
OHS Invitational End-of-Year Tournament 2015
WINNERS REPORT GAMES HERE!
Spoiler Alert!
Code:
FC FCPyP *FC* FC *FCPyP* FCPyP FC
dok
1 ──────────┐
│ Bengi
Bengi i ├----------──────────┐
─────────┐ Bengi │ │
VD b ├──────────┘ │
8 ─────────┘ │ deroche
mtl m ├----------─────────┐
5 ─────────┐ deroche │ │
deroche c ├──────────┐ │ │
─────────┘ │ deroche │ │
sfrog j ├----------──────────┘ │
─────────┐ sfrog │ ├─────────┐
MegaS d ├──────────┘ │ │
4 ─────────┘ sfrog kdola │ │
Lj ────────┐ Ln ─────────┐ │ │
Cperk │ Cperk │ │ │
Le ────────┐ Cperk ├─────────┐ ├─────────┘ │
SSG1 ├──────────┘ │ VD │ │
Lf ────────┘ dok ├─────────┘ │
Li ────────┐ veg18 │ │
veg18 ├─────────┘ │
Lg ────────┐ veg18 │ │
w099 ├──────────┘ │
Lh ────────┘ │
├────
VD │
Lb ────────┐ VD │
├─────────┐ │
dysole │ │ │
mtl Ll ────────┘ │ veg18 │
Lc ────────┐ MegaS ├─────────┐ │
MegaS ├──────────┐ │ │ │
Ld ────────┘ │ MegaS | │veg18 │
AU ├─────────┘ ├─────────┐ │
Lk ────────┘ Bengi │ │ │
kinsth Lm ─────────┘ │ │
3 ─────────┐ kinsth │ │
CPerk e ├──────────┐ │ │
─────────┘ │ kinsth ├─────────┘
AU k ├----------──────────┐ │
─────────┐ AU │ │ │
SSG1 f ├──────────┘ │ │
6 ─────────┘ │ kinsth │
dysole n ├----------─────────┘
7 ─────────┐ dysole │
veg18 g ├──────────┐ │
─────────┘ │ kdola │
w099 l ├----------──────────┘
─────────┐ kdola │
kdola h ├──────────┘
2 ─────────┘
- The winners of seasons 17-22 and the winner of the 2014 EoY event will be invited to play in the event.
- The remaining invitations will be given to the highest-ranked players, based on their 2015 ranking at the end of Season 22.
- The tournament will have up to 16 players. We will continue inviting players to play until we have 16 players, up to the 25th position on the 2015 rankings board. If we do not have 16 spots filled by then we will assign first-round byes to the top seeded players.
- Players who have not submitted an army by 11:59 PM Eastern time on November 22nd forfeit their spot in the End-of-Year championship.
- For this event, each player will bring two 515-point armies. The two armies cannot share any figures. (C3V/SoV eligible, no Marvel. Submitted armies must contain at least 420 points, and cannot take up more than 27 spaces. Standard 24-space startzone restrictions* apply when placing armies. No figure maximum, aside from those space limits.)
- Before each game, there will be a dice-off, done by the tournament organizers. The winner of the dice-off chooses first army choice or second army choice.
- The winner of the diceoff may not select one of their armies unless they defer selection to their opponent.
- The loser of the diceoff will then choose whether to place his army first or second.
- Before each game, there will be a dice-off, done by the tournament organizers. The winner of the dice-off chooses their opponent's army first or second.
- The winner of the diceoff may not select one of their armies unless they defer selection to their opponent.
- The loser of the diceoff will then choose whether to place his army first or second.
Maps:
Spoiler Alert!
Hot Border (Treasure Glyph x2)

If You Can't Take The Heat... (Gerda + Ulaniva)

Sirocco (Wannok + Valda)

Common Ground (Valda, Kelda, TG)

A Stone's Throw (Lodin + Zawit)

Special Placement Rules: Players alternate placing one card's worth of figures from his or her army on any of his or her available starting locations until all figures have been placed.
Desperado (Wannok + Dagmar)

Ticalla Sunrise (Wannok & Ulanvia)

