Welcome to the Heroscapers 2.0 site! We've still got some dust to clear and adjustments to make, including launching a new front page, but we hope you enjoy the improvements to the site. Please post your feedback and any issues you encounter in this thread.
Re: Drunkenly Reviewing Every Low-Rated & Unranked Fiction h
The Grim Reaper's Friend said:
First off, your review of Soul of Calradia actually got me fairly interested in it. Something about huge fantasy worlds with original species/magic/plots/what-have-you really gets me. I'm glad EL finally got a 7 with this one, he definitely deserves it.
I think you'd like it a lot. I'd have rated it even higher if it didn't end so abruptly and without promise of a direction. If I had any clue where it was going I'd ask for someone to finish it for me, but alas.
The Grim Reaper's Friend said:
I do need to say that the Einar's Battle entry was playing off of the events of the The Quest for Valhalla. It was never stated in the fiction, but the Dan fighting Valkrill was the Dan from the Quest, not Deadeye Dan. Hence the Vydar alignment.
Uh, so Valkrill is interrupted by the Alliance's attack group coming in to kill him. He battles them until it's just him and Deadeye Dan (who they say is following Vydar for some reason). Dan manages to hit Valkrill and this frees Einar up to try to cast a spell to sever the connection for good. this text is here in advance to see if TGRF complains that it's obviously his OC Dan take your bets everyone
This somehow means I win. At what, I'm not sure. Take that, person struggling with illness!
The Grim Reaper's Friend said:
Honestly I'm pretty surprised at the 5 for A Breath of Wind. It wasn't anything spectacular, but from what I remember, I thought it had some good imagery and prose. Definitely one of my better entries. But then again, different stories speak to different readers.
I dunno, it read more like an extended Character Bio for the Varkanaans than a story. Not bad, but nothing that resonated. As for the prose, seriously go back and genuinely take a shot for every Massive. I could probably be talked into bumping the Einar story to a 6—that rating was pretty harsh—but this one fits 5 pretty perfectly to me.
The Grim Reaper's Friend said:
Light up the Darkness feeling rushed is probably due to the incredibly restrictive word limit which came with the prompt.
Yes, this is what makes rating competition entries out of their proper context rather difficult. The word limit is so restrictive on stories that could otherwise have proper development time, something that I'm a big stickler for. Something to note is that this was the only entry that doesn't have a placement listed for how it fared in the competition*, and that's because it won by default. Because I didn't submit an entry for the prompt. Because the word limit was too short. So I myself didn't even try when put in this position for what it's worth
The Grim Reaper's Friend said:
The stories balance out to a pretty bleak 6.4, my lowest rating yet. This is getting rough.
Well, they can cross water tiles without being destroyed, so yeah it checks out. This also means that Soulborgs, Obsidian Guards, Spiders, and Fire Elementals can swim as well.
I went back and read this...the story has a lot of merit to it. Lots of action without any gore. As a quick story it would definitely be a 9. My only issue is I didn't know Zombies could swim.
Maybe it should have been called "The Zombie Has Water Wings?"
Well, they can cross water tiles without being destroyed, so yeah it checks out. This also means that Soulborgs, Obsidian Guards, Spiders, and Fire Elementals can swim as well.
I went back and read this...the story has a lot of merit to it. Lots of action without any gore. As a quick story it would definitely be a 9. My only issue is I didn't know Zombies could swim.
Maybe it should have been called "The Zombie Has Water Wings?"
Hello again, and welcome to our penultimate episode of Drunkenly Reviewing Every Low-Rated and Unranked Fiction on Here. Sadly once again due to my medication I will have to do this one sober, because being drunk can be fun but only when it doesn't make your stomach bleed profusely.
Anyhow, before we get to our final boss Pumpkin King, let's talk about the two final unranked works on the list.
Speaking of internal bleeding, Thunderstorm is the first fiction I put on the site, and at ~250 pages it's no wonder its remained unrated this entire time. Anyone who might attempt to crack it open would also have to jump the hurdle that despite it containing Heroscape characters it has its own completely different lore from Valhalla and its Generals and all that. And if they get past that then they'll have to endure its wall-of-text formatting. And then on top of all that it's not particularly good.
So make no mistake my breakout pieces have definitely always been the Competition entries and not this behemoth. But all that being said it's unrated. And as such it's a target on my list like it or not. So to put it another way sh*t happens, someone's got to deal with it, and who you gonna call?
As I said previously the story takes place in a country called Ensterek rather than Valhalla. The only real similarities between this and the canon Heroscape are the character names and a couple instances of lore lining up (such as the Elven wizards remaining as a pack). And there's some massive differences, such as Brandis Skyhunter being Master Woo's son. If you can wrap your head around that. It's like if you gave a child a bunch of Star Wars toys, telling him only the names of the characters and nothing else, and seeing what he comes up with. An entertaining thought experiment to be sure, though probably not one worth spending 250 pages on.
The real reason for this is that Thunderstorm was a Heroscape campaign I ran with my father first, and a novel second. I compounded the adventures into a story as to not forget about its events. But it obviously makes for a better game than a book, especially when you decide to cut absolutely nothing. You'll see why as I recount the story.
Our hero is Brandis Skyhunter, no one's favorite Ullar archer. He lives alone on an empty plain until one day an army of drow show up and he's forced into action. Taking only his bow and a green keepsake jewel, he fights off the drow but is nonetheless forced to abandon his home and move on.
I do have to say regarding the green gemstone, we really haven't had many run-ins with macguffins during these reviews, which is strange given Heroscape's many glyphs and ancient artifacts that seem perfect for "go get the thing" stories.
Brandis also encounters Sharwin Wildborn—our deuteragonist—who decides to accompany him on his journey, because every protagonist needs a girl character to be interested in him and his quest for no discernable reason, because she apparently has nothing else going on. Sharwin decides to dedicate her life to tag along with some guy and is the only character to be with Brandis on every single mission of the game. Er, I mean the story.
Keeping up so far? I know it's a lot of explaining, but if the text can't be bothered to maintain any coherent pace then why should I when reviewing it? You must be made to suffer as I have.
Okay, so to the main premise: the drow are one of the many armies of Othkurik the Black Dragon. In the old days of Ensterek dragons ruled the people, but as they neared death they all decided to let the humanoids rule themselves and retire their monarchies in order to be progressive. This upset Othkurik who always assumed he would get to rule once the elder dragons died, and so he threatens Ensterek with conquest. He is opposed by the elves of Sohenberg, led by Sonlen. So Brandis and Sharwin go there to see if they can help out in any way.
However it turns out that Sonlen is a big ol' racist and doesn't want a Half-Elf or an Eladrin in his ranks. Brandis thinks about rage-quitting this game, but his father Master Woo turns up and convinces him to keep fighting. Othkurik is still worse than Sonlen after all, so like the last couple U.S. presidential elections Brandis decides to simply side with whoever of the terrible options will cause the least amount of damage overall. He will fight against Othkurik even if he has to do it against Sonlen's supremacist wishes:
“So, wait.” Brandis began, “Why are you here if Sonlen hates you? Doesn’t he want you dead?”
Master Woo chuckled, “Sonlen has far bigger problems than me. He has Othkurik’s Guardians to worry about. In fact, he asked me to come here several years ago. I would have declined, but after finding out that Sonlen had built his city so close to where I left you, I had little choice. Sonlen had begun picking fights he couldn’t win with the dragon to prove himself. And when he realized the trouble he had gotten himself into, he asked for my help in the war against Othkurik. Not that any of the U.S.E. besides him and Syvarris, his second-hand man, knew about it. Sonlen is still fighting a losing battle, but his pride is too much for him. He’d never let any of the other elves know. And he’s far too arrogant to ask any of the neighboring kingdoms for help. If it stays that way, Othkurik will destroy him.”
Brandis was quiet for a while. Finally, he got up.
“So, what do we do now?” He asked the monk.
Master Woo only smiled, “What else? We help this doomed city in our own ways. We need to fight Othkurik as soon as we can. He is a far bigger threat than Sonlen could ever hope to be.”
So far so good, yes? Okay, now onto the main plot. Othkurik has EIGHT powerful minions known as his Guardians: Krug, Taelord, Deathwalker 10000, Grimnak, Cyprien Esenwein, Ne-Gok-Sa, the Emperor Shade, and Pelloth. Brandis and his friends will go from one area or dungeon to the next, taking them all down one at a time. The location will change, the general idea of what the Guardian is up to will change, and the roster of who Brandis and Sharwin are fighting alongside will rotate (Woo, Mogrimm, the Wave 8 Elves, and Tandros + Ana). But other than that an enormous chunk of the story is going around the country killing one Guardian after another. And with a few exceptions, they're not especially interesting or deep as antagonists in their own right.
To demonstrate: the story is 243 pages long, the quest to kill the first Guardian starts at page 16, and the final Guardian dies on page 216.
This is only partially an exaggeration there is a huge shake-up in the story about forty pages prior when there are still two Guardians left, but still that's 160 pages of fighting generic bosses
Fortunately our characters are moderately charismatic and likable in the meantime: Brandis is kinda dense but good-natured and overpowered—kind of reminds me of Dilmir—and Sharwin is rude and wry and likes to hear herself talk. There's a very simplistic, blunt, but classic nature to their contrasting relationship. They're like Mike and Sully from Monsters Inc., only one is a girl
There's a lot of killers to the pace other than the repetitious formatting of the story. The battles are told in blow-by-blow style, which can work for quick little skirmishes or intense 1v1 fights. However in this case there's just so much fighting throughout the entire thing that it drags and drags. There was also a need for young me to communicate the difficulty of a particular boss fight in the campaign that we played by having that fight take a long time in the novel. So while a quick battle against some regular enemies could be over fast, a lot of the fight scenes against the Guardians of Othkurik go on and on.
If you don't quite believe me, then here's the fight against the third Guardian in its entirety:
Spoiler Alert!
DeathWalker 10000 leaned forward, and if he had a mouth he would be smiling, “By killing you and by taking that jewel for Lord Othkurik, I will prove my perfection! Get ready, you inferior, living organisms!” The floor beneath his feet raised slightly, and two robotic arms swung down by his side, each holding a very different looking robotic suit of armor. The larger one had portions spiking outward, a bulky piece of machinery with a machine gun and a scattergun on individual arms. The other was more slender, with a large rocket protruding from one limb and another missile launcher being the second arm. A voice called out as the pieces screwed into the Guardian’s arms, attaching to him.
“DEATHWALKER 9000 AND 8000 ARMOR PIECES ATTACHED AND ONLINE.”
The Guardian spoke as the armor fastened into place along the sides of his body, his gaze never shifting as the parts clanked and bolted into position, “I am DeathWalker 10000, one of the Eight Guardians of Othkurik, here to prove my true worth to my chosen master—to present him with that blessed gem afloat in a goblet brimmed with your tainted blood!” His voice froze up and continued in a much more droid-like manner, “DIE NOW, BRANDIS.”
