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Heroes of Fiction: Playtesting Thread

Balantai

Name's Ash... Housewares
Current Playtests:
Simon Belmont Proxy - Playtest 1, Playtest 2
Doctor Who Proxy
Agent J Proxy


Much of this information has been taked directly from C3G's awesome playtesting procedures. They deserve all the credit.

HERE IS AN EMPTY PLAYTESTING FORM TO FILL OUT

HERE IS AN EXAMPLE OF A COMPLETED PLAYTEST FORM

FAQs

Q - What is Play-Testing?
A - Play-Testing is a term used to describe what people do to "test" a new game or game component simply playing the game through a series of prescribed tests to check for brokenness or game compatibility.

Q - Who can Play-Test?
A - Anyone can Play-Test.

Q - How do I know what to play-test?
A - The current list of figures ready to playtest are linked to the top of this post.

Q - How do I play-test?
A - Here is a detailed list on how to play-test each Design type.
Spoiler Alert!

Q - Are there any hints, tips, or guides on how to Play-test?
A - This post can be very helpful in listing a few things that you should look for when Play-testing.
Spoiler Alert!


Q - How do I document my play-test results?
A - Here is a LINK to a download. This download is a form that should be filled out when playtesting units.

Q - Where do I post my Feedback Form when I have completed it?
A - Post your results in this thread.

Q - Do I need to use Order Markers and other conventions of the game (like initiative rolls) when I do Heavy Hitter and Squad tests?
A - You need to play both the Heavy Hitters and Squad tests like a normal game. Meaning, you don't just roll for initial initiative and then just go back and forth alternating turn. You use OM's like normal. So if the tested unit had the last turn in one round, if he wins initiative, he can have first turn in next round.

Q - How in depth should my feedback be?
A -
Master Playtester Hahma from C3G said:
I keep a notebook with me when testing and I write every turn down when testing. You don't have to, but you should at least jot down a note here and there to acknowledge certain points during a test that might be important. If either team wins because of winning most of initiatives to get advantage, that's worth noting. If either team rolls unusually good attack or defense, that's worth noting. Anything that might be worth the readers of the test sheet needing to know to get a better idea of the events during the test can be noted. If nothing else, keep some notes so that if someone questions your test results, you can go back and say, "well this happened that was unusual or that happened, or so in so had height advantage throughout the game or whatever." That can help people judge test results better.
Also, here is a Document that can help organize your playtests and keep track of each event.

Q - Is it possible to play-test on my own without an opponent?
A - Yes. See below.
Spoiler Alert!


Feel free to ask any questions on Playtesting, as we will be dealing specifically with the ins and outs of Play-testing here.

Again, I want to thank C3G for putting together this comprehensive and easy to use Play-Testing turtorial. You can find a list of all of their figures here.
 
Do we still want to playtest these figures? If not, we can send them over to A3n for carding.
 
Do we still want to playtest these figures? If not, we can send them over to A3n for carding.
I think we should get some playtesting done before we card the figures. Testing is the best way to make sure the points are correct.
I'm working on some TrekScape projects then should have some time to do some tests. I was even able to pick up the Phantom Knights to have some undead to test Simon Belmont against.
 
I think we should get some playtesting done before we card the figures. Testing is the best way to make sure the points are correct.
Agreed.

I am hoping to get some game time in this weekend. I'll give Simon a go around. I don't have any undead, but hey, that is what proxies are for, right?:)
 
Proxies are absolutely fine for playtesting. I was hoping Hidicul was going to playtest for us, also, but he seems to have dissappeared a bit. :?
 
Here are all the cards completed for the Heroes of Fiction project as of 11/7/2011
Spoiler Alert!

Here's a link to the Photobucket album for the Hi-Res Heroes of Fiction cards.
 
Very nice card for Simon mac...heres the temporary one I made up. Includes the hitzone for my current proxy..the drow chain fighter. I love playing scape but I dont have a lot of time to play that often so I am hoping to get to play this coming weekend.


Simon.jpg
 
OK, I am not totally finished playtesting Simon yet, but since I probably won't get to play again for at least a week and a half I will go ahead and post what results I do have. I tested him several times against each opponent just to minimize "luck-of-the-roll" as much as possbile.

NAME OF THE TEST UNIT: Simon Belmont

-THEME TEST: Pass

-MIRROR TEST: Pass

-BONDING TEST: Pass

-SYNERGIES TEST: Pass

-POWER CHECK: Not sure yet.

