WORLDS COLLIDE: One of the more powerful magic-wielders in Asgard, Enchantress found herself joining the Masters of Evil just so she could antagonize Thor.NAME = ENCHANTRESS
IDENTITY = AMORA
UNIQUENESS = UNIQUE HERO
SPECIES = ASGARDIAN
CLASS = ANTAGONIST
PERSONALITY = CHARMING
SIZE/HEIGHT = MEDIUM 5
LIFE = 5
MOVE = 5
RANGE = 5
ATTACK = 5
DEFENSE = 5
POINTS = 320
BEAUTY AND THE BRAWN
During setup, you may choose an allied Unique Hero with Super Strength and a Range of 1 to be Enchantress's Bodyguard. If Enchantress would receive 1+ wounds from an attack while her Bodyguard is adjacent to her, you may have her Bodyguard receive those wounds instead.
AMORA'S CHARMS
Before activating Enchantress, you may choose a Unique Hero within 4 clear spaces of Enchantress and roll a d20. Add 4 if the chosen Hero is Enchantress's Bodyguard. On a 15+, take control of that Hero and activate it, then return control. You may not activate additional figures this turn.
MAGICAL DEFENSE 1
When an enemy without Magical Affinity attacks, Enchantress ignores all but 1 wound.
FACTION = MASTERS OF EVIL
PUBLISHER = MARVEL
KEYWORDS =
SYMBOLS = FLYING, MAGICAL AFFINITY, SUPER STRENGTH
Resources and Rulings
- The suggested figure for this unit is a Heroclix figure: Clobberin' Time #096 / Enchantress
- See this card's wiki page for synergies and strategies!
- Legacy design: Yodaking
- Card art: Arkham
- Comic creators: Stan Lee & Jack Kirby
- 2023-11-03 - Non Functional wording update on Magical Defense
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