The mechanical arms rose back up and the door behind Brandis and his friends slammed shut. Brandis drew an arrow and took aim. He could already see Ana’s magic barricade developing in front of him, and Tandros and Sharwin stepped forward and positioned themselves for battle. DeathWalker 10000 laughed and launched several explosives forward. The volley of shots burst the barrier wide open right off the bat. The machine then took a step forward and held forth its other arm and began shooting rapidly at the group. Everyone had fought more than enough machines to know when to sidestep, however, and a vast multitude of the shots missed their mark. DeathWalker then leaned forward and took a shot from his own body, a silenced bullet shrieking through the air fast and quietly. Tandros was again hit, and Ana raced over to heal him quickly. DeathWalker’s eye lit up, “RELOADING…”
“Buy me time!” Ana requested urgently.
“Gladly!” Sharwin raced over to the Guardian and began her usual show of slashes and flips and dodges and… more slashes. Her assaults were impressive but ineffective, the machine’s armor way too thick to possibly take any damage from something like a knife. Brandis figured he’d have to get closer to attack properly anyway, so he ran over by the eladrin and took aim.
Unfortunately, the armor piece closest to him didn’t even have any exposed spots. He stood there, aiming at one spot after another, quite unsure what to do.
Finally DeathWalker retaliated, lunging forth with its other arm and knocking Sharwin away before responding with another explosion attack. The blast hit both Brandis and Sharwin, and the two were sent flying again. The machine then turned back to Ana and Tandros, “DISLODGING SUPPORT.”
Another silenced shot went off, hitting Ana and knocking her aside. She dropped her weapon and clutched at the wound, gasping. DeathWalker turned back, “RELOADING…”
Tandros stumbled to his feet, “No!” He shouted and ran at the Guardian. Swinging his sword like a madman, the fighter struck at the machine’s defenses repeatedly, striking again and again. Brandis took the time to run over and help Sharwin up, and then he raced back over to Ana and fished around for his potion. Finding it eventually, the half-elf tore off the cap and gave it to his injured friend. Just as the shopkeeper had said, it worked even better than the red potion, healing up the wound with incredible speed and leaving Ana lying there wondering what she had just been crying over. Brandis pocketed the potion (it was two servings after all) and raced back to battle without saying a word.
Tandros had been swinging over and over, and his accuracy had been decreasing with each enraged blow. This one landed a bit aside and crashed into DeathWalker 10000’s arm and the armor piece, splitting them apart. The heavy piece of armor fell down and crashed into the ground, wrecking it completely, an unusable heap of metal. The overhead speaker voice called out at the loss, “DEATHWALKER 9000 ARMOR OFFLINE. REPAIRS ENGAGED.”
A mechanical arm swooped down and picked up the piece of armor. It then lifted it up onto the giant “T” structure and left it there. The top of the structure began slowly spinning as a cluster of mechanical pieces began stitching and repairing the armor as it moved near them.
DeathWalker responded quickly by holding forth its other arm and beginning to rapid-fire the warrior who had injured it. Sharwin leaped in the way and began reflecting the shots everywhere with her arcane arts. The bullets bounced harmlessly off of her magic and then harmlessly off of DeathWalker. The Guardian switched gears and fired off another silenced shot. This time the deadly projectile was deflected by Ana’s magic, defending both Sharwin and Tandros.
“RELOADING…”
The overhead voice chimed in, “DEATHWALKER 9000 REPAIRS 33 PERCENT.”
Brandis didn’t know anything about percentages, but thirty-three sounded like a pretty high number, so he began pelting the other limb with additional arrows. The projectiles continued to prove ineffective, and he didn’t have a worthy weapon for attacking head-on.
Sharwin added to the attacks and success by blasting the machine with more lightning, just as ineffective as the half-elf’s assaults. The machine backed up, significantly faster without the armor piece, and continued firing its machine gun at them. Both Brandis and Sharwin were taken by surprise and riddled with the tiny pieces, knocking both of them over. It then fired again at Tandros, but the warrior ducked and avoided the attack.
“DEATHWALKER 9000 REPAIRS 66 PERCENT.”
Tandros pressed forward again, swinging for the other limb, but the machine continued to block the blows either with its armor or with its free arm. Ana hurried over and began healing Sharwin, since Brandis was better armored and not as injured. The half-elf staggered to his feet, trying to aim at the machine before it was too—
“DEATHWALKER 9000 REPAIRS 100 PERCENT.” The refurbished armor piece was lowered down and quickly reattached to DeathWalker, screwing back into place. The arm took its place back above and the T structure spun around once more before stopping. The Guardian turned, making use of the newly formed piece by firing another explosive at Ana. She had just finished healing Sharwin when the blast hit her, knocking her over again, and knocking Sharwin aside. Brandis looked over and took out the potion again and began racing over. DeathWalker switched weapons and began pelting the archer with more rounds. Several bullets whizzed past him, and suddenly one zoomed past right under his hand, shattering the potion into pieces, the precious medicine splashing onto the ground.
“Dang it!” Brandis cursed, throwing the remaining pieces down and turning to face the machine that had wronged him. DeathWalker ceased firing and shot off another silenced bullet at him. This time, Sharwin moved in the way and, swerving her electrified hands to the side, sent the shot wayward. She then dashed forward and began stabbing at the machine’s limbs as Tandros had done before. Tandros rushed in and continued swinging his sword like a madman at the Guardian.
Backing up, DeathWalker was no match for the speed and ferocity of the two’s harassing blows, unable to keep up with their speed while reloading. Finally Sharwin managed to land in a lucky blow on the Guardian’s armor, again slicing off the piece. DeathWalker fell over and began getting back up, but not before Tandros was upon him still, slashing and swinging at his other limb. A robotic arm came down and picked up the lost piece and set it upon the T structure, “DEATHWALKER 9000 ARMOR OFFLINE. REPAIRS ENGAGED.”
DeathWalker got back up and aimed its guns at Tandros and began firing again. Brandis leapt forth and hit one of the machine guns’ barrels with his bow, knocking it out of the way, causing the shots to misfire. Tandros rushed in again and continued smashing the Guardian down.
The voice above announced the progress, “DEATHWALKER 9000 REPAIRS 33 PERCENT.”
This only added to Tandros’ initiative. He slashed this way and that, finally cleaving the other limb apart, exposing DeathWalker 10000’s body. The droid backed up, “My… my armor! Why, you!”
A mechanical arm scooped up the disabled part and moved it up also to the T structure, more arms moving the 9000 piece off to the side. A voice heralded the change in plans, “DEATHWALKER 8000 OFFLINE. REPAIRS ENGAGED. DEATHWALKER 9000 REPAIR POSTPONED.”
“You’re next, you bloody machine.” Tandros threatened as he swung once more at the smaller robot. The Guardian moved with surprising speed and ducked out of the way. He then grabbed Tandros’ wrist and twisted it in an unnatural direction. Tandros yelled and grabbed his wrist, leaving himself open. DeathWalker 10000 then swung his other arm forth and struck the fighter’s neck before kneeing him in the stomach. The warrior crumpled before the Guardian.
“DEATHWALKER 8000 REPAIRS 20 PERCENT.”
Sharwin reacted fast, running up to the Guardian and then sliding down, going for the robot’s feet. Brandis took the opportunity to fire off another shot at the machine. DeathWalker 10000 gracefully moved his upper body out of the way, proceeding to move his leg, Sharwin’s intended target, up and back down on the eladrin’s. Brandis became alarmed and ran up, swinging his bow at the machine.
“DEATHWALKER 8000 REPAIRS 40 PERCENT.” DeathWalker caught the half-elf’s bow and punched him in the stomach. Brandis flinched horribly and was kicked back by the Guardian. He struggled to sit up only to have the machine hurl the bow back at him. It smacked him in the face and knocked him back down.
“DEATHWALKER 8000 REPAIRS 60 PERCENT.” DeathWalker 10000 laughed
confidentially, “You may have killed some of the others, half-elf, but you cannot defeat that which is perfect. How overestimating Doctor Lecter and Othkurik were of your kind… I’ll grind it into the dust!” Sharwin took the opportunity of the machine gloating to jump to her feet and kick the machine in the shin.
“Arrgh!” DeathWalker’s leg gave out a bit and the eladrin leapt into action.
“DEATHWALKER 8000 REPAIRS 80 PERCENT.” Sharwin began stabbing and slicing at the machine, his armor deflecting the blows but knocking him back and denting him slightly.
Every time he would recover she’d kick him in the face, knocking him further back. Finally she stabbed the Guardian and electrocuted him. Staggered, he backed up and wobbled back and forth for a moment. Sharwin withdrew her weapon and held it back, ready to finish him off.
But she didn’t. Doubt flickered in her eyes as she glanced worriedly back and forth between the Guardian and Brandis. (if yer actually reading this take a note of the fact that Sharwin neglects to land the finishing blow here. Quote this bit and I'll give you +rep, if possible)
“DEATHWALKER 8000 REPAIRS 100 PERCENT.” The armor was lowered back down. DeathWalker 10000 looked back up and lunged forward, knocking the eladrin aside, sending her dagger flying away from her. The piece of machinery was reattached to the Guardian.
The voice above called out, “DEATHWALKER 9000 REPAIRS 66 PERCENT.”
“Hahahahaah!!” DeathWalker 10000 jeered, “What are you trying to do!? Irrational woman! Here’s to you!” The Guardian held out its foot and pinned her down. Before too long the last piece came down to reattach as well, fully repairing the machine, “DEATHWALKER 9000 REPAIRS 100 PERCENT.”
The machine fired off another explosive at the eladrin, blowing her away. She landed dangerously close to the edge of the platform and didn’t get back up. DeathWalker skipped the machine gun and simply fired another silenced bullet to finish her off. The bullet was deflected and flung off into the distance. Brandis stood in the way, breathing heavily, holding out his green jewel in the trajectory of the projectile.
DeathWalker’s eye lit up, “Ho ho! You’d put that in the way of your dearest friend!? Worth more than the both of you! Good thing it cannot be destroyed by bullets. Still, you did not know that. Such irrationality…”
“Shut up!” Brandis countered angrily, “I’d happily give it away. It’s only brought me trouble.”
“Ah, but that’s the trouble it’s brought you! Sad, that you’re the only one you can trust it with… Why do you think that is?”
Brandis didn’t bother to answer. He ran up to the machine and swung at it with his bow with all his might. The weapon proved most useless, however, as the droid’s armor proved too much for the bow to handle. DeathWalker’s eye lit up more as he watched the half-elf try to do anything. Another silenced shot went off, and Brandis felt his tunic get pierced and then began to feel it get soaked. Ignoring the pain, he struck again, again to no effect.
“Oh, come now. That’s not doing anything, see.” DeathWalker 10000 advised, “And don’t let your enemy reload so easily.” Yet another silenced shot went off. Brandis’ eyes quivered and he clenched his teeth. Blood dripped onto the ground and drenched his feet.
DeathWalker 10000 leaned forward in his armor, his eye glowing with cruel certainty, “The problem with you humans is that you’re so irrational, and yet so predictable.”
