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For Which Game(s) and Scenario(s)?

chas

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When I first saw this section, I assumed that it was meant for pure AotP armies initially, with no combining of it with Heroscape. However, eventually it could contain threads on either or both, once we have some standard rules for combos (if we ever do--for now, I suspect several variations will become known, although I have to wait another week or two to get my game and join in).

AotP starts out with several scenarios for different combinations of players, and I understand only one uses the victory condition of killing the opposing Planeswalker. So recommending the best army would also have to be by scenario, I suppose--just as we usually do in Scape for Tournament Format and/or Army Point Cost.

Additionally the limit of having only one Planeswalker per player army is being immediately violated bu curious players who want to learn to use them all quickly; Tom Vassal in his game play video with his daughter starts right out with each of them taking two each!

So I guess the first thing to be established for each thread in this section will be whether you are playing AotP by itself or not, and which scenario you are preparing to suggest an army for...and even which AotP rules you are observing!

Allthough I myself won't be at GenCon 2015, its been pointed out that there is going to be an AotP event, with those who manage to get into it getting a game copy. What would a Planeswalker Arena Tournament format even be like?

It looks like there is plenty to discuss before we even get to suggesting specific armies. And nature abhors a vacuum, so I had to post here when I saw that 'NEVER' unposted status still showing on this last of the first sections to be set up in this new subforum!

And with only two squads provided so far per Planeswalker, is there enough variation in the base AotP game to discuss army variants within it, without combining it with Scape in some fashion?

What do you think?
 
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Perhaps an 8 person event with a draft for which Planewalker you play.

I could see two sets of 4 - where you assigned folks into two brackets with one base set in each bracket. Play the other 3 players in your bracket (all different color PW's) - then a final show-down with the best record from each bracket for the winner.

During the final match, you could have the remaining 3 players from each bracket play a 3-player free for all.

If you followed this method, I'd recommend Heroscape maps instead of AotP maps - because you might not have enough 'paper' terrain for 4 maps.
 
I would say that a tournament should simply be the base game, no changing with anything. The next step above that would be to allow up to 2 copies of any spell card in a given color, within the pt limits. Then 3 copies and so forth.

But I definitely would just like to see a tournament where everyone picks Planeswalker and just plays that. Either Round robin play or 2 loss play would do it.

Although it would be cool if the games are short enough to do it like a Magic tournament and have it be the best of 3 games.
 
For a new game ROLLOUT at a HUGE event like GenCon, I'm sure that WotC/Hasbro want as many people to play this game as possible in as little time as possible. Although it may be termed a "tournament" - I'll bet that anyone that pays for a 'ticket' (in order to receive their own copy of the game) will be allowed to participate. Therefore you are going have players with widely varying skill levels and familiarity with either or both Magic: The Gathering CCG and/or HeroScape's mechanics.

I suspect that for at least the first three days, this event will be more of a Demo than an actual Tourney as we know it. They will probably have four or maybe five players at each table with one PW each on a standard map with one of the volunteers teaching, moderating, and moving things along at a quick pace to accommodate the next group that's waiting in line. But that doesn't mean the winners of each session won't be invited back again later in the weekend to play against other winners to establish tiers and an ultimate victor. However who knows what other events each players has also committed to attend and whether they will prioritize showing up for another session of MtG:AotP when there's so much to see and do inside and around the convention center in Indy, IN.
 
For tourneys, I like the Take 2 format. Bring 2 Planeswalker with matching color army/decks. Then dice off to see who takes first pick of the four. If two people bring the same planeswalker, only one may play it, but if there are different creatures/decks, then you still can choose so they are not thrown out at the start. Last round or two changes to you can only pick from your opponent's army/deck.

I do like kill the planeswalker scenario if just doing the fist master set units. We will see what expansions bring to the game, and then maybe change to kill the whole army.
 
One of the most interesting things about theoretically building a deck of spells is the hard limit on the size of the deck - it MUST contain 12 cards, and can cost up to 200 points. Makes doubling up on the more expensive cards difficult. Having said that, some of the cheap spells are brutal when employed in a time effective manner. Unsummon for 10 as a way to make a squad temporarily disappear while killing any enchantments they had is something you'd be happy to have more than 1 of in a deck. If we ever have a spell cards ranking, I expect it to be an A-, minimum.

~Aldin, projectingly
 
I am thinking that since next Gencon would probably mark the first official tournament setting I would recommend these simple events:

Main tournament - Single Planeswalker

Two Headed Giant - Team game with 2 players.

Take 2 - Bring two different Planeswalkers, roll off and the loser chooses which Planeswalker his opponent plays, and then the winner chooses.

4x4 or 5x5 - This just could be fun where you bring all the Planeswalkers, and then choose the order with which you play them in a tournament. You play each one once.
 
I think that the Conquest format is the ideal tournament format and if I were running an AotP tournament, that would be what I would use.

Conquest- Both players select three colors for themselves. Before each game, players simultaneously select a color to play and then play a kill the planeswalker match. If a color wins, that color cannot be used in future games. The first player to win with all three of his colors wins the series.

As more colors are added to the game, there would be an added deck and army building component to the format; you would still only be allowed to have a color once.

I think this format works well because more games decreases the variance in an inherently high variance game. Plus, it's fun to play more games, and a standard amount of time for a tournament game is about an hour, and these series should take about an hour max.
 
Clarify?

