• Welcome to the Heroscapers 2.0 site! We've still got some dust to clear and adjustments to make, including launching a new front page, but we hope you enjoy the improvements to the site. Please post your feedback and any issues you encounter in this thread.

HeroScape is coming back!

Do we think there’s any possibility of CVN/the War Council being a part of the design team this time around? With Craig working at Avalon Hill I imagine there being an issue, but this is his brainchild! It’d feel wrong not to have him at the helm

With having zero actual knowledge on the matter in mind, I'm guessing there's a 'no compete' involved that would keep any Hasbro employee from working with/for a competitor. That said, my guess is pretty much anything can be negotiated and maybe Renegade asked if they could have CVN included in a consulting role in the licensing deal.

All that to say probably not, but maybe. :)
 
I'm super hyped for this!! Hoping for several things such as a more orignal Heroscape aesthetic (Waves 1-9), original Heroscape packaging choices (smaller packs) along with terrain packs, and I love that this isn't crowd funded!

I hope they're prepainted, but it's not a dealbreaker if they aren't.

Star Wars X-Wing and Armada have fallen off a cliff since the AMG acquisiton, so my bank account is ready for an exclusive Heroscape beating lol
 
With having zero actual knowledge on the matter in mind, I'm guessing there's a 'no compete' involved that would keep any Hasbro employee from working with/for a competitor.


Renegade isn't exactly in competition with Hasbro/Avalon Hill/WotC.
They're handling major Hasbro IP (Transformers/GI Joe/My Little Pony), and long-time Avalon Hill games like Axis & Allies.


They're closer to a 3rd-party outsourced developer. Hasbro still gets a cut from the licensing deal, and minimizes their risk. It remains in their interest for Renegade products to sell.
 
With having zero actual knowledge on the matter in mind, I'm guessing there's a 'no compete' involved that would keep any Hasbro employee from working with/for a competitor.

Renegade isn't exactly in competition with Hasbro/Avalon Hill/WotC.
They're handling major Hasbro IP (Transformers/GI Joe/My Little Pony), and long-time Avalon Hill games like Axis & Allies.

They're closer to a 3rd-party outsourced developer. Hasbro still gets a cut from the licensing deal, and minimizes their risk. It remains in their interest for Renegade products to sell.
Being partners does not mean they are not competitors. There is clearly some competition in the tabletop gaming hobby space in the products that Renegade and Avalon Hill produce. It is not uncommon for companies to work together on some projects and compete in others.

Whether or not Hasbro employees could work with partners is, presumably, decided by the various legal contracts. And whether or not people's schedules even have room for cross-company work.
 
I've seen a lot of talk about wanting the prepainted over unpainted minis. Of course prepainted (which I also want) is going to cost more. The question is how much of an increase in price is it worth it for prepainted minis?

IMO maybe about a 20% increase in price is worth it. Maybe 30%. It it really does increase the price more than that, I guess I'd be willing to paint them myself, and I would end up doing that. I have figures for some other games I'd kind of like to paint too so that would make it twice as worth the money to spend on the paint. However I really don't want to spend all that extra time painting them either. Just curious how much extra others would pay? Maybe I'll look into starting a poll
 
Well.

Well, well, well.

Coming out of retirement yet again to post: cautiously optimistic.

As a GI Joe fan, I've loved some of what Renegade has done with that IP (the card game) and disliked some of what they've done (the RPG). The good news is Heroscape already has rules, so they can't mess that up. :)

I'm very curious to hear WHO, exactly, is the Heroscape team at Renegade. Beyond that, I'm looking forward to losing more money on terrain, at the very least...
 
I already paint minis for games like Marvel Crisis Protocol, D&D, A Song of Ice & Fire, ect. I am down for more painting. Either way though, I am happy to be getting more Heroscape regardless of whether the minis are painted or not.

Another thing, I see no reason why they wouldn't put out the stuff we saw in AoA. They're part of the Heroscape brand, so I imagine they were part of the licensing deal. Why would they not use characters that already have sculpts, cards, and digital assets for? It would speed up the process to produce what is already ready for release while they start work on future expansions past the AoA characters.
 
I already paint minis for games like Marvel Crisis Protocol, D&D, A Song of Ice & Fire, ect. I am down for more painting. Either way though, I am happy to be getting more Heroscape regardless of whether the minis are painted or not.

Another thing, I see no reason why they wouldn't put out the stuff we saw in AoA. They're part of the Heroscape brand, so I imagine they were part of the licensing deal. Why would they not use characters that already have sculpts, cards, and digital assets for? It would speed up the process to produce what is already ready for release while they start work on future expansions past the AoA characters.


Yeah I'd like if they just started with AOA so we don't have to wait a longer amount of time to get anything
 
Another thing, I see no reason why they wouldn't put out the stuff we saw in AoA. They're part of the Heroscape brand, so I imagine they were part of the licensing deal. Why would they not use characters that already have sculpts, cards, and digital assets for? It would speed up the process to produce what is already ready for release while they start work on future expansions past the AoA characters.
It's dangerous to assume they have the license to AoA material. Licenses are not usually "all in one" deals that includes everything for a franchise. Without seeing the contracts we don't know what they entail. There might even be additional costs to purchase the new sculpts, designs, etc.