Brandis glared back at the Guardian. His irises began to twitch, flickering from their normal color to black, then purple, then red and back. His hair’s color began to fade and turn white. DeathWalker 10000’s eye widened significantly, “WHAT!!??”
Suddenly, Brandis blasted the machine away. His skin instantly became jet-black, his clothes were replaced by darkened armor, and a spider shield formed in his free hand. His hair became pure white and longer, and his eyes blazed red. Brandis held forth his bow, and watched in amazement as it transformed into a sword, seeping with dark energy and looking sharp as any sword he’d ever seen. The blood stopped and unlimited energy soared through him. He said not a word, moving forward at unimaginable speed. He began slashing at the Guardian, hacking away multiple times. Each hit that was unsuccessful was followed by a harder one. Brandis rushed forth, his new sword blazing black and purple, and sliced apart both of DeathWalker’s arm pieces.
The machine backed up, but Brandis only continued. He began rapidly swinging at the robot, twice as fast as Tandros and twice and deadly. DeathWalker 10000 continued avoiding the slashes as much as he could, attacking back whenever possible, but Brandis felt no pain. He finally lunged forward and hit the Guardian with his shield, stunning him. Following up, the half-elf sliced forward, right across the machine’s eye. SHING!!!
The Guardian stood still, its hands on its astonished eye, a huge gash running across it.
The T structure behind it slowly moved in the same trajectory as the slash and fell into two, the top piece sliding down the incline made by the cut and crashing horribly behind him.
“You—you can’t do that…” DeathWalker 10000 sputtered, “Th-that’s impossible.”
A loud beeping sound began to go off, the Guardian looking down to his ravaged torso.
“No… No!” He shouted, backing up. The beeping grew louder and louder, the noise stopping suddenly. DeathWalker 10000 looked back at Brandis and then promptly burst apart into a massive explosion, taking out all but the machine’s lower legs. Brandis stood unwaveringly in front of the blast, completely unaffected.
“DEATHWALKER 10000 OFFLINE.”
The third Guardian of Othkurik was dead.
Additionally the story features a large amount of onomatopoeia—you know the shings and clangs and bangs that I continue to use to this day for some reason. I don't know why, it always feels so amateurish in retrospect. Speaking of awkward and clumsy in retrospect, the story also features spelled-out heavy accents for Scottish, Transylvanian, and, uh, Asian characters. Well it was a good career but it's over now.
[ame="https://www.youtube.com/watch?v=6zkL91LzCMc&t=18s"]https://www.youtube.com/watch?v=6zkL91LzCMc&t=18s[/ame]Brilliant thing to put in the "racist elves bad" story, past-TAF
Anyway, stuff happens throughout. We learn that Othkurik has his own jewel, a red one. He steals a blue one and is after Brandis for his green gemstone. A bad thing'll happen if all three macguffins are assembled. Brandis kills a bunch of Guardians. He makes allies out of other kingdoms so the country can unite against Othkurik. Sonlen dies. Master Woo dies. Ulginesh dies. Okay, that's 160 pages done right there.
Let's just skip to the end and the patented twist that inevitably appears in every TAF story. Having united Ensterek against Othkurik, Brandis and Sharwin go in to finish him off. However it turns out that everything that had happened all throughout the story was set up by Othkurik and his #1 Guardian Pelloth from the get-go: they knew that Brandis' jewel had the ability to absorb power from those he killed, and so they deliberately had him go around killing Guardians to steal their strength. It turns out that Sharwin was a plant by Othkurik to make sure that Brandis would accomplish this. In one scene it is explained why our protagonist is so overpowered and why the female lead was so inexplicably interested in accompanying him from the beginning. She even made sure he always landed the finishing blow on each enemy. You see, my earlier complaints were a falsehood because it was a plot point all along! Take that, reader!
Brandis is forced to fight Sharwin. Pelloth kills her and steals the green jewel. He gives it to Othkurik who combines the three gems in order to gain ultimate power. Brandis manages to survive, brought back by the remaining cast of other rotating characters and going back in. He kills the Emperor Shade and Pelloth after a century-long fight scene and follows it up by catching up to Othkurik and killing him too despite the half-elf no longer having his power-up macguffin. How he was able to win despite Othkurik having all the power? Well it was either the power of friendship or the influence of a malevolent lovecraftian entity that will be explained in Thunderstorm II. Not that I'll ever finish that: even though it's way better than this story you'd still have to soldier through the first in order to understand the second so not much point there.
I should say there's some theming at work in this story which is worth pointing out: as the theme is the only thing worth talking about in a story, with everything else being either irrelevant or nitpicking (as I learned from my favorite film The Last Jedi). There are a lot of ideas of purpose and contentment at play, especially with Brandis being a nobody trying to find his place in the world and contrasted with Othkurik being so crushed and poisoned with the expectations his upbringing gave him, content with nothing less than absolute rule and power when he already has entire armies that love him and eight Guardians swearing undying loyalty to him—all of which he sacrifices for the sake of some imaginary birthright he feels that he's owed. He is shown to be significantly weaker than his own Guardians and a strangely easy boss for being the main villain, clearly indicating an inferiority complex that a random peasant like Brandis—content with so little—can't even comprehend. The half-elf meanwhile is just trying to find somewhere where he belongs, first being rejected by Sonlen, then losing it with his father's death, then losing it again at Sharwin's betrayal and death... before finally finding it among the random folk he's helped along the way. For all its flaws the final lines of the story do still get to me (spoilers I guess):
Othkurik the black dragon… was dead.
Brandis slowly lowered his bow and breathed a sigh of relief. He slumped down to his knees. The wind picked back up, blowing around harshly and kicking up frost from the bloodstained ground into the thin air.
I did it, the half-elf thought, I did what I set out to do. I feel like a great weight has been lifted from me. But… what do I do now? Now that Othkurik is gone, I almost feel like a little part of myself died with him. What purpose do I serve now?
He looked out at the setting sun, rising to his feet and beginning to stride down the mountain, trekking through the snow and the wreckage. It made for some devastating yet beautiful scenery, the half-elf carefully staggering his way down the mountain. After some time, he heard a familiar voice.
“Brandis!” It was Chardris. The elf limped into view, his companions right behind him.
They all looked well enough from the crash (well, they all survived it, anyway—that’s good enough). Brandis hobbled over to them, as relieved to see them as they were to see him.
“I coulda sworn you had died!” Arkmer looked like he was talking to a ghost.
“Thank goodness it’s over…” Jorhdawn sighed, “All this and I’m still an apprentice. I guess I have a long way to go…”
“Eh, this is nothing.” Emiroon assured her.
“It is over, right, Brandis?” Chardris gave the half-elf a concerned glance.
“It is…” Brandis confirmed, “We did it.”
“So Othkurik finally kicks the bucket.” Arkmer kicked at the snow, “Took long enough, I’d say. Ulginesh would be proud.”
“Indeed.” Chardris agreed, “It’s a huge relief to know that it’s finally over and done with.”
The elf turned and began to lead the way downward, heading towards the slopes at the foot of the mountain and onward. Brandis watched the group of elves go, staring at the ground and biting his lip.
“Still,” He mused, “What do we do now?”
Chardris and the others stopped and faced him.
“What do you mean?” Chardris asked, “Let’s go home.”
“You coming, man?” Arkmer pestered, waving the half-elf over. Brandis’ eyes widened, and he stood there staring at them all, looking rather idiotic.
“Oh, right.” Brandis looked down at his dagger, “Yes, let’s go home.”
He followed the elves down, beginning the long trek back to Sohenberg.
So even without the jewel that supposedly made him special, even without those he'd placed everything on and lost, he still finds a place where he can belong. It is kind of beautiful, in a way...
The blow-by-blow fight scene against Pelloth is unironically ten pages long. 4. I can't really recommend checking this one out as the length isn't exactly equal to the reward of having read it. Wars have genuinely been fought and won in a shorter time than it'd take to finish this. So there's not much reason for you to do so other than bragging rights. And while I adore bragging rights I wouldn't voluntarily walk alone through the Sahara desert while wearing shoes full of broken glass just so I could say I did it.
Take a shot every time Emirroon is misspelled as Emiroon, but only if you're okay with not waking up again once you pass out. Next!
BassistofDoom brings us a short story about an undead apocalypse in America, and while it may on the surface seem like a basic zombie story I believe it to in actuality be a satirical indictment of the Crownsville police department.
Our hero is officer Dante Matthews from Crownsville, New Joysie. He encounters a zombie out of his front door and is killed by it, only for the opening scene to be a dream.
As luck would have it the zombie apocalypse actually occurs later that day. Dante Matthews encounters a man at a car wreck who resembles the zombie from his dream:
Suddenly, he saw something that made him step back in shock.
He stared into the man’s eyes and saw the look that made memories of his dream come rushing back to him. The man had the same yellowish eyes and distant look that the monster that attacked him had. This was weird.
Despite this he knowingly leaves the scene to head to another call by his coworker Derek Green. He calls officer Michael Saunders to take charge but of course in the time between him leaving and Michael Saunders arriving the zombie has killed the other bystander of the accident.
DEAD CIVILIANS THANKS TO OUR HEROES: 1
Meanwhile officer Derek Green has been chasing after an apparent killer named Gregory Butler (yes, we are going to refer to the characters by their full name every single time). In reality Gregory Butler only murdered zombies, knowing what's going on already. But the officers are slow to catch up:
Derek watched the figure stumble closer and closer, not realizing what was going on and that there was a man who seemed like he intended to harm him. “You will see,” Butler said, “That I am not a psychopath. I know what is going on, and I will show you what that thing is.” Butler used his gun to point at the person in the distance. Big mistake. Both Derek and Dante seized the opportunity. Derek ducked and grabbed a branch on the ground before rolling around to Butler’s side and smashing him in the back with it. Dante stepped out from behind the tree, with his gun trained on Butler, intending to shoot, but after seeing Derek incapacitate him he held his fire. Butler looked up at both of them with malice and a cold stare. “Ok buddy let’s go. You’re going away for a long time.”
“No!” shouted Butler. “He is the one you seek, not me!” He pointed his finger at the man moving towards them, not realizing how close he had gotten. The man bit down on Butler’s hand, ripping off two fingers. Butler screamed and clutched his blood drenched hand, while the thing devoured his fingers with blood dribbling down its chin. “What the-“ Dante and Derek both stepped back and Dante fixed his gun on the man.
The three cops head back to their base, finding everyone else to be dead. They are joined by a hardcore survivalist and ex-marine named Marcus.
No, not that one!
That's more like it. This dude knows what's up. He's got an assault rifle and a brass-knuckle knife. This ain't your dad's Marcus. He's been waitin' for a situation like this. They hop into Marcus' pickup truck and begin their journey:
“Hey rook, bet you can’t get a kill shot on that zombie there,” said Derek, pointing at a stumbling zombie in the distance. “You’re on,” replied Saunders, smiling for the first time in too long.
