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Elektra

Ronin

Symbiotic
Site Supporter
Elektra

C3G2_Elektra.png


Card PDF

NAME = ELEKTRA
IDENTITY = ELEKTRA NATCHIOS

UNIQUENESS = UNIQUE HERO
SPECIES = HUMAN
CLASS = ASSASSIN
PERSONALITY = VICIOUS

SIZE/HEIGHT = MEDIUM 5

LIFE = 5

MOVE = 6
RANGE = 4
ATTACK = 5
DEFENSE = 5

POINTS = 170

DEADLY BARRAGE SPECIAL ATTACK

Range 1. Attack 1.
Instead of Elektra's move through attack phases, she may maneuver up to 5 spaces. Elektra may attack up to 5 times with this special attack at any point during the maneuver, but cannot attack a figure she's wounded already this turn. Defenders roll 0 defense dice.

ASSASSIN'S MARK
When Elektra attacks a figure with 2 or less Life remaining, blanks count as hits.

ACROBATIC REFLEX
Elektra avoids falling damage. After combat, if Elektra defended against an enemy, she may maneuver 1 space for each shield she has, ignoring elevation changes up to 6 levels.

FACTION = THE HAND
PUBLISHER = MARVEL
KEYWORDS =
SYMBOLS = STEALTH

HOLIDAY RELEASE 2024: Though she was once Matt Murdock's lover, Greek ninja/Greek tragedy Elektra became an assassin and fought against him as a member of the Hand.

Resources and Rulings
• The suggested figure for this unit is a Heroclix figure: Infinity Challenge #031-033 / Elektra
• See this card's wiki page for synergies and strategies!

Credits
• Legacy design: IAmBatman/GreyOwl
• Playtesters:
• Card art: Ronin
• Creator: Frank Miller

Updates
• N/A
 
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Some of the details substantially reworked here but she has a pretty strong basis in the old design. Got rid of her instakill and gave her something that riffed on the idea but gelled with her other stuff more.

She's buffed overall I'd say (unless you had a hot d20 with the old version), so I could see her price going up but also I'm not sure she was all that in the old take? Open to thoughts on how much testing people want here.

I had Acrobatic Movement on an older version of this write-up but didn't like the potential for a nested maneuver and moved it to defense only. Acrobatic Dodge could also go in there but I didn't like that it gave up the flippiness.
 
Oh nice. I dig the changes here. Could see her going up in cost a tad, but not much. I played her a lot in early C3G and always thought she was solid, but that was a long time ago.
 
Ooh I really enjoyed this design in 1.0. definitely a go to Assassin.

Only thought is that like the Mark could maybe have stayed a hair closer to the original but instead of a d20 become a damage die. I do like that it works on adjacent attacks too. The 1 Life restriction does make some sense though might just make it an after attacking ability similar to Finish the Job?

Overall I dig it though.
 
Yeah I did make a choice to move away from the original Mark ability - there is a charm to it, but I wanted a take on her being good at finishing people off that layered with the "attack a bunch of times" SA without multiplying the amount of rolling you're doing.

I could also see doing a spin on her that keeps more of the 1.0 Mark vibe, but I'd be leery of chucking in more of a damage die thing here when her SA is already kinda fooling around in that space and doing a fair bit of rolling.
 
I like it, I remember my brother using her a fair bit way back. Never played her myself though.

Deadly Barrage is similar to what Wasp's SA does, is it intended that figures can still go above 0 Defense? Such as from Invisible Woman or items etc.

Assassin's Mark is fun, though I'm not sure it's something that'll come up super often. Keeps the theme of what was had before. Though I also agree that something like Finish the Job sells the theme just as well if you want the reuse.

Acrobatic Reflex seems fine, any sort of power like that would be good on her.

EDIT: Your reasoning for the Mark power makes sense, I like that more now that you've mentioned that. Gels with both ways of her attacking.
 
Yeah, Elektra feels like one of those Old C3G classics that gathered some dust as time went on. Happy to see her again! Tweaks look good.
 
The 2nd ability works with the SA, so 4/6 sides of the die would take out a 1 life squad figure (or hero). Combo that with an evil leader who gives her re-rolls, and she could really clear out common heavy armies. I dig that in general, only worry is that it drives the price point too high for her to be a go to pick vs. all hero armies. Something to keep an eye on in testing.
 
Deadly Barrage is similar to what Wasp's SA does, is it intended that figures can still go above 0 Defense? Such as from Invisible Woman or items etc.

The big thing I wanted to avoid was the exact Wasp language because it's sparked a lot of arguments. My main concern is just that it resolves cleanly. :lol:

Honestly I don't think it'd be a big issue if defense boosts worked since she's getting beefed up in other areas, but open to other people's takes on the issue.

The 2nd ability works with the SA, so 4/6 sides of the die would take out a 1 life squad figure (or hero). Combo that with an evil leader who gives her re-rolls, and she could really clear out common heavy armies. I dig that in general, only worry is that it drives the price point too high for her to be a go to pick vs. all hero armies. Something to keep an eye on in testing.

Yeah she may be a bit too pushed as a crowd killer right now, I could see tweaking things if it looks spooky or skews her points.
 
Cannot Defend was my suggestion on Wasp to make it clear if they aren't meant to roll defense....come to think of it, does it need to be an SA seems like it could be cleaner as a maneuver with damage dice attached.
 
Just to clarify, I do like the idea of her being a good pairing with general purpose re-roll (evil) leaders. Joining up with Zemo, Red Skull, and others of similar stature seems plausible for her. Which I believe damage die circumvents.
 
I like "rolls 0 defense dice" since that doesn't confuse what happens with the phases of combat or anything.

