WORLDS COLLIDE: When villainous foes have his friends backed in a corner, the Emerald Archer comes to the rescue!NAME = GREEN ARROW
IDENTITY = OLIVER QUEEN
UNIQUENESS = UNIQUE HERO
SPECIES = HUMAN
CLASS = VIGILANTE
PERSONALITY = CHARMING
SIZE/HEIGHT = MEDIUM 5
LIFE = 4
MOVE = 5
RANGE = 8
ATTACK = 4
DEFENSE = 5
POINTS = 210
ARROWS OF JUSTICE
Allied Vigilantes are added to the Justice League faction. During setup, place 1 Justice Marker on this card for each Justice League unit on your team, up to 4. If there is a Justice Marker on this card, after Green Arrow uses a normal attack action on a non-adjacent figure, you may roll a d20. On a 14+, he may use another normal attack action. Green Arrow may not attack more than 4 times a turn.
ARROW TO THE RESCUE
After an ally's ordered activation, if Green Arrow has not attacked this turn, you may remove a Justice Marker from this card to activate Green Arrow. During this activation, he may only attack enemies adjacent to an ally. After this activation, end your turn.
ACROBATIC MOVEMENT
Green Arrow avoids falling damage. After combat, Green Arrow may maneuver 1 space for each shield he has, ignoring elevation changes up to 6 levels.
FACTION = JUSTICE LEAGUE
PUBLISHER = DC
KEYWORDS = Archer
SYMBOLS = STEALTH
Resources and Rulings
- The suggested figure for this unit is a Heroclix figure: DC 75th Anniversary set #13 / Green Arrow.
- See this card's wiki page for synergies and strategies!
- Legacy design: Arch-vile
- Playtesters:
- Card art: Arkham
- Comic creators: Mort Weisinger and George Papp
- N/A
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