He aimed a pistol and fired just as the truck took a sharp turn. However, the zombie jerked back and fell, lying motionless on the ground. “Ohhhh!” yelled Saunders and Derek, high-fiving each other. Marcus, meanwhile, hit a zombie that was on a curb to send it flying over the top of the truck and almost into Derek and Saunders
I guess now is a good time to discuss this sort of thing. As an... """expert""" on zombie writing there's things to balance out when writing for the apocalypse. The first quote concerns what happens when you open on the outbreak and go from there. You don't jump to full apocalypse right away, after all. So it's weird saying stuff like "smiling for the first time in too long..." when it's been less than a day. The Walking Dead cleverly avoids this by having the main character be in a coma for the first few... whatevers of the outbreak. Then they get their cake and eat it too by having a fish-out-of-water protagonist despite the zombies being around for some time.
The second issue is how to handle tone in this kind of story; it was always something I was grappling with when writing TMHW, 'cause you don't want it to be... too miserable. As a lone editor and registered sociopath I wasn't sure how effective my balancing efforts would be, just having to eyeball it based on what seemed about right to my own view. After all, lightening the tone poorly can make your characters seem psychopathic, which for this story I'm just gonna roll with because it makes it more fun that way. It's definitely more lighthearted in tone than other zombie stuff I've read, intentionally or not.
Anyway they all head to a school to barricade themselves. Along the way they meet another civilian: an attorney named Blake Harper, much to everyone's annoyance.
The man stuck his hand through the window awkwardly and tried to shake his hand. “Blake Harper, attorney. Thank you so much for stopping.” Saunders shared some of Marcus’s anger. He, Dante, Derek, and Marcus were all calm, in control, fit, and experienced with firearms. This guy was going to drag them down.
These officers are irked that they have to protect a civilian in a time of crisis.
They make it to the school and stop to make sure it's safe, expecting about 20 minutes to do so, which is weird because I thought it took at least 80 minutes for cops to enter a school [note: this joke is not funny]. We also get a vivid scene of all the dead teachers and schoolchildren piled up inside.
Uh, so after a second pointless dream sequence with Dante Matthews the group decides to find a radio so they can get up to speed on what's goin' on. They head to a mall where they can find such a device at Best Buy and LL Bean and other wonderful stores near you. Plus they also find a great Hummer to leave with, since it's a solid vehicle with great design and mileage.
Blake Harper is infected during this visit, somehow having caught the virus despite Marcus and Michael Saunders being there to keep an eye on him. They take no responsibility for his infection. Everyone else escapes.
DEAD CIVILIANS THANKS TO OUR HEROES: 3
The radio tells them to head from New Joisey to Vermont so they depart. Along the way, sadly, tragically, Derek Green is bitten by a zombie. Knowing he's about to kick the bucket, he decides to take down any surrounding undead with him in a final act of bravery:
Dante, Saunders, and Marcus watched Derek stroll down the parking lot to the truck while 20-30 zombies slowly trudged after him. He did have a zombie fan club, thought Dante, smiling for a moment in spite of his sadness. Finally, Derek turned and seemed to give a short speech to the zombies before pulling out his pistol and firing a shot into the cargo section of the truck which resounded and seemed to last forever. However, the truck did not explode. “You shot the apple truck Derek!” yelled Dante through the window. “Oh right, thanks!” yelled Derek back. He ran to the other truck and waited for the zombies to follow. Then, Officer Derek Green truly did go out with a bang as the oil truck erupted in a fiery blast which obliterated every zombie in the area.
...+1 Points for that. A clever use of a comic reversal for the comic relief character of the bunch to go out on. This is good. It somehow manages to make one of our... meh... characters more interesting and likable in retrospect, which is impressive.
The rest of the story isn't much to write home about: they go through New York, kill some hostile raiders, and rescue some guy on their way before reaching the safe zone. Amazingly the civilian they save survives to the safe area and the four final survivors can live in peace without a need for their weapons any longer:
Dante, Marcus, Russell, and Saunders all walked out of the welcome center towards the car that would bring them to safety for the first time in what seemed like years, though it had only been a couple weeks.
...Wait, weeks?! They were in Crownsville for no more than two days! How long does it take to drive from NJ to Vermont?
6 It's a simple charming story that gets the zombie job done. It doesn't have a lot going on otherwise, other than some fun "what the hell is wrong with our characters?" moments. There's a part where they find the radio really quick so they spend the rest of their time riding an inflatable raft down the mall's up-escalator while trading high-fives. And they talk about how they wish they had some babes to repopulate the planet with even though it's only been two days. It's, it's, it's a ride. Well, at least they managed to save one civilian.
I will say it is a fun, fast read. Check it out if you are interested, though you may have trouble finding it since it's not anywhere on these forums. Seriously, this story has been in the General section of this site instead of the Fan Fiction threads for eleven years now. Can't someone move it?
Where am I? This episode's a disaster.
~TAF, wondering if PK will earn our first 9 or 10, or our first 1 or 2
Re: Drunkenly Reviewing Every Low-Rated & Unranked Fiction h
Unfortunately, I made the rule long ago that an author can't rate their own fiction. The ratings are always too biased in one direction or the other, and it would be unfair to start counting them now.
Re: Drunkenly Reviewing Every Low-Rated & Unranked Fiction h
The Grim Reaper's Friend said:
Unfortunately, I made the rule long ago that an author can't rate their own fiction. The ratings are always too biased in one direction or the other, and it would be unfair to start counting them now.
Hmm, well if someone else has totally read it and happens to agree with all my points and also gives it a 4, they may receive some +rep for no reason whatsoever.
~TAF, who can't have his story be literally the only unranked fiction on here once he's done
And while I adore bragging rights I wouldn't voluntarily walk alone through the Sahara desert while wearing shoes full of broken glass just so I could say I did it.
Hello everyone, and welcome back to Drunkenly Reviewing Every Low-Ranking and Unrated Fiction Here, where we dig up and critically analyze your first-draft cringy work from a decade ago when you were in high school. I am finally back and ready for our last episode. It took a long time but this should put the lid on every unranked fiction on the site (except for Thunderstorm and anything not listed on the Fan Fiction section of the Book of Valhalla Fan Art and Fiction). So without further ado let's give our final two rankings to the @Pumpkin_King, who I will Mention because screw it, he's active enough. Also congrats on the SoV inductee!
So before we could do Having a Marvelous Time by P_K I had to first read this story since it ties into the other one. TRAFOTPK is only 3 thread pages long compared to Marvelous Time's 22, but it doesn't have hardly any comments on it so it's fairly lengthy in its own right, especially at the end where the final chapters are done in Size 1 font for no reason (and if you don't think you can fit a ton of text into a Heroscapers thread page then I dare you to read the opening to Scorp's The Orphanage)
The premise of the story is fairy straightforward: Utgar summons The Pumpkin King in order to better control and coordinate his undead, and while it works The Pumpkin King simply steals all the undead and carves out his own kingdom in Valhalla. Now all the Generals are trying to destroy the newcomer and his pumpkin ghouls.
For reference here is the Pumpkin King; I'm gonna give you a visual to go off of immediately rather than halfway through the story:
The big feet make him look like a Megaman boss to me
Now before I wrote this review, for no reason at all, I decided to rewatch The Nightmare Before Christmas for the first time in like a decade. Just to see how it holds up. It's a pretty damn good movie, probably because Tim Burton didn't direct it. Though I'm not sure what the moral of the story is, stay in your own lane maybe? I dunno, I thought it might shed more light on this story (for no reason at all) but they seem mostly unrelated. Jack Skellington might be the pumpkin king, but The Pumpkin King is not Jack Skellington, kind of like squares and rectangles. And he's also not the Heroscaper Pumpkin_King, so for the sake of simplicity for the rest of this blog anytime I say The Pumpkin King, I'm talking about the character in the story. And anytime I say it without The prefix and with the underscore I'm talking about the Heroscaper. Like with Suicide Squad and The Suicide Squad being two different movies.
Okay, so sadly The Pumpkin King ranks rather low on TAF's OC-Cringe-o-Meter, as seen below:
But that doesn't mean the story can't be a good read. Now, the Pumpkin King is a godlike entity able to raise his own fortress and summon his own army, though he uses his abilities to troll the other Valkyrie more than anything (kind of like Q from TNG). He summons all his kin, like his nephew Sir Christopher, and his friends Sir Aaron and Sir Zachary and Sir Joshua and Lady Kaitlyn and Sir Daniel and Lady Amanda and Sir Austin and Sir Ethan and Sir Gregory. And I'm probably forgetting one... I'm forgetting Lady Mariah, I had to check. I forgot her. I'm sorry.
I'm not going to quiz you on remembering all these other characters because there's way too many of them and I can't keep track of them all myself. I think they may be based on Custom units made by P_K but if that's true I can't find any evidence of it on any of his custom threads.
While The Pumpkin King is doing all his raising and recruiting we at the same time see a Jandarian soldier named Lt. Michaels survive a fatal wound due to the healing powers of a good Shade named Margrett. The frequency of cutting back to Margrett initially made me suspect that she would be the one to ultimately defeat The Pumpkin King somehow, but this does not happen. Instead when he shows up to Jandar he sees her and takes her with him back to his castle. She instead serves as the audience's outside perspective on the charismatic yet mysterious personage of The Pumpkin King. Expectations subverted.
Now only losers like myself every single post prior to this one review something by just summarizing what happens in the story and calling it a day, so I will make the rest of this brief: the remainder of the story is basically the other Valkyrie attacking The Pumpkin King's castle or coming up with some plan to destroy him, being foiled by his super-cool OC units, and then lather rinse repeat the next time. There are some shake-ups and alliances here or there but I won't go into detail or spoil anything since this one is pretty good and you should just read it yourself.
I will say that the ending battle makes up about half the story so it does really drag after awhile with one army attacking after another. Even though the action is consistently good (there's a scene where Margrett has to get from point A to point B and so she rides with Sir Ethan on a motorcycle through a battlefield while at the same time fighting Tornak on his raptor which is a pretty awesome), too much of it really makes the final act feel slow. For instance if that set piece I just described sounds a bit too interesting for you there's a part where Drake fights Cyprien so don't worry.
Additionally The Pumpkin King's people—the ghouls—always seem to easily triumph over anything the existing Valkyrie throw at them, so I was hardly on the edge of my seat wondering who would win any given engagement. There's several players on the board against The Pumpkin King, but only the secret alliance of Einar and Vydar really seemed to have a chance to me, and as such their segments held my attention the most. But like Ceasfire this is a story with a lot of different competing factions constantly plotting against each other so it does get by.
The real main attraction to the story was The Pumpkin King himself (perhaps not surprising given the title), who I found to be a really interesting character. He is typically aloof and witty as one might expect from a discordant godlike being whose entire existence revolves around pumpkin-memorabilia, but once every six chapters he can use his Ult to suddenly become all serious on us. We learn that before he became The Pumpkin King he was just some guy, and learning of his pumpkin heritage and having to take on the mantle destroyed his normal life and relationships, including that with his wife and child. How that relates to him having a pumpkin-man nephew I'm not sure, but it is interesting having his schtick—which he does excel at—kind of also being his façade. He didn't go into life knowing that he was The Pumpkin King, and while he accepts that role it did also in a way ruin who he was. All he really wants now is for his new family of ghouls to have a home of their own, and perhaps for himself a chance to make things right with his original family.
