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Green Lantern (Hal Jordan) (Justice League)

IAmBatman

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Green Lantern (Hal Jordan)

C3G2_GreenLantern-Hal-JL.png


Card PDF

NAME = GREEN LANTERN
IDENTITY = HAL JORDAN

UNIQUENESS = UNIQUE HERO
SPECIES = HUMAN
CLASS = OFFICER
PERSONALITY = FEARLESS

SIZE/HEIGHT = MEDIUM 5

LIFE = 4

MOVE = 6
RANGE = 4
ATTACK = 6
DEFENSE = 6

POINTS = 300


GREEN LANTERN’S LIGHT
If you win initiative, for the entire round, figures have -1 Attack and Defense when engaged with Green Lantern.

GREEN JET BOOST
While Green Lantern is unengaged, allied Unique Heroes within 4 clear spaces of him gain JET BOOSTED SPECIAL MOVE: Move 6. This figure gains Flying.

AIR RAID SPECIAL ATTACK
Range 0. Attack 4.
This ability may only be used once per game and affects all enemies in range. Add +1 Range and +1 hit for each wound Green Lantern has, to a max of 3.

INDOMITABLE WILL 14
If an enemy ability or attack would take control of or defeat Green Lantern, roll a d20. On a 14+, Green Lantern ignores that ability or attack.

FACTION = JUSTICE LEAGUE
PUBLISHER = DC
KEYWORDS = Lantern
SYMBOLS = FLYING, SUPER STRENGTH
WORLDS COLLIDE: In brightest day, in blackest night, no evil shall escape his sight. Let those who worship evil's might, beware his power, Green Lantern's light.

Resources and Rulings
  • The suggested figure for this unit is a Heroclix figure: Teen Titans #033 / Green Lantern
  • See this card's wiki page for synergies and strategies!
Credits
  • Legacy design: Arkham
  • Playtesters: IAmBatman
  • Card art: Arkham
  • Comic creators: John Broome and Gil Kane
Updates
  • Air Raid Special Attack capped at a bonus of 3. 5/16/24
 
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I figured out that the first synergies section is Outgoing Synergy, so he wouldn't have anything listed as all his boosts are general use and not limited to a class/faction/personality/etc. Then the second section just lists all the tags that are called out by other cards, which at some point will be linked to a post containing all Incoming Synergy for those tags. I haven't been listing the Publisher or Symbols so far as they seem either really minor (Publisher) or everywhere (Flying/SS).
 
Re: Green Lantern (Hal Jordan) (Justice League) - Design

would a Lantern keyword make sense from a White Lantern Guardians build standpoint?
 
Re: Green Lantern (Hal Jordan) (Justice League) - Design

Yeah, a keyword like that would be cool. Probably worth talking through if Lantern is the optimal keyword for it. Don't some ringbearers go by different names than "X Lantern"?
 
Re: Green Lantern (Hal Jordan) (Justice League) - Design

I think even if they call themselves something else (like the Star Sapphires) they’re still “classified” as Lanterns? Ringbearer would also be cool though.
 
Re: Green Lantern (Hal Jordan) (Justice League) - Design

I do like Ringbearer. Do they all actually use rings? I know there are some weirdo "special" types that came into play post-Blackest Night (which is where most of my knowledge would come from).

I guess a downside is it gets sticky if we ever do Lord of the Rings. :lol:
 
Re: Green Lantern (Hal Jordan) (Justice League) - Design

I would go Lantern if we’re making a keyword. Not all the lanterns use rings, even in the pre-Blackest Night days (like Ion). But all are generally part of a Lantern Corps or call themselves X Lantern. Lantern is also an in-universe term so it just sounds nicer to me too.
 
Re: Green Lantern (Hal Jordan) (Justice League) - Design

I would go Lantern if we’re making a keyword. Not all the lanterns use rings, even in the pre-Blackest Night days (like Ion). But all are generally part of a Lantern Corps or call themselves X Lantern. Lantern is also an in-universe term so it just sounds nicer to me too.

That's the type of info I was looking for. :up: Lantern sounds good then.
 
Re: Green Lantern (Hal Jordan) (Justice League) - Design

OK, just because there are a few changes here, I'd like to do some light testing, after which if things look good, I'll probably be happy to move right to final editing.

So I propose we move this to initial playtesting.
 
Re: Green Lantern (Hal Jordan) (Justice League) - VOTE Initi

Need one more here
 
Re: Green Lantern (Hal Jordan) (Justice League) - VOTE Initi

This passes. Going to plan and set these up today and hopefully run both this week. :)
 
Re: Green Lantern (Hal Jordan) (Justice League) - Initial

C3G STANDARD PLAYTEST FEEDBACK FORM
NAME OF THE PLAYTEST UNIT: GREEN LANTERN (HAL – JL 2.0)
VERSION TESTED
Spoiler Alert!

