Its been quite a while since I've played Walking Dead, but I had finished painting Lee, Clementine, Dale (prison advisor), Scott Moon and Michonne about a month or so ago, so I wanted to take them for a spin.
Simple solo scenario. The group entered from the corner by the food truck and had to exit from the opposite corner by the police car. The catch was, that there are 10 supply markers spread around the board and the group needed to search each one before leaving. There were even 2 in the building.
An Alarm event came out after a couple rounds and the ambulance was the vehicle with the alarm going off. It wasn't bad at first, managing the threat from the Mayhem the alarm caused, but by the time the group got out front of the tobacco store, the threat was creeping up and up. The events just pulled the walkers away from the ambulance and into melee, so even trying to avoid the threat caused by melee, it mostly couldn't be helped.
The group had to go near the ambulance, as there were 2 supply markers in the nearby grass, but there was also a supply token in the ambulance itself.
Scott had gotten bitten early and survived awhile, thanks to a couple sets of bandages, but when he was down to his last health, je went on his own toward the police car. He made it for a short time before succumbing to the infection which caused him to turn into a walker.
The group kept whittling down the walkers by the ambulance, and thanks to an event, more walkers had come by the ambulance than were there initially. The problem also was that with some big dice pools, there weren't enough headshots to get rid of walkers for good. They often just got knocked down or pushed back standing up.
Anyway, the group lost due to threat getting too high. Scott was a casualty, Michonne jad 2 regular wounds, and Clementine had 1 wound from being bitten.
I ended up playing this one again and won. Love this game.