There is a lot of worldbuilding and lore put in to the history of the Pumpkin Kings, and while we're often only given glances it's just enough to get a feel of solid storytelling without ever actually pulling us out of Valhalla. It also tells us just enough about The Pumpkin King without compromising his mysteriousness or making us feel like Pumpkin_King is using ambiguity as a crutch and doesn't actually have any answers. For example we get a lot of the history and strained relationship between The Pumpkin King and his nephew Sir Christopher (the only other ghoul with significant characterization) without ever needing a flashback or extended exposition to show it. They say every character needs a secret and The Pumpkin King is a good figure to examine if you feel like learning more about writing that kind of way.
Overall The Rise and Fall of The Pumpkin King gets a 7 from me. It suffers greatly from a long, long climax, but it does have some good characters (even if it has a few too many of them). And unfortunately the lengthy battles generally feature the less-interesting members of the Pumpkin family, so its pros don't quite override its cons. I do think it's worth reading for The Pumpkin King himself, and overall I'm glad I read it and I'm glad P_K finished it despite the lack of comments throughout.
My only question to P_K is why there was randomly a robotic velociraptor named Leviathan that I never mentioned introduced out of nowhere and then demolished just as quickly. Next!
We've saved the longest story on here for last. 22 Thread pages long, but worth the read I'd say. In case the pun of the title was not immediately apparent, this is a story regarding the Marvel Heroscape wave, and one of many attempts to tie the Marvel characters into Heroscape proper. In fact it's actually a sequel to another P_K story HULK SMASH VYDAR, which I didn't notice until now, so I guess we'd better review that too in order to get the full picture:
Okay, now that we're all caught up, I can begin. The premise is still simple: all the Marvelscape characters have been transported to Valhalla for some reason, and now they all flock to their respective Generals. Spider-Man ends up in Ullar territory, Cap with Jandar, Iron Man with Vydar, the Silver Surfer with Einar, and most of the bad guys with Utgar. The Hulk, as established in HULK SMASH VYDAR, is just out and about smashing without the need for alliances.
Now I should say—to establish clout—that I am what you might call a "normie" in regards to what Marvel lore might be in 2007, one year before the movies I am familiar with started coming out. The only comics I've read to completion are Watchmen and 52, which while good are both DC properties, not Marvel. Beyond that I am dumb and blind. In fact I've decided to make a chart to show my positioning on this matter, based on the listed potential criteria. See where you place!
TAF'S WHAT KIND OF PATHETIC LOSER ARE YOU? GRAPH
Luckily P_K doesn't weigh the story down too much with extraneous Marvel comics lore, save for an alternate timeline Tony Stark and the Gray Hulk. Nothing one couldn't Google or just accept as a thing that can happen. So do not worry if you are not in the know.
Anyway, I won't go into detail with all the plots other than to say that stuff happens. It's not the most compelling plot nor does it feature a great deal of prose or superb characterization, but I do still enjoy it quite a bit and that's because this is essentially a giant crossover special, and P_K treats it like a good crossover should by having fun interactions between the Marvel characters and the Heroscape ones. All a crossover really needs is good character moments and fan service. Everything else is kind of irrelevant. As long as the people from the different franchises interact, the audience will lap it up and clap like the monkeys they are. Just look at the fan reaction to any Smash Bros trailer.
P_K does this by keeping his Marvel characters separate and having them interact with their Heroscape environment. Captain America teams up with Sgt. Drake, Iron Man ends up working together with Laglor tinkering with Vydar's machines, Dr. Doom gets an Orc named Mehnak and other Utgar minions to build a colossal machine. And the Silver Surfer meets Kato Katsuro and learns to become a freaking samurai. And Spider-Man is there, doing his patented spider-quips the whole way through.
Sounds good so far, but why is it so long? I guess that leads me to the main plot, which we get to about halfway through. The Alliance knows about the Hulk and they need an empath to calm him down. That's where the events of Rise and Fall of The Pumpkin King come in, as Margrett from the last story is still around and serves as the empath in question. She actually married Lt. Michaels, the soldier who I mentioned one whole time and now she is somehow pregnant. If you asked me where I thought her story would go after reading TRAFOTPK, getting knocked up and meeting Spider-Man isn't what I would guess. How Michaels got The Drop into her ectoplasm isn't ever made clear, so everyone shrugs it off as it never becomes impotent.
Anyway the Hulk is located in the ruins of The Pumpkin King's abandoned fortress, and one of the wellspring amulets is there as well, so a team is assembled to go out there, calm Banner, and get the amulet before Utgar and Doom do. For this mission Jandar for some reason needs to summon an alternate universe Tony Stark (Anthony Stark here), who in his timeline was a WWII prisoner to the Germans building some kind of steampunk Nazi superweapon.
Jandar takes it to use as an armored transport for some reason, and the gang give the machine a Cap-approved red white an' blue repaint overtop the swastika-branded device. This scene gives a nice visual of taking something evil and turning it around to do some good in this world, but also as a metaphor for the horrors of WWII Nazi weapons and criminal scientists swept under the rug and given an American repaint in order to be used in the nuclear arms race immediately following against the Soviet Union... uh... look, it's Spider-Man!
The point is that Anthony Stark gets to redeem himself.
Anyway they go and they do the thing, and everyone meets up in the castle ruins for a climatic battle. This takes us to the ending, and I'm gonna put it in spoilers in case you want to read the story, because I do recommend reading it but at the same time I have some thoughts about its conclusion:
Spoiler Alert!
Like the last story it's a lengthy climax, with all the heroes squaring off against Doom's giant machine. This time though there's more interesting fights to be had: with Spider-Man fighting Cyprien and Cap fighting Ne-Gok-Sa, and a great midair battle between Silver Surfer and Mimring.
That being said it's cut rather short because right as Doom grabs the amulet there's a big explosion and basically the universe intervenes to remove all the Marvel characters because their being in Valhalla was some kind of universal error that had to be corrected. That's it. The end.
We are given a short epilogue but it doesn't quite return all the air that was sucked out of the room. The climax kind of renders the entire adventure pointless, as none of the actions of any of the heroes or villains went anywhere, or even left an impact on the war in their wake. Nothing anyone did in the battle against Doom mattered. It's kind of disappointing.
Also the number of typos really skyrockets toward the ending, so I do wonder how much of it was rushed to wrap things up
It is kind of unfortunate when a review like this goes "praise, praise, praise, I have things to say about the ending". It's the worst thing to mess up. Oh well
8. I was really feeling a 9 throughout most of this one but it drags for a bit in the latter half before having an extremely abrupt climax that renders most of the story meaningless. Nothing our characters did mattered. That being said, I don't think you could find a better Marvelscape story on this site. The crossover interactions are pretty great, especially the Tony/Laglor and Surfer/Samurai stuff. Also this is a good story for Dr. Doom if you aren't too familiar with why he is so great. I definitely recommend checking it out.
Now maybe I could do my part and give this an 8.5 because it's the best Marvelscape fic on here, but I don't do decimals. So here's my challenge to you readers out there: check out this story yourself, and if you like it maybe you can give it a higher rating and together we can boost it closer to the 9 it probably deserves. Because it is a damn shame my travels never ended up yielding a 9 or 10 (or 1 or 2) on this thread. And also somebody give Thunderstorm a 4 so my work here can be complete.
Take a shot every time the same word is used twice in one sentence, and good night. Thanks for taking this journey with me, guys, and until next time...
Hello everyone, and welcome back again to Drunkenly Reviewing Every Single Low-Rated and Unranked Fiction Here. You may have thought we were done, because everything was finally rated, but I decided—for no reason at all—to review two last fictions even though they were originally too high-rated for me to tackle. But here they are nonetheless.
Anyway, without further ado, let's take a look at our final two fics:
KoS's only fic on the site is All Slaves Are Equal, also known as A Tale of the Vipers. I was excited to read this because it was highly rated, and also possibly promised a return to form for the Venocs after all the killing-vipers porn Johnny139 gave us.
The premise of the story is simple: the Primadons and the Marro are in a constant state of warfare on their home planet. Both races realize that the only way to break the deadlock is to use the Vipers. We follow the Marro's plan to create viper-Marro hybrids, as our lead Re-Nar-Sa tries Marro serum on a number or animals: including a squirrel (which are apparently also native to Marr), the first-ever Marrden Hounds, and his captive Primadon assistant. Once his assistant dies RNS decides to find a new one, holding a series of rigorous trials to find a cunning Marro to help his experiments. And wouldn't you know it, the most promising candidate is a young warrior named Ne-Gok...
The next few chapters detail the various tests Ne-Gok goes through. While the opening couple entries were written in a very matter-of-fact distant-narration tone this time things are a bit more from the protagonist's point-of-view. Also if you're wondering why the font has changed, if the story can change style for no reason at random intervals then I don't see why my review should be any different.
The first two tests are nothing special, but the third seriously shakes things up in a meta way by having it occur in a cave between the remaining 22 Marro in what Re-Nar-Sa calls THE CURSE OF RE-NAR-SA. Five of the 22 have been Mindshackled and now Ne-Gok and the others must figure out which ones are puppets or not. I'm not sure which is stranger to me, that Ne-Gok-Sa participating in this game is actually a Warrior or that CoN games used to regularly get twenty-two people :\
Anyhow, Ne-Gok passes this test by talking continuously until everyone else literally falls asleep (which is a valid tried-and-true CoN strategy). Then he kills them all. So he becomes RNS's student and begins his studying Lastly we learn of a third Marro: Grek-Nor, who has chosen the pacifist route and is trying to get the Marro to rebel against their violent overlords.
The rest of the story is focused on Grek-Nor, his innate empathy and how he spreads it by teaching the other Marro in his squad. Although they are violent and stupid, he is patient and notices that they all have their own innate humanity which has simply been stamped out over so much time in the Marro war machine. Grek-Nor decides to draw this out of them and teach them morality through storytelling, starting with the story of the five dividers named Be-Zoo.
Now I've actually read this story before (somehow, somewhere), and if it were its own short fiction I'd unironically give it a 10, so here it is in its entirety below:
Spoiler Alert!
Once upon a time there was a marro divider named Be-Zoo. Be-Zoo was a good marro. Be-Zoo was a lucky marro too. Be-Zoo went to war, and Be-Zoo divided four times. Now there were five Be-Zoos. They decided that five Be-Zoos was enough, so they left the war and went to a place where there was not fighting. The Be-Zoos decided that they did not want to move all the time. They wanted to stay in one place. They wanted that place to be nice. They wanted that place to be warm. They wanted that place to be safe. So the Be-Zoos decided to build places to live. They called these houses. The five Be-Zoos found a big green field. It was a very nice field.