-FUN TEST: Pass

-FUN COMPETITIVE TEST: Not sure yet

-DRAFTING TEST: Not sure yet

-USAGE TEST: Pass

-STRATEGY TEST: Pass

-HEAVY HITTER OR MID-LEVEL HERO
TEST 1
Map: Quasatch Playground
Units: Simon Belmont vs. Cyprien Esenwein
Simon wins on turn 2 of round 2 with no wounds. Cyprien wiffed quite a few defense rolls and didn't get Chilling Touch on any of his turns.

TEST 2
Map: Quasatch Playground
Units: Simon Belmont vs. Cyprien Esenwein
Cyprein wins on turn 2 of round 2 with 7 wounds; a very fun and very close game.

TEST 3
Map: Quasatch Playground
Units: Simon Belmont vs. Cyprien Esenwein (one more time)
Simon wins on turn 2 of round 2 with 2 wounds

TEST 4
Map: Quasatch Playground
Units: Simon Belmont vs. Tandros Kreel
Tandros wins on turn 2 of round 2 (are you noticing a pattern here:ponder:) with 4 wounds.

TEST 5
Map: Quasatch Playground
Units: Simon Belmont vs. Tandros Kreel
andros wins on turn 3 of round 2 with 4 wounds

TEST 6
Map: Quasatch Playground
Units: Simon Belmont vs. Tandros Kreel
Tandros wins on turn 2 of round 3 with 2 wounds. Simon wiffed every attack roll for round 2.

SQUAD TEST
TEST 1
Map: QP
Units: Simon Belmont vs. Stingers x2
Gee, take a guess who won;)
Stingers win on turn 1 of round 2 but Simon did take out a full squad first

TEST 2
Map: QP
Units: Simon Belmont vs. KOW x2
KOW win on turn 1 of round 2; Simon took out 2 knights

TEST 3
Map: QP
Units: Simon Belmont vs. Zombies of Morindan x2
Simon wins turn 1 of round 3 with 4 wounds

TEST 4
Map: QP
Units: Simon Belmont vs. Zombies x2
Zombies win on turn 1 of round 2 with only 1 zombie destroyed. I changed strategies for this game and they tore Simon up.

TEST 5
Map: QP
Units: simon Belmont vs. Zombies x2
Simon wins on turn 1 of round 3 with 1 wound. I tried the same strategy with the zombies as in Test 4 but I saw a hole in it and Simon slipped through that hole and decimated the zombies.

Conclusion so far:
Against undead Simon rocks! The Sense Undead ability is an awesome advantage. It almost didn't matter who won initiative. With both Cyprien and the Zombies, strategy was the winner of the day so I think he is well balanced against them. Simon definitely is worth his points against them each, especially against Cyprien who is 150 points vs. Simon at 120.

What keeps him at 120 even though he can beat Cyprien in a match up is that he isn't all that great against non-undead; at least not yet. he didn't win a single match-up against non-undead units. So far this makes him a great counter draft hero.

For the army test these are the armies I will be playing when I get a chance:
Simon Belmont 120
KOW x2 140
4th Mass x2 140
400 points (can anyone say All Valiant Defense Bonus)

vs.

Cyprien 150
Zombies x2 120
Stingers x2 120
Isamu 10
400 points

I will post results for that test when I get a chance to play it.
 
Nice job, LC!
I've done some squad tests with Simon and will hopefully be able to finish the rest and do some hero tests this evening.
 
Only squad and hero tests so far.

NAME OF THE TEST UNIT: Simon Belmont

(Test results subject to change after army tests)
-THEME TEST: Pass

-MIRROR TEST: Pass

-BONDING TEST: Pass

-SYNERGIES TEST: Pass

-POWER CHECK: Conditional Pass. I don't see a problem here, but I am in no way a Heroscape scholar. There may be something I've missed.

-FUN TEST: Pass

-FUN COMPETITIVE TEST: Pass

-DRAFTING TEST: Pass and Fail. Pass vs. Undead and Fail vs. Living

-USAGE TEST: Pass

-STRATEGY TEST: Pass

Battlefield: BoV Fossil
Test 1: Simon vs. Phantom Knights
Simon wins easily taking only 1 wound.
Spoiler Alert!

Test 2: Simon vs. PK's x2
2 Squads of Phantom Knights win with 2 figures remaining.
Spoiler Alert!

Simon vs. PK's x2 - the rematch
Simon wins with one wound to spare.
Spoiler Alert!

Thoughts: Simon is extremely tough against Undead, but not invulnerable. Vampire Hunter all but makes it a sure kill, but swarming squads can overwhelm him. Not sure he's playing up to 120 pts. Tests against a Non-Undead squad may shed more light.

