WORLDS COLLIDE: As the fastest man alive, the one thing Flash cannot outrun is tragedy!NAME = FLASH
IDENTITY = BARRY ALLEN
UNIQUENESS = UNIQUE HERO
SPECIES = METAHUMAN
CLASS = PROTECTOR
PERSONALITY = BOLD
SIZE/HEIGHT = MEDIUM 5
LIFE = 4
MOVE = 12
RANGE = 1
ATTACK = 5
DEFENSE = 7
POINTS = 270
SWIFT JUSTICE
During setup, place 1 Justice Marker on this card for each Justice League unit on your team, up to 3. After rolling for initiative, you may remove a Justice Marker from this card to add 8 to your roll.
FASTEST MAN ALIVE
At the start of your turn, do up to X of the following, where X is the number of Justice Markers on this card:
• place Flash on any empty space on the battlefield.
• choose an adjacent object Flash has not yet chosen this round. Inflict or heal 1 wound on it.
• push an adjacent character 1 space with Stealth, or up to 4 spaces with Stealth if it is an ally.
• place an Item within 2 spaces of Flash on an empty space within 2 spaces of Flash.
SUPERSPEED
Flash may move through all figures and does not have to stop his movement when entering water spaces. After Flash's attack phase, he may maneuver up to 2 spaces.
FACTION = JUSTICE LEAGUE
PUBLISHER = DC
KEYWORDS = Science, Speedster
SYMBOLS = STEALTH
Resources and Rulings
- The suggested figure for this unit is a Heroclix figure: Rebirth #003/#047 / The Flash
- See this card's wiki page for synergies and strategies!
- Legacy design: Ronin
- Card art: Arkham
- Comic creators: Robert Kanigher and Carmine Infantino
- N/A
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