The first Be-Zoo said, “We will build a house here. It will be a big house, and it will be made of rocks, and it will keep us safe and warm.”
The other Be-Zoos said, “That is a good idea. This is a nice place. We will build a big house out of rocks, and we will live in it.”
So the Be-Zoos began to get rocks. They worked hard, and they got a lot of rocks, and they made a big pile of rocks. But the first Be-Zoo said: “We do not have enough rocks to build a house. We need more rocks.”
The second Be-Zoo said “This is taking a very long time. A rock house will take too long to build. We should build a smaller house out of trees, and it will still be warm and it will still keep us safe.”
The first Be-Zoo said “A tree house will not keep us as safe as a rock house. I will keep building the rock house.”
But the other Be-Zoos said “We will build the tree house. We are tired of getting rocks.”
So the first Be-Zoo continued to get rocks, and the other Be-Zoos got trees.
The Be-Zoos found a lot of trees. But it was hard to make them into a house.
“We need to break off all the branches first,” the second Be-Zoo said.
“That will be hard” said the third Be-Zoo. “Building a house of trees is too hard. We should dig a hole in the ground to be our house. That will keep us safe and warm.”
“Living in a hole would not be fun.” said the second Be-Zoo. “It would be dark and cold. It would not be safe. I will build my house of trees.”
The other Be-Zoo’s said “The hole will be good. We will dig the hole.”
So the first Be-Zoo got rocks, and the second Be-Zoo broke branches, and the other three Be-Zoos dug a hole.
The Be-Zoos dug very hard. They made a deep hole. But the sides of the hole kept falling down. Dirt kept falling in the hole. It was hard to make it deeper.
The fourth Be-Zoo said “This is too hard. We will never finish this hole. We should go and live in a big leafy tree near the edge of the clearing. That will keep us safe and warm.”
“A tree will not keep us safe. We could fall out.” said the third Be-Zoo. “Living in a tree will not keep us warm. The leaves will fall off in the winter, and we will have nothing to keep out the cold.”
But the other two Be-Zoos said “Digging this hole is too hard. We will go live in a tree.”
So they went and found a leafy tree. The fourth Be-Zoo climbed up and lay down on a branch.
“This is a good tree!” he said. “Come up here!”
The fifth Be-Zoo tried to climb up. But he could not. He was not good at climbing trees.
“This is too hard.” he said. “A rock house needs too many rocks, trees have too many branches to use, holes are too hard to make big, and trees are too tall to climb. It is too hard to make a house. I will sleep on the ground.”
All through the spring, the first Be-Zoo found rocks and the second Be-Zoo broke branches, and the third Be-Zoo dug a hole, and the fourth Be-Zoo lay in a tree and the fifth Be-Zoo lay on the ground, and all the Be-Zoos were happy. At the end of the spring, the third Be-Zoo finished his hole. It was a big hole, and it was a nice hole.
“This hole will keep me safe and warm!” said the third Be-Zoo.
“Please let me stay in the hole!” said the fifth Be-Zoo. “I want to be safe and warm!”
“You did not help me make the hole.” said the third Be-Zoo. “You cannot live here.”
So all through the summer, the first Be-Zoo put rocks on top of each other, and the second Be-zoo put logs on top of each other, and the third Be-Zoo lay in his hole, and the fourth Be-Zoo lay in his tree, and the fifth Be-Zoo lay on the ground, and all the Be-Zoos were happy. At the end of the summer, the second Be-Zoo finished his house of trees. It was a warm house and it was a nice house.
“This house will keep me safe and warm!” said the second Be-Zoo.
“Please let me stay in the house!” said the fifth Be-Zoo. “I want to be safe and warm!”
“You did not help me make the house.” said the second Be-Zoo. “You cannot live here.”
So all through the autumn, the first Be-Zoo stuck rocks together, and the second Be-zoo lay in his house, and the third Be-Zoo lay in his hole, and the fourth Be-Zoo lay in his tree, and the fifth Be-Zoo lay on the ground, and all the Be-Zoos were happy. The day before the end of the autumn, the first Be-Zoo finished his house of rocks. It was a big house and it was a nice house.
“This house will keep me safe and warm!” said the first Be-Zoo.
“Please let me stay in the house!” said the fifth Be-Zoo. “I want to be safe and warm!”
“You did not help me make the house.” said the first Be-Zoo. “You cannot live here.”
So all the Be-Zoos had different places to sleep.
The next day, a pack of wulsinu came wandering through the clearing where the Be-Zoos lived. The fifth Be-Zoo was very scared. He ran to the fourth Be-Zoo.
“Help me!” he said. “There are wulsinu out there and they will eat me!”
“I will not let them eat you! You did not help me, but I will help you!” said the fourth Be-Zoo. So he pulled the fifth Be-Zoo into the tree, and the wulsinu did not eat him.
The next day, the winter came, and it was very cold. The tree did not keep the fourth Be-Zoo and the fifth Be-Zoo warm. They were very cold. They ran to the third Be-Zoo.
“Help us!” they said. “It is cold and we will freeze.”
“I will not let you freeze! You did not help me, but I will help you!” said the third Be-Zoo. So let the fourth Be-Zoo and the fifth Be-Zoo into the hole and they did not freeze.
The next day it rained very hard. The hole began to fill with water. The hole did not keep the third Be-Zoo and the fourth Be-Zoo and the fifth Be-Zoo dry. It did not keep them warm. They were very wet. So they ran to the second Be-Zoo.
“Help us!” they said. “It is raining and the hole is filling with water and we will drown.”
“I will not let you drown! You did not help me, but I will help you!” said the second Be-Zoo. So let the third Be-Zoo and the fourth Be-Zoo and the fifth Be-Zoo into the house and they did not drown.
The next day there was a very bad storm. There was thunder and there was lightning. Some of the trees in the woods caught on fire. The second Be-Zoos house caught on fire. The house did not keep the second Be-Zoo and the third Be-Zoo and the fourth Be-Zoo and the fifth Be-Zoo safe. They were very hot. So they ran to the first Be-Zoo.
“Help us!” they said. “There is a fire and the house is burning and we will burn up.”
“I will not let you burn up! You did not help me, but I will help you!” said the first Be-Zoo. So let the second Be-Zoo and the third Be-Zoo and the fourth Be-Zoo and the fifth Be-Zoo into the house and they did not drown.
So the five Be-Zoos lived together in the big stone house, and they were safe and warm. The wulsinu could not get in. The cold could not get in. The water could not get in. The fire could not get in. They lived happily ever after. The End.
The Marro begin to learn, and Grek-Nor begins to suspect that all of them are just as intelligent as he or Ne-Gok are, and that only fear and conditioning has rendered them they way they were before. He is ready to begin breaking that mold.
Anyway, the story abruptly ends so we don't get to see the rest of it or what might've come of this Marro rebellion, or of Ne-Gok's studies, or of Re-Nar-Sa's experiments. Or whatever else I might've forgotten.
I'm waffling between a 6 and a 7 on this one. It has "each chapter written in a week and chronicling whatever I came up with that week" style I always enjoy, even if it means lots of hanging plot points that never end up going anywhere. It also has a lot of odd narrative choices and out-of-place humor, like the aforementioned squirrels and the random CoN game. And there's a Marro who's just named Bill
But it does have good ideas and good theming. The title was in my mind throughout the story, how the Marro culture abuses its own people to the point where they don't even know any better. All the bits with Grek-Nor were really good in diving into this society and how one can break it. It can get pretty profound at times. I'll give you an example:
Grek-Nor’s attempts to teach his small band about the truth of the marro were met with little success. Most of them were capable of only the most basic kinds of speech, and one could not speak at all. Grek-Nor considered it an extraordinary triumph when he was able to hear three words strung together. Grek-Nor was somewhat prepared for this ignorance. But he found himself ill equipped to fix it. As he labored in vain, he began to wonder if it was possible to teach a marro. And then, as he lay down to sleep one night, he had an insight.
As he laid his head down to rest, he glanced over at the stinger who lay near him, whose name he had been unable to learn. This stinger was Grek-Nor’s most frustrating pupil, and he was quickly becoming convinced that he was too firmly stuck in the marro’s ways to ever learn what Grek-Nor was trying to teach. But as he watched that night, Grek-Nor saw something odd.
The stinger lay curled up in a small ball, an unusual sleeping position for a marro. And on his cheek he saw something reflecting the moonlight faintly, like a small drop of water. It was something he had seen when he and Ne-Gok had spied upon the settlements of the primadons. But it was not something Grek-Nor had thought marro were capable of producing. Somehow, this divider was crying in his sleep. Uneasy thoughts ran through Grek-Nor’s mind that night.
I have been chastising these marro for taking too long to learn what I am trying to teach them, but in reality, I am the slow learner here. Grek-Nor thought to himself. I should have realized that what these marro needed was not information. They have been denied that, but they are not ready for that. They need something else, something more fundamental. They need that for which I have longed. They need someone to care. I have been viewing them as tools. I have been viewing them as animals. I have been viewing them as nobodies who I may be able to transform into somebodies. I have been as bad as the hivelords. These are marro, just like me. They need compassion and love, not facts to learn. How can one learn if one is not cared for? What would I have done without Ne-Gok? I would never have survived. These marro have never known anyone who cared for them. They have never been given a reason to think. But it is more than that. They have been given a reason not to think. What kind of painful thoughts would they have if they were able to realize their wretched state? In some ways, they may feel more strongly than I. Perhaps the marro have become hard because softness is too painful to bear.
It matters not. I know now that the way to teach a marro morals is to show him a moral life. The way to produce love instead of hate is not by discussion, but by example. I have not been setting standards high enough for myself. I have learned another lesson. I hope I will be able to apply it.
A conclusion to his dilemma reached, Grek-Nor lay down more comfortably, and at last, he was able to sleep.
Even though the Stinger changes into a Divider mid-paragraph, it does still leave an impact on me as a reader.
My real problem, as always, is that I'm not sure where this story would've gone. A confrontation between Grek-Nor and Ne-Gok-Sa maybe? Ne-Gok-Sa betraying and overthrowing his master perhaps? But where in the hell were the Vipers going to fit in? It's just unsatisfying when a story that grips you just abruptly halts without you knowing where it'd go, very much like someone starting to make an interesting point about something and then just never
I know you can hear me, KoS! It's time for the ten-years-after-the-fact reboot every franchise gets when the nostalgia is at its peak! It's time to revamp this story and use it to win the latest prompt in the fan-fic competition!
This story is a collection of all the adventures of Tornado's character Elmo Rudkey (pictured below):
Tornado said:
A trapper from the swamps of Michigan Territory. Cursed to carry a demon infused double barreled flintlock pistol. He can not die, for long, his companions are not so lucky.