Army Test
Map: DARK DIMENSION
Units: Green Lantern (Hal) (JL) (300), Green Lantern (Kilowog) (310), Wonder Woman (JL) (310), Green Lantern (John) (JL) (280) (1200) vs Thor (430), She-Hulk (Avengers) (370), Wasp (Avengers) (160), Captain America (I) (240) (1200)
Unit Summary: Kilowog was targeted and picked off before Hal really got rolling. Thor’s combat dice were hot in end game and Hal couldn’t hit Indomitable Will to stick it out. Big stats on either side, but the Avengers had better turn efficiency. Hal had solid offensive output but couldn’t make up for losing his allies too quickly.
Spoiler Alert!

  • Damage Done (Normal Attack): Inflicted [7] wounds on [She-Hulk [3] Thor [4]]
  • GREEN LANTERN’S LIGHT: Won initiative [3] times; subtracted stats [5] turns
  • GREEN JET BOOST: Allies used his special move [0] times
  • AIR RAID SA: Was not used.
  • INDOMITABLE WILL: Rolled [0] for [1]
Who won? List figures remaining in the winning army (include life remaining for heroes): Wasp with Full Life, Captain America with Full Life, and Thor with 4/8 Life win.
___________________________________________________________​
Army Test
Map: GREEN LANTERN MOGO
Units: Green Lantern (Hal) (JL) (300), Green Lantern (Kilowog) (310), Wonder Woman (JL) (310), Hawkwoman (260), Green Construct Shield (20) (1200) vs Drax (II) (350), Gamora (II) (300), Groot (Baby) (105), Rocket Raccoon (II) (195), Star-Lord (250) (1200)
Unit Summary: Played with Hawkwoman as a Warrior in this one so she wouldn’t disrupt the testing too much. Hal did a solid job on offense but was a target since he had the largest attack and failed his only Indomitable Will roll. Hawkwoman and Wonder Woman eeked it out in end game.
Spoiler Alert!

  • Damage Done (Normal Attack): Inflicted [5] wounds on [Groot [3], Rocket [2]]
  • GREEN LANTERN’S LIGHT: Won initiative [1] times; subtracted stats [X] turns
  • GREEN JET BOOST: Allies used his special move [0] times
  • AIR RAID SA: Inflicted [1] wounds on [Rocket [1], Star-Lord [3], Drax [1]]
  • INDOMITABLE WILL: Rolled [0] for [1]
Who won? List figures remaining in the winning army (include life remaining for heroes): Wonder Woman with 1/6 Life wins.
___________________________________________________________​
Army Test
Map: SACRED SHRINE
Units: Green Lantern (Hal) (JL) (300), Green Lantern (Kilowog) (310), Doctor Fate (390) (1000) vs Fantastic Four (1000)
Unit Summary: Hal was able to rack up 4 wounds quickly on Reed and could’ve torn through the Fan Four with a bit more luck, but instead Thing went on a Clobberin’ Time rampage. Despite the big margin of victory, it felt like if a few rolls had gone the other way, this would’ve easily swung for the Justice League.
Spoiler Alert!

  • Damage Done (Normal Attack): Inflicted [4] wounds on [Mister Fantastic [4]]
  • GREEN LANTERN’S LIGHT: Won initiative [2] times; subtracted stats [3] turns
  • GREEN JET BOOST: Allies used his special move [1] times
  • AIR RAID SA: Inflicted [0] wounds.
  • INDOMITABLE WILL: Rolled [1] for [2]
Who won? List figures remaining in the winning army (include life remaining for heroes): Thing with Full Life, Invisible Woman with Full Life, Reed with 1/5 Life, and Human Torch with 1/5 Life win.
___________________________________________________________​
UNIT SUMMARY: Green Jet Boost rarely came into play because he was paired with all fliers. I suppose JL Batman appreciates his having it and Fate at least likes the extra space of movement to try to establish position early. The main goal here was to test how he felt with Kilowog. He was definitely a nasty customer, but big attacks could take him down and as long as Kilowog was in striking distance, he could be dealt with. I’d consider putting some distance restriction on Kilowog in 2.0 to make sure his bonus stays killable, but I don’t think the combo with JL Hal is problematic.
 
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Re: Green Lantern (Hal Jordan) (Justice League) - Initial

I'm happy with how he feels, so I propose we move to Final Editing.
 
Re: Green Lantern (Hal Jordan) (Justice League) - VOTE FE

This passes. Ronin wanted to check these out before we do art, but please bring in any wording comments or concerns you have in the meantime. :)
 
Re: Green Lantern (Hal Jordan) (Justice League) - Final Edit

Should the first power do the whole -1 Attack / -1 Defense thing?
 
Re: Green Lantern (Hal Jordan) (Justice League) - Final Edit

GREEN LANTERN’S LIGHT
If you win initiative, for the remainder of the round, figures engaged with Green Lantern are -1 Attack/Defense.

Like so?
 
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