Setting up games with players
If you are assigned to play against someone you don't know very well in an online event (or even someone you know well), here are a few things you should do:
Short version: communicate regularly and don't waste your opponent's time.
Etiquette for online play
Short version - if you wouldn't do it in a face to face game, don't do it in an online game.
Etiquette for those watching others play
While the commentary is part of what makes online play fun, there are some guidelines to follow.
Short version - two players per game.
Let me know if you have any suggestions to add to this post.
If you are assigned to play against someone you don't know very well in an online event (or even someone you know well), here are a few things you should do:
Short version: communicate regularly and don't waste your opponent's time.
- Contact the other player as soon as possible to try to set up a time to play. Even if the ball is in the other player's court on some decision, like an army draft, start trying to set up a time to play immediately. You don't want to miss the one chance where your schedules aligned because you took to long to get in touch.
- Try to give as many availabilities, in as much detail, as you can. Give specific hours of the day (with time zones!) when you can play. If you have top preferences for times to play and possible backup times to play, make that clear.
- If you are a younger player and don't have control over computer access, clear your time to play with your parent/whoever before it's time to sit down to play. Let the person in charge know that there's another person depending on you being there at a specific time, and if you get booted off during that timeblock, you are wasting someone else's time. If you can't get clearance to play uninterrupted, then you should not commit to play at that time.
- If there are pregame decisions to make, make those decisions early and let your opponent know. If you have to draft armies or decide on first/second placement, don't wait until just before the game to make a decision. Make it quickly and send the message to your opponent.
- Make sure your setup is ready to go. Make sure you can bring up the online app and the doc and move figures around. If you are using a voice connection (and you should!), make sure your hardware is working.
- Do your pregame prep before the time to play if at all possible. Import your armies into the doc if your opponent is not taking care of it. If there is an established order for army placement and you are first, try to set up in advance - and if your opponent has already set up, then set up your end. If you need to read up on cards, then get the cards out ahead of time to get ready. Fill in the wound tracking box for your army before game start. When the time to play comes, you should be ready to play.
Etiquette for online play
Short version - if you wouldn't do it in a face to face game, don't do it in an online game.
- Play as quickly as you reasonably can. Some players are slower than others and that's just how it is, but if you are a slower player than you should work as hard as possible to reduce delay. Think ahead on your moves while your opponent is playing. If you are plotting moves out on a physical map (which I strongly recommend not doing if you are playing slowly) then do this ahead of time and try to limit it to really tricky moves. If you are playing slowly, then don't waste time talking in the chat window - try to focus on your play.
Additionally, if you have trouble playing quickly, try to play with a voice connection. The ability to talk through issues instead of typing everything out really improves the pace of play.
- Don't do too much celebrating or complaining about your rolls. A few comments here or there are OK in pivotal sequences of the game. But an exaggerated "YES!!" or "NO!!" every turn can be off-putting. This sort of behavior usually doesn't go over well in face-to-face games, and online play is no different. If you know your opponent and you know they are fine with this, then go ahead. But try to be restrained otherwise.
- Wait for your turn to roll on defense. This is a standard rule in Heroscape, but if you prematurely roll it can get confusing in the chat window. We don't toss out defense rolls that were valid and made after the attacker announced the attack, but try to wait your turn.
- Under-roll = roll the extra dice only. If you had four attack dice and you mistakenly rolled three, you may immediately roll the extra one. Do not roll all four over again.
- Over-roll = ask your opponent. If you roll too many dice, ask your opponent if they want you to roll again. It's their choice whether you re-roll the correct number of dice, or let the result stand.
- Double roll = count the first. If you accidentally roll more than once, then the first roll counts and all other rolls are ignored.
Etiquette for those watching others play
While the commentary is part of what makes online play fun, there are some guidelines to follow.
Short version - two players per game.
- Keep off-topic discussions in the google chat, not in the official game log. There's a chat window as part of every google doc. Rather than clogging the official game log with your commentary or trash talk, keep that in the sidebar. This is especially important if there are lots of people watching the game.
- Be respectful. If you wouldn't say it while standing next to the players, then don't say it online.
- Do not point out anything that is optional to the players. Only point out violations of required rules. For example, it's fine to point out that a player rolled too many dice or moved too many spaces (but be sure you are correct before you jump in). It's not OK to remind a player to use a special power like bonding.
(Of course, we encourage opponents to be sporting and point out things like bonding to each other. But it is between the two players.)
- If there is a judgement call, do not give your opinion unless you are asked. Questions of line of sight or other possible disputes should be settled by the players if possible. It is up to the players to ask for a third opinion if they cannot agree.
Let me know if you have any suggestions to add to this post.