Intriguing enough elevator pitch. It seems like the kind of character who could have tons and tons of wildly different adventures in Valhalla. Let's begin:
Story 1: Eslo accompanies Eldgrim through the Bleakewoode forest in search of missing troops. We reflect on much of Eslo's lengthy past and origins in Valhalla, before a new Marro monster kills Eldgrim and chases Eslo. I appreciate the detail that Eslo is running faster than ever after Eldgrim has perished. Though it really makes me wonder if Eldgrim has ever survived a Heroscape story... or a Heroscape game for that matter
The monster—called a Kisserflee (which is pretty unique as Tornado's thread is literally the only thing that came up when I Googled this)—tears Eslo in half. But he can't die so with his one arm he finishes it off before passing out. The first half made me suspect OC cringe but it gets pretty grisly in an awesome way so we're off to a good start
Story 2: Once again random font change. This time we follow a death-priest named Spauge looking for Eslo. I assume this is a prequel as it involves a lot of the lore briefly mentioned in the previous story, namely of a war against druids. Which is odd because as a Michigan trapper I assumed Eslo was from Earth, but this gives more fantastical The Gunslinger vibes.
Anyway Spauge interrogates some people at a bar for information on Eslo. We don't get much more beyond that, but for a story where effectively nothing happens it is strangely well-written and tense, with a lot of personality put into these random tavern people. Even if the suthern accents git a lil' heavy at th' bist o' times. Is still prolly th' greatest o' the lot o' these, dispite not havin' Eslo in it at-tall.
Story 3: Eslo is fighting a demon for information on a method to end his curse when some barbarians intervene. It's in first-person now. They, uh, fight a bunch of demons. This one's a lot harder to follow for some reason, even though it's only like a page long. I'll just give you a sample of one of its better instances of prose and we'll call it a day, ok?
My flask is quickly replaced by my cursed double barreled flintlock. Where words failed perhaps pain would succeed. Pulling the trigger releases midnight fire veined with crimson. The evil thing is fast and is merely grazed in the leg. Putrid yellow smoke rolls from charred ruby scales.
Story 4: A boy's family is mostly killed through one event or another, forcing his father to agree to hire some necromancers and their animated scarecrows to help protect the farm. Despite this success the boy hates and distrusts the scarecrows and the necromancer who remains to oversee them. Then Eslo shows up and kills the man and all the scarecrows. It's remarkably short for all the story it gets across, though I do have to say that it's odd that Tornado warns us that Story 3 and 5 are PG-13 when this one has lines like these:
I had been keeping a keen watch whilst I worked on repairing a cracked section in the old wooden fence where Sapphire’s broken body had been dragged through by that devil in the grass, unmistakable even now, two days latter, its gory path defined by a fine burgundy coating that dappled the tough savannah grass, she had been a good sister, one sorely missed. She had been disemboweled and dragged off wailing.
He was preaching about laws and chaos when with a thunderous double boom his head exploded in ebony flames, covering me in his steaming remains. Wiping Vik's brains from my eyes I looked in the direction of the sound and saw a dusty human male climbing over the nearby fence. Dressed unlike any other I had seen he carried a strange smoking wand. "Thank you wizard, I owe you greatly", I called to him still wiping the gore from my face.
Story 5: This is the original version of story 1 apparently, minus the Valhalla bits. Eslo is hunting some more of those nasty druids and their animals. More great prose-killing:
The last of the animals swarm in. Eslo torches them all without mercy until a drop croc stampedes in and shatters his left leg below the knee with one terrible bite.
Through stars of pain and descending blackness he struggles to bring the flintlock around, resting both barrels on the croc's skull. Dark fire fills the space where a head once existed.
Anyway after the druid he finds the witch who first cursed him and the fight against the Kisserflee is recreated. After it's destroyed the witch escapes and Eslo lets out a Vader-esque Nooooooooo! The end.
Eslo gets rid of a headache by blowing his brains out, 8. You could argue that Eslo is a generic character but his enigmatic, immortal, drifter cowboy archetype is perfect to build stories around with the interest being everything and everyone he interacts with for each individual entry. And that worked for all of these stories (except #3). It's also really well written, save for random tense changes or lack of paragraph breaks during dialogue. The amount of story Tornado can fit into a few short paragraphs is impressive, as is his occasional use of really creative prose and descriptions.
I do hafta say though that it's strange—given the tons of backstory that always seem present for these characters—that there's no big background story for Eslo anywhere that I'm aware of. Or that there's not more than 4 entries in this collection (counting 1 and 5 as the same). I'd assume that somewhere out there lies some massive tome chronicling his entire story. Surely...?
Take a shot every time Tornado changes from past to present tense or vise versa.
Okay, now we're done for realsies. So congratulations to Tornado for the tiny boost to his story's rating, and condolences to KoS for the miniscule drop in his tale's score. Boy, we're really doing some damage around here. Nothing will ever be the same on this site again.
Whatever everypony pray for me that one day I'll be able to drink booze again, as this thread originally promised *sigh*
Re: Drunkenly Reviewing Every Low-Rated & Unranked Fiction h
Woah. Awesome.
Eslo Rudkey is a character created by a friend of mine. His name is my friend's name but the letters are scrambled. More of his backstory is in the stories he wrote.
He is originally from Michigan Territory but gets transported to the world of HoD which is the setting for our RPG, then goes to Valhalla.
The Kisserflee (my friend created that) story is sort of a rewrite of a Conan story, The Frost Giants Daughter.
The Sprague story was originally written by my friend and was just Eslo at the bar but I rewrote it into a Sprague story and probably doubled the length or so. There are parts where it goes back and forth between our writings. That is my favorite one.
The barbarian story is a write-up of an RPG game in our system where I was Eslo, my friend was the GM and the other players were the barbarians.
The necromancer story was an original by me trying to give a little glimpse into the world of our RPG. I really dig that one and how it shows how necromancy is starting to be accepted.
I am terrible with tense and struggle with dialogue. I appreciate the praise. I am definitely a minimalist on words and tend to work in flairs of poetry into my writing.
Re: Drunkenly Reviewing Every Low-Rated & Unranked Fiction h
Bahahaha. That review of Soul of Calradia. I am EL, the infamous fan fic starter non-finisher. There should be an award for that, or possibly a severe bought of disciplining involving mackerel liberally applied to the face.
When I first saw the title it seemed strange to see my name next to it because, frankly, I couldn't remember ever writing this thing. But as I read through the glossary it hit me. Ah, that was fun while it lasted. TGRF even offered me some great pointers on how to build a...what did he call it? Plot, that was the one.
Thanks for the review and the rating. But the real winner of this whole forum is you my guy. This whole thread gets a 12/10.
EDIT: Also Orc's Blade is my younger brother. We were both playing MTG Innistrad at the same time, hence the two Innistrad based FanFics.
Re: Drunkenly Reviewing Every Low-Rated & Unranked Fiction h
Tornado said:
Woah. Awesome.
Eslo Rudkey is a character created by a friend of mine. His name is my friend's name but the letters are scrambled. More of his backstory is in the stories he wrote.
He is originally from Michigan Territory but gets transported to the world of HoD which is the setting for our RPG, then goes to Valhalla.
The Kisserflee (my friend created that) story is sort of a rewrite of a Conan story, The Frost Giants Daughter.
The Sprague story was originally written by my friend and was just Eslo at the bar but I rewrote it into a Sprague story and probably doubled the length or so. There are parts where it goes back and forth between our writings. That is my favorite one.
The barbarian story is a write-up of an RPG game in our system where I was Eslo, my friend was the GM and the other players were the barbarians.
The necromancer story was an original by me trying to give a little glimpse into the world of our RPG. I really dig that one and how it shows how necromancy is starting to be accepted.
I am terrible with tense and struggle with dialogue. I appreciate the praise. I am definitely a minimalist on words and tend to work in flairs of poetry into my writing.
I think you did a good job, especially with the dialogue of the Sprague story. I've recently had trouble with getting in tons of information through tons of dialogue (with very lengthy scenes as a result), so seeing the amount you could cram into so short a space was worth studying.
Elven Lord said:
Bahahaha. That review of Soul of Calradia. I am EL, the infamous fan fic starter non-finisher. There should be an award for that, or possibly a severe bought of disciplining involving mackerel liberally applied to the face.
When I first saw the title it seemed strange to see my name next to it because, frankly, I couldn't remember ever writing this thing. But as I read through the glossary it hit me. Ah, that was fun while it lasted. TGRF even offered me some great pointers on how to build a...what did he call it? Plot, that was the one.
It was a good read while it lasted. If you can recall any of what you might've had planned for it, I'd be interested to hear where it was meant to go in those last two unfinished chapters.
Re: Drunkenly Reviewing Every Low-Rated & Unranked Fiction h
Thanks so much for the review, TAF! That was a fun trip down memory lane. Unfortunately, I also have no idea where the story was supposed to go. I actually managed to find my old Google doc where I was drafting the story, but the only unreleased content it has is the first couple sentences of the never finished chapter 20
Chapter 20: Bri-Ma and We-Jo
Bri-Ma, the divider, was a small, stealthy, and smart marro, with a talent for disappearing into the background and hearing things he should not.
We-Jo was the smallest of all Grek-Nor’s band, and the most compassionate.
Apparently this was before I had the habit of sticking my ideas for future chapters at the end of my draft. I suspect that 14-year old me also didn't know how to resolve all the different plots he'd set up. I have a habit of biting off way more than I can chew storytelling wise.
I think that the plan was to cover Grek-Nor's takeover of Hive 247 and then eventually build to a dramatic confrontation between Grek-Nor and Ne-Gok-Sa. I'm not sure exactly how that was supposed to end. Maybe Ne-Gok-Sa gets summoned to Valhalla right before he would have been killed by Grek-Nor's forces?
As far as the connection to the vipers goes, I know that the story was inspired by my RPs in my first two CoNs, Maple and Garnet, and was supposed to be compliant with their canon. Garnet in particular has a bunch of flashbacks describing how the Venoc Warlord started out of one of Re-Nar-Sa's experiments, and I'm pretty sure the plan was to eventually describe all these scenes in All Slaves are Equal. (and yes, the fonts are terribly inconsistent)
He had awakened from a deep slumber to find that he was captured, surrounded by marro, led by the infamous Re-Nar-Sa, a marro warlord. In a rage, Vlendak broke his bonds, and began to slaughter the marro. In a fearsome fury he killed five of them in his path to escape. Then he hesitated. He could run now, and leave the other marro. But he was angry, and he kept on killing. Before long he had killed all of them save Re-Nar-Sa, who was groveling for mercy before him. Again he hesitated. Here was another intelligent lifeform, begging him for it's life. If their positions were reversed the marro wouldn't hesitate to kill him. But that didn't mean he should be like them. If he killed this marro, he'd be showing that he wasn't really any better than those he was fighting. Thoughts ran through his head in that moment that seemed like an eternity. Then, in one powerful stroke, he detached Re-Nar-Sa's head from his body, killing him. And that moment, a part of the warlord died, as a new part began to take control. After observing the marro he had learned much. And not all of it was good. He had learned to kill without mercy, along with battle tactics, to put him self first, as well as leading an army. So Vlendak began to build an army. To make sure he commanded respect he gave himself a new name, the Venoc Warlord. He wanted to seem impersonal, authoritative. He was the best of the vipers, they would be his pawns. He would kill the marro, but that was only the beginning.