Simon Belmont vs. Nakita Agents
Nakita win losing only 1 figure.
Spoiler Alert!

Thoughts: Simon, like many melee heroes falters against ranged squads.

Simon Belmont vs. Agent Carr
Agent Carr wins with one life remaining
Spoiler Alert!

Simon vs. Carr – the Rematch.
Agent Carr wins with 1 life remaining, again.
Spoiler Alert!


Simon vs. Cyprien Esenwein
Cyprien wins with one life remaining.
Spoiler Alert!

Thoughts: So far, Simon Belmont seems worth his 120 points against Undead figures. He lost to Cyprien, but with a 30 point advantage, that should not be unexpected. He split the 2 games vs. the Phantom Knightsx2. I would definitely draft him if I knew I was facing Vampires or Zombies. Against the living, Simon will most likely watch from the sidelines.

Powers:
Sense Undead very thematic and useful. Whip came in handy when trying to avoid engagement. Vampire Hunter definitely a great ability against Undead.

If we want Simon to be a counter against the Undead, we're on the right track. If we want Simon to be a more "well-rounded" figure, we're going to have to tweak the stats. Maybe a double attack in exchange for a reduction in the Vampire Hunter to 1 less defense die (just a thought).


Hope to have at least one army test done tomorrow evening.
Well, that didn't happen. I'm trying to carve out some time to finish this playtest and hope to have the army tests done by this weekend.
 
Since there's not a huge amount of enthusiam for playtesting, let's only require two playtests per custom. Anyone else that chooses to playtest can choose The Doctor or Agent J.
 
Here's an army test for Simon Belmont
Spoiler Alert!

Simons army wins with Simon and Charos remaining. Simon was able to use Whip on a few non-undead figures and was able to use Vampire Hunter on one Phantom Knight. His presence did cause the opposing forces to adjust their strategy to minimize Simon's chances against Undead figures. Simon definitely plays up to his 120 against this type of army. If time permits later tonight, I'll try it against an army with no Undead figures.
 
Its good to see Simon perform well in an army. I was hoping to get to play this weekend but it just didnt happen.
 
Simon Belmont army test 2 - Opposing army has no Undead figures
Panopticon's Burial Marsh

Simon Belmont, Syvarris, Brandis Skyhunter, Warriors of Ashra, Greater Ice Elemental vs. DW9000, DW8000, Zettian Guards, Deathstalkers, Deathreavers, Dumutef Guard
Spoiler Alert!

Simon fell in the 9th round of a real slugfest. He seemed to acquit himself decently against an army with no Undead figures. I still don't think he quite plays up to his 120 point cost in this sort of situation, but I feel if we lower his points, he would overpowered against the Undead.

Simon Belmont: PASS at 120 points.
 
OK I finally got to do the army playtest for Simon.
The results... inconclusive.

I won't go into too many details but out of 3 games Simon never made it past the third round (in 2 games he didn't make it past the 2nd turn of the 2nd round). However, this had nothing to do with Simon's stats. It was all because of the dice.

The Armies:

Simon Belmont
KoW x2
4th Mass x2

Cyprien
Zombies x2
Stingers x2
Isamu

For clarification in the following, I do not classify a "bad" roll (i.e. rolling only one shield when you need 4) as a wiff. To me, a wiff is when you roll absolutely nothing of what you need.

Out of the 3 games Simon was attacked a total of 8 times. He completely wiffed his defense roll a total of 4 out of those 8 (in one game he had 4 wounds and was rolling five defense dice against 1 skull- wiff, then he was dead).

Out of the 3 games he attacked a total of only 4 times (because he kept dying before he could really do anything) and he wiffed those attacks a total of 3 times- yes, he completely wiffed 75% of his attacks.

So, after three dismal games I gave up in frustration with my rolls for Simon. Simon's performance had nothing to do with his design.

It is the Lamaclown Curse in action. My friends just sort of snicker every time I pick up any of the dice because they know I will roll all skulls....... if I am defending :?



If I base it on just the previous tests I concur with mac122- he is most draftable against an army that has undead in it.

Based on those tests: Simon Belmont: PASS @ 120 points.
 
Has anyone had a chance to do anymore testplaying. I havent actually been able to do any form os 'Scaping for a while I have been so busy.
 
I hoping to get something done with Dr. Who this week so I can try out Agent J in the near future. I just finished cleaning off my game table (trying to get more organized :roll: yeah, right) so it's clear for a new map build.
 
