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Engineers of Valhalla Workshop Thread

"Wasteland Terrain"
Small, medium, and large figures on Wasteland Terrain may not be targeted by non-adjacent normal attacks. All figures on Wasteland Terrain subtract one die when attacking normally.

"Fungal Outcrops"
Figures starting their turn adjacent to a Fungal Outcrop add one to their move for that turn.

Can you elaborate on the thematic explanations for these terrain effects? And what do the wasteland tiles look like?
 
Fungal Outcrop probably isn't the best name for them xD

I currently call them Fey Outcrops, the idea is that you are imbued with refreshing energy from these lavish outcrops but only if you spend some time next to them. Small movement buff if you spend a turn next to a decent LoS blocker for most medium figures. Would likely help to encourage traffic towards a different area of the map even without the presence of a glyph.

The wasteland terrain are from Wriggz's thread on the first page of this board. They would be another type of flat terrain like water/shadow/lava.

https://images3.imgbox.com/5b/f2/EkRUqkLD_o.jpg
 
One thing I'd like to note is that terrain effects/rules can be appropriate for multiple things.

The rules for heavy snow for example would be appropriate for quick sand like the tiles in AotP.

For our game, the wasteland terrain could be something found on Marr, and with the existing ruleset could be a "Fog" tile as well.

I also think it's a lot easier to come up with terrain fitting the lore/theme to describe a rule than come up with a balanced and interesting terrain mechanic.
 
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