TG Pool:
Spoiler Alert!
Hot Border Pool:
Heroic Rune (Attack +1)
Brooch of Shielding (Disengage)
Gem of Lava Resistance (Lava Resistant)
Giant Hunter Stone (+1 Attack/Defense against Large/Huge)
Common Ground Pool:
Ring of Protection (+3 defense, temporary)
Belt of Giant Strength (+2 melee attack, temporary)
Cloak of Invisibility (No Hit Zones, temporary)
Elixir of Speed (+4 move, temporary)
Trap: Roll one unblockable attack die against every figure standing on or carrying a glyph.
Event Details and Rules (note EoY scheduling rules):
Spoiler Alert!
Power glyphs will be placed, power side up, on maps before the game begins.
Dice-off Equalizer - A check before each game to see the dice off win % for the tournament for each player will be made. If a player has a lower Dice off win % than his opponent, he will automatically win the dice off. Should the win % be tied, a dice off will be performed.
Time Controls
Dice-off Equalizer - A check before each game to see the dice off win % for the tournament for each player will be made. If a player has a lower Dice off win % than his opponent, he will automatically win the dice off. Should the win % be tied, a dice off will be performed.
Time Controls
If, at the end of any turn, both of the following conditions are met:
Additionally, if one player has taken 40 minutes less game time than their opponent, the player who has taken less time than their opponent may note the current time gap in the chat window and warn their opponent that they are approaching the slow play forfeit. After that point, if the time gap between the two players increases by another 20 minutes beyond the noted gap, then the player who has taken less time than their opponent may claim a win on time, irrespective of the game situation.
The organizers reserve the right to nullify either of the time controls rules if we find that it is being abused or if we believe the time recorded on the app is incorrect.
Because of the time control rules, it is important to use the app's clocking features correctly.
Stalemate Rule- One player has taken 20 minutes less game time than their opponent according to the app AND
- At least 60 minutes of gameplay time has passed since the timestamp of the first set OMs,
Additionally, if one player has taken 40 minutes less game time than their opponent, the player who has taken less time than their opponent may note the current time gap in the chat window and warn their opponent that they are approaching the slow play forfeit. After that point, if the time gap between the two players increases by another 20 minutes beyond the noted gap, then the player who has taken less time than their opponent may claim a win on time, irrespective of the game situation.
The organizers reserve the right to nullify either of the time controls rules if we find that it is being abused or if we believe the time recorded on the app is incorrect.
Because of the time control rules, it is important to use the app's clocking features correctly.
- Always press the "done" button when your turn is complete.
- If you decide to move to a position where your opponent has the option of a leaving engagement attack or engagement strike, use the appropriate quick message button to tell them to make that roll.
- If you have any out-of-turn movement (scatter, scurry, etc), press "done" when you are done with that movement.
- If you decline an out-of-turn action (e.g. you don't want to attempt a leaving engagement attack on Krug, or you don't want to scatter), press "done" to decline the action.
At the end of any round after the fourth round of the game, a player may activate the stalemate countdown by informing their opponent in the chat window. After that call, if three or more consecutive rounds pass where:
Note: If a wound is healed (and/or a destroyed figure is returned to the battlefield) then the attack or power that inflicted the wound (and/or destroyed the figure) does not count for the purposes of avoiding a stalemate.
* "attacking powers" are defined as any special power on an army card or glyph that inflicts wounds, destroys figures, or takes permanent control of figures.
Scheduling- There is no attack or attacking power* used against an opponent, and
- Each player wins initiative at least once,
Note: If a wound is healed (and/or a destroyed figure is returned to the battlefield) then the attack or power that inflicted the wound (and/or destroyed the figure) does not count for the purposes of avoiding a stalemate.
* "attacking powers" are defined as any special power on an army card or glyph that inflicts wounds, destroys figures, or takes permanent control of figures.
Once the last game of a given round of the bracket is announced, players in that round have one week to complete their game. Please attempt to schedule a time to play your game with your opponent. If the game is not completed, a forfeit or double forfeit may be handed out.
Due to Thanksgiving weekend, two weeks will be given for the first round before forfeits are enforced. We will also give 10 days for rounds that would include December 25th or January 1st if extended that long, and 14 days for a round that would include both if extended that long.
If you cannot come to an agreement with your opponent on a time to schedule the game during that week, or if you cannot reach your opponent after three days, then please post in the tournament thread so that the organizers are aware of the issue.
The tournament organizers reserve the right to manually set the pairings involving players with a history of either failing to schedule their games, or not showing up for scheduled game times. Such players will also not be given the benefit of the doubt should scheduling conflicts arise.
Reporting Game Results (and dropping out)Due to Thanksgiving weekend, two weeks will be given for the first round before forfeits are enforced. We will also give 10 days for rounds that would include December 25th or January 1st if extended that long, and 14 days for a round that would include both if extended that long.
If you cannot come to an agreement with your opponent on a time to schedule the game during that week, or if you cannot reach your opponent after three days, then please post in the tournament thread so that the organizers are aware of the issue.
The tournament organizers reserve the right to manually set the pairings involving players with a history of either failing to schedule their games, or not showing up for scheduled game times. Such players will also not be given the benefit of the doubt should scheduling conflicts arise.
The winner of the game must use the game result form to report results. (This will be linked once the tournament begins.)
If you do not want to continue in the tournament into the next round, please PM an organizer to let them know.
Etiquette for watching gamesIf you do not want to continue in the tournament into the next round, please PM an organizer to let them know.
- Only the tournament referees (awesomeunleashed, Bengi, dok, Dysole, Filthy, Kinseth, Typhon, Xorlof) are authorized to make binding rulings. If no referee is present in a game, ask before offering your opinion.
- Refer to this thread for the etiquette rules of the Online Heroscape tournaments.
The tournament referees are awesomeunleashed, Bengi, dok, Dysole, Filthy the Clown, Kinseth, Typhon2222, and Xorlof. These players may make rulings on in-game disputes (line of sight, figures fitting on a space, dice rolled too soon/too late, etc) in games where they are not playing. If there is a dispute and one of these players is online, they may issue an on-the-spot ruling. If you have a dispute you cannot resolve, and none of the referees are present, you may stop the game and PM the tournament referees for a ruling.
NOTE: if a ruling is made late in the week and there is not enough time to schedule completion of the game, the tournament referees may issue a forfeit loss to the player who was ruled against.
NOTE: if a ruling is made late in the week and there is not enough time to schedule completion of the game, the tournament referees may issue a forfeit loss to the player who was ruled against.
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