MalignantT
New member
Well, if you want to put it like that.
Sure they can. But they cannot fit through the door. There are times and reasons that this is a factor in game play.I like the list, but can,t flying figures fly over the door? Or have I misread the rules?
I do believe, however, that with the "new" flip rule, all the Templars can get through the door...and without a house rule in sight.
Whoops! I interprited it as in who can get past the door! But when would this factor in a game? The only time I can think of is if the glyph that stops flying is in play.Sure they can. But they cannot fit through the door. There are times and reasons that this is a factor in game play.I like the list, but can,t flying figures fly over the door? Or have I misread the rules?
Nope, it is not right. A figure must be able to fit on every space from point A to point B.I'm a bit lost as to how you figure out who can fit through the door.
I don't have the castle set, so I don't have the exact rules either.
I made a map with some high bridges (6 levels high), and they were very restricting to Jotun (who is 10 tall). We ruled it that he must be able to stand where he ends, so he can "limbo" under the bridges without any problem.
Is this right? Because it doesn't sound right based on the point of this thread.
I'll have to be more careful with my bridges thenNope, it is not right. A figure must be able to fit onevery space from point A to point B.I'm a bit lost as to how you figure out who can fit through the door.
I don't have the castle set, so I don't have the exact rules either.
I made a map with some high bridges (6 levels high), and they were very restricting to Jotun (who is 10 tall). We ruled it that he must be able to stand where he ends, so he can "limbo" under the bridges without any problem.
Is this right? Because it doesn't sound right based on the point of this thread.
EDIT: I suppose the way we were playing you could move Jotun under a 1 high bridge, and that doesn't seem right.
So, my question is, Zelrig and the Aquallian set. Whats the status on them? As far as I can tell, Zelrig won't fit.
I do believe, however, that with the "new" flip rule, all the Templars can get through the door...and without a house rule in sight.
Doesn't the flip rule also allow Brunak to go through? I haven't tried it but I seem to recall he was the example used in the long "flip through the doorway" discussion.
I've made the door big enough for jotun to fit out the door by placing tiles under the door frame
I've made the door big enough for jotun to fit out the door by placing tiles under the door frame
Is that legal? I thought the spaces had to all be the same level... Maybe I read the rules wrong.
I've made the door big enough for jotun to fit out the door by placing tiles under the door frame
Is that legal? I thought the spaces had to all be the same level... Maybe I read the rules wrong.
Of course he can, Harlax, but he cannot go through the castle doorway as the title of this thread implies.
I do believe, however, that with the "new" flip rule, all the Templars can get through the door...and without a house rule in sight.
Doesn't the flip rule also allow Brunak to go through? I haven't tried it but I seem to recall he was the example used in the long "flip through the doorway" discussion.
I'm still curious about the flip-flop move through the doorway. Is this a legal solution?
Yes, the rules state that, "The doorway and the four doorway spaces need to be on the same level". IMO the way Qtip is using it as an archway would be ok.I've made the door big enough for jotun to fit out the door by placing tiles under the door frame
Is that legal? I thought the spaces had to all be the same level... Maybe I read the rules wrong.
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Great Gatehouse Concept Image
I'd say its legal. I've used a similar idea in this conceptual image of my great gatehouse. Even Jotun looks small compared to the arch.
To me, this makes it clear that you can't 'flip your way through' a tight spot.Movement (Double-Space Figures)
When can you flip a double-space figure?
You can flip a double-space figure any point before, during ,or at the end of that figure's movement.
If I’m flipping a double-space figure, do I have to be able to have enough room on both sides to slide or spin around?
No. Sliding from one space to another never matters on any movement; it's actually fitting on each space as you go. If you were flipping around, you would lift the figure up, spin it, and then place it back down on those same 2 hexes. As long as it can fit once you have flipped around, you can flip the figure at no movement cost.
While moving a double-space figure to the next space of it’s movement, can I flip it so it can fit?
You cannot flip midair in between movement spaces. You must stop on 2 spaces, then flip on those same 2 spaces and be able to stand facing both directions for the flip to work. (The only exception would be if you were going up or down levels of terrain). After flipping in this manner, you may continue your movement if applicable.
After flipping, do I have to continue with the same leading side (the side that is now facing the direction I just came from)?
No. After flipping, you can decide which end will be the leading side now.
Well, it depends what you mean by "flip your way through". You could back into a space, barely fit, pick the figure up, put it back down in the same two spots facing the other way, and then slide forward.To me, this makes it clear that you can't 'flip your way through' a tight spot.
Well, it depends what you mean by "flip your way through". You could back into a space, barely fit, pick the figure up, put it back down in the same two spots facing the other way, and then slide forward.To me, this makes it clear that you can't 'flip your way through' a tight spot.
In other words, you can't flip in mid-move, but you don't have to be able to fit mid-flip.