Sir Heroscape
Sir Formerly Known As adoney
Based on CVN's ruling...I believe that means the correct answers are...
A. 2
B. 1
C. 1
D. 1
E. 1
F. 1
A. 2
B. 1
C. 1
D. 1
E. 1
F. 1
Based on CVN's ruling...I believe that means the correct answers are...
A. 2
B. 1
C. 1
D. 1
E. 1
F. 1
Based on CVN's ruling...I believe that means the correct answers are...
A. 2
B. 1
C. 1
D. 1
E. 1
F. 1
Because in addition to that being a legal direction to move according to CVNWait, how is F1 if the ladder rung is on level 2 and the rock tile is on level 3?
Because in addition to that being a legal direction to move according to CVNWait, how is F1 if the ladder rung is on level 2 and the rock tile is on level 3?Spoiler Alert!the supposed "rules" allow +/-1 level when moving on/off a ladder. I had agreed with the +/-1 previously during Discord discussion, but now realize it's at least as stupid as anything else and have changed my mind. I'll have to do a full writeup of how ladders should work, and I think you'll agree with most if not all of it.
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People keep using the term "adjacent space." I thought adjacency was only a thing between figures. I didn't think you could be "adjacent" to a space, nor that they were adjacent to others.
There's definitely some weird stuff with ladders, though, yeah.
Action 3. Attack < Who Can Attack? < Range said:A figure with a Range of 1 can only attack a figure from an adjacent space.
I would assume that means the figures need to be adjacent, not the figure needs to be adjacent to the space (and, honestly, that the wording got a little sloppy there).
I'd be surprised if you could just be adjacent to the space (which, not even sure how that'd be exactly defined) but not adjacent to the figure on that space and still attack that figure with a range 1 attack.
Sure. But if that's true, getting to skip a level of elevation for free as you do so is ... super weird. So you don't exactly move in the same way.
To be honest, I initially thought the answer to F might be two, but then I caught myself when I realized that if going from the rock space to the ladder rung cost 1 movement, so would the reverse.My answers.
A. 2
B. 1
C. 1
D. 1
E. 1
F. A week ago I would've thought this to be 2 (and that's what I submitted), but @Sherman Davies is right that it is 1.
Woot, 100%!Based on CVN's ruling...I believe that means the correct answers are...
A. 2
B. 1
C. 1
D. 1
E. 1
F. 1
This is a pretty good attempt to resolve a lot of these questions with written rules. As this thread shows though, ladders create a lot of situations that can be difficult to clarify with words, which I'm guessing is why the official rules mostly did it with pictures.Simply put:
Ladders create an invisible column of hexes that can be occupied above that ladder's landing space. A figure occupying one of these ladder spaces is on the same space as the landing space (for purposes such as counting range and lateral movement). When on a ladder rung and moving to any adjacent space, a figure may use the top level of the ladder rung they occupy to determine how high they can climb. Similarly, when a figure moves from any adjacent space, that is not on the same level as the landing space, towards a landing space, that figure may instead immediately attach themselves to a rung that touches the level they are on.
So essentially if a hex has a ladder on one face you can assume that every face surrounding that hex has a ladder? is that over simplistic?
So essentially if a hex has a ladder on one face you can assume that every face surrounding that hex has a ladder? is that over simplistic?
That's how I envision it!