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Fourth World Workshop (New Gods/Apokolips)

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NAME = STOMPA
SECRET IDENTITY = N/A
SPECIES = NEW GOD
UNIQUENESS = UNIQUE HERO
CLASS = FURY
PERSONALITY = ???

SIZE/HEIGHT = MEDIUM 5

LIFE = 6

MOVE = 5
RANGE = 1
ATTACK = 3
DEFENSE = 6

POINTS = ???


ANTI-MATTER STOMP SPECIAL ATTACK
Range Special. Attack 4.
All non-flying figures within 2 spaces of Stompa are affected by Anti-Matter Stomp Special Attack. Roll attack dice once for all affected figures. Each figure rolls defense dice separately. Figures without the Super Strength special power roll 1 fewer defense die when defending against Stompa’s Anti-Matter Stomp Special Attack.

FEMALE FURY
When rolling attack dice, if Stompa rolls a skull on every die, the defending figure immediately receives one unblockable hit before rolling defense dice, and after that figure rolls defense dice, you may choose a Fury you control that has not made an attack this turn, and immediately attack with that figure.

SUPER STRENGTH
I have basically no experience with this character, so I could be completely off. I do have the mini for her though, so I do have an interest in seeing her carded.

The Female Fury power is just an idea, obviously replaceable if anybody has anything better. With this I could see Granny G-Dawg having a power that allows Furies to re-roll dice, but wounds them if they fail, like Black Mask I.
 
Oooh, I really like that. Makes the Female Furies feel like the Apokolyptian version of the Wrecking Crew. That feels appropriate.
 
Stompa linked in the OP. Is there anyone else that should be linked in the OP that I've neglected?
 
Yeah, I like that vibe for the Furies. They're pretty one-note characters outside of Barda, so the multiple attacks and an SA or so for each should do the trick. Like, you don't need to read Stompa to get Stompa. She stomps. :p

Do we think Barda should be a Fury or a Warrior? (She wouldn't have the bonding power either way, but would benefit from it.) We'd lose out on Justice League synergy though.

Just grabbed Kirby's New Gods off of Hoopla so I'll be reading that on my lunch break this week. So far Bats' Orion draft seems dead on.
 
Ah, good to know.

I'd focus on Barda as a warrior. I think most of her relevance as a character is post-Furies.
 
I think it would be cool if Barda could slot into a Goodness/Fury army, but I agree it shouldn't come at the expense of JLA and other synergies. What if all the Furies were Warriors, and the power was changed to this?
FEMALE FURY
When rolling attack dice, if Stompa rolls a skull on every die, the defending figure immediately receives one unblockable hit before rolling defense dice, and after that figure rolls defense dice, you may choose a figure you control with the Female Fury special power that has not made an attack this turn, and immediately attack with that figure.
Then maybe Granny has some synergy with Warriors?
 
Yeah, I like that vibe for the Furies. They're pretty one-note characters outside of Barda, so the multiple attacks and an SA or so for each should do the trick. Like, you don't need to read Stompa to get Stompa. She stomps. :p

Do we think Barda should be a Fury or a Warrior? (She wouldn't have the bonding power either way, but would benefit from it.) We'd lose out on Justice League synergy though.

Just grabbed Kirby's New Gods off of Hoopla so I'll be reading that on my lunch break this week. So far Bats' Orion draft seems dead on.
I don't know the characters, but what if you worked it in a recruitment style? Either she could start as a Fury and have a power that changes her to a Warrior when with Mister Miracle or she could start a Warrior and Granny Goodness could have a power that recruits figures of a certain type that Barda would qualify for to be Furies?
 
Yeah, I'm with Bats - just go Warrior. We knew Barda as an ex-Fury from the jump - pretty sure she'd already left them in her first appearance.
 
