments need about an hour a round. Leave about 30 - 45 minutes for clean up and prizes after the last round, and leave about 45 minutes for setup at the beginning.

2.d. Tournament fees: I do five dollars for each person. Every penny goes to buy gift certificates in some suitable denominations for the prizes for the tournament. Some people do prize tables, but unless you really have some way to get stuff to fill them, I recommend collecting $5 from everybody and getting gift certificates. Collect more if you need it to cover the overhead for using the space.

2.e. C3V/SoV: This is a tricky decision. I allow them at my tournaments, because some of my attendees, including myself, think they’re pretty awesome and they are a healthy expansion of the competitive metagame. There is absolutely a danger that they will turn some people off, though. The wide selection of units added to the canon through the C3V and the SoV have been heavily tested and will not hurt the metagame. There's a link in my signature box, below, to the threads.

I will add as an additional consideration that if you, personally, are not roughly familiar with these units you should consider not allowing them at a tournament. If one of your attendees can answer questions, though, then maybe go for it! Remember, when making this decision, Rule 1: Get people to show up. In my experience, allowing C3V & SoV draws more people than it turns away.

2.f. Maps: Choose good maps. This is important. Playing on maps that aren’t competitively balanced is the single most frustrating thing for me at tournaments. Look at the organizations currently (or recently) approving competitive maps, look at maps that have been used in tournaments before with positive feedback. Look at maps from the masters of competitive mapbuilding. I know it sounds terrible to say because there are so many fine mapmakers with fine maps on this site, but keep your standards high. Remember the good ones and reuse them sometimes.

Get people to bring maps. People won’t want to volunteer right away, but hopefully near your tournament date enough people will volunteer to have enough for your event.

2.g. Remember, we’re still talking about your announcement here on ‘Scapers. Tell people what they need to know about parking and food.

2.h. Pairings and determining a winner:

(1). The traditional method of pairings at Heroscape tournaments is the “Swiss System.” In the Swiss System, take the 16 attendees and pair them against each other in Round 1. In Round 2, take the 8 winners, who are all 1-0, and pit them against each other, and the losers play each other as well. After Round 2, the players will be either 2-0, 1-1, or 0-2. Group them accordingly. There will be a shrinking group of players who are unbeaten; they will be 3-0, then 4-0, at which point (in a 16 player tournament) they will be playing each other for the only 5-0 record and the tournament win.

You will have players tied 4-1 and 3-2 and so on. Traditionally these players are ranked by “partial card scoring,” which is to say the amount of damage they inflicted. If I kill all of your Krav Maga Agents I get 100 points; if I kill 2 of them but 1 survives I get 66. If I kill Kaemon Awa (4 life, 120 points) I get 120 points; if I put 1 wound on him I get 30 points. Add it all up at the end. “Full card” scoring works the same but without any points for wounding things.

There are minor variations. For games that get called on time I have a rule that the winner gets the full value of the loser’s army, even if he or she still has a few units hanging around; otherwise I’m punishing the winner because they ran out of time. Other TD’s give only partial card scoring for winner and loser in the event of a game running out of time.

The tiebreaks at my tournaments are a bit more complicated but I like them more. See the appendix for further thoughts on tiebreaks in my tournaments.

2.h.(2). This post would not be complete without a reference to the “Rolling Rumble” format. That involves games without structured rounds, so people just play whoever is available.

I’ve never run or attended one of these events, I don’t think they’d serve my local group well for various reasons, but they may work for you. I leave it to one of the advocates for that system to post a link & explanation.

3. The event itself:

3.a. Bring maps already constructed, if you can. *Especially* if you’re the tournament director, it is a pain to construct them as you’re preparing to begin the event.

3.b. Have a kldonnelly. At my events, kldonnelly helps with the paperwork. I would be lost without her.

If someone understands how to do pairings and can help, count yourself lucky and say thank you.