I think that the Conquest format is the ideal tournament format and if I were running an AotP tournament, that would be what I would use.

Conquest- Both players select three colors for themselves. Before each game, players simultaneously select a color to play and then play a kill the planeswalker match. If a color wins, that color cannot be used in future games. The first player to win with all three of his colors wins the series.

As more colors are added to the game, there would be an added deck and army building component to the format; you would still only be allowed to have a color once.

I think this format works well because more games decreases the variance in an inherently high variance game. Plus, it's fun to play more games, and a standard amount of time for a tournament game is about an hour, and these series should take about an hour max.

So what are we defining as colors? Magic doesn't have any additional colors outside of the five in AotP (well colorless but if a colorless Planeswalker exists they are not famous). I mean there are plenty of multi colored Planeswalkers and decks (blue/black is a favorite of mine) so I am not sure how you're delineating the differences here.

~Dysole, making a rainbow connection
 
Um, Red, Blue, Black, White, and Green are the colors? If the game adds multi-colored Planeswalkers, I guess the solution would be to clarify that players must win once with each Planeswalker. Players would still only be able to use each color once, so if you had a Blue/Black Planeswalker, you could not use a Blue or Black Planeswalker as one of your other three armies. I don't anticipate seeing colorless Planeswalkers but I guess they would be another color.
 
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Kewl

Okay, the "adds new colors" statement threw me.

~Dysole, noting this format would basically eliminate a four or five color planeswalker
 
There are also different Planeswalkers in the same colors. For example, to expand White, you could add Elspeth and her soldiers, or you could insert Ajani and his kitty brood. Multi-colored would be a nice touch, but I'm curious about how their spells would work out.
 
Could someone make cards for the AOTP squads into classic heroscape cards and adjust them to make them competitive
I concur, but I'm not holding my breath since I'm still waiting to see HS style stat cards for the Teenage Mutant Ninja Turtles and a whole bunch of LotR and SW figures.
 
Could someone make cards for the AOTP squads into classic heroscape cards and adjust them to make them competitive
I concur, but I'm not holding my breath since I'm still waiting to see HS style stat cards for the Teenage Mutant Ninja Turtles and a whole bunch of LotR and SW figures.
To truly balance cards, even just to switch them over to another format takes a bit of time. To get them right, and keep them unbroken,(and fun) there is quite a process including quite a bit of play testing. I thought about trying to revive the HOME thread to get some Legitimately tested LOTR and HOBBIT figures out there, but found just getting it all started right with enough support and playtesting it would be monumental. I Imagine that C3G would probably get on the TMNT project as soon as some reasonable figures come out. I heard there was some talk a while back about TMNT heroclix, not sure. I hear you on the Star Wars talk. That is going great, but always could use more play testers. That is ultimately how the designs get honed in. Its also a great way to give your own input on the figure design. As far as the Magic conversion cards, I think thats a great idea but one I can't get into at the moment. You might be able to try to get a team together and attempt it. Thats what I would suggest.
 
@japes, aren't the turtles coming in through C3G. Any news on the rumored news of Turtles heroclix.

Two have gone through Public Playtesting and there may be another one waiting in the wings if the current list of playtest units gets cleared out...;)

As for the Clix...that's the word but I don't know when they are due out. I think I heard February last time.?
 
Duh, I just remembered I ran some PT's for Donatello.:)

That's what I thought and I figured you were fishing for information so I didn't give you anything more than the official statement. Want more...playtest.:)
 
@japes, I PT for the HOSS team like crazy, but I may jump back into some C3G games to move it along. I'll have to see if I have any more time to do that stuff. It took me a couple of weeks to get those tests for you guys last time and I don't like to sign up for stuff and not deliver on a decent timeline. I keep an eye on those and bug you guys.
 
I got caught up in converting MtG decks into playable in AotP or HS figuring out mechanics can be tough Clone took me 2 days to figure out and really will not be finalized until I have fleshed out more core rules ..like ( Player ) this term has no meaning in HS or AotP so far as I know...So I am struggling with what to do with it ..So far I am leaning towards giving a Player ( Plainswalker or not ) 20 Hp like in MtG so spells that target a player can work esp Direct damage, since even a 7 HP Plains walker would be over run by just lightning bolts and BLUE is funky due to how many spells affect target PLAYER.. While I am not part of the C3G group I have 10 years worth of customs and even for my systems converting figures takes awhile. I am sharing my works this time around since I have Internet but things will be raw as my picture skills suck and I also suck at making HS cards ..Confed seems good at this, look up his works as he is getting discouraged by his post traffic. I make all my stuff for me and my player group.
 
I concur, but I'm not holding my breath since I'm still waiting to see HS style stat cards for the Teenage Mutant Ninja Turtles and a whole bunch of LotR and SW figures.


They are coming.
That's awesome news, and I'm not even a TMNT fan. Thanks.


For any one that wants to get a jump on this project and acquire TMNT figures before the HeroClix ones are available - I found some at a store called "Five Below" that are all around New Jersey. I don't know if this is a national chain franchise or if you'll have one near you.


These are toys and not game pieces, so they are a little bigger than most HS models, but not terribly huge. They are about as big as Taelord or the Ice Troll and may need to have a double-hex peanut base, but the sculpted poses are really cool. I like them and pick up a set. They also come as a key-chain attachment with an "eye-loop" screwed into their backpack, which can easily be removed.
 
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