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How Much Do I Want?

Dr.Goomonkey

On vacation...
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Hey everybody, I'm thinking of buying some of this, in part to actually see what it is, but mostly for HeroScape conversion (of course). How much what sets should I get? It looks like a lot of the figures would make common squads in conversion, or maybe a bunch of unique squads wouldn't be a bad thing?


Thanks!
 
Hey everybody, I'm thinking of buying some of this, in part to actually see what it is, but mostly for HeroScape conversion (of course). How much what sets should I get? It looks like a lot of the figures would make common squads in conversion, or maybe a bunch of unique squads wouldn't be a bad thing?


Thanks!
Is there a picture or a link your referring too? Now I'm curious.:)
 
Hey everybody, I'm thinking of buying some of this, in part to actually see what it is, but mostly for HeroScape conversion (of course). How much what sets should I get? It looks like a lot of the figures would make common squads in conversion, or maybe a bunch of unique squads wouldn't be a bad thing?


Thanks!
Is there a picture or a link your referring too? Now I'm curious.:)

I think "this" just means AotP in general.
 
Hey everybody, I'm thinking of buying some of this, in part to actually see what it is, but mostly for HeroScape conversion (of course). How much what sets should I get? It looks like a lot of the figures would make common squads in conversion, or maybe a bunch of unique squads wouldn't be a bad thing?


Thanks!
Is there a picture or a link your referring too? Now I'm curious.:)

I think "this" just means AotP in general.

That is correct. Generally it looks like there is just one squad's worth of figures for each squad in each set.
 
I think one of each is just fine - unless you plan to convert Unique Squads into Commons.

If you have a little extra budget - I think 2 of Innistrad would be a recommendation for the terrain (the Cryptoliths are just cool).
 
Thanks! I'll probably read up a little more to actually see how everything works and if I want more than one of any set. The Cryptoliths do look pretty sweet.
 
Hmm... It looks like there are commons in this game, but looking through the books I don't see any... Am I simply missing them, or have none been released?
 
There are no official commons, they were going to make them and chickened out. unless you want lot's of terrain, runes, extra minis, and/or are planning to house rule in commons, you only need one of each really.
 
Sounds good. I'll probably just get one of each for now... Then I'll want more than 3 Cryptoliths and get more. ;)
 
I bought two of everything and my friend has one of each.

That is enough to pre-build an army for every Planeswalker and a couple extra Ruiner builds as each color has three PW's.
 
With all 3 sets, this becomes a very complete, very tight game. The cardboard boards actually make set up super quick and it is easy to throw some tiles on them to make the maps more interesting. With 12 Planes walkers and 5 units per color you have a good diversity.

There is something to be said for limited options.
 
We started with standard 600 point armies but figured after awhile we may play around with different point totals to allow for new builds and maybe play around with the point and count limit on spell cards.

We will roll a d12 to randomly assign an army and in time rebuild any that feel too strong or too weak.
 
Sounds good. I'll probably just get one of each for now... Then I'll want more than 3 Cryptoliths and get more. ;)

After you play a few times, you might find that you want additional "Spell" cards - depending on the size of the play group. Since you can only have 1 of each Spell in your deck, it normally isn't a problem. But when you get to Innistrad with dual-color Planeswalkers, you might find that players want the same spell.

You can 'draft' the Spell decks though so that this isn't a problem.
 
Sounds good. I'll probably just get one of each for now... Then I'll want more than 3 Cryptoliths and get more. ;)

After you play a few times, you might find that you want additional "Spell" cards - depending on the size of the play group. Since you can only have 1 of each Spell in your deck, it normally isn't a problem. But when you get to Innistrad with dual-color Planeswalkers, you might find that players want the same spell.

You can 'draft' the Spell decks though so that this isn't a problem.
I second this. I have two sets of each and it works great to have the figures available for dual colored walkers as well.
 
Hmm... I think I'll at least play a few games before thinking of buying more, they should be here by Saturday. :woot:
 
Hmm... I think I'll at least play a few games before thinking of buying more, they should be here by Saturday. :woot:

Excellent! and let me know if you want to play more AotP in the future. I have the sets but Nomad is more of a Classic 'Scape player : )

I remember you having some at your birthday event, I think, but then we never played it. Perhaps later this month, if scheduling works out!
 
Since Innistrad is so cheap, decided to order it, even though I've only played on game of AoTP up until now (I have the base set/eldrazi expansion too). So, I've now got the complete series.
Hopefully I'll be able to convince some MTG aficionado friends of mine to give it a shot.
 
After you play a few times, you might find that you want additional "Spell" cards - depending on the size of the play group. Since you can only have 1 of each Spell in your deck, it normally isn't a problem. But when you get to Innistrad with dual-color Planeswalkers, you might find that players want the same spell.

You can 'draft' the Spell decks though so that this isn't a problem.

This is perhaps slightly off-topic, but as someone who has never played vanilla HS, is there some resource available to explain the drafting process to me? The limited number of spells vs. colors of PWs has been a problem in a handful of games with friends, so I'd love to see an example of how the draft process works for future games.
 
@obisean - see Heroscape Rulebooks (D&D is newest) (I copied from 1st master set in quote below). The only thing different would be drafting the deck wich should mirror card drafting and IMHO shold go after both people pick their army cards. This matters more if two or more players have the same color army (including dual-color planeswalkers overlap) and you only had one of each set available. This would make drafting cards tricky as I could see where someone would take all the cheap cards first and leave none left for the other person who would not be able to get 12 cards under 200 points, but that just means all players should have to be really good (and mean) at drafting, or nice and obliging.
Drafting an Army
Drafting is a fair and fun way for players to choose their Army Cards for a well-balanced game. When you select an Army Card, take the figure or figures shown on the card and place them on the battlefield in a starting zone immediately, before the next player selects an Army Card. You must place your entire army in the same starting zone. You cannot place any figures in an enemy-occupied starting zone. Unless stated otherwise in the Game Scenario, teammates start in the same starting zone. If there are more Army figures than spaces in the starting zone, you can’t use the extra figures.

For a 2-player game, players draft as follows:
  1. Both players roll the 20-sided die. Re-roll any ties. The higher roller drafts first, by choosing one Army Card.
  2. The other player then chooses two Army Cards.
  3. Each player, in turn, then chooses one Army Card, until both players’ Armies have been completely chosen and placed.
For a 3 or more player game, players draft their Armies as follows:
  1. All players roll the 20-sided die. Re-roll any ties. The highest roller drafts first, by choosing one Army Card.
  2. The player to the left then chooses one Army Card, and so on. The last player to draft chooses two Army Cards.
  3. Drafting goes back around the table (it reverses direction). The last player (the player who draftedfirst) chooses two Army Cards. The draft reverses direction again.
  4. If at any time a player cannot pick another Army Card because choosing another Army Card would exceed the total army point limit, that player must pass. If you pass, you have completed your Army.
  5. Continue going back and forth around the table with the last player in the chain choosing two Army Cards and reversing the draft direction until all players have completed their Armies.
 
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