Dig the approach and changes here. :up: I was going to challenge the idea that I should get any 1.0 LD credit here and then I looked at the 1.0 LD and ... yeah, I guess I did some lifting there as a go-between for GO at the very least :lol:

I'd say this is probably Sanity + territory? Do the sanity tests and see how things feel from there?
 
I think part of it for me, is the revised Assassin's Mark kinda misses the mark for me. Sure it's more accurate and makes the SA a little more deadly but like it doesn't really give off the she's coming for you vibe to me I guess.
 
If wonder if this would make it feel a little juicier while keeping the spirit of what Ronin is going for?

ASSASSIN'S MARK

When Elektra attacks a figure with 2 or less Life remaining, blanks count as hits.

That way she can still hunt down figures that are wounded and bleeding, not just use it as a finishing blow.
 
I like "rolls 0 defense dice" since that doesn't confuse what happens with the phases of combat or anything.

Dig the approach and changes here. :up: I was going to challenge the idea that I should get any 1.0 LD credit here and then I looked at the 1.0 LD and ... yeah, I guess I did some lifting there as a go-between for GO at the very least :lol:

I'd say this is probably Sanity + territory? Do the sanity tests and see how things feel from there?

I can work with "rolls 0" (thanks Nobody/Bats)/

Yeah I didn't think this is one you'd be inclined to take credit for, but I looked at it and you were the one leading the conversation. Doing the work counts for something!

I think that testing approach sounds reasonable.

I think part of it for me, is the revised Assassin's Mark kinda misses the mark for me. Sure it's more accurate and makes the SA a little more deadly but like it doesn't really give off the she's coming for you vibe to me I guess.

I don't think the old Assassin's Mark did what you're saying for me either? Like the main thing it did was she could limit herself in exchange for maybe getting a huge payoff. It was kind of a gamble-y high-risk thing. If anything it felt more like... stunt. It's the opposite of "she's coming for you". She's taking the time to futz around with weird skillshot bs instead of being a professional and just hitting you!

(No worries if the ability hits you differently but that's how the old one felt to me)

I don't want you to feel like I'm shutting you down - I'm not in a rush here and I'm willing to hear more about what you're looking for. The feedback doesn't totally resonate with me though, so I'm not quite sure what to do with it yet.

If wonder if this would make it feel a little juicier while keeping the spirit of what Ronin is going for?

ASSASSIN'S MARK

When Elektra attacks a figure with 2 or less Life remaining, blanks count as hits.

That way she can still hunt down figures that are wounded and bleeding, not just use it as a finishing blow.

Yeah, I could see that tracking.

As an alternate thought if we're worried about her shredding squads too hard and outpacing her performance against Heroes we could do something like

ASSASSIN'S MARK

When Elektra attacks a wounded figure, you may count up to 1 blank rolled as a hit for each wound that figure has.

Stops it from working against commons/squads but her SA at base is pretty fine for beating up on those anyhow.
 
I think part of it for me, is the revised Assassin's Mark kinda misses the mark for me. Sure it's more accurate and makes the SA a little more deadly but like it doesn't really give off the she's coming for you vibe to me I guess.

I don't think the old Assassin's Mark did what you're saying for me either? Like the main thing it did was she could limit herself in exchange for maybe getting a huge payoff. It was kind of a gamble-y high-risk thing. If anything it felt more like... stunt. It's the opposite of "she's coming for you". She's taking the time to futz around with weird skillshot bs instead of being a professional and just hitting you!

(No worries if the ability hits you differently but that's how the old one felt to me)

I don't want you to feel like I'm shutting you down - I'm not in a rush here and I'm willing to hear more about what you're looking for. The feedback doesn't totally resonate with me though, so I'm not quite sure what to do with it yet.

If wonder if this would make it feel a little juicier while keeping the spirit of what Ronin is going for?

ASSASSIN'S MARK
When Elektra attacks a figure with 2 or less Life remaining, blanks count as hits.

That way she can still hunt down figures that are wounded and bleeding, not just use it as a finishing blow.

Yeah, I could see that tracking.

As an alternate thought if we're worried about her shredding squads too hard and outpacing her performance against Heroes we could do something like

ASSASSIN'S MARK
When Elektra attacks a wounded figure, you may count up to 1 blank rolled as a hit for each wound that figure has.

Stops it from working against commons/squads but her SA at base is pretty fine for beating up on those anyhow.

I know your listening and I'm still kind of formulating the entirety of my thoughts here. I mostly just know it doesn't currently resonate and can't exactly put my finger on why yet.

Maybe some of it is just the blanks thing feels more like an accuracy thing than a deadly thing. I suppose the SA helps with that some as does the 2 or less life remaining idea.

I think that's kind of what I was referring to. The 1.0 was more of a hail Mary thing for sure but it was also like a deadly kind of deal and 4 Attack even with more consistent hits I'm not sure gives that off as well. I dunno, maybe it'll feel better in practice than it looks on paper!
 
I'm not worried about her being too good against squads, but mostly because I don't think we cost things in the C3G meta based too heavily on being good against squads and are generally "f squads." Squads get enough competitive advantages, so I'm fine with her being costed based on performances against Heroes and being a bit extra good against squads, personally.
 
I'm not worried about her being too good against squads, but mostly because I don't think we cost things in the C3G meta based too heavily on being good against squads and are generally "f squads." Squads get enough competitive advantages, so I'm fine with her being costed based on performances against Heroes and being a bit extra good against squads, personally.

This
 
If people are cool with it then I don't mind considering it within the usual "squaddies be dyin'" range of acceptability!

It sounds like the 2 Life version of Mark is a bit more popular maybe/at least a little helpful for Karat?
 
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