3.c. Check in with the shop periodically before the event. That’s important because they need to know how many people to expect. Also, at least once and possibly several times they will not have you on their calendar, and you will have to remind them. Also, if you are clancampbell, they might close without telling you, and you will have to find out at the last minute and move your event to the library. Stay on top of them.

3.d. Have fun. Even if you are by nature a fiery competitive type, set the tone for your event by being relaxed and having a good time.

3.e. Use name tags. You can find them at any office supply store and many drugstores. They make the whole thing more social.

3.f. After our events, I go through the whole list of finishers from the bottom to the top, saying a word or two about everyone, so everybody can get a little round of applause.

Acknowledgements and disclaimer:

I do not claim to be a great tournament director. To the extent that I’m decent, it’s only because clancampbell set a good example for me. Mostly I claim to be an experienced tournament director who took a few minutes to write this down. I encourage others to supplement as necessary, below. Many thanks to kldonnelly, and shaugville before her, for all their help over the years at my occasional events in Savage. Also many thanks to The Family Game Store, in Savage, Maryland, which I highly recommend to any board gamer, Heroscaping or not. Many thanks to all my tournament attendees, ever, for being awesome, and also do drewcula, for tricking me into TD'ing the first time and being my co-TD at it.
 
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Appendix:

The Swiss System: My Alternate Tiebreak Method
Spoiler Alert!

Further thoughts on allowing SoV/C3V/C3G/whatever
Spoiler Alert!


Maps & the BoV
Spoiler Alert!


Sample formats
Spoiler Alert!


My Favorite Format
Spoiler Alert!


Transporting maps
Spoiler Alert!


I'm Not Really Talking About Online Competitive 'Scape
Spoiler Alert!


AliasQTip's Customizable Tournament Sheet

Sample Tournament Announcement

More Thoughts On Where To Hold Your Tournament
Spoiler Alert!
 
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Very nice! I haven't had time to read it all, but what I have read looks really good.

Have you asked to get it stickied?
 
Just finished reading the whole thing. Defiantly very well written.

Perhaps you should create links to SoV/C3V, and BoV display threads. I have encountered TDs who didn't know what SoV/C3V, or BoV is, and it may simplify things for them.

Hope you don't mind my :2cents:

Very nice job!

~JS
 
This is very good advice, D_S. It'd be a while before I ever hosted a tourney, but if the time ever comes this thread would help a lot.
 
Thanks, GO. In years gone by I've also been a TD for chess and MtG tournaments. Heroscape tournaments are the best tournaments because Heroscape attracts the best players. And that means you! :)
 
I *love* the "number one goal" reality check. Terrific.

There is no local Heroscape scene that I've been able to find, but your post has inspired me to try and start one. I've got lots of questions, but will start with just a few. They are random, and not necessarily the most important issues, but I'll circle back round and get to everything eventually.

1) Regarding the #1 goal. Any recommended venues for advertising your tournaments beyond heroscapers? Do you have luck on BGG or in FLGS bulletin boards, etc?

2) Does the $5 turn anybody off that you're aware of? I live in a college town and if I were to strive to keep it VERY local, hosting it here, a certain percentage of players will be possibly cash-strapped college students. Have you experimented with an optional fee, but no-prize-for-you-if-you-don't-pay-it option?

3) FLGS may not be an option for me. One has no tables (I think?). The other recently moved and I'll have to check them out. Regarding the library option, you didn't exactly give it a ringing endorsement. "I’ve attended one of those, it works." Is there something inherently better about the FLGS? I'm pretty sure our library is going to have a cleaner facility! (I'm also considering hosting it on campus since rooms are available cheaply). Any concerns with hosting it at someone's house if they have the tables and generous space in the basement beyond the risks of inviting complete strangers to your house?

4) Recommendations for the "flow" of the tournament? People show up, check-in at a table, get registered/armies looked over (?), get name tag, then...

I'll start you off with those questions so as not to overwhelm you.
 