I'm in the process of reading Kirby's New Gods now, so I may start having some ideas to contribute here
 
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NAME = GLORIOUS GODFREY

SPECIES = NEW GOD
UNIQUENESS = UNIQUE HERO
CLASS = REVELATIONIST
PERSONALITY = CHARISMATIC
SIZE/HEIGHT = MEDIUM 5

LIFE = 4
MOVE = 5
RANGE = 5
ATTACK = 2
DEFENSE = 3
POINTS = ???

ANTI-LIFE EVANGELICAL

Start the game with two grey Justifier Markers on this card. Figures may never receive wounds from an attack made by Glorious Godfrey. When rolling attack dice, if Glorious Godfrey rolls a skull on every die, remove one Order Marker at random from the defending figure's card. Then, if it is a Small or Medium sized figure, you may roll the 20-sided die. On a 17 or higher, you may place one grey Justifier Marker from this card onto that figure's card.

JUSTIFIER HELMETS

If an opponent's card has a grey Justifier Marker on it while Glorious Godfrey is on the battlefield, take control of all figures on that card.
 
I'll admit, I'm a tad worried about the OP-ness of taking over all the figures on a Common Squad card at once- but it is exactly how Glorious Godfrey's ability works
 
Maybe have the figures return to the original owner when he dies? Still very powerful, but it's a step in the right direction.
 
Maybe have the figures return to the original owner when he dies? Still very powerful, but it's a step in the right direction.

Oh, that was the idea anyway. I thought figures had to be on the board for their powers to work?
 
That is true, but once he takes over a unit, that unit is technically yours. So when he's destroyed, the unit continues to be yours unless a power sends them back to the original owner.
 
That is true, but once he takes over a unit, that unit is technically yours. So when he's destroyed, the unit continues to be yours unless a power sends them back to the original owner.


JUSTIFIER HELMETS
If an opponent's card has a grey Justifier Marker on it while Glorious Godfrey is on the battlefield, take control of all figures on that card.


Edited
 
That is true, but once he takes over a unit, that unit is technically yours. So when he's destroyed, the unit continues to be yours unless a power sends them back to the original owner.


JUSTIFIER HELMETS
If an opponent's card has a grey Justifier Marker on it while Glorious Godfrey is on the battlefield, take control of all figures on that card.


Edited

That doesn't solve the issue - the issue is that 'taking control' is a one-time thing, not an ongoing process. So it happens once as soon as the marker is placed, and then not again. Once he's destroyed or removed from the battlefield, nothing will happen to the units you took control of. Look at Enchantress I's Soul Swap for the kind of language you're looking for.

Also the whole thing should really be one power. I'd write up what it should probably look like myself, but I'm phone-bound.

I'm not totally sure about attacks that can't deal wounds. I get that you're tying into the Anti-Life mechanic, and it's definitely different. Does feel a little weird though. I'll have to think on that.
 
That is true, but once he takes over a unit, that unit is technically yours. So when he's destroyed, the unit continues to be yours unless a power sends them back to the original owner.


JUSTIFIER HELMETS
If an opponent's card has a grey Justifier Marker on it while Glorious Godfrey is on the battlefield, take control of all figures on that card.


Edited

That doesn't solve the issue - the issue is that 'taking control' is a one-time thing, not an ongoing process. So it happens once as soon as the marker is placed, and then not again. Once he's destroyed or removed from the battlefield, nothing will happen to the units you took control of. Look at Enchantress I's Soul Swap for the kind of language you're looking for.

Also the whole thing should really be one power. I'd write up what it should probably look like myself, but I'm phone-bound.

I'm not totally sure about attacks that can't deal wounds. I get that you're tying into the Anti-Life mechanic, and it's definitely different. Does feel a little weird though. I'll have to think on that.


Noted. Also, I went with making it an attack rather than a D20 power because we had some synergy planned for the New Gods with increasing the chance of rolling all skulls, and Godfrey really never throws any punches at all- his ability to control people is his entire ability set.
 
Sonny-Sumo-DC-Comics-Jack-Kirby-Morrison-a.jpg

NAME = SONNY SUMO

SPECIES = HUMAN
UNIQUENESS = UNIQUE HERO
CLASS = WARRIOR
PERSONALITY = VALIANT
SIZE/HEIGHT = MEDIUM 5

LIFE = 4
MOVE = 5
RANGE = 1
ATTACK = 3
DEFENSE = 3
POINTS = ???


