• Welcome to the Heroscapers 2.0 site! We've still got some dust to clear and adjustments to make, including launching a new front page, but we hope you enjoy the improvements to the site. Please post your feedback and any issues you encounter in this thread.

HEROIC ENCOUNTERS - PDF Download

Hellfire

Promotable Material
Site Supporter
THE RULES

cover_549184_original.jpg

Spoiler Alert!


Designer's Note

Spoiler Alert!
 
Last edited:
Wow! I just skimmed this and it looks incredible.

Good to see you post again!
 
Wow! I just skimmed this and it looks incredible.

Good to see you post again!

Thanks Q. I've made a couple updates to fix a number of mistakes.

I'm glad the rulebook made a good first impression. :D
 
I can tell an Incredible amount of work went into this! Amazing job.

P.S. Some of those (what appear to be?) customs near the end look stellar, like Ego.
 
I can tell an Incredible amount of work went into this! Amazing job.

P.S. Some of those (what appear to be?) customs near the end look stellar, like Ego.

Thanks, L0B5T3R. Always good to know that the work is appreciated ... the project took longer than I like to admit. I originally wanted a more "professional" look but as time continued on I felt it best to just post it and treat it as a living document rather than selfishly hiding it away until everything is perfect. My gaming group finds the game to be quite fun so I thought some here would also enjoy trying it out.

That Ego is indeed custom made. I made it as an experiment--using styrofoam balls, paper towels, glue, water, and toothpicks. As I have branched out to other games I've been doing a lot more customizing and hope to post more in the future.

Additionally, I'll be posting character cards here in the future (ASAP). A family emergency required my attention for the past few weeks and I just got back home yesterday (everyone is alive) :)
 
How did I not know this existed until now? This should get front page and Codex treatment!
 
How did I not know this existed until now? This should get front page and Codex treatment!

I suppose I never really finished the project (grad school sucked my life away) and I posted it in a kind of dead time on the forums. We did play a game of it last night tho ...

Justice League and Avengers Vs. Asgardian Villains and Justice League Villains. Evil took the day.

Spoiler Alert!
 
Very cool. I see you ditched the hexes. Grishnak terrain, I presume?
 
Very cool. I see you ditched the hexes. Grishnak terrain, I presume?

Yeah, the buildings are Grish designs. I built the streets with foam board (to sculpt the sidewalks), MDF, sandpaper, and paint. From there, we just measure distances like a traditional wargame.
 
Like how far is a standard move in inches, in comparison to like a move of 5?
Did I as this before because I am getting a dejavu vibe? :)
 
Like how far is a standard move in inches, in comparison to like a move of 5?
Did I as this before because I am getting a dejavu vibe? :)

I actually created a customized ruler that approximately matches the distance of hex movement in Heroscape.

However, we've found a couple of rules tweaks to work pretty well when converting to inches:

Figures are allowed to do a second move (they still cannot use a move power more than once) instead of attack.

And the range is doubled. So Range 4 = 8 inches.
 
I wasn't sure how I missed this until I saw all the dates...they all coincide with times I was away from the site due to my car accident or my family issues. We've been discussing hexless heroscape for a while so I'm very interested in reading about this.
 
I wasn't sure how I missed this until I saw all the dates...they all coincide with times I was away from the site due to my car accident or my family issues. We've been discussing hexless heroscape for a while so I'm very interested in reading about this.

I have an updated ruleset now that my group plays with that I may just post one of these days. But borrow whatever concepts you like ... With the specialized rulers, one can simply convert heroscape straight over to a hexless table. Even when my group plays vanilla scape or C3G, we don't use the hexes anymore--it's just so much easier to let your imagination go and design terrain, imo.
 
I wasn't sure how I missed this until I saw all the dates...they all coincide with times I was away from the site due to my car accident or my family issues. We've been discussing hexless heroscape for a while so I'm very interested in reading about this.

I have an updated ruleset now that my group plays with that I may just post one of these days. But borrow whatever concepts you like ... With the specialized rulers, one can simply convert heroscape straight over to a hexless table. Even when my group plays vanilla scape or C3G, we don't use the hexes anymore--it's just so much easier to let your imagination go and design terrain, imo.

Yeah our hangup seems to be changes in elevation. Like it's fine for climbing onto something but how do we gauge slopes and hillsides in a non blockable scape. Building a hill out of stackable hexes is easy to count a change since it's just a series of steps. But in a hexless smooth slope there are no steps. I'm probably overthinking it and figure any smooth slope should just be ignored and only climbing on or over things should matter.
 
I wasn't sure how I missed this until I saw all the dates...they all coincide with times I was away from the site due to my car accident or my family issues. We've been discussing hexless heroscape for a while so I'm very interested in reading about this.

I have an updated ruleset now that my group plays with that I may just post one of these days. But borrow whatever concepts you like ... With the specialized rulers, one can simply convert heroscape straight over to a hexless table. Even when my group plays vanilla scape or C3G, we don't use the hexes anymore--it's just so much easier to let your imagination go and design terrain, imo.

