I noticed on Raodor the glyph is next to a jungle bush. Just wondering your thought process on that?
Yeah - great question. It seems from my experience that glyphs on level 0 can give range even more of an advantage in terms of contesting or controlling a glyph because they'll almost always have height advantage on the glyph holder - it just feels really exposed. I think there's a balance between a glyph that can be contested and a glyph that nobody takes because the chances are they won't hold it (especially in melee vs range).
Having said that, it is worth pointing out that the glyph/jungle placement on this map might be problematic because there are only two adjacent hexes allowing melee units to contest the glyph... this may also allow the glyph to be defended easier by rats and stuff.
So, those are my thoughts. I'd love to hear your thoughts as well.
I just played 2 RtW games on it with (wait a minute, good try...)
It (the glyph placement) felt very ranged friendly. The glyph could only be contested on level ground from 2 spaces which was fairly easy to bottleneck. You could work your way around the long way, but that felt very laborious and you were giving up height most of the time. I’m by no means a map aficionado so take that with a grain of salt. I did like the rest of the map, lots of los blockers and just enough road to make it interesting. I just felt the glyph placements definitely weren’t melee friendly, not that that’s something necessary on all maps...well maybe...
I’m sure I’ll get a few more games on it before moving on. I’ll let you know if my thoughts change.
I also got some games in on Aeon earlier this month.