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Easy Addiitons to MarvelScape

KevHead

New member
WOTC is really missing the boat here. Look at all the figs they have put out for Heroclicx. Some people play it some don't. Some people here have mentioned it: WOTC repackage existing figures with new stat cards to invigorate the franchise then step in with new figures.

Look at the great cards that have already been made on this group, it is a great way to throw new characters into the mix. I never played Heroclicx, but if I see some in a bin at the local hobby store/ or good deal online I'll mod them and find a card here. Have been able to ad quite a few for MHS battles.

WOTC coast needs to get a person with some "out of the box thinking" on staff quick. Or at least take a marketing course.

As another poster noted they totally missed the boat with Iron Man and Hulk movie cross over.

They are missing an opportunity. Better to have something than nothing.
Just .02 on a lazy Sunday.
 
Trust me WotC has missed alot of boats - they took 6 months from the announcement of the change over to give us a solid date for Wave 8, and have essentially left us in limbo over the fate of Marvelscape because they need to get Walmart to sign off on carrying it before they sell the expansion. The biggest problem I see right now with Marvelscape is it's a "One buy" setup - purchase a single set of boosters and that's it. Unlike Heroscape where you've got your Common Squads to buy en-mass (which is why the Nakita Agents sat forever cause they were Unique Squads) you're not gonna make money. What you need for "profitability" are squads:
~Agents of S.H.I.E.L.D.
~Agents of HYDRA
~Doombots
~Hulk-Buster military
~Marvel PD
~Sentinels
~Molemen
These are just the examples off the top of my head
 
Right you are, Dragonranger. If they don't develop common squads for Marvel, it will certainly go down the toilet.
 
Well it's funny, that even in the Marvelscape rulebook they state that while the core set is all Unique Heroes, eventually we'll see common squads for Scape, yet the first expansion set was another line of 10-12 Unique Heroes.
 
To help fix the problem with Marvelscape I've always had a unique solution. Marvelscape's main problem I see is the lack of amount, not statistics/stats or that big marketing issues (I'm pretty sure it's doing ok). You don't really get as flexible of a master set with Marvel as you do with RotV, or even SotM. It needs a bit more terrain and figures for fans to get into it. What they should have done, and probably intended to do, is release Marvelscape Conflict Begins and then immidiately - like a month after - release Marvel Wave 1 (reinforcements arrive), or at the same time. Then more fans can form and actually have enough options for figures/armies. I see it as being 2 packs, on heroes, one villans, and about $20 total. I think It'd be a great idea to get some obsticles with each pack (obviously only one or two) to support the master set, I'm imagining a car or two, or street lights, or even just water to make each map more competative. Then, Marvelscape would be fixed and would have more awaiting fans for more expansions.

But since this is not the case, and the few (oppose to Heroscape) Marvel fans only have the Master set, wave 1 still hasn't come out. If it does come out, it would be great for it to release just how I said it could have. But because of the long delay, I suggest it would actually be more significant if they form it into a second master set, to get more terrain mainly. Now I doubt this will happen, since, you can kind of infer it's already been planned that it wouldn't come with rule books, several terrain, dice, etc. So accepting that, I think Marvelscape should plan out their releases as this:

Master Set 1 (C.B.), Expansion Wave 1 (R.A.), Master Set 2, Expansion Wave 2, Master Set 3, Expansion Wave 3...etc.

I believe if they do this order until they reach about the 3rd or 4th set of each, you'd have plenty to work with for tournaments, games, maps, armies, etc. and then you could start being creative since you now have a good base for the starting of a new game. Anyways, if I was in control of Marvelscape then I'd release it in that way.

Here's some ideas if released that way (already having Master Set 1; Expansion Wave 1):

Master Set 2 - Lab (X-Men)
Terrain - Walls, Chrome and Metal hexes, green-acid (water) tiles, Test tubes/lab objects
Figures - Mainly X-Men, Mr. Fantastic to complete Fantastic 4, others
Expansion 2 - a mixture of figures (anything, avengers, others, etc.)

Master Set 3 - NYC Park
Terrain - Trees, Grass, Water, Road, Benches, well
Figures - Mainly Spider Man, others
Expansion 3 - Dare Devil figures, others

Master Set 4 - Moon/Planet
Terrain - space craft/objects, crators
Figures - any outer-space Marvel (beside SS and Thanos), some good guys
Expansion 4 - Avengers maybe, others

Sorry, I probably made several spelling mistakes, I do apologize. :oops:
 
It's actually not a horrible idea. The only fly in the ointment I see would be they already consider master sets extremely expensive to produce even at the smaller level of Swarm of the Marro. We're lucky the terrain sets still may get made like the proposed Sand/Mountain mod of the ice set.

