Here's my
tournament-style glyph use instructions sheet I use at home (based on
this post by the solid gold
@MegaSilver). Apparently these were selected for being the most interesting in regular play without being too powerful/swingy or too complicated. So far, I agree that these keep things balanced and interesting. I guess these are the go-to glyphs for the community and now their my go-to glyphs as well.
I think the cards are very useful, which is why I printed out a sheet with the tournament glyphs powers as most of those don't have cards. I have two or three cards for some glyphs and I put all the duplicate cards in the same sleeve.
I keep all my glyphs because I keep all my HS
. While it may seem that it's pointless to have duplicates of some, they can be very versatile in scenario creation. They can be used symbol-side up to represent things that need to be collected or destroyed (e.g. Renegade's
free scenario this month), you can use face-up duplicates as point-to-point teleport pads - endless possibilities!
I'm currently making a scenario that uses treasure glyphs to enhance the survivability of a low-point, unique hero that the scenario is built around. Sure, I could just make a new army card for that unit for the scenario, but I like to design scenarios within the official rules where possible. (Also been meaning to play more scenarios using treasure glyphs as intended, been a long time.)
Finally, I used some specific glyphs in different ways in
this scenario which you ought to check out!