Has anyone had a chance to do anymore testplaying. I havent actually been able to do any form os 'Scaping for a while I have been so busy.

There is a chance that I might have the possibility to maybe play a game this coming weekend but nothing definite.;)
 
Dr. Who playtests: The Doctor vs. Heroes
Had to try out the home-made Thaelenk Tundra I just finished, so all battles were on Arctic Divide from the BoV. Played with normal ice and light snow.

The Doctor faced off against Sir Denrick, Agent Carr, and Syvarris, winning all 3 matches. Carr was the only opponent that came close to defeating The Doctor.

No glyphs were used for the Hero battles, so Sonic Screwdriver did not come into play.

Brilliant was amazingly effective. If I counted correctly, Brilliant was 13/15, obviously well above probabilities.

Run! helped the Doctor control the game and usually set up an attack with Brilliant.

The Run!/Brilliant combo was much more effective than I had imagined. IMO, even if Brilliant's rolls had been closer to the 50/50 you'd expect, Run! still would have helped the Doc and prolonged the game long enough for Doc to whittle away with Brilliant.

I know it's only the Hero tests, but at this point, Dr. Who looks a little underpriced at 100. If time permits, I will have some squad tests posted tomorrow evening.

Spoiler Alert!
-------------
Dr. Who Squad Tests and 1 additional Hero test
BoV Map: Arctic Divide

Dr. Who is a squad-killing machine. The Run/Brilliant combo proved super-effective again.

The Snipers were able to score 3 wounds thanks to some failed Run rolls, but Brilliant denied defense rolls and took them out relatively quickly.

Brilliant was just as effective against the Krav - especially since Stealth Dodge didn't even come into play.


I did finally find someone around 100 points who could take out the Doctor 1 on 1 - The Feral Troll. His Regenerate ability constantly removed the one wound that Brilliant could inflict. The Doctor's only chance was to gain high ground and hope for 2 skulls with each normal attack. The only other option was for the Doctor to continually move around the battlefield not allowing the Troll to engage then wait for boredom to set in with the players.:wink:


Spoiler Alert!


Even with the Troll's success, at this point, I still think Dr. Who is either underpriced or overpowered. I'm going to try to get an army battle in tonight before bedtime.

--------------

Army Test
BoV map: Arctic Divide. Glyphs: Nilrend and Wannok
Dr. Who, Agent Carr, Sir Denrick, Omnicron Snipers, Krav Maga vs. Sonlen, Syvarris, Major Q10, Feral Troll
A long, 10 round battle came down to Dr. Who vs. Major Q10. Doc didn't have the amazing success with Run or Brilliant this time around, though it did keep him and some of his friends in the game longer. The Doctor is vulnerable to specials that place a wound without an attack. Sonlen's Dragon Swoop was able to hit Doc on occasion. Feral troll fell before having a chance to go after the Doctor.
Spoiler Alert!

Edit:
Random thoughts...
... Dr. Who would be absolute murder against the Deathwalkers.
... High-life heroes and Negation may be the best defense against the Brilliant/Run combo.

After all the tests, I still believe Doc is underpriced. Maybe not as much as I originally did. Somewhere around 120, maybe slightly more. Hopefully someone else will get a chance to test the Doc and perhaps that will give us a better handle on the points.

I'll add my Theme Test thoughts tomorrow evening. Too late tonight...head tired...eyes heavy...almost dozing off at keyboard...
 
Edit: Added the squad tests to the previous post. I'll add the army tests there as well.
 
Agent J Playtests
Agent J vs. Heroes

I used Mad Wookie's Kaltengeist map for these tests. It's not BoV, but it is a well-designed map with many LOS blockers and challenging terrain. I found it a little tough on double space figures, but it was a fun map.

I pitted Agent J against Sir Dupuis, Major Q10, Kaemon Awa (2 battles), and the Fen Hydra. Though beat up, J defeated bothe melee figures. The ranged heroes, however, handed J his lunch. The multiple, ranged attacks were too much for J in these one-on-one tests.

Taunt and Neuralyzer did not come into play in these tests. Neuralyzer may see some testing vs. squads, but Taunt likely won't see action until the army tests.

Early thoughts: I know it's only the hero tests, but J doesn't feel right. One-on-one fights should be where he shines (think J vs. the Bug at the end of the original movie). Though, that was a melee fight and J did well in those tests.

Spoiler Alert!
 
Thanks for the great report and analysis, mac.
Now that I am finished with the other rather ambitious and time consuming HS project I had been working on, I hope to test some of these figs myself.
 
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