• Welcome to the Heroscapers 2.0 site! We've still got some dust to clear and adjustments to make, including launching a new front page, but we hope you enjoy the improvements to the site. Please post your feedback and any issues you encounter in this thread.

Gary's Heroscape Site & Stuff

You spin me right round baby right round like a bullet train right round...

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"AHhhhhhhhhhhhh I can't stop spining that much! :("
 
Nice site. Well organized and with a variety of information. Looks like it will be a useful resource to find all the information you need quickly.

Buddy Lee
 
I think i liked the old way you did the character sheet (everything together). although having both available would be best.

The best way would be to make 5 Sperate downloads (one for each general) with all the info together, including hitboxes, stats, works with, specials, ect... That's my opinion though =)

But other then that, the site is awsome!
 
Roller said:
I think i liked the old way you did the character sheet (everything together). although having both available would be best.

The best way would be to make 5 Sperate downloads (one for each general) with all the info together, including hitboxes, stats, works with, specials, ect... That's my opinion though =)

But other then that, the site is awsome!
heh, long ago i had the SPs separated out. when i mixed them in with the other stats i heard from some that they liked it separated out better. just can't please everyone. but now that i've put it back to being separated i like it better and it was a good place to stick in the Hitzone images.

for now, i like the one big download of the entire site that exists on the Home page. nice and simple. but as the site grows and it exceeds 25MB i'll have to rethink this.
 
Feedback? Ok...

I like the page of spinning avatars - very good. The table of character names and stats is something I am probably going to get a fair bit of use from, and its useful and interesting to see everything together in the way you have displayed it.
Nice site, easy to navigate and well presented. I like :lol:
 
This is one of my favoite HS resources on the web. :thumbsup:

The revamp looks good. I like how you can hit the unit's ID and have the Special Powers' screen pop up with the unit in question right on top.

Very handy when working on customs or just building armies.

Why don't the exclusive units have the new targeting image? Don't tell me you don't have images to use! :poke: :p
 
Annerios said:
Why don't the exclusive units have the new targeting image? Don't tell me you don't have images to use! :poke: :p
didn't get that far yet but now that i think about it :duh: they're just repaints. the hitzones are the same as the originals (except for isolating the one sculpt from the Knight squad for Sir Hawthorne).

thanks for the compliments guys! i like to hear those words "easy to navigate".

if anyone has or knows of other HS websites, post it here and i will add it to the Links page on my site. i'll do my best to keep it current.
 
Gary I just want to say thank you for your site. I visit it several times a week to verify things. ;)
 
geddy lifeson said:
Been a bookmark of mine for a while...great site and a wealth of information.
I got my first glimpse at a Border Battle, a while back.
Very useful.
Discovered my "new favorite" Warband there.
 
my website's been idle lately because i've been teaching myself SVG (Scalable Vector Graphics). and what better way to learn than experiment with HS battlefield 2D graphics!

here is "Table of the Giants".
http://heroscape.glasq.com/online/scapers/svg/hsbf100101.svg

if it doesn't look like 2D battlefield graphics (browser tries to download the files), then you might need to install a simple SVG Viewer plug-in. here's one by Adobe.
http://www.adobe.com/svg/viewer/install/

SVG is maturing and web browsers are now providing native support, so depending on the version of your browser, you may not need the SVG Viewer by Adobe.

for the more curious of you, read on .... take a peek at the page source, of one of the SVG files, in your browser to see the "code" behind it. i'm using Notepad to enter the terrain tiles into an XML file that is transformed into SVG via XSLT. it's a far cry from LandScape or VirtualScape since the user interface is currently Notepad. maybe someday i'll create a user friendly interface of my own...
 
thanks reaper.

this is just a sneak peek. a practical HS application is not obvious yet. eventually, i plan to use SVG heavily in my HS site once i get it figured out. if i wanted to go nuts with this i could combine it with some JavaScript to build my own version of LandScape (called something else of course). for now i'm just making non-animated SVG "images" of battlefields.

SVG graphics are drawn on-the-spot by the browser, using instructions from the SVG file, which is nothing more than text that can be altered easily with something like Notepad.
 
all finished with loading up Hasbro maps into my little XML/SVG project. these aren't linked to any page on my website....yet.

Table of the Giants
The Forsaken Waters
Durgeth Swamps
Trollsford Swamps
Mingol's Tomb
Soulrazon Canyon
The Meat Grinder
The Forgotten Forest
Volcarren Wasteland
Searing Pass
Wellspring of Obsession
Wolf Swamp Road
The Battlefield of Frozen Souls
The West Barbican of Idona Castle

if it looks a little like Landscape it's because i'm using Logrey's color choices and copied his button style. i'm still fooling around with this and the style will be changing.

the cool thing to do is play around with the window size of the browser you're viewing them in.

i'm currently working on how i want to work scenarios into the XML data structure. for now this is just the battlefields.
http://heroscape.glasq.com/online/scapers/svg/battlefield.xml
 
I am very interested in this. Very cool.

what do you use to enter xml data? what tools do you use? could i see the xslt?

Over on the Battlefields of Valhalla thread I have been talking about maps with multiple "Start zone and glyphs" layers. I would love to see your xml format become the standard for map distribution.

Virtuascape doesn't do Start Zone and Glyph layers well, doesn't do scenarios well and makes Bunjee (and the rest of the Mac users) unhappy. Also it has a closed file format.

Lanscape is cross-platform, lacks snow and castles, and has a closed file format.(Even though i think its XML based, logrey doesn't have intentions to make it open).

I really dig the fact that you are making an XML based format. I would love to use your format to create a map database. If you need any help with speccing things out or some grunt programming let me know. I'm pretty sharp when it comes to coding, and I think that you are on to something good.
 
hey CornPuff. i know Logrey has experimented in the past with XML as a format for saving and exchanging maps, rather than the .sol files of Flash. and he plans to work this into his version 4 of LS. (in fact, the .sol files are XML that are "scrambled" for proprietary reasons.)

the one thing i want to do with scenarios is allow plugging different scenarios into the same battlefield rather than doing a "copy" of the same battlefield with each scenario. so i'm still thinking about how to represent this in the XML battlefield file.

for tools, i'm a bit of a reductionist. only using notepad. i should look into other tools though. and i'm still quite the novice with XSLT. i use the Saxon parser on my laptop but haven't figured out all of its features yet.

here is the XSLT file:
http://heroscape.glasq.com/online/scapers/svg/svg_battlefield.xsl

however it's far from its final form and it needs more documentation. and this will not be it's permanent url. just putting it at this location temporarily for the purpose of this thread.

CornPuff said:
I really dig the fact that you are making an XML based format. I would love to use your format to create a map database.
i was getting started on a map database via a different XML structure back in the HQ days. but that was for organizing PDFs generated by LS. instead i'm concentrating on putting the maps themselves (terrain objects pieced togther) into XML first; then work on a map database (higher level info about maps). although this is a bit of an uphill climb with a learing curve and RL distractions.

you can use this format anytime you want, but it would be better to wait a bit until i get scenarios worked into it which should be a couple more weeks i think.
 
kboleen said:
Very cool site. I love the rotating avatars. Are they free for us to use?
thanks kboleen. help yourself to the "spinners". don't even need to give me credit or anything since i swiped the animation frames off the Hasbro sight :twisted:
 
I got a spinner...I really really like it. And your site is VERY cool, I was checking everything out when I found the avatars, which were way cooler than the crappy one I had. Thanks Gary! I bookmarked your site as well!
 
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