WOUND REJECTION

Start the game with two blue Rejection Markers on this card. While there is at least one Rejection Marker on this card, Sonny Sumo may not be destroyed. At the end of the round, if there are four Wound Markers on this card, remove one blue Rejection Marker.

NEW GODS TEAM-UP
After revealing an Order Marker on any New God card you control and taking a turn with that New God, you may take an immediate turn with Sonny Sumo. During this turn, Sonny Sumo can only attack figures engaged with that New God. After using this special power, you may not take a turn with any other figures.
MASTER MARTIAL ARTIST
When attacking an opponent's adjacent figure with a normal attack, add one automatic skull to whatever is rolled. When defending against a normal attack from an adjacent figure, add one automatic shield to whatever is rolled, and all excess shields count as unblockable hits on the attacking figure.
 
Last edited:
Actually, Master Martial Artist probably makes more sense- but I don't have time right now to go find it to copypaste
 
So I've had Event Darkseid germinating in my brain for a while and figured, hey, should probably write something up.

-----

NAME = DARKSEID
SECRET IDENTITY = UXAS

SPECIES = NEW GOD
UNIQUENESS = UNIQUE HERO
CLASS = CONQUEROR
PERSONALITY = ABSOLUTIST

SIZE/HEIGHT = LARGE 7

LIFE = 13

MOVE = 4
RANGE = 1
ATTACK = 8
DEFENSE = 7

POINTS = 900

ANTI-LIFE EQUATION

All other figures subtract 1 from their Attack and Defense numbers. At the end of each round, destroy all wounded Unique Heroes with only 1 Life remaining.

"DARKSEID IS."
If a special power would change Darkseid's name, secret identity, race, class, personality, size, or height, would alter his Life, Move, Range, Attack, or Defense numbers, or would negate any special power on this card, you may ignore that special power.

OMEGA BEAMS
Once per round, instead of taking a turn with Darkseid, if he is not engaged,, you may choose a figure within 6 spaces. Roll the 20-sided die, subtracting X from the roll, where X is the chosen figure's Life number. If you roll 6 or higher, at the end of the round, destroy the chosen figure. If you roll 16 or higher, immediately destroy the chosen figure.

SUPER STRENGTH
FLYING


-----

It's essentially the Darkseid we already have on steroids. Intimidating Presence? The whole universe is diminished by the Anti-Life Equation. Omega Beam special attack, if you inflict a wound? Nope, he can just zap people out of existence, no muss, no fuss.

And then there's Darkseid Is, which plays with one thing I've always found fascinating about the New Gods - they're immutable. There's only one Apokolips in the whole multiverse (well, one "real" version - the rest are just shadowy imitations), and only one Darkseid. He cannot be changed, or killed, or diminished. He simply... is. Is it super relevant for an Event Hero, which are already immune to most things that would change any of that listed stuff? Not really. But it's cool.

I figure the final point cost could be tweaked along with his Life number which, as an immortal invulnerable god, is pretty negotiable. I'd want him to clock in under a thousand, but not too far behind, and we don't have any Event Heroes at 900 so yeah.
 
That's pretty cool. He looks like a big challenge for sure.

One complaint is that he has absolutely nothing for squads. As easy as it is for him to take out Unique Heroes, he's only able to take out commons or squads one at a time, which means he could easily be overran.
 
Fair point. I think the Anti-Life Equation would make that hard to do - our strongest squads have like 4 Attack, which ticks down to 3, against 7 Defense? But it would definitely be tedious and the numbers wouldn't be in his favor. I don't see Darkseid usually, like, going after squads though. He's got underlings for that. :p

Maybe something like this?

ABSOLUTE DISMISSAL
Once per turn, after defending against an attack from a common figure, if Darkseid did not receive any wounds, you may destroy that figure.

Maybe too much?
 
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