A much younger Vlendak, who had only had his coming of age ceremony a year and a half ago, at the age of 15, when vipers reach adulthood, was walking in the woods with his younger sister Sallsanill who had recently celebrated her 14th birthday. They both knew that their parents didn't approve, and that they would get in big trouble if they were discovered, but they didn't care. That was what made it fun! Vlendak was showing her a really tall tree he had discovered which was easily climbable and offered a great view of battlers-hill. The hill had once been called big hill, but the war that had raged there for the past three years had quickly given it a new nickname. Situated on top of the hill was one of the primadons largest cities, which the marros had been besieging for a long time. The vipers were not aiding either side, though they would fight the marro when they invaded their swamps. But watching the fighting was a very exciting thing for young vipers, especially since it was forbidden. Approaching the hill from the fields was suicidal, because that was where the marro were camped, so all the young vipers watched from the forest. Going too near the edge was dangerous but offered a better view, causing the bravest to attempt it, and often get killed because of it. The more cautious vipers watched from trees. Finding a tall tree that wasn't already claimed was a stroke of very good luck, so the two young vipers hurried along eagerly. But when they arrived at the tree they found their luck had run out. They walked right into the middle of a group of marro, who incidentally had been waiting for some vipers to come by. Their leader was named Re-Nar-Sa, and he had an 'experiment' he wished to preform, which would require a viper. Vlendak and Sallsanill were captured without a fight. On the way to the marro camp, Sallsanill tried to escape and was shot by a trigger happy marro, who was promptly killed by Re-Nar-Sa for unnecessary violence. Vlendak cried tears of despair and rage, and tried to attack the marro, but was knocked unconscious. When he awoke, he was in a glass tube. Re-Nar-Sa was standing outside staring at him, and then he began shouting "Jotun's a puppet! Jotun's a puppet!" What? That wasn't what he was supposed to shout...
Once again, Vlendak is in the glass tube, and Re-Nar-Sa is speaking. But this time he's not saying "Jotun's a puppet!". He's saying something far more logical, and far less nice. Greetings, Viper. I am called Re-Nar-Sa. I am a warlord among the marro. You are here to participate in an experiment of my design. What is this experiment you ask? 'No, I don't ask.' thought Vlendak, but of course the warlord ignored him. I am going to infuse into you, some marro 'blood'. It's not really blood, but you wouldn't understand without knowledge far too advanced for a viper like yourself to understand. I have tried this experiment on smaller creatures with success. Essentially, I will turn you into a marro viper. You may dislike the thought now, if your brain is working on that high a level, and I am speaking your crude language well enough to be understood, but you will come to love it in time. It is not just your body that will be transformed, but you mind as well. You will become an evil bloodthirsty killer, just like me. You will be extremely intelligent also, but that's not all. You will be powerful, very powerful. I have added some chemicals to the marro blood to cause you to experience great growth in size and strength. You will be a super viper. And to make sure you don't get out of hand, the last chemical I add will make you loyal. Fiercely loyal, to me. Now I must go. Soon gas will enter your chamber and knock you out, then you will be given the first injection. I will check on your progress regularly. Farewell! Vlendak struggled fiercely to escape but to no avail. He hadn't understood everything the marro had said, but he knew he was trapped, and that was bad. Then green mist flooded the chamber, and he knew no more. He awoke, and found that he was still in the glass tube, and there was a strange tube made of some unknown clear substance sticking into his mouth. It seemed to have food flowing through it, so he didn't spit it out yet. Seeing he was awake, a marro pushed a button, and more green gas came into the cylinder, knocking him out again.
The next few days went by in a blur. Days turned to weeks, and he was still there. Life was extremely boring. But slowly a change came over him. He realized the marro's plan was working. He knew he was much more intelligent now then he'd been when he came, and much stronger. He would use that to escape. Somehow. But the days went by, and no plan came to him. And then one day, Re-Nar-Sa came again. Everything is going as planned. You are now much smarter and stronger then the average viper, and more cruel. Only one more week and you'll be out of here. The final injections will begin to change your personality dramatically. By the end, you will be loyal to me, and me only, and will care nothing about the lives of others, treating them with contempt. Why am I telling you this? I suppose I like to gloat. I have no one to talk to now that I killed the only other person who actually understood my experiment. So I talk to you. I know it's silly, but we all have our quirks. I may have more than most people. Like the fact that I always have all the guards go to bed at 7:00 on the seventh day of the seventh month. Just because it's amusing to listen to them wonder about the reason for the rule. And interestingly enough, today is the seventh day of the seventh month. What a coincidence! Well, goodbye! That gave Vlendak an idea, a faint hope of escape. But he'd have to wait till after 7:00 to try it out. So he waited, observing the clock on the wall with little patience. The minutes seemed like years. And finally, the time arrived. The last guard was gone. It was time to put his plan into motion. Vlendak pushed against the sides of the glass cylinder with all his might. It was surprisingly easy to break. Vlendak had known he could do this for the past few days, but he knew he would just get shot down by guards. But now there were no guards! Or were there? What if Re-Nar-Sa had lied? It could be a trap. He'd best be careful. The main door would be far to risky. But how else could he go? He looked around for inspiration, and saw a strange looking vent on the wall. Curious, he inspected it, and found that hot air was coming from it. Maybe this was his escape route! He pried the vent off with ease, and began to crawl through the heating ducks. Before long he was hopelessly lost however, and began to think this hadn't been such a good idea after all. Finally, when he was about to give up hope, he came to another vent. Feeling claustrophobic and desperate to get out, he pushed it open...
...And cursed himself for having the worst luck ever. The vent fell to the floor with a lound clang, awakening Re-Nar-Sa, who was lying in a bed in a corner of the room. Vlendak dashed out the door, with Re-Nar-Sa close behind him. He ran and ran, until he came out in the open air, only to find himself at a dead end, on a third story balcony.
Re-Nar-Sa ran up behind him, gasping for breath.
I must admit, you're a lot smarter than I gave you credit for. I'm very impressed. I never knew I was so brilliant. I created a marvelous masterpiece. You probably expected that I tricked you. You were right. It was a test, to see if you would try to escape. A large regiment of my soldier were waiting outside the door ready to recapture you. I wanted to make sure that my experiment had worked, that you were stronger and smarter than the average viper. But it had worked too well. You almost got away. But by some unfortunate coincidence, you ended up in my room. I must say it again, good show. But the buck stops here. You can't escape, and you can't beat me.
I'm not going back to that tube.
Oh, I didn't expect you to. I don't have a tranquilizer gun, like the marro waiting outside the door, and I don't trust my ability to knock you out myself. No, I'm afraid you have to die. Killing's more my style then capturing, And since I couldn't capture you anyway, I'll kill you. I expect you'll put up a good fight, but despite your newfound intelligence, I'm smarter than you, due to having more experience. I'm a veteran of war, you've probably never fought before. You don't stand a chance. Now let's get started.
HELLO! MY NAME IS RE-NAR-SA! YOU RUINED MY EXPERIMENT, PREPARE TO DIE!
Re-Nar-Sa charged. Vlendak barely managed to dodge. Re-Nar-Sa was right, there was no way Vlendak could beat him. But maybe he didn't have to...
Re-Nar-Sa charged again, and this time Vlendak didn't dodge. Intead, he nimbly back flipped over the balcony railing, and landed in the lake he had noticed below. Now he could escape. Re-Nar-Sa was a good fighter, but no one could match a viper for speed. And Vlendak should be able to run much faster than an ordinary viper. In a flash, he was gone, into the night, leaving a very angry marro warlord behind him.
In the long term, I think the plan was that Grek-Nor would team up with some kind of viper army as they realize that they're both slaves to the hivelords?
~KoS, still very unlikely to ever finish this story.
And while I adore bragging rights I wouldn't voluntarily walk alone through the Sahara desert while wearing shoes full of broken glass just so I could say I did it.
Hello everyone, and welcome back to Drunkenly Reviewing Every Low-Ranking and Unrated Fiction Here, where we dig up and critically analyze your first-draft cringy work from a decade ago when you were in high school. I am finally back and ready for our last episode. It took a long time but this should put the lid on every unranked fiction on the site (except for Thunderstorm and anything not listed on the Fan Fiction section of the Book of Valhalla Fan Art and Fiction). So without further ado let's give our final two rankings to the @Pumpkin_King , who I will Mention because screw it, he's active enough. Also congrats on the SoV inductee!
TAF I love you but if you make me think about old cringe on here again I will smite you.
JK - it's definitely cringe enough that I don't want to think about it but there's a part of me astonished and grateful anyone remembers this sh*t in the year of our lord 2022. I winced through most of this review and I deserved every moment.
I always say - let he who is without cringe cast the first stone, and buddy, I'm Sisyphus.
I'll stop summarizing the story from there because it only continues to complicate with each new entry before ending abruptly with no conclusion. I have to say it is quite the plot; despite the typos and lackluster writing (given a first-timer's crack at it) there's a lot of intrigue simply due to the sheer number of moving pieces on the board.
Thanks for the praise and the critiques! It definitely means a lot to me. I've always wanted to write but have never had a lot of confidence and this was an easy way to break into it back then. I'm glad to hear it was able to keep your attention at least.
So this ended up being long-winded, and light on jokes as a result. But I found myself strangely invested in this one. Someone swoop in and finish it so I can see where it's all going. That fan-fiction contest prompt about sequelizing someone else's fic is still open, you know!
I've been gone for a long time, mostly due to password issues, but also because life got busy. Now that I'm back I may try to pick up that story again when I have time. I started that in Middle School (hence the bad grammar & spelling) and it just kept getting bigger as I went along. I vaguely remember the direction it was going so it would be a nice challenge to see if I can tie up all the threads together.
Also, just wanted to add that your reviews are very amusing and I appreciate the transparent humor here. Thanks for several laughs. I look forward to reading through some of your other reviews!
Re: Drunkenly Reviewing Every Low-Rated & Unranked Fiction h
Nice to hear from you, Gold1, thanks for the feedback. I'd love to hear anything if you knew where the story might've gone, just for curiosity's sake. As for bourbon, I'll drink to that if you got any on you Cheers
Nice to hear from you, Gold1, thanks for the feedback. I'd love to hear anything if you knew where the story might've gone, just for curiosity's sake. As for bourbon, I'll drink to that if you got any on you Cheers
Vaguely... Khosumet gets what he wants (sort of). Jandar is delayed/held up from the Ceasefire meeting, which causes tension with the other representatives/Generals. Some backstabbing occurs as cards start being played on the table. The meeting itself ends up being more towards the end of the story and the results don't necessarily end the war but they do change it, for better or worse.
Like I said, a vague direction. But I'll hopefully start on a new entry this weekend. I was eventually going to get to the part about who Einar and Utgar chose as representatives, probably introducing them at the meeting itself and all the flagbearers would've made cameo appearances as standard bearers at said meeting.
I have half a mind to go edit some of the spelling and grammar mistakes from the earlier entries but it might be a while before I get to that.