2) Does the $5 turn anybody off that you're aware of? I live in a college town and if I were to strive to keep it VERY local, hosting it here, a certain percentage of players will be possibly cash-strapped college students. Have you experimented with an optional fee, but no-prize-for-you-if-you-don't-pay-it option?

I think $5 is a very measly amount to pay, and I've always payed it happily. But, back in December I went to a Chicagoland Tourney, where you could choose to just "Free Play" meaning, No fees, but you can't win a prize. I think roughly 20% of the people chose to free play, and it seemed to work fine.
 
1) I advertised for my tourney in the game shop window, front desk, and on their site. We got a good 3 players from that for of advertisement. Fliers at the library and school brought in another 4-5 players.

2) 5$ Hasn't ever been a complaint for any of my attendees.

3) Game shop's usually just fit the theme, and are prepared to rent-out at a cheaper price (at least the ones I've been to).

Hope that helps.

If your asking D_S exclusively, then I apologize.
 
The prize for "Most Apologies Per Post" goes to... :rimshot: ... Joseph Sweeney!

I wanted the OP and second posts to myself. I hope people will offer their own experience and perspective elsewhere. Thanks, boromir and js, for your contributions. I'll get to my own thoughts later when I'm not phone posting.
 
Not sure why another stickey as we already have:

http://www.heroscapers.com/community/showthread.php?t=2117

Which has alot of good information on hosting HS tournaments.

I can agree with much of what was posted, however I have to say I would not get put a lot of emphasis on holding the tourney at a Hobby Shop or Game Store... while they are ok I think public areas give the game much more exposure as well typically give your gamers more room and most likely a nicer venue to play - IMO.

I'm good with a nomial fee to get in they tourney ( which goes 100% toward prizes ) but you stopped short of having the tournament host also look for other prizes in the way of donations or better yet promotions. I've taken pride that the Tree Town Open always have sent all the gamers home with many more $$ worth of prizes than they spent in their entry fee.

I can go on forever talking about tournament planing... I think even the First Tree Town Open was planed well, but I can say every tournament we learn something and can use that to improve the next. Basically just ask your self what did you like about a tournement you attended. What would have done to make it better... it is a simple recipe.

Anyway look forward to more HS tournaments ... hope more spring up here in the upper mid-west.
 
Dad_Scaper said:
2.f. Maps: Choose good maps. This is important. Playing on maps that aren’t competitively balanced is the single most frustrating thing for me at tournaments. Look at the BoV, look at maps that have been used in tournaments before with positive feedback. Look at maps from the masters of competitive mapbuilding. I know it sounds terrible to say because there are so many fine mapmakers with fine maps on this site, but keep your standards high. Remember the good ones and reuse them sometimes.

...

There are good maps all over the place. I don't care for all the maps in the BoV and there are many outside it I like very much. I, personally, am a big fan of maps by mad_wookiee, gamebear, and dignan; if you realize there are maps you like you should look for others created by the same people.

Just wanted to post a small follow-up comment to the thoughts above, as someone who is not a master of competitive mapbuilding but still makes maps that see play at tourneys. I think Dad_Scaper is totally correct about being choosy - if a map determines the outcome of a match before players take a turn that's no fun for anyone. But in the event you do choose a map that shows this kind of weakness, I recommend letting the designer know what the issue was (especially if it was one of mine!).

While the 3 masters referenced are unquestionably capable at their craft, I'd point out that at least 2 of them are from places with very established tourney scenes (GB is a total ninja so I'm not sure about him). Being part of a solid tourney scene gives the benefit of more intense scrutiny and playtesting than realized through casual play amongst weaker players. It also exposes a map to match-ups the builder may not have thought of - and this is likely to happen more frequently as SOV/C3V catch on.

So be a friend to your map-making brethren and tell them about the issues. For myself, I expect and can handle the criticism - it's the silence that kills. :lol:

Cheers,

~tgx
 
I *love* the "number one goal" reality check. Terrific.

