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Figures that can't go through the door - The Definitive list

I updated the list to include Collection 8 and the AA/TJ release. I also dug around in the rulebook and FAQ for the answers to the questions that have popped up in this thread. I am quoting this text from the Advanced FAQ V. 8.4 which is in the downloads section. I believe it is the most current version.


Movement (Double-Space Figures)
When can you flip a double-space figure?
You can flip a double-space figure any point before, during, or at the end of that figure's movement.
If I’m flipping a double-space figure, do I have to be able to have enough room on both sides to slide
or spin around?
No. Sliding from one space to another never matters on any movement; it's actually fitting on each space as
you go. As long as it can fit once you have flipped around, you can flip the figure at no movement cost.
While moving a double-space figure to the next space of it’s movement, can I flip it so it can fit?
Yes. While moving, if a figure cannot fit on a space, feel free to flip it to see if it can fit facing the other
direction. If it can fit once flipped, you may move onto that space, and continue moving (if applicable). If it

cannot fit on the space facing either direction, you cannot move onto that space.


According to this FAQ you can flip mid move. See the answer to the third question. Also, characters don't have to be able to slide between hexes, only fit (placed) on each hex they move into or through.

I'm going to go back through and see what figures might be able to flip through like Sujoah.
 
Fomox, are you using an old version of the FAQ? That text (which I just checked and verified from the download section) is quite different than the version you mentioned.
 
Yes, that was version 8.3. (Why can't they change the link on the official site? I can make myself look foolish without their help.)

+rep to Hogg for bringing the most current rules to the discussion.

I really, really, prefer the new ruling. Not allowing the midair flip always felt a bit too confining, which I think was evidenced by many people just doing it anyway.
 
I am quoting this text from the Advanced FAQ V. 8.4 which is in the downloads section. I believe it is the most current version.

Shouldn't there be a link to that as a sticky on the "Official Rules & FAQs" forum? Who do I talk to to see if that is a possibility?

~Z
 
I am quoting this text from the Advanced FAQ V. 8.4 which is in the downloads section. I believe it is the most current version.

Shouldn't there be a link to that as a sticky on the "Official Rules & FAQs" forum? Who do I talk to to see if that is a possibility?

~Z
Two options. You could PM the Administrator of that section, bunjee; or you could put your suggestion in the "Dropbox for Site Improvements" in the Scapers On-line section.
 
I have updated the first post and cleaned it up a bit. Some figures were removed from the list because of the FAQ.

I have also described the "Flip Flop Maneuver" that the FAQ has opened up. Read all about it.
 
I have updated the first post and cleaned it up a bit. Some figures were removed from the list because of the FAQ.

I have also described the "Flip Flop Maneuver" that the FAQ has opened up. Read all about it.
Thanks! I always wondered what people meant by Flip Flop Manuver...
 
I have a 2 part question, and the first part is actually 2 questions that both affect the second part.

Part one: I understand that while moving a figure you much check to see if it fits on every space it moves through.

Do I still check if a double hex figure is moving up or down a level? If I have one half on level one and another on level 0 it's pretty clear that a double hex figure will not fit, however this is still legal.

Do I still check if I am moving through my own figure? If the hex is occupied by a figure it's obvious that another figure wont fit on this hex, yet I am still allowed to move though my own figures.

Part two:
Since I do not check if the moving figure fits in either of the cases in part one, can I move Jotun through the castle door by making a "bridge" of people through it? Also on Ch1can0's map linked here, there are shifting heights under the door, also preventing the ability to check.
 
I have a 2 part question, and the first part is actually 2 questions that both affect the second part.

Part one: I understand that while moving a figure you much check to see if it fits on every space it moves through.

Do I still check if a double hex figure is moving up or down a level? If I have one half on level one and another on level 0 it's pretty clear that a double hex figure will not fit, however this is still legal.

Do I still check if I am moving through my own figure? If the hex is occupied by a figure it's obvious that another figure wont fit on this hex, yet I am still allowed to move though my own figures.

Part two:
Since I do not check if the moving figure fits in either of the cases in part one, can I move Jotun through the castle door by making a "bridge" of people through it? Also on Ch1can0's map linked here, there are shifting heights under the door, also preventing the ability to check.

In theory you would remove the figures and check the space, secondly you would put the double spacer on the highest hex to see if he fit, if not then no go on the move.

Nice try though.
 
I kinda figured it wouldn't work, but I cannot find either of your reasons in any rule books or the FAQ.

Removing the figure seems wrong because the figure didn't die. Also in the jungle book it says that you are allowed to remove the tops of trees to place a figure there, this leads me to believe that you cannot remove figures under the same logic that you cannot remove a bridge.

Holding the figure up just doesn't sit well with me, and for a figure to "fit" it must have both feel stable on both hexes. Holding half of it up is not a sound fit.

EDIT: I'm not really looking to get Jotun through the door, this question just occurred to me after building the map I linked above.
 
If we donot accpet my common sense reason we fall into dangerous territory.

If you happen to be right then a double spaced figure would never be able to move onto a differnt level, since it would always be "hanging" in transit.

Secondly if you don't allow of the movement and replacement of figures during a move then you get weird transportation sinarios that don't sit any better then Krug on the bridge.

You can move your own figures on your turn so removing them to test if a figure will fit is not violating any rules, and you cant move to oppenant figures anyway. (well except for ninjas, in which case I would opt for the card overrides the rule book rule).
 
I'm embarrassed. I've reread this and though about it, gone on a run, then to class, and have come to a conclusion.

My bad. I found myself looking for reasons that don't need to be there, I've spent to much time in a combination of math and philosophy (both of which have been focused on the "why" of things).

The common sense you talk about was lost to me at the time, but makes sense now.
 
In theory you would remove the figures and check the space, secondly you would put the double spacer on the highest hex to see if he fit, if not then no go on the move.

There are some weirdnesses that come out of this, but that is basically correct.

A while back, in a sideline discussion to a thread about the maximum possible disengagement shots a figure could be subjected to (I believe the final count was 540), it was shown that a huge double space figure (like a dragon) could actually pass through a single-hex hole as long as he fit at the top (with the leading base hanging over the hole and then at the bottom with his trailing base directly beneath the hole.

~Z
 
I'll be sure to check all the DnD stuff and update this list.

Did you try to flip flop the WW lord?
 
The Werewolf Lord can go through the door. Remember, you don't have to slide the figure from hex to hex, it just has to fit in each space it moves through. You are allowed to pick up the figure and position it on the hex as long as the base is centered. Read up on the first post for more info.
 
The Werewolf Lord can go through the door. Remember, you don't have th slide the figure from hex to hex, it just has to fit in each space it moves through. You are allowed to pick up the figure and position it on the hex as long as the base is centered. Read up on the first post for more info.
Excellent. Thanks.
 
Just found this thread. Did anyone check this with the Guru or any of the rules team members?

From the FotA rulebook: Only those figures that can fit on and move through Space #1 are allowed to pass through the doorway.

Sounds like to me that this is a case where you have to slide the figure through; Whereas the castle rules override the FAQs. :shrug:
 
From the FAQ:

If I’m flipping a double-space figure, do I have to be able to have enough room on both sides to slide or spin around?
No. Sliding from one space to another never matters on any movement; it's actually fitting on each space as you go.
 
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