It even would go well with my proposed Giftpack idea by themeing out the release and include some special terrain pieces, like a 4 or 7 hex Arc Reactor for Iron Man or a 2 hex "Sonic Pulse Emitter" truck for the Hulk set, and add some extra tiles to give them some expanded play area. Your Lab Set could include a Cerebro maybe, and the Park set use stuff like the Heroclix Terrain packs that had street lamps (with a hex-top so Spiderman can perch on it.) The only reason I wouldn't produce a space set would be that too many characters "can't survive in space" or have "space suit" versions (Wolverine, Iron Man, the entire FF, etc) which would make the set a sort of unnessesary re-tread. In it's place I might do a Savage Land set, include some snow tiles and jungle tiles from the current HS sets, make Kazar, Sauron, Mr. Sinister, Kazar's tiger and his female ally, maybe a Savageland Magneto and Xavier (Magneto with no powers but some other advantage, and an Xavier without the wheelchair, no telepathy, and better movement) and a dinosaur or two.
 
Right now, I just want the stuff to make it to the shelves. If it dies after Wave 1, it will be sad, but not as sad if it dies after just the MHS MS. Maybe WotC needs to see that people like this game and that they need to please the fans.
 
See the one thing WOTC can't do is reach too far beyond the basic game. There is no way any expansion sets can be made (Space/Savage Land etc.) until they get the game going. ( but they should be planning expansions, if not its dead)

I've made my own Shield Agents and SWAT units, they help and get in the way. With Marvel Scape it is always a slug fest (even more than HS)
And after the thirteen time Hulk smashes everyone well its not fun any more.
Themed packs would be the best way to go:
X-men
Nick/Fury Shield Agents
Super Skrull/ Skrulls
Hulkbuster/Army agents
Civilians (destructable objects):)

But the game needs the commons. They need to concentrate on this before trying to rush out terrain pieces ( I've been looking at a matchbox construction site set that might get cannabalized)or packaging cars
(you can find cool cars for about $3)

Investing in accessories before the core is developed is a doomsday move.
(and I don't mean the guy form Superman)
 
One thing that would be hard for squads in Marvelscape would be that they would have to be pretty strong to be able to stand up to some of the bigger hitters. Now, if they made them strong enough to stand up to them (whether by high defense or through trickery) using the squads in Heroscape would pretty much be an expansion of squadscape.
 
One thing that would be hard for squads in Marvelscape would be that they would have to be pretty strong to be able to stand up to some of the bigger hitters. Now, if they made them strong enough to stand up to them (whether by high defense or through trickery) using the squads in Heroscape would pretty much be an expansion of squadscape.
Not really. With common squads, quantity beats quality. 5x 4th Mass (350 Points) Will usually kill Hulk (370 Points)
 
One thing that would be hard for squads in Marvelscape would be that they would have to be pretty strong to be able to stand up to some of the bigger hitters. Now, if they made them strong enough to stand up to them (whether by high defense or through trickery) using the squads in Heroscape would pretty much be an expansion of squadscape.
Not really. With common squads, quantity beats quality. 5x 4th Mass (350 Points) Will usually kill Hulk (370 Points)
Sadly, based on BoM standards:

4th Mass=4 spaces
4th Mass x5=20 spaces
Regular Marvel start zones=12 spaces

In organized Marvel games, space conservation is everything, not point conservation. Squads are not all that good in these kind of situations...

Of course, a lot of people play using less strict guidelines for these things, so if this is based on loose kind of play, than this doesn't really matter, cause this is coming from a Marvelscape addict and total BoM supporter. :p
 
I'm a few days late to throw my dog in the fight, but I'm going to anyway.

I am pretty confident that if Marvelscape expands to 30+ figures, the whole 12 hex start zones will get re-evaluated for the purpose of getting big fights going. Also, if you had a 3-figure common squad of hulkbuster shield agents with powers and abilities specifically designed to take down heavy hitters and priced it at 120 points per squad; then sure, you have a strong squad, but 9 figures is 360 points which is pretty decent. That leaves you 3 hexes to add some heros of your own (Cap, Iron Man, whoever).

Plus, you can't write off squads just because they can't all go toe-to-toe with Hulk. Most squads shouldn't be able to go toe-to-toe with him. And let's not forget, villians need henchmen and minions that die quick but vastly outnumber the heroes.
 
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