There is no local Heroscape scene that I've been able to find, but your post has inspired me to try and start one. I've got lots of questions, but will start with just a few. They are random, and not necessarily the most important issues, but I'll circle back round and get to everything eventually.

1) Regarding the #1 goal. Any recommended venues for advertising your tournaments beyond heroscapers? Do you have luck on BGG or in FLGS bulletin boards, etc?
Good question about BGG! I've gotten a few people off my BGG announcements, including Sagrilarus, who showed up with his whole family and said such nice things about us at Fortress Ameritrash. So I recommend it.

You're in a college town with nothing, which makes it tricky. The goal would be exposure for the game. Find one or two people to play with, go to a public-ish place, see what happens. There are lurkers here, but I wouldn't count on enough of them to fill out brackets. Maybe a game day?

2) Does the $5 turn anybody off that you're aware of?
No. Next question. :twisted:

It sounds like you may be doing a game day or something anyway, just to see what action turns up. You can also, if you're worried about it, offer a pack or some extra stuff you have laying around as a prize for first place and skip the entry fee.

The only thing that matters is Rule 1. :)

3) FLGS may not be an option for me. One has no tables (I think?). The other recently moved and I'll have to check them out. Regarding the library option, you didn't exactly give it a ringing endorsement. "I’ve attended one of those, it works." Is there something inherently better about the FLGS? I'm pretty sure our library is going to have a cleaner facility! (I'm also considering hosting it on campus since rooms are available cheaply). Any concerns with hosting it at someone's house if they have the tables and generous space in the basement beyond the risks of inviting complete strangers to your house?
I've hosted an event for my kid, a few of his friends, and a friend of mine at my house. It was fun! And the library was my first ever tournament. It worked fine, with lots of space. Very clean. The great thing about a FLGS is the built-in prize system of gift certificates, and normally nearby food options. Which may not be the case at the library.

But check it out.

If you're at a college campus I 100% guarantee that there are many suitable locations on campus, many multi-purpose rooms, which would give you the advantage of exposure, too.

4) Recommendations for the "flow" of the tournament? People show up, check-in at a table, get registered/armies looked over (?), get name tag, then...
You make it sound so orchestrated!

I normally have a deputy or two collecting money while I try to make sure everyone's filled out a tournament sheet. Then about half way through round 1 I realize I didn't count up all the money, so I'll count the money and be short $5, at which point I stand up and say "Hey, did everybody give me money?" And then what happens is one of my kid's buddies will say "No, I forgot." And then I'll say "Ok, don't forget," and then he gives me money.

Your mileage may vary. ;) Also put the name tags with markers next to the sign up sheets. People know what to do.

Not sure why another stickey as we already have:

http://www.heroscapers.com/community/showthread.php?t=2117

Which has alot of good information on hosting HS tournaments.
It certainly does. It's a good thread packed with some helpful information. It is not, however, a primer for newbie tournament directors, and I wanted to put together what I knew for some one-stop-shopping.

I can agree with much of what was posted, however I have to say I would not get put a lot of emphasis on holding the tourney at a Hobby Shop or Game Store... while they are ok I think public areas give the game much more exposure as well typically give your gamers more room and most likely a nicer venue to play - IMO.
Funny, I read this right after I posted for Xorlof, above. I agree 100%. For me, in my area, the game shop works great. We are not starving for players and people like the easy access to the game shop and the gift certificates, and they have dedicated gaming space and open gaming night right after we're done on Saturdays.

Your mileage may vary; clearly Xorlof's may; the number one rule is do what's right to get people in your community to come to your event.

I'm good with a nomial fee to get in they tourney ( which goes 100% toward prizes ) but you stopped short of having the tournament host also look for other prizes in the way of donations or better yet promotions. I've taken pride that the Tree Town Open always have sent all the gamers home with many more $$ worth of prizes than they spent in their entry fee.

I can go on forever talking about tournament planing... I think even the First Tree Town Open was planed well, but I can say every tournament we learn something and can use that to improve the next. Basically just ask your self what did you like about a tournement you attended. What would have done to make it better... it is a simple recipe.

