• Welcome to the Heroscapers 2.0 site! We've still got some dust to clear and adjustments to make, including launching a new front page, but we hope you enjoy the improvements to the site. Please post your feedback and any issues you encounter in this thread.

Free Maps

Free

has been BANNED
Beachhead.jpg


Beachhead

My 1st posted map, so please be gentle on me & stuff :?

I wanted something HARD, so what could be more fitting than a D-Day type assault?

Forgot to put starting zones/ army sizes on the map, but had them assigned as follows; Attackers start in the water (no water modifiers in place for 1st move) w/ a 2:1 army point advantage over the defenders who start at the top of the hill behind/ even with the bunkers (atop the bunker walls is fine).

Attacker's goal is to Capture The Flag by getting one hero to the bunker tile directly behind the flag & surviving for one full round.

Let the carnage begin!

Alternately, if you have the terrain to do so, you can mirror the map & with slight modification to the water play a true CTF game (i,e; return the flag to your own bunker). If anyone tries this, please lemme know how it turned out.
 
Very nice map! Love the way it turned out and does look like something right from D-Day. Maps like these make me wish their were lots more army guys then their currently area. Love the way you set up the battlements to look like torrent points and the bunkers on top of the hills. How many sets are required to build this map? I am thinking a RotV or 2, a couple SotM, and a FotA. Keep up the great job and look forward to see what else you make!
 
2 each ROTV, SOTM, & VW, & 1 FOTA

However, only the sand (& rocks I think) from the SOTM sets is visible...the rest of the swamp terrain & the lava tiles being filler to gain height for the hill.

Glad ya likes it....more to follow :D
 
Storm%7E0.jpg


Storm of the Marro

For weeks now a strange storm has been ravaging the land surrounding the castle. The once lush land has been washed away leaving naught save bare rock & sticky clay ground. Finally the rain lessens & through the remaining showers can be seen something entirely unexpected; the land is changing. Not far from the castle gatehouse the land has become somehow poisoned. Mus-qeg, some veterans call it; creeping swampland that gradually smothers everything in its path. But this patch is moving much too fast, covering acres in a few weeks instead of the few feet per year as is normal.

Surveying the blighted land from the door of the castle, Major Q-10 spots what he believes to be the cause of the strange growth...Marro!

But there are only 2 of them, along with a strange looking....building? Siege machine?

WTF???

___________________________________________________________
___________________________________________________________
Getting the Marro on the Map

Play starts with only Ne-Gok-Sa, Tor-Kul-Na (placed on green starting spaces), & the Hive (represented by the large glacier) present for the Marro Player (MP). However, ALL Marro units that MP has access to (including multiple unique squads, but discounting multiple unique heroes) are available for use as the game progresses.

Roll 6 combat Dice to determine additional Marro units to begin play with, being placed one die's worth per round. Skulls = full squad, Shields = single unit, Blanks = sucks to be you.
Roll D20 & consult the Spawning List to determine which units are spawned. Units must be placed on a swamp water tile NOT adjacent to the Hive.

Marro Rebirth
At the MP's discretion, he may play the Rebirth power as stated on the card, or roll D20 & place a SINGLE unit adjacent to the Hive as determined by the Spawning List. Rolls indicating units entirely in play (no reserves left) = sucks to be you. Double spaced units must have both spaces adjacent....no fit/ no get.


Basic Spawning List
1-6 Nagrub
7-12 Drudge
13-18 Stinger
19 Warrior*
20 Hero

Expanded Spawning List
1-4 Nagrub
5-8 Drone
9-12 Drudge
13-15 Stinger
16-18 Hound
19 Warrior*
20 Hero


* Warriors may only be spawned singly ('cuz they can clone themselves, anyway)


_____________________________________________________________


The Good Guys

The Good Player Starts the game with Major Q-10 (placed on blue starting spaces), 2 Zettian Guards (serving as turrets/ movement 0), & 500 points to spend (including at least 1 additional Hero). Army must NOT include any forces aligned with Utgar, & must be placed within/ on the castle at the beginning of the game.


______________________________________________________________

The Land

Sand tiles are to be treated as sticky mud, costing 2 movement/ hex



______________________________________________________________


The Goal

Total annihilation.
_______________________________________________________________


2X RotV, 1X SotM, 1X FotA, 15X 2-hex filler tiles, & a bunch of paper clips

2 MS section of Map Downloads
 
That was the first thing that came to mind when i looked at it.D-Day is a very hard course in Medal of Honor Frontline.Can you put it in the downloads,because i whould love to try it out.
 
It's up already, Iceman....2 MS section (page 18 )
Please share yr experiences here if/ when ya play it :D
 
I like your WW II map alot, looks like a shore of Normandië. Being there in real life I know.
You could try to expand them with making stone bunkers out of stone hexes. I've seen a thread once where they showed you how to build them. And some obstacles on the sandshore would be cool to. Remember that is why it was so hard getting to shore, the amphibic vehicles couldn't get to shore because of those obstacles.

You could make a real cool scenario with this map. Really cool idea, might try something of my own with this. :)
 
I got the bunker idea from a link to YouTube here in the forums (sorry, I can't 'member the author. If anyone knows her name or where the link is, please put it up here)

I altered the bunkers slightly by not putting tops on them purely for ease of play.

Feel free to add more bunkers/ obstacles as you so desire. I tried not to go overboard as I wanted a hard map, not an impossible one. LOL

Glad ya like it, & I'm lookin' fwd to seein' yr battle reports
 
burnout.jpg


Burnout

This is the original map I made before Storm of the Marro....built it the day before getting my 1st SotM set. Figured I'd put it up for all the 'Scapers who haven't had a chance to get their swampy goodness yet. As with Storm, the castle has 2 Zettians placed as turrets (0 movement).

Sorry, no scenario or anything for this one, but yr creative...I'm sure ya can find a reason someone would want to wade through a lava floe to besiege a small part of a castle :D

Enjoy!

2X RotV, 2X VW, 1X FotA, 14X 2-hex filler tiles, & a bunch of paper clips

2 MS section of Map Downloads
 
Honestly, I like maps without scenarios. Some of the most fun maps we have played were just designs that we came up with our own rules and such. All of the maps I build are that way. I like to leave it up to the player for starting places, glyph placement, and map scenarios.

Your maps are very cool!
 
When i make maps, i use all (or almost all), of my pieces. Yes i do include lava and ice pieces in the same map. Recently i have been making mountain types, using swamp tiles as just exrta elevation, same with grass. i use the water, ice, glacier, and snow pieces at the top to make a lake while i use lava and such to make a volcano. its kinda small but it works.

If wiz of the coast (ha-ha-ha Freakin' sweet [Peter Griffin] :headbang: ) does make the dessert (or however its spelled) set, ill buy like 5 and make a HUGE sarengeti thing (dont know how to spell that either.
 
MasterAlien said:
Hello? Is any there? Am I posting in a dead post?
Well, if you would pay attention to the post dates, you will notice that no one else has posted in this thread since November.
 
Soul Shackle said:
Forgive the ignorance of a fellow cartographer, but what are the paper clips used for?

Probably a reference to the 'butterfly' or 'binder' clips that can be used to hold terrain pieces together by clipping the edges together underneath the tiles. Useful in making wide, elevated areas such as catwalks, or filling in castle roofs.
 
Yup....like that.

The catwalk section on top of the castle (I have no RTFF sets to use the 5 hex road piece).
 
Back
Top