Awesome. I totally agree here. I have a whole thread about hexless heroscape. Its much more enjoyable to just build whatever terrain you want and use it instead of trying to make everything fit on hexes. I have custom measuring sticks as well. The really cool possibility here is making massive figures and vehicles that dont have to fit on a peanut. I may have to try this out. When time permits.
 
I wasn't sure how I missed this until I saw all the dates...they all coincide with times I was away from the site due to my car accident or my family issues. We've been discussing hexless heroscape for a while so I'm very interested in reading about this.

I have an updated ruleset now that my group plays with that I may just post one of these days. But borrow whatever concepts you like ... With the specialized rulers, one can simply convert heroscape straight over to a hexless table. Even when my group plays vanilla scape or C3G, we don't use the hexes anymore--it's just so much easier to let your imagination go and design terrain, imo.

Yeah our hangup seems to be changes in elevation. Like it's fine for climbing onto something but how do we gauge slopes and hillsides in a non blockable scape. Building a hill out of stackable hexes is easy to count a change since it's just a series of steps. But in a hexless smooth slope there are no steps. I'm probably overthinking it and figure any smooth slope should just be ignored and only climbing on or over things should matter.

It can get a little difficult sometimes. Most other miniatures games simply call it difficult terrain, which doubles the cost of movement ... essentially the same as a Heroscape hill that is sloped ... costs two to move up one elevation.

So to make that match Heroscape movement, I'd perhaps agree w/ my opponent that the slope is difficult terrain while moving up but not while moving down (for the purpose of mimicking Heroscape movement).
 
I wasn't sure how I missed this until I saw all the dates...they all coincide with times I was away from the site due to my car accident or my family issues. We've been discussing hexless heroscape for a while so I'm very interested in reading about this.

I have an updated ruleset now that my group plays with that I may just post one of these days. But borrow whatever concepts you like ... With the specialized rulers, one can simply convert heroscape straight over to a hexless table. Even when my group plays vanilla scape or C3G, we don't use the hexes anymore--it's just so much easier to let your imagination go and design terrain, imo.

Awesome. I totally agree here. I have a whole thread about hexless heroscape. Its much more enjoyable to just build whatever terrain you want and use it instead of trying to make everything fit on hexes. I have custom measuring sticks as well. The really cool possibility here is making massive figures and vehicles that dont have to fit on a peanut. I may have to try this out. When time permits.

Yeah your thread and the other miniature thread for me on this path. It really took off when my son and I built a game table with a metal top for Gaslands and started thinking how cool it was to have all the freedom.
 
I wasn't sure how I missed this until I saw all the dates...they all coincide with times I was away from the site due to my car accident or my family issues. We've been discussing hexless heroscape for a while so I'm very interested in reading about this.

I have an updated ruleset now that my group plays with that I may just post one of these days. But borrow whatever concepts you like ... With the specialized rulers, one can simply convert heroscape straight over to a hexless table. Even when my group plays vanilla scape or C3G, we don't use the hexes anymore--it's just so much easier to let your imagination go and design terrain, imo.

Awesome. I totally agree here. I have a whole thread about hexless heroscape. Its much more enjoyable to just build whatever terrain you want and use it instead of trying to make everything fit on hexes. I have custom measuring sticks as well. The really cool possibility here is making massive figures and vehicles that dont have to fit on a peanut. I may have to try this out. When time permits.

Yeah your thread and the other miniature thread for me on this path. It really took off when my son and I built a game table with a metal top for Gaslands and started thinking how cool it was to have all the freedom.

Back years ago I built tons of terrain pieces big and small that fit perfectly on hexes. It wasnt simple and it took the fun out of it having to measure so much stuff just to get it to fit right. Then after building it, it wasnt a pretty as it could be because it had that uniform hex like shape to it, especially when it came to big buildings. The freedom of the open board is super cool.
 
I wasn't sure how I missed this until I saw all the dates...they all coincide with times I was away from the site due to my car accident or my family issues. We've been discussing hexless heroscape for a while so I'm very interested in reading about this.

I have an updated ruleset now that my group plays with that I may just post one of these days. But borrow whatever concepts you like ... With the specialized rulers, one can simply convert heroscape straight over to a hexless table. Even when my group plays vanilla scape or C3G, we don't use the hexes anymore--it's just so much easier to let your imagination go and design terrain, imo.

Awesome. I totally agree here. I have a whole thread about hexless heroscape. Its much more enjoyable to just build whatever terrain you want and use it instead of trying to make everything fit on hexes. I have custom measuring sticks as well. The really cool possibility here is making massive figures and vehicles that dont have to fit on a peanut. I may have to try this out. When time permits.

Yeah your thread and the other miniature thread for me on this path. It really took off when my son and I built a game table with a metal top for Gaslands and started thinking how cool it was to have all the freedom.

Personally, I was really hesitant to make the switch at first. But since doing it, I haven't looked back. There's more terrain compatibility between games and my group can still play C3G or general Heroscape just as easily without hexes as we do with.
 
Back
Top