Anyway look forward to more HS tournaments ... hope more spring up here in the upper mid-west.
Yeah, the Tree Town Open is something pretty special. You guys have so many people coming that it's a completely different experience. It's great to see that many people gather every year.

Just wanted to post a small follow-up comment to the thoughts above, as someone who is not a master of competitive mapbuilding but still makes maps that see play at tourneys. I think Dad_Scaper is totally correct about being choosy - if a map determines the outcome of a match before players take a turn that's no fun for anyone. But in the event you do choose a map that shows this kind of weakness, I recommend letting the designer know what the issue was (especially if it was one of mine!).

While the 3 masters referenced are unquestionably capable at their craft, I'd point out that at least 2 of them are from places with very established tourney scenes (GB is a total ninja so I'm not sure about him). Being part of a solid tourney scene gives the benefit of more intense scrutiny and playtesting than realized through casual play amongst weaker players. It also exposes a map to match-ups the builder may not have thought of - and this is likely to happen more frequently as SOV/C3V catch on.

So be a friend to your map-making brethren and tell them about the issues. For myself, I expect and can handle the criticism - it's the silence that kills. :lol:
I try to put a few words about maps in my tournament reports, but I normally forget. That is outstanding advice, tgx. I also try not to reuse maps too much just to spread out the love for our fine cartographers.

And there are precious few good maps for the multiplayer FFA format I like so much...
 
And there are precious few good maps for the multiplayer FFA format I like so much...

Hint noted. One of the things about the multiplayer format is there aren't standards for start zones and set limits. One of the draws of publishing 2 player maps is you know what's expected, and that they have a chance of being used if you meet those standards. The lack of standards is the reason I've never published any.

I'm also sure more than 1 map maker started building maps in pursuit of BOV honors. No such credential exists for multiplayer maps, so that excludes the glory seekers. When put together, I think these 2 issues explain why there are so few multiplayer maps published to choose from.

The above noted, I really like to play multiplayer casually, and will admit to mainly using Dignan's maps. Consequently, I've also become a fan of 14-hex startzones, which I think is also great for skirmish style maps - leaves room for a hero plus henchman and games go quickly.

I actually do have a few of my own multiplayer builds lying around. Perhaps I'll dust a few off and post them.

~tgx
 
The issue with dignan's multiplayer maps is that they are, as he will tell you, designed for team tournaments, because that's what they play in Texas.

There are several good 3 player maps from a guy named Piherculis (I think that's the spelling). The only 4 player FFA map I am really happy with is Mergaine's Redoubt.

There are probably others around I'd like, but I haven't found them yet.

Have a look at the tournament thread linked in my sig to see what I've been looking at recently; we have this event coming up soon.
 
2) Does the $5 turn anybody off that you're aware of? I live in a college town and if I were to strive to keep it VERY local, hosting it here, a certain percentage of players will be possibly cash-strapped college students. Have you experimented with an optional fee, but no-prize-for-you-if-you-don't-pay-it option?
D_S has already answered this, but I'll add my perspective as well. We do a lot of our events in local shops, because we happen to be lucky enough to live in an area with a pretty spectacular gaming environment. I've been to the events in Baltimore and love the venues there. We've had events in NJ and in various parts of southeastern PA, and almost all of them were great, with the sole exception of one place with a great play space but terrible, terrible parking. And I think the consensus among most of us is that we want to give back to the shop so that we are going to continue to be welcomed. I run almost all of my events at an amazing shop in West Chester, PA, called the Games Keep, and I want to make sure that if the owner is providing table space for us on a regular basis that we're helping his business, because that will make sure that he's still there the next time we want to play and that he will be willing to have us come and play. So we do the same model, a $5 fee that goes entirely to gift certificates for the winners. That usually works out to somewhere between $60 and $100 for the store, which isn't a lot of cash but it's something. That's just my take, and if you're not playing in a shop, then that certainly factors into your equation.
 
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