The AoA content isn't free of controversy either. Advancing the story into the future, adding new generals (which may not even be part of the license), changes to classic gameplay like multi-Life squads, etc. The new factions weren't universally loved, either, and many pined for more from the classic factions as well as historical units. AoA was changing the game, and we don't know if Renegade wants to take up that direction, go back to something more classic, or do something else entirely. Heck, they may not even be thinking about that yet.
 
Yeah in all honesty I’m not particularly attached to AoA. I’m personally feeling pretty neutral on the whole thing and I’ll be fine if it’s there or if it isn’t.

That said if it were me who was in charge I would probably avoid AoA at least for the first or second new additions to the new game. I agree with the idea that some people are gonna have some negative emotions tied to the product, and I would probably want people to have an open mind to what is a new attempt at relaunching the game. It’s not a statement about the quality of work that was done with AoA, just that the situation is complicated.

And thinking on it further if I were in charge I’d probably look into reprints of iconic figures. It’s one thing to get new stuff out there, but it might be smart to get people who weren’t buying a ton when the game was out or haven’t played caught up with what is considered popular and useful by the community.

I know when AoA was being talked about we were talking about accessibility within scape and I still think we’ll need to definitely keep the topic in mind when we learn more about what’s gonna happen.
 
IMO maybe about a 20% increase in price is worth it. Maybe 30%.
From what I've heard of the current industry, 100% increase at least. Probably more.

Yep, preparing myself for the sticker shock. I'm expecting to be in the $40-50 range for the equivalent of what we got in booster packs (definitely on the higher extreme if they're pre-painted).
 
Last edited:
IMO maybe about a 20% increase in price is worth it. Maybe 30%.
From what I've heard of the current industry, 100% increase at least. Probably more.

Yep, preparing myself for the sticker shock. I'm expecting to be in the $40-50 range for the equivalent of what we got in booster packs (definitely on the higher extreme is they're pre-painted).

Yes, Wizkids sells pre-painted miniature packs for $45 (for example, the Kalaman Military Warband), which include six figures. To buy one standalone pre-painted miniature, it costs around $7. Granted, these are smaller in scale, but how do you think these could compare?

I am certainly not holding my breath on any price expectations; there are a boatload of factors I do not know about. In the end, I am just glad to see it back, and would probably buy the unpainted versions (painting them myself) in order to save money if given the option.
 
Aquilla flag bearer. I've wanted one for years and have been waiting on the C3V and SOV boys to make one. It's such a massive hole in my completionist mindset.
 
IMO maybe about a 20% increase in price is worth it. Maybe 30%.
From what I've heard of the current industry, 100% increase at least. Probably more.

Yep, preparing myself for the sticker shock. I'm expecting to be in the $40-50 range for the equivalent of what we got in booster packs (definitely on the higher extreme is they're pre-painted).

I'm guessing this is pretty close to the mark. Heroscape was always an expensive game to produce, and it will be even more expensive when the producers don't own the IP, something I just recently realized (I previously assumed Renegade was owned by Hasbro). Just look at how little plastic came in the $30 Marvel set vs. the $40 RotV and SotM sets. I think making Heroscape a profitable product will be an uphill battle for Renegade.
 
Aquilla flag bearer. I've wanted one for years and have been waiting on the C3V and SOV boys to make one. It's such a massive hole in my completionist mindset.

The issue has been a figure that works (with availability being one of the bigger hurdles), we want one just as badly. :)

IMO maybe about a 20% increase in price is worth it. Maybe 30%.
From what I've heard of the current industry, 100% increase at least. Probably more.

Yep, preparing myself for the sticker shock. I'm expecting to be in the $40-50 range for the equivalent of what we got in booster packs (definitely on the higher extreme is they're pre-painted).

I'm guessing this is pretty close to the mark. Heroscape was always an expensive game to produce, and it will be even more expensive when the producers don't own the IP, something I just recently realized (I previously assumed Renegade was owned by Hasbro). Just look at how little plastic came in the $30 Marvel set vs. the $40 RotV and SotM sets. I think making Heroscape a profitable product will be an uphill battle for Renegade.

Initially (and I'm sure they're counting on it, Renegade would gladly take that 1mil Hasbro scoffed at) I think it will go well regardless of cost (for the most part). Staying power will be the issue. We all can only be stretched so thin.
 
They would be foolish to not release some sort of base map/mat.
That dramatically cuts down on the necessary plastic to make a map.
 
They would be foolish to not release some sort of base map/mat.
That dramatically cuts down on the necessary plastic to make a map.

Agreed. Whether it's a tough, thin sheet, a neoprene mat you can roll up, or as @chas mentioned, something like what was done with Plansewalkers. Can do more with terrain themes too that way
 
Back
Top